RUNNER'S DELIGHT AT SPEEDCON 2: INTRODUCTION: This project was conceived at SpeedCon3, the speed-runner's meeting that took place from June 30th to July 4th, 2006 in Copenhagen, Denmark. It's the result of a two day effort. In this run, three players, namely Mathias Thore, Thomas Stubgaard and Thomas Bergendorff go through the Runner's Delight mission pack in co-operative mode, finishing the levels as fast as possible on Easy skill. As opposed to the old RDSC run, we used unrestricted bunnies in this project. INSTALLATION: First you need to find your main Quake directory. This probably has the name 'Quake' and will contain such items as your Quake executable programs (such as quake.exe, winquake.exe, glquake.exe, joequake.exe, etc.) (Mac users may be more used to the term 'folder' than directory) Secondly you need to download the RDE pack and extract the content into a sub-folder. Give it whatever name you like; for the purposes of these instructions we will assume you have called it 'rde'. http://speeddemosarchive.com/quake/maps/rde.zip The rdsc2.dz/zip file should contain 3 files which should be unzipped into the 'rde' directory. These 3 files are: pak1.pak - contains all the data for the demo rdsc2.txt - this text file you are reading autoexec.txt - pre-set settings RUNNING THE MOVIE: Now to run the movie, start Quake with the command-line option '-game rdsc2' The movie is played from a menu interface, so that you can choose to play the whole movie, or individual episodes, or individual levels. Using the menu should be mostly self-explanatory. It's possible to configure to play all our demos, or just one of us, using the 0 key. You can use the following keys during playback: F1 / slow-mo F2 / normal speed F3 / fast forward F5 / backwards (JoeQuake only) F9 / skips to the next demo F10 / return to menu F12 / quits TIMING: Just a quick explanation of why we say we completed RDSC2 in 3 minutes. We recorded every demo separately and then connected them together. In RDE you can chose which level you want to go to first which opens up for a lot of route planning. You need to collect all 4 runes before you can get to the end map. HOW THE RUN WAS RECORDED: We recorded each demo separately, on skill 0 (Easy). To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. STATISTICS: ----------------------------------------------------- Level Map Time ----------------------------------------------------- The Edge of Chaos (1) RDSTART 0:18 Second Iteration RD1M2 0:19 The Edge of Chaos (2) RDSTART 0:07 Summa Celeritate RD1M3 0:25 The Edge of Chaos (3) RDSTART 0:05 Quadrant Six RD1M1 0:17 The Edge of Chaos (4) RDSTART 0:05 Time is the Fire RD1M4 0:28 The Edge of Chaos (5) RDSTART 0:05 Fabric of Space RDEND 0:53 ----------------------------------------------------- Runner's Delight At SpeedCon 2 3:00 ----------------------------------------------------- RUNNERS: Mathias Thore (player _) Thomas Stubgaard (player a) Thomas Bergendorff (player b) PROGRAMMER: Mathias Thore UTILITIES USED: ConvDem by Bengt Jardrup Demix by Stefan Schwoon Demtool by Stefan Schwoon Demorelise by Anthony Bailey ihack by Stefan Schwoon LMPC by Uwe Girlich QdQstats by Nolan Pflug Skeleton menu code by Anthony Bailey CONTACT INFO: Web: http://speeddemosarchive.com/quake Contact: quake@speeddemosarchive.com IRC: #qdq on quakenet Thanks, Mathias, Thomas & Thomas - August 9th, 2006.