the Rabbit Run (0) Index (1) Introduction (1.1) the Rabbit Run (1.2) History of the project (2) The Movie (2.1) Installation (2.2) Running the movie (2.3) Solving playback problems (3) More details about the demo (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.3) Contact info ---------------------------------------------------------------------------- (1.1) What is the Rabbit Run It is a run of Quake on Easy skill, going through the required levels as fast as possible. Secrets and kills do not matter. (1.2) History of the project Originally set out to be our most ambitious project to date, but it just wasn't supposed to be... The project was started way back in early 1999, but as with nearly all other QdQ projects, people lost interrest, and the entire project was abandoned... Luckily, all running had more or less been completed, but until wasn't until October 2003 that we decided to release the run in .AVI format. People kept bugging us to release the damn thing in .PAK format though, so here it is, only 6 years late :-) (2) The demos (2.1) Installation First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it "trr". In DOS, you can do this by changing to your main Quake directory and then typing "md trr" at the prompt. The trr.zip/dz file should contain four files which should be extracted into the trr directory. These files are: pak0.pak - contains all the data for the demo autoexec.cfg - contains some settings, you can change these freely trr.txt - this text file you are reading (2.2) Running the demos Now to run the movie, start Quake with the command-line option "-game trr". In DOS, you should change to the main Quake directory and then type "quake -game trr" (or "winquake", or "glquake" if appropriate.) On a Mac, you should press the option key whilst starting Quake in order to be able to enter command-line options. The demos are played from a menu interface, so that you can choose to play the whole episode, or individual levels. Using the menu should be mostly self-explanatory! There are just a few additional things you should know about using it. Whilst playing a demo, you can press F10 to stop and return to the menu. If you are playing the whole episode, then you can press F9 to advance to the next level. The function keys F1 through F3 let you alter the speed of the playback. F1 is slow motion, F2 is normal speed, and F3 is fast forward. With a compatible engine (such as JoeQuake), hold down F5 to play the demo backwards. F12 always quits the movie. Also, during playback, PAUSE pauses, TAB shows scores, + and - alters viewsize, and the regular button below ESC toggles the console. (2.3) Solving playback problems Some versions of Quake have some problems playing back very long demos. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. If so, please tell us so we can fix the bug. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play the individual levels. (3) More details about the demo (3.1) Timing Just a quick explanation of why we say we completed episode 1 in 10:58. We recorded every demo separately and then connected them together, adding the times for the individual demos. We did not count the time on the start level since, as you probably know, Quake never displays time for it. (3.2) How the run was recorded We recorded each demo separately, on skill 0 (Easy), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. The demos included in this package are basically the original recordings, but we had to make some changes to make them play within the menu. We did take care to keep the spirit of the original recordings. Here's a list of the edits: - Made the demos play within the menu - Removed "playing on nightmare skill" from the beginning of every demo - Removed a few other boring messages such as "No weapon" and "Not enough ammo" (4) Statistics "Saved" times are compared to the predecessor "Quake done Quick lite" run in 12:54 Level Map Player Time Saved -------------------------------------------------------------- The Slipgate Complex E1M1 Peter Horvath 0:21 0:04 Castle Of The Damned E1M2 Markus Taipale 0:30 0:02 The Necropolis E1M3 Markus Taipale 0:32 0:04 The Grisly Grotto E1M4 Peter Horvath 0:13 0:00 Gloom Keep E1M5 Sergi Cami 0:13 0:03 The Door To Chthon E1M6 Martin Selinus 0:08 0:01 The House Of Chthon E1M7 Jozsef Szalontai 0:11 0:01 -------------------------------------------------------------- Episode 1 - Dimension Of The Doomed 2:08 0:15 -------------------------------------------------------------- Level Map Player Time Saved -------------------------------------------------------------- The Installation E2M1 Fabian Kollakowski 0:07 0:01 The Ogre Citadel E2M2 Peter Horvath 0:31 0:08 The Crypt Of Decay E2M3 Jozsef Szalontai 0:16 0:04 The Ebon Fortress E2M4 Peter Horvath 0:39 0:12 The Wizard's Manse E2M5 Jozsef Szalontai 0:24 0:04 The Dismal Oubliette E2M6 Jozsef Szalontai 1:16 0:04 -------------------------------------------------------------- Episode 2 - The Realm Of Black Magic 3:13 0:33 -------------------------------------------------------------- Level Map Player Time Saved -------------------------------------------------------------- Termination Central E3M1 Markus Taipale 0:23 0:03 The Vaults Of Zin E3M2 Martin Selinus 0:13 0:01 The Tomb Of Terror E3M3 Martin Selinus 0:20 0:04 Satan's Dark Delight E3M4 Peter Horvath 0:26 0:04 The Wind Tunnels E3M5 Martin Selinus 0:34 0:05 The Chambers Of Torment E3M6 Martin Selinus 0:21 0:08 -------------------------------------------------------------- Episode 3 - The Netherworld 2:17 0:25 -------------------------------------------------------------- Level Map Player Time Saved -------------------------------------------------------------- The Sewage System E4M1 Jozsef Szalontai 0:18 0:06 The Tower Of Despair E4M2 Martin Selinus 0:29 0:05 The Elder God Shrine E4M3 Markus Taipale 0:37 0:11 The Palace Of Hate E4M4 Sergi Cami 0:19 0:04 Hell's Atrium E4M5 Markus Taipale 0:09 0:03 The Pain Maze E4M6 Markus Taipale 0:21 0:01 Azure Agony E4M7 Martin Selinus 0:34 0:12 -------------------------------------------------------------- Episode 4 - The Elder World 2:47 0:42 -------------------------------------------------------------- Level Map Player Time Saved -------------------------------------------------------------- Shub-Niggurath's Pit END Attila Csernyik 0:33 0:01 -------------------------------------------------------------- Total Saved -------------------------------------------------------------- The Rabbit Run 10:58 1:56 -------------------------------------------------------------- (5) Credits and contact info (5.1) Credits Attila Csernyik Running Fabian Kollakowski Running Jozsef Szalontai Running, Production Markus Taipale Running Martin Selinus Running Mathias Thore Production Peter Horvath Running Sergi Cami Running Thomas Stubgaard Additional support (5.2) Utilities used The utilities we used included: SoundForge to edit some music UltraEdit to edit long text files LMPC by Uwe Girlich for decompiling and recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. Some in-house utilities: QdQstats DemoRelise (unreleased) to make demos that fit into a continuous run. Demtool for various editing. Ifix, to fix intermission views. We also made use of a compression tool (DZIP) that works way better then usual ZIP-programs on demos and PAK-files. It's highly recommended to get this tool from (5.3) Contact info For QdQ news and future projects, check our page(s) at: For general comments to the QdQ team, see: Thanks, Thomas Stubgaard & Mathias Thore - April 3rd, 2005.