SDA logo

Abe's Oddysee, released in October 1997, combines great graphics with puzzle solving and action-adventure. The player follows Abe's quest to escape from rupture farms and eventually returns to save his fellow Mudokon workers in this original platform game.

AbesOddysee   AbesOddysee

Some existing runs use the trick of purposefully leaving the second disc with the cutscenes on it uninstalled in order to skip them showing during gameplay. This has been ruled out and should not be done with future runs! The time the old runs gained from it will be accounted for in timing future runs.

Runs on the PlayStation NTSC-US version:

Runs on the PC PC version:

Return to the Game List, the FAQ, or the Home Page.

Single-segment with Large-skip glitches: 0:13:15 by Sam 'Samtastic' Locke

Get Flash to see this player.

Author's comments:

This is my first ever console-based single segment speedrun of Oddworld; Abe's Oddysee done on the PS1 version of the game. It was played on an NTSC PS2 Slim with the fast disc speed option on and recorded with a Dazzle DVC100.

The run is very similar to my PC version of the run but struggles with some of the backwards jumps but completes the game with a 13:16 RTA time with loads. The in-game time which is shown after saving on the memory card is 0:09:36.
This run involves performing an invinciblity glitch. Here is what happens and who discovered it:
Basically a new glitch discovered by Sligfantry allowed me to single segment this game and overall my moves were very solid and sleek. I really need to thank Sligfantry here for the discovery of the skip. Thanks a lot Sligfantry! The new skip involves the death delay glitch with the bees in the Monsaic Lines. We can now skip Paramonia and Scrabania altogether! Instead of just jumping to get the DDG to work, you can trigger it by sneaking! Just slide into the bees after walking in and out of the screen, get attacked and then when they fly away, position yourself so that Abe is facing left, wait three seconds, sneak three steps and the let go of sneak! Then the next part of the puzzle was finding out how to lower Abe down to the screen below the high ledge after running past the native Mudokon. This is where Sligfantry came in! He was able to set up an auto turn delay using the bees which enabled Abe to perform a backwards jump. The fastest way to do it as discovered by Dooty is to roll three tiles and after the third one, quickly press left and Abe will jump backwards! Abe is able to move on, softly climbing down ledges. Abe can also jump over a mine on the screen with the Sligs and the mines and with that, it made the run a lot easier! The invisible section was hard but I could still hear his footsteps and that was the only clue I had when I was invisible!

It will be difficult to do every backwards jump in one go on the console version. The bad ending cutscenes are shown after completing the game.


I hope you enjoyed my run. Any questions? You can contact me on the SDA forums.

100%, Segmented: 1:15:55 by Sam 'Samtastic' Locke done in 30 segments appended to unknown files.

Get Flash to see this player.

Author's comments:

Welcome to my Abe's Oddysee 100% speedrun!

I managed to complete Abe's Oddysee 100% and I have saved all 99 Mudokons. During the run, you will see me do a new glitch which is called the Death Delay Glitch (DDG) which no speedrunner has ever used before.

Here are a list of glitches that were used in this run and how to do each glitch.

• Death delay glitch (DDG)
By timing your jumps, you can delay Abe's death using a grenade, a UXB or most recently discovered: bees and bats. Thanks to Sligfantry for discovering the glitch. He even has a video on his YouTube channel which explains how the glitch works.

• Invisible Abe
Abe becomes invisible in Rescue Zulag 1 (aka: RuptureFarms II in the Playstation 1 version) once the death delay glitch is activated. It is one of the most difficult glitches to use. But once he enters a door he will return to normal. Wells can cancel the glitch and he will die if he bumps into a wall or if he falls of a high ledge.

• Auto turn delay
Climb a ledge or face Elum and press the 'up' arrow and make Abe face the opposite direction. Then quickly press the down arrow and release it and the game will remember what Abe was about to do. You can use this glitch to climb down ledges where you not suposed to.

• Ghostly Elum
Do an auto turn glitch with Elum and before a mine or a UXB explodes, climb onto him and Elum will become invisible.

Like the previous any% run, I ran on the PC version and with the PC version I cannot do the infinite pickup glitch. I can still do the ghostly Elum glitch but he cannot walk through walls.

I hope you enjoy my 100% run! Any questions? You can PM me on the SDA Forum.

Segmented: 0:43:36 by Sam 'Samtastic' Locke done in 25 segments appended to unknown files.

Get Flash to see this player.

Author's comments:

Welcome to my segmented run of Oddworld: Abe's Oddysee. Before I begin my commentary, this run currently beats the historic World Record of the original any% glitchless run in 56:42. The run in RTA beats the game in 43:36! This means I managed to beat Allantois's time thanks to some new routing.

I decided to do this run after sending off a segmented glithced run in SDA using the Death Delay Glitch. But since then, the major skips category has been improved thanks to Dooty TASing the game and some of the tricks from his original glitched TAS run were useful for a normal runthrough of the game and because of this, it has lead me to beating the segmented glitchless World Record.

The Oddworld series has been one of my favourite childhood game franchise since I was three years old along with Mario, Pokemon, Meetal Gear Solid and Crash Bandicoot. In 2009 when I saw Lostraniero91’s segmented speedrun, a few years later I thought to myself that I could beat his time. Lostraniero91 did a segmented run on the PS1 version and got an in-game time of 50:55 and I got an RTA time of 46:09 which makes mine faster.

Some of the tricks include:
-Exploding a mine with Abe’s head.
-Clipping a Scrab through the floor.
-Avoiding Slog killing whilst in possession of a Slig.
-Using grenades to get rid of Slogs.
-Faster Mudokon passwords.

I have been running all versions of Abe including Oddysee, Exoddus and New ’n’ Tasty and I feel like Oddysee and New ’n’ Tasty are the best games to speedrun from the series. As the Oddworld franchise is reaching 20 years next year, I think this run would be the perfect run to celebrate 20 years of Abe and I and all Oddworld fans out there will be looking forward to Soulstorm, especially when OWI release some footage of the game. Maybe one day I will send a glitchless speed run of New ’ n’ Tasty on Hard Mode and a run of Soulstorm and Abe's Exoddus bad ending% in a single segment.

I hope you enjoy my run. Any questions? You can contact me on the SDA forums.

Single-segment with Deaths, Large-skip glitches: 0:10:18 by Sam 'Samtastic' Locke

Get Flash to see this player.

Author's comments:

This is my second improvement of the any% to SDA, and it was streamed on Twitch at the day of running. I can't believe I managed to get a sub 11 in Abe's Oddysee! The new time is now 10:54. In this run, you will see new ways on setting up the death delay glitch with the bees in Monsaic Lines, and movement improvements in various chapters.

In 2014, Sligfantry discovered the glitch on how to skip Paramonia and Scrabania. But now thanks to LegnaX, this time the set up is done even faster. Now we can get the bell song first, then we run towards the ledge, and as Abe hits the ledge, I run and jump, run towards the bottom part of the screen, turn around, jump up to time the last part which is the two sneaks to the left, then when you let go of the sneak button, the glitch will happen.

I have also submitted a 100% single segment run to SDA which includes ways on setting up the DDG.

I hope you enjoy my run! I also have this run on YouTube showing my split times! Any questions? You can contact me on the SDA forums.

100%, Single-segment with Deaths, Resets, Large-skip glitches: 1:18:16 by Sam 'Samtastic' Locke

Get Flash to see this player.

Author's comments:

Welcome to my Oddworld: Abe's Oddysee 100% Single Segment with Skips run. This one was one of my biggest achievements as it took me 2000 to beat the 4 year old World Record. Before I start the commentary, I would like to go through some glitches that I did throughout the run. Descriptions were taken from my run from TASVideos.

Auto Turn Delay
This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Death Delay
Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped making doors useless. A video made by Sligfantry can show you how this glitch works: https://www.youtube.com/watch?v=Wl6zNB87YJ0

Stop Turn and Backwards Jump
By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump
Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump.

Diagonal fall
This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure Glitch
This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

All in all, the run went well. I ran on the PC version because it is a lot better than the PS1 version and it's easier to record. As Legna was watching, I ran the Spanish version for him. There is no difference between the language versions, it's fun to switch between langauges and learn new phrases! Also, I was able to record the PC version at Full HD so you get a nice widescreen viewing pleasure for a 1997 game! There were a few deaths I would like to mention. Some of them happened early game in the Stockyards/Free Fire Zone. I made a major mistake at the second room in Zulag 3 but Abe recovered from it very fast and still got a decent time of 1:21:13. So, here's how we time the run. Timing starts as soon as Abe hits the ground (first frame of input) and ends as soon as Abe pulls the lever at The Boardroom. This run also beats the 4-year old World Record that was set my MrBean3500Vr which was done on a PSX emulator. I also had to save at specific poitns in the game to prevent the game from crashing. Well, that's all the main things I had to say about this run. Any questions? You an contact me on the SDA Forums.

Return to the Game List, the FAQ, or the Home Page.