SDA logo

Abe's Oddysee, released in October 1997, combines great graphics with puzzle solving and action-adventure. The player follows Abe's quest to escape from rupture farms and eventually returns to save his fellow Mudokon workers in this original platform game.

AbesOddysee   AbesOddysee

Some existing runs use the trick of purposefully leaving the second disc with the cutscenes on it uninstalled in order to skip them showing during gameplay. This has been ruled out and should not be done with future runs! The time the old runs gained from it will be accounted for in timing future runs.

Runs on the PlayStation NTSC-US version:

Runs on the PC PC version:

Return to the Game List, the FAQ, or the Home Page.

Single-segment with Large-skip glitches: 0:13:15 by Sam 'Samtastic' Locke

Get Flash to see this player.

Author's comments:

This is my first ever console-based single segment speedrun of Oddworld; Abe's Oddysee done on the PS1 version of the game. It was played on an NTSC PS2 Slim with the fast disc speed option on and recorded with a Dazzle DVC100.

The run is very similar to my PC version of the run but struggles with some of the backwards jumps but completes the game with a 13:16 RTA time with loads. The in-game time which is shown after saving on the memory card is 0:09:36.
This run involves performing an invinciblity glitch. Here is what happens and who discovered it:
Basically a new glitch discovered by Sligfantry allowed me to single segment this game and overall my moves were very solid and sleek. I really need to thank Sligfantry here for the discovery of the skip. Thanks a lot Sligfantry! The new skip involves the death delay glitch with the bees in the Monsaic Lines. We can now skip Paramonia and Scrabania altogether! Instead of just jumping to get the DDG to work, you can trigger it by sneaking! Just slide into the bees after walking in and out of the screen, get attacked and then when they fly away, position yourself so that Abe is facing left, wait three seconds, sneak three steps and the let go of sneak! Then the next part of the puzzle was finding out how to lower Abe down to the screen below the high ledge after running past the native Mudokon. This is where Sligfantry came in! He was able to set up an auto turn delay using the bees which enabled Abe to perform a backwards jump. The fastest way to do it as discovered by Dooty is to roll three tiles and after the third one, quickly press left and Abe will jump backwards! Abe is able to move on, softly climbing down ledges. Abe can also jump over a mine on the screen with the Sligs and the mines and with that, it made the run a lot easier! The invisible section was hard but I could still hear his footsteps and that was the only clue I had when I was invisible!

It will be difficult to do every backwards jump in one go on the console version. The bad ending cutscenes are shown after completing the game.


I hope you enjoyed my run. Any questions? You can contact me on the SDA forums.

100%, Segmented: 1:15:55 by Sam 'Samtastic' Locke done in 30 segments appended to unknown files.

Get Flash to see this player.

Author's comments:

Welcome to my Abe's Oddysee 100% speedrun!

I managed to complete Abe's Oddysee 100% and I have saved all 99 Mudokons. During the run, you will see me do a new glitch which is called the Death Delay Glitch (DDG) which no speedrunner has ever used before.

Here are a list of glitches that were used in this run and how to do each glitch.

• Death delay glitch (DDG)
By timing your jumps, you can delay Abe's death using a grenade, a UXB or most recently discovered: bees and bats. Thanks to Sligfantry for discovering the glitch. He even has a video on his YouTube channel which explains how the glitch works.

• Invisible Abe
Abe becomes invisible in Rescue Zulag 1 (aka: RuptureFarms II in the Playstation 1 version) once the death delay glitch is activated. It is one of the most difficult glitches to use. But once he enters a door he will return to normal. Wells can cancel the glitch and he will die if he bumps into a wall or if he falls of a high ledge.

• Auto turn delay
Climb a ledge or face Elum and press the 'up' arrow and make Abe face the opposite direction. Then quickly press the down arrow and release it and the game will remember what Abe was about to do. You can use this glitch to climb down ledges where you not suposed to.

• Ghostly Elum
Do an auto turn glitch with Elum and before a mine or a UXB explodes, climb onto him and Elum will become invisible.

Like the previous any% run, I ran on the PC version and with the PC version I cannot do the infinite pickup glitch. I can still do the ghostly Elum glitch but he cannot walk through walls.

I hope you enjoy my 100% run! Any questions? You can PM me on the SDA Forum.

Single-segment with Large-skip glitches: 0:10:28 by Sam 'Samtastic' Locke

Get Flash to see this player.

Author's comments:

This is my first ever single segment submission to SDA, and it was streamed on Twitch at the day of running. This was my overall goal for this game and that was to get a sub 11:10. I'm glad I have achieved this goal. The final time for this run is 11:08! The Slog AI was perfect and the backwards jump and the diagonal fall glitch were the hardest glitches to pull off! I'm glad I have done it all in a single segment! I will look forward to submitting a New 'n' Tasty run when the PC version is out and also a 100% PC single segment run!

Basically a new glitch discovered by Sligfantry allowed me to single segment this game and overall my moves were very solid and sleek. I really need to thank Sligfantry here for the discovery of the skip. Thanks a lot Sligfantry! The new skip involves the death delay glitch with the bees in the Monsaic Lines. We can now skip Paramonia and Scrabania altogether! Instead of just jumping to get the DDG to work, you can trigger it by sneaking! Just slide into the bees after walking in and out of the screen, get attacked and then when they fly away, position yourself so that Abe is facing left, wait three seconds, sneak three steps and the let go of sneak! Then the next part of the puzzle was finding out how to lower Abe down to the screen below the high ledge after running past the native Mudokon. This is where Sligfantry came in! He was able to set up an auto turn delay using the bees which enabled Abe to perform a backwards jump. The fastest way to do it as discovered by Dooty is to roll three tiles and after the third one, quickly press left and Abe will jump backwards! Abe is able to move on, softly climbing down ledges. Abe can also jump over a mine on the screen with the Sligs and the mines and with that, it made the run a lot easier! The invisible section was hard but I could still hear his footsteps and that was the only clue I had when I was invisible!

Shunpuk found a glitch which we call the Multiple Backwards Jump that can skip Zulag 2 and 3! Plus, Yaritaina found a glitch which is called the Quick Bird Portal Closure! To do this glitch, the Mudokon needs to be behind and Abe chants, walks a few steps and chants again and starts running before the Mudokon enters the portal! There are only a few rescues in the game that this will be handy for a 100% run and Dooty will be showcasing those in the next 100% TAS Update. Yaritaina also found a quicker strat in the Stockyards where Abe can get passed the Slig after the screen with the mine and the sleeping Slig a lot quicker than my previous run!

I hope you enjoy my run! I also have this run on YouTube showing my split times! Any questions? You can contact me on the SDA forums.

Return to the Game List, the FAQ, or the Home Page.