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Wednesday, March 22, 2017 by ktwo
NES part 1
See you soon in part 2!
Friday, March 17, 2017 by LotBlind
The Arcane Art of Steeling Oneself for the Tentacles
Friday, February 24, 2017 by theseawolf1
Love is in the Air~~
It’s the Valentine’s Day season (just pretend this update made it out in time!), and love is in the air. All the sweet trimmings of the season are upon us: chalky hearts with semi-correctly spelled sweet nothings, cards with googly-eyed otters cuddling with puns amid a rosy pink color scheme, Cadbury eggs with cute bunnies telling you to… HEY WAIT!!!! Stupid, impatient megamarts…
Anyhoo, love means not saying, “You know what? Screw-a you princess! Go and-a save yourself this-a time!” Our boy Mario is a man of infinite patience, and thus proves his love again in New Super Mario Bros Wii by charging headlong through the land to save his beloved Kamek… I mean princess. And so he runs. Full bore leaning forward, head-down and arms-back Naruto ninja running across the land to face Bowser once again in the name of love. Lava? Doesn’t care. No platforms? Got a fancy hat for that. Under the steady hand of 'Auchgard', our perennially purloined princess and our stocky Sicilian are hand in hand at the 0:25:14 mark, 17 seconds faster than last time. (Be strong, Luigi. You’re still my favorite.)
:this broomstick is pretty handy, maybe if I sprinkle some Kamek dust on this Sonic 06 file, something good will happen… YES!!! This’ll do nicely:
There’s lots of love for the Sonic series, and despite his love for chuckles, Knuckles is no joke. His penchant for collecting large shiny objects is undeniable, even without a Valentine guilt trip from Tikal walking past a Swarovski store in the mall. In Sonic Adventure DX he proves that he will go as far as to punch Sonic, Eggman and even water to satiate his desire for emeralds. To his surprise the water punches back this time, but even in spite of its hydr-hate-tion Nelson 'Sonikkustar' Martinez properly restores the Master Emerald in 0:14:15.
:reaches over to find his document full of love puns… and it’s missing. Huh, I’d better send someone to find my document...:
I love knowing where things are, and Cat and Frog Industries are like me in that regard. As such, I see no issue in sending a cute office worker into a deathtrap-laden sewer to find an important document. Pink Hour, a standalone demo to Kero Blaster, places 'makermatic21' in this odd predicament and he receives the bad ending in 0:01:33. Will he find the document? Will there be puns in the future? I really REALLY kero-bout this outcome!
Advice from this old codger: if you have love, then be sure to show it every day, not just on February 14th. And now, I wait for my preferred holiday. February 15th… Cheap Candy Day!!!
See you all next time!
Wednesday, February 15, 2017 by Worn_Traveler
Grime and Punishment
Vectorman 2 is, in my opinion, a more challenging game than its predecessor. The atmosphere is more tense, the enemies seem more aggressive (it took me a long time to beat the Dream Snakes), and the world is a darker place. That doesn't stop Ryan 'TheWinslinator' Winslow from blasting, skating, dirt breaking, bug exterminating, and tanking through this game in 0:10:52 on the Cool difficulty. This run is done on the Sega Smash Pack collection for the PC so if you hear sound effects that don't sound exactly like what was coming through your TV speakers in 1996, that's why. The Vectorman games are fun to play and watch so give this one a shot if you haven't.
When people talk about Rare, the conversation usually doesn't include Killer Instinct, or at least not the conversations I've had. I'm not good at fighting games though I do enjoy watching them being played well. Killer Instinct now has a run here. 'Reverv' doesn't just pick a character and fight his way through the other combatants. He does so on the highest difficulty level. This six star run (stars=difficulty) in 0:10:10 uses TJ Combo to use a variety of combos to punch his way to victory. Be prepared for some combo breakers too!
While being chased around in a horror game by some monstrosity is pretty standard now, this next runner tries to do something about it in Resident Evil 3: Nemesis. Instead of running away whenever Nemesis appears, 'JulianManuelR' decides to stick it to Nemesis literally in this All Bosses, Low% run played on the hardest difficulty in 1:06:47. Low% means knife only so there's not a lot of killing going on here. Thankfully Nemesis is kind enough to leave briefcases after practically every encounter so our intrepid runner can keep the characters healed throughout this run. I'm not too familiar with the series so I won't say much more on this game, though I do want to play it now after watching the run.
I am a bit more familiar with the Wario games though. I've always enjoyed the series, or at least the platformer ones with their emphasis on exploration, item collection, and in some cases having to backtrack to the start of the area. Wario Land: Shake It! allows for all of this and in this 100% run from Alex 'kirbymastah', we get to see just how complicated and convoluted achieving 100% can be. Contradictory objectives abound here, meaning multiple visits to some levels but fear not! This segmented run in 3:58:35 is worth the watch, not only to see a good game done quickly but for the strategic routing that getting 100% includes.
The SDA staff would like to call for any and all old PRC people to help with clearing a large batch of runs entering this stage of the process. New people also welcome! PRC is the final QA pass before runs are deemed ready to publish in which anything like audio desyncs or missing footage are caught insuring we never have to pull back already published runs. It doesn't require any special skills, just some time for watching the runs. Send LotBlind a private message to receive instructions.
Once these runs have passed PRC, the only thing left is to write the updates themselves! We'd like to invite anyone who's written updates in the past to see if they have the opportunity to write even just one update for the upcoming Big PushTM. All this will directly impact how long the delay from submitting to publication is for runs coming along after.
Tuesday, February 7, 2017 by LotBlind
Real Men Ride Tanks to Boxing Rings
I cannot over-emphasize the blasphemous amounts of stupid the run really is. I'm actually going to directly quote sinister1's verification comment to try to get it across:
"This runner has contributed to many new and exciting strategies in this game which made an insanely low time like this a reality. After a steady progression of runs after first beating Matt Turk's original 16:59, this runner developed the highest level of consistency ever seen in this game. He has ended more runs with sub 2:30 Tysons than is conceivable. Those are big parts of the reason he has this time. This game is extremely punishing and when you get a rare opportunity when the stars align and luck like this occurs you have to be mentally strong enough to be unfazed and have the technical skills to execute at the highest level. This runner did that like a true MTPO champion.
No run is unbeatable, but this one is about as close as it gets due to the extreme luck required (I would estimate 1 in 50,000) and need for 20 or more frame perfect inputs at the very end knowing what is riding on it."
A run like this could really fill an update all by itself...
Finally, let me explain why the "ey" in "odyssey" had to be changed to the "ee" in Oddworld: Abe's Oddysee. It's rather a long story. It all started when... and that's why! What? Oh sorry, this is with large skips! It skips all opportunities at fraternal solidarity too, stomping hapless mudokon slaves into the muck AND BEYOND. (Bad ending? How dare they?! I was going to come right back for you guys!). The heavily glitchy 0:13:15 by the famtastic Sam 'Samtastic' Locke still complements rather than supercedes existing runs by virtue of being on the unwieldier PlayStation version. Read the betrayer's comments for a break-down of techniques used and for his shameless shout-outs to fellow conspirators.
I'm always happy and grateful to see people, doubly so new ones, crossing the threshold into the chamber of verifications! This is, as always, something you can do after e.g. having had a run accepted yourself. Takes some effort (in some cases not really) but remember that the runs in public verification really are for anyone to take a look at.
Wednesday, January 4, 2017 by Worn_Traveler
Party at Count Dracula's
Julius Belmont theoretically has a better chance to survive in Castlevania: Harmony of Despair as he may have run into many of these enemies and bosses in Aria and Dawn of Sorrow. 'Wizdaddy' gives us a double shot of whiplashing Julius action, utilizing New Game+ to power through the original part of the castle in 0:07:16.00 and the DLC portion in 0:13:41.24.
Meanwhile in another world, another character is rolling through another maze like world. Remember Kula World? There's more to the game after you beat it and 'adeyblue' has rolled through these extra levels in 0:09:29 using the PAL version of the game.
Monday, December 19, 2016 by theseawolf1
Now with 1000% More Grunting? PERRRRFECT!
It’s getting close to my favorite time of the year: AGDQ Eve! But we’re not there yet so in lieu of a calendar stuffed with chocolates I present to you bundles of speedy joy to happily distract you!
Hark! Hear that screaming? Getting ever closer?! IT’S LIKELY A PERSON SEEKING A DOSE OF THIS END OF YEAR CHEER!!!!
No wait it’s a headless man with bombs. Must’ve gotten out of bounds in Serious Sam HD: The First Encounter, a common occurrence I assure you. 'Freezard' & Daniel 'rayvex' Babik deliver a master class in grunting while propelling through most of the game by riding the opposition like a rented mule and being punched through walls like an inverted Kool Aid Man. The improved stage times total up to 0:23:05. This is on the Tourist difficulty, but I think Tourist better describes how the runners make a mockery of programmed boundaries. Kind of like that time I infiltrated a state park at midnight with a camera…probably shouldn’t have put that on the Internet…ANYWAY.
::Stands imperiously on the face of a buffalo, facing backwards, tromping towards the next run.::
Whoooooooa, Stampy! We’re here at lovely Raccoon City for this episode of Resident Evil: HD Remaster, and boy it’s a mess! Thankfully 'Pessimism' has brought a good friend named Jill Valentine, and she’s brought her bottomless rocket launcher to take care of business. Even Barry looks sadly at his beloved magnum, dainty in comparison to the force on display during this New Game+ 1:16:07 on Normal. For a good laugh, watch at the end of the run as the Tyrant does his best Genji impersonation.
::Laments the loss of the old, non-HD blocky graphics. BUT IS SUDDENLY REWARDED WITH MORE BLOCKS THAN HE EVER DREAMED POSSIBLE!!!!!!::
After facing the horror of Kurushi (aka Intelligent Qube), you’ll beg for a non-Euclidean geometry to blast your fragile sanity apart into blissful madness. 'adeyblue' is a much braver soul who not only does the “come get some” emote with his hand at the oncoming horde of crushing blocks, he holds down the button to accelerate them at maximum speed. Kurushi is krushed in 0:18:56. It is an impressive watch to be certain, I dare say a Her-cube-lean effort. I’ll leave this gem from his commentary:
“Stage 7 is home to the least slack space, the hardest / longest puzzle, the hardest puzzle group, and the game's black sense of humour. Due to the size of the puzzles it's entirely possible for the game to start you off on a wave with a puzzle which is impossible to solve in the space you have behind you, even if you have collected a few extra rows.”
::We interrupt the march of the cubes for an announcement from our staff!::
As requested by my commanding officer, I present http://tasvideos.org/3264M.html as the “compulsory TAS viewing of this year.” I warned you about keys, bro! I told ya dog!
Sunday, November 27, 2016 by Worn_Traveler
Remembrance of Things Post
Sonic the Hedgehog 2 was the first Sonic game I ever played. It probably was the first Sega Genesis game I ever played, and it was the first Sega Genesis game I ever owned. I have spent a lot of time casually playing this game and I am thankful that the cart and the Genesis I play it on still works almost 22 years later. Today we have an update to the IL table. 'AlecK47' has taken Casino Night Zone Act 1 from 27 seconds to 25 and utilized a zip that puts new meaning to walking on the ceiling. 0:14:34 is the new table time.
'ktwo' took a break from Solomon's Key to hit some digital slopes in Amped 2. I had no idea this was a snowboarding game when I chose it for posting but I'm glad I did. It is nice to see something different from time to time. Ktwo has segmented his digital snowboarding career and goes for it all in this 100% run of the European version in 2:44:35. A game of this length certainly requires memorization and a good snowboard. Bundle up and ride down the hills.
Sometimes we cannot remember things as well as we want to, and if we do remember, we may not be able to make sense of things. Did the event happen? Was it just a dream? Was it in reality, the Matrix, the afterlife, or elsewhere? Fahrenheit: Indigo Prophecy starts with some questionable memory and goes from "Did I just do that?" to "I did do that!" pretty quickly and things get messy from there. 'gelato' watches and plays through this interactive movie (the game calls itself a movie), playing on Easy mode and attaining the Neutral Ending. There's a lot going on here and I suggest reading the runner's notes. This run clocks in at 3:22:20, putting it around the same running time as Seven Samurai and the 1959 version of Ben-Hur.
Sunday, November 20, 2016 by theseawolf1
Can You Be Dashing in a Game with no Dash Mechanic?
Hey kiddies, theseawolf1 here. Depending on how long you’ve been with SDA, you’ve probably seen me on a meme with TJP about sweaters, literally wearing C-3P0 on a Katamari hat, arguing over chikin sammiches, asking for 80 tacos, ruining a Romscout puzzle race (and paying dearly for it), commenting on games I am bad at, hitting opponents from across a map with a shotgun, quoting about Spencer’s proficiency in wai-fu, losing a race somewhere or generally engaging in word play and puns. Ah, happy days…
Unfortunately for you all, I think they are letting me work on some updates. This means you all get my brand of infotainment! I’ll do my best to take in the breadth of game types and runs coming in to SDA, been around awhile and I intend to hang for at least as much again. Don’t be self-typecast into only watching certain genres; you’ll be surprised how entertaining a randomly presented run can be!
Oh yeah, the actual job.
First up, we have a series of poor arcade programmers who have given Sean 'MURPHAGATOR!' Murphy access to things like buckets, hit scan weaponry and foes who wear chaps of questionable coverage and fashion taste. In Vendetta, a kidnapping of one Kate Kutie leads to the ultimate test of quality vs. quantity as 4 knock-off heroes lay into masses of slime balls. In this world, everyone walks right, as to go back left leads to INSTANT DEATH! Boomer tosses out a 0:14:32, Blood knuckles up for a 0:15:18, Sledge pities fools for a duration of 0:15:21 and Hawk applies his forehead directly to the forehead in 0:16:13. All four runs have audio commentary where MURPHAGATOR details abuses in programming, hit detection, character differences, and just how Rude, Kruel, and…uh…whatever the heck Faust is the game can be. Also, it’s got a kickin soundtrack, and a final boss rush to really eat your quarters.
::leaves the town alive, just to annoy the bad guys::
Next up is…oh wait its Sean 'MURPHAGATOR!' Murphy again playing a rousing game of “Hrrrrk…..HNAH!!,” better known as Mutation Nation, a beat ‘em up of unique design choices in artwork, no superjoy/safety move to get baddies off of you and a super move that requires immobility to charge. The result is a battle requiring expertly timed charges, abuse of the basic attack combo and COMPLETE KNOWLEDGE of what spawns where/when to not be erased instantly. By abusing the few mercies the game offers and utilizing quirks in enemy AI, our red-haired hero pummels all manners of mutant, alien and robot to a suitable boomy/gooey end in 0:21:45. Again, Murph’s got the juicy details in his audio commentary.
::cracks knuckles and points to the final run::
Paul 'The Reverend' Miller seeks fame and fortune in Quest for Glory II: Trial by Fire (AGDI remake). A caffeinated yet narcoleptic fellow runs wild, gathers elements and oddities and gets caught up in a war to retake a (seemingly) Arabian city. A mash-up of point and click plus keyboard controls keeps Paul on his toes (fingers?), while running the game at full speed keeps things at a frantic pace for an adventure game. By dint of magic, manipulation, masterful UI work and that CHARMING smile, our hero foils the wannabe Jafar in 0:11:33. No seriously, red cloak, long twirly stache, magic, a forbidden cave, if he had a bird there’d have been a lawsuit.
::looks over his first post, puts hands on hips and smiles::
Saturday, November 5, 2016 by Worn_Traveler
All Hallowed Up
Remember, we do like to receive news tips so if you know of anything speedrun related that's going on, please make sure to let us know at https://queue.speeddemosarchive.com/submit_news_tip/. Here's what's coming up:
If you’re into RPG’s, there’s a Breath of Fire relay coming up on the RPGLimitbreak Twitch channel (https://www.twitch.tv/rpglimitbreak) on November 19-20. There’s also a big Final Fantasy IV 25th anniversary event being planned for as well which is slated for November 26.
Want to run a game in a low key online marathon? Sign ups for Scrubathon VI are currently up on our forums:https://forum.speeddemosarchive.com/post/scrubathon_vi__submissions_open_dates_december_910__december_171819.html