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Wednesday, March 22, 2017 by ktwo

NES part 1

All of the runs this time involve NES-games from a certain runner going by the name Steve 'Elipsis' Barrios, so the theme and common denominators are self-explanatory.

The first game that has been blessed by Elipsis' gentle touches on the D-pad is Eliminator Boat Duel. You can win either by racing your opponents or by sinking them. Our speed guru of this game obviously chose the latter whenever possible. This led to a time of 0:29:22 on expert difficulty. The improvement over the previous 0:30:26 (by Elipsis) was done through some tighter execution and better strategies for pulling the opponents' plugs.

The second game is Marble Madness. While Eliminator Boat Duel was a NES-only title, Marble Madness has been released on more platforms than I care to list. The NES port has a long speedrun history, which has inevitably resulted in a very high level of optimization. Today, Elipsis brings us a top notch run that is currently the fastest run out there. The time is 0:02:45, eclipsing the previous SDA-run by two seconds (also done by Elipsis).

The third and last run is a 2p-run by the current two top players of Marble Madness, Steve 'Elipsis' Barrios & 'Toad22484'. While it's a short game, I can attest to how treacherously challenging it is. A 2p-run even more so with marbles getting in each other's way and navigating parts of the levels with the marbles off-screen. The difficulty of the run combined with getting the logistics to work for a 2p-run make this category quite inaccessible. However, our two runners decided to give it their best shot during an intensive session at this year's AGDQ. In the limited time they had together, they achieved a 0:03:17.

See you soon in part 2!

Friday, March 17, 2017 by LotBlind

The Arcane Art of Steeling Oneself for the Tentacles

Okay, this is it! No more fun and games! Welcome, ladies and gentleladies to 2017's Big PushTM where dreams become reality. Very select ones at least. Watch the updates getting actually regular for this short, beautiful time.

One of the great Internet personalities and auteurs of our time, Ben "Yahtzee" Croshaw is responsible, among other things, for a moderately colorful suite of adventure- and action-oriented games. His most famous recurring character, and perhaps the closest semblance of an alter ego, might be found in Trilby, Gentleman Thief, tracing the untraceable footsteps of such memorables as Simon Templar ("The Saint"), Sir Charles Litton (from the Pink Panther movies I brought up earlier), and - inevitably - Dennis Moore (riding through the night!). These kinds of characters tend to either respond, in earnest, to stimuli from the temporo-parietal junctions or maintain lofty self-imposed standards in their lawless pursuits. Keeps life satisfying, and, in the less sociable types, bolsters an allaying sense of superiority.

Keeping vicariously in line with this 'leet larcenist's reputation, 'Soulless' tonight makes me the proud inductor of Trilby: The Art of Theft into the underhandedly amassed trove with his masterfully planned and executed 0:20:21 that starts from a completely fresh file and leaves no [precious] stone unturned [into hard liquid cash], ending up with a 100% all Trilby-ranks completion, all in one long bated exhalation. This is probably the most harrowingly difficult category, because even one alarm or alert poisons the hat man's finicky ego, and with every near miss you can just feel the air getting more and more saturated with perspiration and stress hormones... your own, that is.

From one story-verse to another - there's wicked, cool things afoot AT the foot of one of H.P. Lovecraft's fictitious but, at the time, uncontradictable concoctions: The Antarctic Mountains of Madness. If you don't let the opening sequence, wanly suggestive of a B-grade military comedy flick, divert your mind from the utter [thitherto undebunked] horror of those austere final frontiers of mankind's earthly promulgation, you might just fall for Prisoner of Ice - a 1995 point'n'click "flick" and sequel to Shadow of the Comet from two years earlier. It was credited for graphics and story if nothing else. I'm not sure if it's part of the artistic vision, but these characters do look like Thunderbirds dolls and might just have been rotoscoped for that smooth-ass smooth feel.

So they're on a sub and they've just picked up a couple deep-frozen crates and a semi-living man from God knows where. The crates obviously have tentacle monsters in them and the crew are NOT to let them thaw. Well guess what thaws and snatches helmsman Roberts before fifteen clicks in... What clicks those were though! According to the Yours Truly from verification, the 0:23:58 has execution on the universally vaunted "blitzkrieg-level", by the saying of which I've inadvertently added to this whole warry scenery. We're talking maxed-out exemplary action by this young rating! If you're intrigued but don't like gaming on the PC like Wilson Luiz 'Chaser' Oliveira does, there WERE ports for the PS1 and Sega Saturn but sounds like those were in Japanese, though retaining the English voice acting, and had loading times greater than a thousand of those infernal crates... Imagine all those asinine tentacles grasping at all kinds of struts and rails and bolts and things as you're trying to shove them into the massively, unbelievably Faustian cargo hold!

From the icy sea to 'igh fantasy. 'Daegon' today jolts the magicko-mechanical world of Arcanum: Of Steamworks & Magick Obscura into fleeting but lively animation, like casting a coin into the open trunk of a mime doing the statue act. "Jolt" is also one of the spells, but apparently it's even better to go with "Agility of Fire" which I like to picture as lighting two unsnuffable flames under you soles to bring out the cheetah in all of us. "Cheetah" is what is sometimes cried when one does the Sisyphean start-rewind shuffle, i.e. splits it up (into sixteen, say) to streamline it (by 1:04 into a 0:05:50, say), but not here on SDA it ain't! If you're not sure what to think of segmented runs, dear Reader, just consider Glenn Gould, one of the most singular classical musicians of modern times, whose celebrated joy and pride was to mix takes after a whole day of recording into one flawless routine to demonstrate what was meant, not what was mustered.

Look at the HQ encode of the run from a medium distance, at 00:07 when the runner shows his settings: it kinda looks like the difficulty is set to "Low" not "Easy". This gave me palpitations because it would have meant that the run's stat screen was WRONG.

Friday, February 24, 2017 by theseawolf1

Love is in the Air~~

It’s the Valentine’s Day season (just pretend this update made it out in time!), and love is in the air. All the sweet trimmings of the season are upon us: chalky hearts with semi-correctly spelled sweet nothings, cards with googly-eyed otters cuddling with puns amid a rosy pink color scheme, Cadbury eggs with cute bunnies telling you to… HEY WAIT!!!! Stupid, impatient megamarts…

Anyhoo, love means not saying, “You know what? Screw-a you princess! Go and-a save yourself this-a time!” Our boy Mario is a man of infinite patience, and thus proves his love again in New Super Mario Bros Wii by charging headlong through the land to save his beloved Kamek… I mean princess. And so he runs. Full bore leaning forward, head-down and arms-back Naruto ninja running across the land to face Bowser once again in the name of love. Lava? Doesn’t care. No platforms? Got a fancy hat for that. Under the steady hand of 'Auchgard', our perennially purloined princess and our stocky Sicilian are hand in hand at the 0:25:14 mark, 17 seconds faster than last time. (Be strong, Luigi. You’re still my favorite.)

:this broomstick is pretty handy, maybe if I sprinkle some Kamek dust on this Sonic 06 file, something good will happen… YES!!! This’ll do nicely:

There’s lots of love for the Sonic series, and despite his love for chuckles, Knuckles is no joke. His penchant for collecting large shiny objects is undeniable, even without a Valentine guilt trip from Tikal walking past a Swarovski store in the mall. In Sonic Adventure DX he proves that he will go as far as to punch Sonic, Eggman and even water to satiate his desire for emeralds. To his surprise the water punches back this time, but even in spite of its hydr-hate-tion Nelson 'Sonikkustar' Martinez properly restores the Master Emerald in 0:14:15.

:reaches over to find his document full of love puns… and it’s missing. Huh, I’d better send someone to find my document...:

I love knowing where things are, and Cat and Frog Industries are like me in that regard. As such, I see no issue in sending a cute office worker into a deathtrap-laden sewer to find an important document. Pink Hour, a standalone demo to Kero Blaster, places 'makermatic21' in this odd predicament and he receives the bad ending in 0:01:33. Will he find the document? Will there be puns in the future? I really REALLY kero-bout this outcome!

Advice from this old codger: if you have love, then be sure to show it every day, not just on February 14th. And now, I wait for my preferred holiday. February 15th… Cheap Candy Day!!!

See you all next time!

Wednesday, February 15, 2017 by Worn_Traveler

Grime and Punishment

     Sometimes beating a game is not enough. Sometimes beating a game quickly is not enough. Sometimes the runner wants to do more with the game than just sitting down and making a crisp any% run on the default difficulty. I tend to 100% games when I play them, and I've always preferred watching 100% and low% runs. Before we get to three runs where the runner goes for more, I'd like to direct you to a more traditional run.

      Vectorman 2 is, in my opinion, a more challenging game than its predecessor. The atmosphere is more tense, the enemies seem more aggressive (it took me a long time to beat the Dream Snakes), and the world is a darker place. That doesn't stop Ryan 'TheWinslinator' Winslow from blasting, skating, dirt breaking, bug exterminating, and tanking through this game in 0:10:52 on the Cool difficulty. This run is done on the Sega Smash Pack collection for the PC so if you hear sound effects that don't sound exactly like what was coming through your TV speakers in 1996, that's why. The Vectorman games are fun to play and watch so give this one a shot if you haven't.

     When people talk about Rare, the conversation usually doesn't include Killer Instinct, or at least not the conversations I've had. I'm not good at fighting games though I do enjoy watching them being played well. Killer Instinct now has a run here. 'Reverv' doesn't just pick a character and fight his way through the other combatants. He does so on the highest difficulty level. This six star run (stars=difficulty) in 0:10:10 uses TJ Combo to use a variety of combos to punch his way to victory. Be prepared for some combo breakers too!

    While being chased around in a horror game by some monstrosity is pretty standard now, this next runner tries to do something about it in Resident Evil 3: Nemesis. Instead of running away whenever Nemesis appears, 'JulianManuelR' decides to stick it to Nemesis literally in this All Bosses, Low% run played on the hardest difficulty in 1:06:47. Low% means knife only so there's not a lot of killing going on here. Thankfully Nemesis is kind enough to leave briefcases after practically every encounter so our intrepid runner can keep the characters healed throughout this run. I'm not too familiar with the series so I won't say much more on this game, though I do want to play it now after watching the run.

    I am a bit more familiar with the Wario games though. I've always enjoyed the series, or at least the platformer ones with their emphasis on exploration, item collection, and in some cases having to backtrack to the start of the area. Wario Land: Shake It! allows for all of this and in this 100% run from Alex 'kirbymastah', we get to see just how complicated and convoluted achieving 100% can be. Contradictory objectives abound here, meaning multiple visits to some levels but fear not! This segmented run in 3:58:35 is worth the watch, not only to see a good game done quickly but for the strategic routing that getting 100% includes.



The SDA staff would like to call for any and all old PRC people to help with clearing a large batch of runs entering this stage of the process. New people also welcome! PRC is the final QA pass before runs are deemed ready to publish in which anything like audio desyncs or missing footage are caught insuring we never have to pull back already published runs. It doesn't require any special skills, just some time for watching the runs. Send LotBlind a private message to receive instructions.

Once these runs have passed PRC, the only thing left is to write the updates themselves! We'd like to invite anyone who's written updates in the past to see if they have the opportunity to write even just one update for the upcoming Big PushTM. All this will directly impact how long the delay from submitting to publication is for runs coming along after.

Tuesday, February 7, 2017 by LotBlind

Real Men Ride Tanks to Boxing Rings

There's a kind of inverted uncanny valley-esque slot right between "this fan game shows too little effort" and "this fan game is trying too hard to be the game it was inspired by" where it becomes impossible to criticize stuff like Mega Man: Square Root of Negative One. We're not straying from the basic guiding principle when making any form of sequel though: old foundations, new house. In this case, it's either a crazy house or a haunted mansion, I can't tell. The story: The city gets attacked and "Obviously Wily is behind this". The assets: stolen (as they should be). The "Men": very very scary all of them really. I gave it a spin and fought through the only slightly campy Plant Man's stage on about 3 non-laggy frames-per-second (and my compy can run The Lemmings on Full). The boss itself would have required hopping on moving 1-block-wide platforms at peril of getting bubble transformed by those trademark Hanoi tower spikes below. I don't feel too-too bad.

'peter afro' seems to have dallied in this dale of discerning derivation (how DOES i derive actually? It's something boring like 0 isn't it?) for no longer than 0:02:31, abusing some kind of Easter egg warp teleport. Slick run all in all. Skip only doable in v. 1.2 though so don't miss your exit!

From the realm of "Men", as e.g. Metal Man, to the realm of Metal Max, the Returnage. As in Metal Max Returns. As in Metal Max Returns Returns... urr... returns to the front page today, in the same quality. Well, higher quality. More fast. Dammit, can a Man really not watch The Barber of Siberia at 2.30-o'-clock the same time maintaining flowing verbal expression at the dead-on angle? Who invented this?

The sacrifices made in order to let you know Marcus 'crazedlink00' Duchow got bored of the numbers 4 and 11 and done did improved by exactly blackjack seconds to 0:03:50. In this curveball JRPG-meets-heavy-track-vehicles, the less ambitious of us can conclude their shooting star careers (in whatever the tank was for) earlier than the Beatles were to innovations in the studio, presumably heading off to Liberty City for a bit of a rampage instead.

In a game series cool enough not to be ridiculing itself in including two, no more, no less, exclamation marks in every title's name, there was fierce competition at one point, in both Individual Levels and Single-Segment runs. Today, that's only true for one of the two. Along came 'Summoningsalt' to demonstrate to these old-time has-beens they really just needed to be paying attention. Finishing only about 43 in-game seconds ahead of any human being ever, continuing today, the living daylights are being knocked out of not just all the mangy rope-groping amateurs in the game itself, not just the has-beens, but factually every single person ever having touched an NES controller within a ten-mile radius of a copy of Mike Tyson's Punch-Out!!, including moms wiping the dust. Not that the controller should have had any on it. This 0:15:12.14 recorded in one glorious go will wipe off any self-complacency about whatever you count as your proudest achievement faster than the spring clean at the Incredibles.

I cannot over-emphasize the blasphemous amounts of stupid the run really is. I'm actually going to directly quote sinister1's verification comment to try to get it across:

"This runner has contributed to many new and exciting strategies in this game which made an insanely low time like this a reality. After a steady progression of runs after first beating Matt Turk's original 16:59, this runner developed the highest level of consistency ever seen in this game. He has ended more runs with sub 2:30 Tysons than is conceivable. Those are big parts of the reason he has this time. This game is extremely punishing and when you get a rare opportunity when the stars align and luck like this occurs you have to be mentally strong enough to be unfazed and have the technical skills to execute at the highest level. This runner did that like a true MTPO champion.

No run is unbeatable, but this one is about as close as it gets due to the extreme luck required (I would estimate 1 in 50,000) and need for 20 or more frame perfect inputs at the very end knowing what is riding on it."

A run like this could really fill an update all by itself...

Finally, let me explain why the "ey" in "odyssey" had to be changed to the "ee" in Oddworld: Abe's Oddysee. It's rather a long story. It all started when... and that's why! What? Oh sorry, this is with large skips! It skips all opportunities at fraternal solidarity too, stomping hapless mudokon slaves into the muck AND BEYOND. (Bad ending? How dare they?! I was going to come right back for you guys!). The heavily glitchy 0:13:15 by the famtastic Sam 'Samtastic' Locke still complements rather than supercedes existing runs by virtue of being on the unwieldier PlayStation version. Read the betrayer's comments for a break-down of techniques used and for his shameless shout-outs to fellow conspirators.

I'm always happy and grateful to see people, doubly so new ones, crossing the threshold into the chamber of verifications! This is, as always, something you can do after e.g. having had a run accepted yourself. Takes some effort (in some cases not really) but remember that the runs in public verification really are for anyone to take a look at.

Wednesday, January 4, 2017 by Worn_Traveler

Party at Count Dracula's

     Simon and Julius Belmont were standing around the throne room of Dracula's castle, waiting for the vampire of vampires to ressurect again for the umpteenth time. "It will be a new year soon and it is time to fight again" said Simon. "You are right. It is a good thing that we can now join forces with disregard to the centuries between us to stop this maniacal demon." The clock chimed thirteen times. Julius and Simon found themselves transorted to various parts of the castle. Here beigns their adventures, in this update at least. Simon Belmont has been around since Vampire Killer/Castlevania and he gets to fight again in Castlevania: Harmony of Despair. 'Wizdaddy' plows through the DLC portions of the castle in 0:13:45.07.

     Julius Belmont theoretically has a better chance to survive in Castlevania: Harmony of Despair as he may have run into many of these enemies and bosses in Aria and Dawn of Sorrow'Wizdaddy' gives us a double shot of whiplashing Julius action, utilizing New Game+ to power through the original part of the castle in 0:07:16.00 and the DLC portion in 0:13:41.24

     Meanwhile in another world, another character is rolling through another maze like world. Remember Kula World? There's more to the game after you beat it and 'adeyblue' has rolled through these extra levels in 0:09:29 using the PAL version of the game. 

    Awesome Games Done Quick starts this Sunday, with the first game starting at 12:00 PM EDST. Make sure to catch some of this week long event if you can. You can watch live at the AGDQ wesbsite


Monday, December 19, 2016 by theseawolf1

Now with 1000% More Grunting? PERRRRFECT!

It’s getting close to my favorite time of the year: AGDQ Eve! But we’re not there yet so in lieu of a calendar stuffed with chocolates I present to you bundles of speedy joy to happily distract you!

Hark! Hear that screaming? Getting ever closer?! IT’S LIKELY A PERSON SEEKING A DOSE OF THIS END OF YEAR CHEER!!!!

No wait it’s a headless man with bombs. Must’ve gotten out of bounds in Serious Sam HD: The First Encounter, a common occurrence I assure you. 'Freezard' & Daniel 'rayvex' Babik deliver a master class in grunting while propelling through most of the game by riding the opposition like a rented mule and being punched through walls like an inverted Kool Aid Man. The improved stage times total up to 0:23:05. This is on the Tourist difficulty, but I think Tourist better describes how the runners make a mockery of programmed boundaries. Kind of like that time I infiltrated a state park at midnight with a camera…probably shouldn’t have put that on the Internet…ANYWAY.

::Stands imperiously on the face of a buffalo, facing backwards, tromping towards the next run.::

Whoooooooa, Stampy! We’re here at lovely Raccoon City for this episode of Resident Evil: HD Remaster, and boy it’s a mess! Thankfully 'Pessimism' has brought a good friend named Jill Valentine, and she’s brought her bottomless rocket launcher to take care of business. Even Barry looks sadly at his beloved magnum, dainty in comparison to the force on display during this New Game+ 1:16:07 on Normal. For a good laugh, watch at the end of the run as the Tyrant does his best Genji impersonation.

::Laments the loss of the old, non-HD blocky graphics. BUT IS SUDDENLY REWARDED WITH MORE BLOCKS THAN HE EVER DREAMED POSSIBLE!!!!!!::

After facing the horror of Kurushi (aka Intelligent Qube), you’ll beg for a non-Euclidean geometry to blast your fragile sanity apart into blissful madness. 'adeyblue' is a much braver soul who not only does the “come get some” emote with his hand at the oncoming horde of crushing blocks, he holds down the button to accelerate them at maximum speed. Kurushi is krushed in 0:18:56. It is an impressive watch to be certain, I dare say a Her-cube-lean effort. I’ll leave this gem from his commentary:

“Stage 7 is home to the least slack space, the hardest / longest puzzle, the hardest puzzle group, and the game's black sense of humour. Due to the size of the puzzles it's entirely possible for the game to start you off on a wave with a puzzle which is impossible to solve in the space you have behind you, even if you have collected a few extra rows.”

::We interrupt the march of the cubes for an announcement from our staff!::

As requested by my commanding officer, I present as the “compulsory TAS viewing of this year.” I warned you about keys, bro! I told ya dog!

Sunday, November 27, 2016 by Worn_Traveler

Remembrance of Things Post

     Theseawolf1 began the last update by listing the things he may be remembered for. My memory of theseawolf1 begins with his submission of The Partyin', er, Guardian Legend years ago. Today's runs also have memories attached to them, some directly by their game, and others by proxy. With Thanksgiving coming up soon, it is good for us to be thankful for our family, friends, abilities, and video games.

     Sonic the Hedgehog 2 was the first Sonic game I ever played. It probably was the first Sega Genesis game I ever played, and it was the first Sega Genesis game I ever owned. I have spent a lot of time casually playing this game and I am thankful that the cart and the Genesis I play it on still works almost 22 years later. Today we have an update to the IL table. 'AlecK47' has taken Casino Night Zone Act 1 from 27 seconds to 25 and utilized a zip that puts new meaning to walking on the ceiling. 0:14:34 is the new table time.

     'ktwo' took a break from Solomon's Key to hit some digital slopes in Amped 2. I had no idea this was a snowboarding game when I chose it for posting but I'm glad I did. It is nice to see something different from time to time. Ktwo has segmented his digital snowboarding career and goes for it all in this 100% run of the European version in 2:44:35. A game of this length certainly requires memorization and a good snowboard. Bundle up and ride down the hills.

     Sometimes we cannot remember things as well as we want to, and if we do remember, we may not be able to make sense of things. Did the event happen? Was it just a dream? Was it in reality, the Matrix, the afterlife, or elsewhere? Fahrenheit: Indigo Prophecy starts with some questionable memory and goes from "Did I just do that?" to "I did do that!" pretty quickly and things get messy from there. 'gelato' watches and plays through this interactive movie (the game calls itself a movie), playing on Easy mode and attaining the Neutral Ending. There's a lot going on here and I suggest reading the runner's notes. This run clocks in at 3:22:20, putting it around the same running time as Seven Samurai and the 1959 version of Ben-Hur.

Sunday, November 20, 2016 by theseawolf1

Can You Be Dashing in a Game with no Dash Mechanic?

Hey kiddies, theseawolf1 here. Depending on how long you’ve been with SDA, you’ve probably seen me on a meme with TJP about sweaters, literally wearing C-3P0 on a Katamari hat, arguing over chikin sammiches, asking for 80 tacos, ruining a Romscout puzzle race (and paying dearly for it), commenting on games I am bad at, hitting opponents from across a map with a shotgun, quoting about Spencer’s proficiency in wai-fu, losing a race somewhere or generally engaging in word play and puns. Ah, happy days…

Unfortunately for you all, I think they are letting me work on some updates. This means you all get my brand of infotainment! I’ll do my best to take in the breadth of game types and runs coming in to SDA, been around awhile and I intend to hang for at least as much again. Don’t be self-typecast into only watching certain genres; you’ll be surprised how entertaining a randomly presented run can be!


Oh yeah, the actual job.


First up, we have a series of poor arcade programmers who have given Sean 'MURPHAGATOR!' Murphy access to things like buckets, hit scan weaponry and foes who wear chaps of questionable coverage and fashion taste. In Vendetta, a kidnapping of one Kate Kutie leads to the ultimate test of quality vs. quantity as 4 knock-off heroes lay into masses of slime balls. In this world, everyone walks right, as to go back left leads to INSTANT DEATH! Boomer tosses out a 0:14:32, Blood knuckles up for a 0:15:18, Sledge pities fools for a duration of 0:15:21 and Hawk applies his forehead directly to the forehead in 0:16:13. All four runs have audio commentary where MURPHAGATOR details abuses in programming, hit detection, character differences, and just how Rude, Kruel, and…uh…whatever the heck Faust is the game can be. Also, it’s got a kickin soundtrack, and a final boss rush to really eat your quarters.

::leaves the town alive, just to annoy the bad guys::

Next up is…oh wait its Sean 'MURPHAGATOR!' Murphy again playing a rousing game of “Hrrrrk…..HNAH!!,” better known as Mutation Nation, a beat ‘em up of unique design choices in artwork, no superjoy/safety move to get baddies off of you and a super move that requires immobility to charge. The result is a battle requiring expertly timed charges, abuse of the basic attack combo and COMPLETE KNOWLEDGE of what spawns where/when to not be erased instantly. By abusing the few mercies the game offers and utilizing quirks in enemy AI, our red-haired hero pummels all manners of mutant, alien and robot to a suitable boomy/gooey end in 0:21:45. Again, Murph’s got the juicy details in his audio commentary.

::cracks knuckles and points to the final run::

Paul 'The Reverend' Miller seeks fame and fortune in Quest for Glory II: Trial by Fire (AGDI remake). A caffeinated yet narcoleptic fellow runs wild, gathers elements and oddities and gets caught up in a war to retake a (seemingly) Arabian city. A mash-up of point and click plus keyboard controls keeps Paul on his toes (fingers?), while running the game at full speed keeps things at a frantic pace for an adventure game. By dint of magic, manipulation, masterful UI work and that CHARMING smile, our hero foils the wannabe Jafar in 0:11:33. No seriously, red cloak, long twirly stache, magic, a forbidden cave, if he had a bird there’d have been a lawsuit.

::looks over his first post, puts hands on hips and smiles::

Saturday, November 5, 2016 by Worn_Traveler

All Hallowed Up

     Hello friends. Some of you know me as Worn_Traveler. Some of you know me as Skullboy. I'm a longtime fan of speedrunning and I'm now giving back to the community by contributing to the front page. Three is a great number for an update and these three runs that will help you get ready for Halloween. From the gory to the goofy (but still gory) and to the peak of isolation, these three runs will make you think twice before opening that door...

    First we have an improvement to the Any% segmented category for F.E.A.R.'Freezard' has taken his old 46:29 on Low difficulty and dropped it down to 0:45:06. The segments are appended to one file so you won't have to download or click a myriad of segments, a scary thought in and of itself. The game alternates between violent and creepy and will have you wondering just what is really going on, if you haven’t played it at least.

    There was a sci-fi film that was released in 1976 called Logan's Run and thanks to 'Miryafa' we can watch Sarah's Run: Escape from Capital Evil in 0:06:40, which has nothing to do with Logan's Run, save for running, though perhaps both are trying to find sanctuary. As of this writing, the game has not been updated from the preview version since 2010 but don't let that stop you from watching or playing this quirky and eerie physics game. If solving puzzles and making walls rotate (or is it Sarah who is rotating?) are of interest to you, check it out.

    Finally, we have a massive undertaking in terms of multiplayer action. Why fight evil alone like in the other games in this update when you can do it with friends? One's chances of survival are increased greatly, right? Years ago 'Kibbo', Karol 'dex' Urbanski, 'moooh', 'Ewil', 'Aphox', Mirko Brown, 'KlVis', 'BoltR', 'finalboss', 'Arran', Bart 'TheVoid' de Waal & 'BoltRClone' joined forces and traveled through time in Serious Sam: The Second Encounter. This exciting multiplayer IL table on Tourist difficulty in 0:48:05 is the result. Watching the runs from multiple viewpoints is highly suggested if you are not familiar with the game but isn’t necessary to enjoy the battle across the ages to gain the Holy Grail and maybe make it back to space.

    Remember, we do like to receive news tips so if you know of anything speedrun related that's going on, please make sure to let us know at Here's what's coming up:

    If you’re into RPG’s, there’s a Breath of Fire relay coming up on the RPGLimitbreak Twitch channel ( on November 19-20. There’s also a big Final Fantasy IV 25th anniversary event being planned for as well which is slated for November 26.

    Want to run a game in a low key online marathon? Sign ups for Scrubathon VI are currently up on our forums:

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