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Saturday, December 23, 2017 by MAS8705
Karting and Clobbering
While it is great to see an improvement, sometimes you have to wonder to yourself, "How would it be to do all the tracks without worrying about a blue shell coming from behind you?" This was a thought expressed by 'UchihaMadao' when he decided to submit a second run for Mario Kart 8 Deluxe. When you don't have to worry about anything coming from behind, you can be much more efficient with your final time. At a final time of 1:27:56, it definitely is impressive at how much time can be saved when items are turned off. There were still a few missteps such as missing a few shortcuts, but for the most part, this is still a well-executed run through all 48 tracks.
When it comes to River City Ransom, it can be best described, as how 'yelsraek' put it: One Big Boss Rush. It's one thing for you to get to where you need to be to beat down some thugs, but another for everyone to be right where you want them to be when you get there. One prime example was having the brothers in the warehouse spawn at a specific point and using the crate to attack them from the other side of the wall. It was with this and other careful planning that the run saw an improvement by over a minute at 0:06:38.
Monday, November 27, 2017 by Worn_Traveler
The Roman Scroll of Chameleons
Improvement has always been a tenable object that many have striven for over the course of history. These improvements come either in the form of efficiency or qualitative thought, but rarely together. Oh wait, that was my lecture from a class I just taught. Anyways, speedruns are meant to be improved on and 'AntonioPeremin' decided that he did not conquer Thracia and other ancient civilizations fast enough in Rome: Total War. 'AntonioPeremin' has gone back to virtual Europe and Asia and led the armies to victory in 0:02:47 on the easy difficulty. This is an improvement of 24 seconds from the previous run. The action is fast in this one so pay attention or you may miss the intricacies of battle logistics.
Rewriting the historic face of the world is not enough for Antonio though. He has returned to the world of The Elder Scrolls, this time to The Elder Scrolls III: Morrowind. He disembarks from the boat, gets his parole papers, and proceeds to kill a god in a blistering 0:03:15. Normally Morrowind involves beating many missions, constant travel, and waylaying people for boots of blinding speed (well, I do at least) and maybe even some tree climbing. If you haven't watched an Any% Morrowind run for a while, you will certainly want to watch this one. Not only does this run beat the former published run here by over a minute but this run is the current WR at the time I am typing this.
Journey, Motley Crue, Kiss, and Aerosmith: Their music has been featured in video games. Now we may add Jerry Paper to the list. Paper is a philosopher/musician and you can read more about him here. Chameleon World is a surreal experience of a game and even in a normal play through things do not always make sense. Sequence breaking the game causes that “reality” to shatter even more. 'dogia900' breaks on through to the other side in 0:18:19.This game features talking frogs, a chameleon dressed as a clown, some wonky jumping physics, and a bottle bearing frog. Is this a synthesis of different mediums coming together to unify as a whole or a dream/nightmare simulator? Watch and decide.
Saturday, October 21, 2017 by MAS8705
An Update As Random as the Guy Posting Today
Starting things off, we have a game that lets you build your very own racing vehicle. It also gives you the choice between racing as an Astronaut or a Pirate. Lego Racers came out at a time when racing games were a dime a dozen. One feature in the game was the ability to use boosting power-ups to warp past courses and finish races faster. As it turns out, you can actually earn better times if you warp at specific parts of the track while power sliding in the more tighter parts of the course. A tactic used-well by 'Greycatmon' who improved the times for all 12 tracks in Time Race at a combined time of 0:16:43.87. I wonder what the chances are that Lego would want to make another racing game in the future? It feels like we are long overdue for a sequel.
When you think of a long-running RPG series, the first game that might come to mind would be Final Fantasy. But did you know that the 2nd longest running Eastern RPG is Ys? Ys II: Ancient Ys Vanished - The Final Chapter had a unique system where you can "bump" your enemies until they fall over dead. The sequel expanded the game further by introducing a magic system that allowed for more options in fights and exploration. By running directly into danger and monsters,Jeff 'Korzic' David achieved a final time of 1:04:18. Of course when it comes to Ys, there's a lot more to the game than running into your foes and see who gets knocked down first. Be sure to listen in to the audio commentary provided by Korzic.
The last of our runs today is a sandbox game based on one of the most influential films of all time: The Godfather. The game itself was so big at the time, it had five different versions. The Godfather: The Don's Edition on PS3 made use of the SIXAXIS controls to help throw people against walls or off rooftops. It can be a lot of fun to recreate various scenes out of the film and to shake down local businesses for your protection. In the case of 'Soliduz Znake', he decided to take a more direct approach in helping the Corleones take over New York City. At a time of 3:02:36, this single-segmented run comes in at a couple of minutes more than the original film itself and improving on his previously submitted segmented run.
That's all the time we have for today. Be sure to watch these great runs and stay tuned with us here at Speed Demos Archive for more fantastic Speed Runs!
COMPLETELY UNEXPECTED NEWS FLASH!
The arduous and longitudinal analysis is complete; the results from the grand speedrunning survey of 2017 are in. They will be announced and picked apart on the Twitch stream of tonic, the head of the team whose initiative this whole shebang was. This is happening this Sunday at 6PM EDT. Check here to see when that is for you.
Friday, October 13, 2017 by LotBlind
Don't Tell Her Your Name, Kimmy!
Ledge Skip ahead a bit now. In most action games, the guy's motivation is to get the girl back. The hero charges into the building, carries her out in his arms, Laser down on the grass... not the case here though. So what do you get from a good orange tree? Good RNGs. Now that I've brought up food, the Nesting to mention is good table manners. Elbows off the table, empty your plate and don't Gargoyle. Besides what's demonstrated in the 0:12:11 run on easy, there's various kinds of lag management: fly overnight, avoid stimulants, pre-adjust sleep cycle... And just Rest. Someone rattling their Doritos? Don't worry, a peaceful time will come! 'TheDrifter18' is the runner here, the Star of the show. Wait, "Star"? Oh, that must have leaked over from...
Ristar! (You can leave the [self-]loathing to me BTW.) Right, so here's one we desperately need to vivisect: Rise-Star? Rising Star? An up-and-comer? I wonder if this star feature was aware of his grim prospects around the Japanese launch of February '95? His authors at the Sonic Team (presumably those who made Sonic but what do I know...) decked domestic shelves with a game by the extended title of Ristar the Shooting Star... and there verily are no parts two or three – "for various reasons" says one of the directors. That's as hilariously self-fulfillingly ironic as they get, guys, despite some re-releases and mostly flattering reviews.
In-game you control what's effectively both a "rise" and a "fall" star with Bionic Commando arms and a propensity to head-butt (a word with hardly a synonym; "pate-smack" will throw people off in a fight though). If you can see through the characteristic elements of other 16-bit platformers, the feel is of a more puzzle-oriented game that apparently doesn't faze the casuals but certainly will the ambitious lot that is us folk. Skilful maneuvers abound (the game even gives you a so-called "technical bonus"!) and again we must beseech Lady Fortune for further expedition. 'Chubbus'' is an improvement of 42 seconds over a run you saw in 2009, so you have no excuses for skipping it (and the 0:28:05 run doesn't need any!).
When it's time to show 'n' tell, some kids go for cool points with like a toy lightsaber, or their pet frog Honda. Or clever points if they were given the letter 'U' and they brought a flashlight, pointed it at themselves and smugly announced "Umbra!". That one overlaps with the easygoing-no-future points which you get for an article of clothing you'd normally be wearing anyway, or the book you just finished reading... aloud... with the whole class. Then there's sheer provocation. Flags, banners, manifestos, religious insignia, poetry and a fake Hitler moustache (or, well, a real one) would all fall into this category, slightly depending on where exactly events are taking place. Now we're talking about case Michael 'arglefumph' Gray and the sobering discussion we need to have with their parents over the Detective Barbie 2: Vacation Mystery they pulled out in front of everyone.
While today they may have just groggily (and I realize I've inadvertently made argle's family sound like they're all alcoholics, which wouldn't surprise me at all actually) picked up the wrong item off the table in a rush having overslept, if we examine his records, an alarming trend will leap out like a crouching cheetah. While it started innocuous enough with Nancy Drew, that stalwart defender of justice who's 5% sugar and spice and 95% moral fiber, we started treading dangerous waters with The Pagemaster... and now this?! Look at her! She doesn't even blink! The others blink, why does she not blink?! Why is there always a beach? Why is Ken such a surfer dude? What is everyone's substitute for food? Please somebody take action, I implore you! IsraeliRD, who was in class at the time, has this to say: "I wanted to mute it within a minute of just listening, and was really sick of it as it kept going." One of the kids pulled their cellphone out and managed to capture this 0:11:21 footage that has already been delivered to the authorities.
Friday, September 29, 2017 by Worn_Traveler
Fly, Skip, and a Hop
My brother and I have spent countless hours in the Might and Magic universe, primarily in the first three Heroes of Might and Magic games. We return to Enroth in Might and Magic VIII: Day of the Destroyer in order to figure out why there’s a giant crystal in the middle of a city. 'Snabel' gives us a quick tour through the game and the various elemental areas in 0:14:13 using segments and deaths to end the Day of the Destroyer quickly, as the previous run has done. Snabel does so almost three minutes faster than the previous run.
The Elder Scrolls IV: Oblivion is probably supposed to take many hours to beat. Like its brethren in The Elder Scrolls series though, Oblivion has its share of exploits and glitches that allow for quick completion of an otherwise lengthy journey. Without a good understanding of the game's mechanics, one might wonder about the structural integrity of the prison the player starts in. 'AntonioPeremin' utilizes large-skip glitches and a save/load or two to push the time down to 0:03:49. For those of you who are worried about missing out on hearing Patrick Stewart in the run, fear not: He is still here.
Rabi-Ribi is a fairly new game and is new to SDA. I haven’t played it yet but after watching the run of it, I’ll definitely be doing so. The game seems to be more complex than it first appears and the developers have even included a speedrun mode. 'triblast55' hops through the speedrun/postgame mode of this 2D exploration plaformer meets bullet hell boss game in 2:46:43.76. This is a casual difficulty low% run so get comfy and enjoy going down this rabbit hole with no items. Low% runs always present greater challenges in terms of survival and this run does not fail in that regard.
Sunday, September 17, 2017 by LotBlind
Divine Divinity... Marble Marble... Rumbly Rumble... Metal Metal
Saturday, August 26, 2017 by LotBlind
That DEATH Cat's Gonna Make Me Fall Prey (2017) to Gift Falsehood Hollow!
If and only if you're a collector of obscurity and curios like those 18th century men-of-the-world procuring for their "Wunderkammers" discoveries and samples from far abroad, chances are you're not all that familiar with 2010's Deadly Premonition. Despite this, it seems to enjoy the status of their best-known title amongst many mostly this-year's-edition titles Access Games have produced for mainstream publishers such as Square-Enix and Microsoft. The non-westernized name was Red Seeds Profile which points at a central motif. There's a murderer, known as the Raincoat Killer, whose idiosynchratic trail special agent York is combing for the slightest of clues in small town Greenvale and outskirts. The game's most notable feature was its dynamic representation of the town with NPCs and business establishments each operating on the clock with the day cycling and the weather shifting. York himself must take care of his corporal sustenance and sleep, often resorting to caffeine to stave it off another couple of hours. Aside from roving about the place on wheels or off, talking to the townsfolk while trying to piece it together, surreal survival-horrory sequences (not the critics' darlings I'm afraid) are interwoven along with excerpts straight from the protagonist's sprawling subconsciousness.
Due to the reality-miming mechanics, I'm sure runner 'StiWii Rage' would have, at times, had to deliberate on the minutiae of the 3:21.07 itinerary here followed through hitchlessly in one fell sitting. I wouldn't be averse to see what it looks like in 100% mode seeing as many more chores and assignments await the sleepless in this harrowed, mesmerizing microcosm. All fans, new and old, be aware! The game's main creative engine, its Hideo Kojima if you will, Hidetaka Suehiro is now pitching a new and rather appealing design called The Good Life, up for pledges and investments on Fig.
I have to be fair... 0:06:58 for an immersim, despite their abundancy of hack-prone doors (and the occasional illusory floors and ceilings) for players to pick their way through, is certainly shorter than... well any of the others isn't it, including System Shock from a few updates ago. Thus it's not entirely inane for speedrun laymen across gaming news dispensers to have elected what we shall have to call Prey (2017) out of all those recently afflicted by speedrun radiation (what causes the gameplay to mutate) as that recurring headline item from our (celerial) sphere. It does, however, make this a bit of a rehash. Between the game's ubiquity and 'seeker__''s perfectly adequate run comments, there really isn't much left to say. As my comrade ktwo pointed out in verification, it's not likely this is the last it'll feature even in our own feed.
But for any troglodytes out there, the 2017 Prey has been compared to System Shock 2 and Deus Ex more so than Arkane Studio's own past works, such memorables as their first, Arx Fatalis, and Dishonored. The least resemblance of all "related" games is borne to the 2006 First-Person Shooter with its Native American lead, provoking accusations of Bethesda having put out a money-grubbing false reboot, and further ire from those who had subscribed to the idea they were getting the Prey 2 promised by Human Head Studios' best-of-show-ing 2011 E3 presentation. Rumors circulate about the politics of Human Head's falling out with its publisher, and do those ever come comely? Regardless, Arkane's again bagged treasured above-80 metascores and, no doubt, deafened a part of the crowd to the hubbub. If you're still sitting on the fence, I think I'll just leave you with the most glowing and... umm... least glowing two reviews I could find, both for the PC version. I wish reviewers were more mindful of mentioning which difficulty setting they took as it can change the experience quite radically.
Friday, August 18, 2017 by Worn_Traveler
Modes of Transport
Cars, airplanes, rockets, hookshots, super arrows, teleportation, and good old walking are just some of the ways we get from Point A to Point B in video games. Sometimes we stay in bounds, other times we break the game’s reality and forego collision detection and other such impediments. Today’s runs all feature different means of travel; some direct and some indirect.
We start with Kid Icarus. Pit is the protagonist of Kid Icarus and like the mythical Icarus, has wings. Unlike Icarus, these wings don’t melt when getting near the sun. Also unlike Icarus, they don’t seem to work for flying. Pit’s legs and feet work great though, which is good since there’s a lot of jumping in this game. Maybe the wings help Pit get higher than the average hero? Regardless, 'Darkwing Duck' has Pit hopping and shooting through Angel Land in 0:22:22, which beats the previously published time of 25:23. The lower time comes from newer strategies and a skip or two.
Our next mode of transportation is… a beetle? No, it’s not a Volkswagen and it’s not alive. This beetle has a 200cc engine and decimates the tracks in Mario Kart 8 Deluxe. Jose 'UchihaMadao' Karica goes through all of the tracks in a blistering 1:35:36 on Hard mode. I’m not big on racing games but I enjoyed watching this one. Give it a shot.
Golden Axe gives you several options for travel. One can walk, run, and ride on the back of several Bizarrians (that’s what the instruction manual calls them). These creatures can swing their tails and breathe fire (but not at the same time). There is also a village on the back of a turtle and one level involves riding on a massive eagle. While we’ve had a single player run here for a while, Steve '8-Bit Steve' Lynn & Anthony 'Sync' Hawkes decided to team up using Tyris-Flare and Ax-Battler to stop Death Adder and his minions. They kick and stab their way through this arcade port in 0:08:09. The teamwork is definitely worth a watch.
Sunday, August 13, 2017 by LotBlind
Shockingly Pink, Shockingly Tasty
Now that you know something about Night Dive, whose handiwork System Shock: Enhanced edition, too, is, let it also be known that it's officially been given the treatment, abusing every inch of the mousepad now that mouselooking is a thing. We have 'PvtCb', the runner behind the old "classic" System Shock run as well, doing the honors. The game is on my to-play list and so I don't wish to delve into its secrets too deeply, but in a nutshell, you embody a hacker whose audacity and superior know-how incur an involuntary assignment aboard Citadel Station, where it is the station's central A.I., the unforgettable Shodan, he will struggle to outwit. The run is with deaths and resets, in single-segment mode and on the default difficulty. The mouselook makes it much smoother and enables new tricks so it's only 0:10:37 long where the classic version ran on for half an hour.
Sam 'Samtastic' Locke is one of our frequent-er frequenters when it comes to run submissions. He's been systematically chewing through the valid categories for the two main Oddworld titles in a pleasantly esthetic, necklace-like pattern: Oddysee, Oddysee, Exoddus, Oddysee, Oddysee, Exoddus, and his latest two for the remaster Oddworld: New 'n' Tasty!. If we wanted to project some into the future at conscious and malicious risk of putting him on the spot, the logical continuation would be either reeling back with Exoddus, Oddysee, Oddysee etc. OR going for the other remake, Soulstorm, then N'n'T, N'n'T, and one more for Soulstorm. Seeing as Exoddus' remake is yet to emerge from the Oddworld processing facilities, this would force the cessation of activities until given the opportunity to tick it off later down the [Monsaic] line... but it's one of those two options... or letting everyone down. Everyone.
Speaking of being let down, if your childhood memories are particularly photosensitive, them being exposed to the cold steely light of reality an immensurable disaster, you might have been distraught at the sight of Sam's last New 'n' Tasty into-pulp-stomping. Here's your spiritual Aloe vera: an 0:54:46 effort of a far more normal-looking (but exactly as mis-Mudokon-ic) glitchless category played on Hard.
Meanwhile, in the anthropomorphic discolored cartoon corner, pink being the color of passion (just ask Steven Tyler), more and more unseemly debris has eroded off Pink Panther Pinkadelic Pursuit level times under siege from 'wesen''s oceanic swell. The land mass of this 2002 platformer has now shrunk to a profile not unreminiscent of a well-cared-for bonsai tree. All but two levels (The Railway Line and The Stone Age) have been updated bringing the table to 0:10:58 with the pile of snipped leaves on the side amounting to well over a minute converted rather alchemically into time. The runner *thinks* they might be done with the game, or at least the PC ILs now, so who knows where the ebb and flow will continue its inexorable work at cliff-polishing, or bonsai-pruning depending on which analogy appealed to you more. Unless hydraulic shears are a thing.
Friday, August 4, 2017 by Anonymous
Was the Third Dimension Invented Before or After Color?
Catapulted back to pop culture fame by Toy Story, the line of generic action figures endearingly called Army Men garnered enough attention for 3DO to license the toys for their own video game series that continues to this day. Utilizing strange tactics such as rolling through minefields and sidestepping tank rounds, 'ZEN_Ivan' combats Army Men 3D on the PlayStation in just 0:24:00. The game is actually a remake of the first title in the series released on the PC and the Game Boy Color, and follows the fate of Sarge as he seeks keys to open a portal to the unknown while saving POWs along the way. Controlling a lone veteran soldier battling against the entire beige army may seem daunting, but thankfully this soldier can take a rocket or two to the face.
Team Ninja, formed from Tecmo game developers, seemed destined to reboot the classic Ninja Gaiden series. Known for Dead or Alive, they used their expertise with 3D fighting games on home consoles to re-imagine Ninja Gaiden as a 3D hack and slash similar to Devil May Cry. It was decided early on to tie the game, simply titled Ninja Gaiden and released exclusively on Xbox, into the Dead or Alive universe while maintaining its lineage as a prequel to the NES storyline. A year later it was remade for the Xbox 360 as Ninja Gaiden Black, with improvements to the engine and additional content. It's in this definitive edition that 'JTB123' takes on the role of Ryu Hayabusa to slice and dice his way through numerous foes. The game's 16 chapters are cut up into 33 segments for a total time of 1:34:43. This being the PAL version we'd normally see it placed alongside the NTSC run already on the site, but given the drastically lower time it gets to stand alone (next to the single segment run).
Speedrunning lends itself more towards certain genres; however, rather than limit the hobby, it's encouraging to see runners engaging in games rarely explored for speed. Rome: Total War incorporates real-time tactics in a turn-based strategy game, and sports epic battles supporting thousands of individual units. Foregoing those with an auto-resolve option we're left with a display of menuing prowess, making the game look more like an entry in the Civilization series. Ignoring Rome completely for 0:03:11, 'AntonioPeremin' commands Greece in a short campaign where the goal is no longer to take the city but be first to control any 15 provinces while fending off Macedon and Thrace.
BTW: The bloopers reel for Ikari Warriors was never actually published... because this was felt to be appropriate for a bloopers reel! It's right here now.