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Super Punch-Out!! was released for the SNES in the United States on February 28, 1994. As a new contender, you slug your way through the grueling and sweat-pounding matches of the Minor, Major, and World Circuits. Dodge bone-bruising punches and dance to the top of the supreme Special Circuit. Face off against old favorites including Bald Bull, Mr. Sandman, and Super Macho Man, plus a cast of new and weird challengers. Pound your opponent's face into the mat and win the title of Nintendo's Video Boxing Association Heavyweight Champion!

 

Best time: 0:03:24.97 by Jeremy 'DK28' Doll on 2009-08-10, done in 4 segments.

Author's comments:

First off, to the SDA crew, thank you for everything. I've been at this for almost a year now and I'm enjoying every second. In between cursing, control slamming and general violence of course. But my full gratitude to what the SDA staff does for me and the SDA Alumni.

Continuing in my "Sports" endeavor, this is game number two, stepping into the boxing arena. After Punch Out!! Wii was released, I got back into this game big time, so I had to do a run. Funnily enough, some of my times from when I originally played this game as a teenager still stand toe to toe with what you see here. In some instances, my old time was only fractions of a second slower. I would also like to say thanks to TVotava0077 for his FAQ which helped me refine some of the more random fights, specifically the Special Circuit. And thanks to my wife Carmen, for help with the Spanish in the audio commentary. Enjoy!

Through the ropes and into the ring -

Minor Circuit - Simply put, easy mode.

Gabby Jay - Really?

Bear Hugger - A bit of a complicated pattern as it takes time to get him dizzy, but he still can't answer the first ten count.

Piston Hurricane - Two knock downs, but still the fastest fight in the game.

Bald Bull - You shame your legacy from Mike Tyson's Punch Out with that shoddy performance.

Major Circuit - Things are heating up.

Bob Charlie - He usually bobs and weaves in the beginning, so getting the perfect start was awesome. On the second round, his punch is random, hence the dodge to super punch combo.

Dragon Chan - The key here is to get lucky on the second round. He needs to do his heal for the best time, if he does the triple kick, reset. The blocked punch is on purpose to make him start his punch animation so I can land the knockout blow.

Masked Muscle - Could be just a smidge faster if he didn't block that first punch. But I got the perfect Bob Charlie and Dragon Chan luck, so I won't be greedy over that.

Mr. Sandman - One of the best characters. The fight was perfect, just perfect.

World Circuit - Curse this entire circuit because of Mad Clown.

Aran Ryan - Great fight. Catching the third knockdown like that is total luck.

Heike Kagero - This fight is pretty constant, but it requires a lot of perfect timing one punch after another.

Mad Clown - God d&%n this sh&^$y A#$ Fu*&^ng Clown. This was one the hardest fights. And it is three people in, which is a brutal reset if Ryan and Kagero went well. This can only go faster if you can land two punches right off the bat, but that doesn't happen here. And it is VERY rare, probably the rarest AI luck of any of the fighters in the game.

Super macho Man - During the second knockdown, his second punch is random which prompts the dodge then punch. But for the third knockdown, I got the fastest of the exercise programs.

Special Circuit - Now this entire circuit is luck based. It was painful.

Narcis Prince - Totally random opening, as bad as the Clown. Once you do get the face shot, he will come at you with any one of four different combos. Then after that, he will do one of two different combos. It's almost the same to just swing wildly and pray for success. On the second knockdown, after the face shot, I miss the first super punch on purpose. I found it made landing the actual super punch more reliable as the AI was more likely to start a punch animation because it thinks you missed.

Hoy Quarlow - You withered old man. Identical opening to Clown, again, you have to land two blows up front for the best time. Slightly higher success rate here, but Hoy still doesn't give it to me. Most of the fight is improv from practicing. On the second knockdown, totally random if you can land two super punches, I only get one. But for the third knockdown he cooperated, so I was able to get a decent time.

Rick Bruiser - Glory be to God. A perfect fight in the middle of the Special Circuit. The random factor with Rick is in the third knockdown, he doesn't usually grab your glove on the first try like that. Sometimes it's the third, sometimes you just have to wait for him to punch at you first.

Nick Bruiser - What's this?! Could it be? Another perfect fight? Yes! On the third knockdown, I just went for it. You have about a one in four shot of him taking that blow instead of blocking or dodging. The alternative is to dodge a punch and then finish him. I went for the fortune and glory.

Bruiser Brothers: Absolutely destroyed.

Piece of cake! Right on!!

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