Speed Demos Archive - Max Payne 2: The Fall of Max Payne
Released in October 2003, the sequel to Max Payne is set after the original game; Max has quit the DEA and returned to the NYPD. Max has to solve a case
involving the Mafia, a mysterious gang of cleaners and a conspiracy of a secret society, the Inner circle. Max is not alone this time, you'll also play as Mona Sax, the supposedly dead hired killer with an agenda of her own.
Best time on Dead on Arrival difficulty: Single-segment 0:43:08 by Evgeny 'anarki' Gladkiy on 2013-08-01.
Best time with resets on Dead on Arrival difficulty: Single-segment 0:38:42 by 'Kotti' on 2013-09-25.
Individual-levels run of New York Minute mode: table.
Note: Timing is calculated from the in game timer, time from "best time" screen is used.
Tomi 'sarou' Salo's comments:
First of all, many thanks goes to Radix, nate, mikwuyma, DJGrenola and the rest of SDA crew for keeping up the awesome site!
I've been speedrunning Max Payne 2 for a long time. The oldest runs on the site date as far back as 2005. Some of the levels have gone a long way, in the beginning I thought sub-3:00 p3c8 was very hard and now its 1:09. Thanks a lot to Acapulco for those countless shortcuts and of course the triplejumping technique, I never would have thought there was somebody who loved this game as much as I do ;). Also, thanks dex for accepting my challenge, you really brought my records up to a new standard. Obviously I knew many records needed improving simply because they were too old. Hopefully we'll get this game sub-20:00 someday so I can quit doing New York Minute runs :p. It's gonna be tough but might be possible.
General tricks and techniques:
Superjump: e.g. change from pistols to shotgun or backwards and jump at the same time. Max jumps once in the air.
Triplejump: jump on top of something while changing weapons like before and jump again. Wow, Max jump really high!
slow-down-speed-up: some time-based events go faster if you slow the game down by doing the bullet-time super-reload.
cutscenejump: do a bullet-dodge jump or a roll to a cutscene, the timer stops but Max moves forward.
fallingobjects: (not used in any runs) throw a box down from a skyscaper and jump on top of it right before it hits the ground and jump again, Max is not hurt from the fall if you do it right.
fall cancelling: dex discovered this one of the most obvious tricks around :p. just roll when you hit the ground.
rolling: rolling after you jump on top of something and letting Max slide a bit in the air is marginally faster than just running. thanks dex for finding/checking this out.
p1c2: It doesn't really matter how you play before the end fight because the timer reaches zero there. couple seconds improvement possible here with better bullet usage.
p2c1: most improved speedrun on sda if you look at the percentages. The original one was 0:30 and here we are with 0:03. I'll probably get back to this one too because I just wanna get that 0:00 ;). I can't promise anything because some things are luck based, like some enemy luring stuff.
p2c2: huge shortcut by Acapulco. many thanks for him :p.
p2c4: dex was going to improve this but quit, he had some problems with the jump after those 3 shotgun guys which open that one door for you ;). anyway, despite what dex says, the shorcut in the beginning is just crazy hard :D.
p2c6: a lot of shortcuts that Acapulco found out. Also fall canceling works wonders here too. the only pain in the ass while running this level is Max who usually gets killed somewhere near the end ;p.
p3c4: this run needs improvement, sub-4:00 possible.
Karol 'dex' Urbanski's comments:
p1c4: One of my favorite levels. My accuracy reached a nice level of awesome here, almost everyone died after one well aimed headshot. I do a fair bunch of small tricks like fall cancelling etc here, you should like it. I was very surprised at the plank in the elevator, if you look closely you'll see it hovers in mid-air. Fortunately, it turned out it wasn't solid and I passed right through it O_o.
p1c6: This must be the most polished of the records I have done in Max Payne 2. Cutting the next second would be hard! This record has everything from fall cancelling through a small jump in the elevator to save 0.4 to a pretty much perfect climb onto the boxes. You'll love it!
p1c7: Ah, the marvel of the Max Payne 2 timer. I skip half the level, but it only saves about 0.5 seconds. Brilliant :). Also, I utilise a very cool trick on the window cleaners lift, and let's just say I consider this the HARDEST trick in the whole game. Which is because if you don't shoot the enemy that falls fast enough, he'll die without substracting 2 seconds from your timer. The rest of the level is pretty standard, besides a lot of fall cancel usage and a funny bug in the starting elevator. If you look closely on the HUD and listen to the sounds there, you'll see Beretta has shot two bullets at once! I'm looking for a way to replicate this trick, could prove useful...
pro2: Hooray for ADHD. Hooray for being an asshole. Hooray for bullet time speeding up scripted talks like the 'Officer down' talk. Hooray for killing bum substracting 2 seconds from the timer. Hooray for killing the last enemy long-range with the shotgun in the exact last frame of the level (I'm serious!).