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Grand Theft Auto III is an action game by Rockstar Games released in October 2001. The star of the game, a no-name thug, is betrayed by a woman named Catalina who lets you get thrown in prison after robbing the Liberty City bank. After a series of planned events, you and a fellow inmate named 8-Ball successfully escape police custody and are released upon Liberty City to do missions for crime bosses, odd jobs for a little extra cash, or just cause some all-out mayhem.

 

Note: Console and PC are considered separate categories due to various gameplay differences (such as aiming).

Runs done on the console versions.

Runs done on the PC version.

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1:43:40 by Tim Symanczyk, done in 10 segments

Author's comments:

First - Thanks to NTG and Molotov. Most of the strategies I used came from watching their videos. Also, Thanks to SnapDragon who helped out with ideas and encouragement all along the way. Without all three of them, I never would've managed this.

There are minor driving mistakes throughout the run, but none are a big deal. Probably cost less than 20 seconds in total for the whole game.

Part 1 - The save right after "Cipriani's Chauffeur" is ugly, but necessary. It invloves driving from the Restaraunt to the Garage to save, and then right back to the Restaraunt to start the next mission. But in order to get the best possible time, it's important to make sure that "Van Heist" and "Taking out the Laundry" are done in different segments. And unfortunately, there is no better way to make that happen.

Part 2 - "Taking out the Laundry" went so well that I briefly considerred doing another quick save - that's why I end up driving in the "wrong" direction for a few seconds afterwards. During "The Pick-Up" the second grenade I drop right at their Van - you can hear it go off and see the screen shake, but it doesn't damage anything. That's why the end of the mission seems sloppy - because if it weren't for that glitch, the van would've already been destroyed. Oh well.

Part 3 - My sniping during "Bomb da Base" is laughably bad - but it doesn't cost any time since 8-Ball runs at a constant rate after the first shot anyways. During the forced-waiting of "Sayonara Salvatore", I end up buying two of everything at Ammu-Nation. Note that that's a completely worthless thing to do since I never used the extra ammo - but it doesn't cost any extra time. So, whatever.

Part 4 - The rain made "Paparazzi Purge" hard to do because of the higher waves, especially using NTG's very clever Sniper Rifle / Machine Gun strategy.

Part 5 - Nothing interesting to be said.

Part 6 - The SUV's stability sucks pretty bad, so having to drive one for the first couple minutes of the Segment didn't make things easy. Fortunately they're pretty fast, so it didn't really cost any time.

Part 7 - Right after starting the long drive back with 5-Stars during "A Drop in the Ocean", note the way I leave Asuka's parking lot. If you just go straight over the embankment, the game will spawn two FBI cars right near you that make life difficult. But by taking the extra few seconds to use the proper exit, they won't spawn and so you won't have to deal with them.

Part 8 - You may notice that I have a bit of trouble selecting the Rocket Launcher to shoot the last Stand during "Espresso-2-Go". The L2 button on my controller sucks - but I'm too cheap to replace it. Doesn't really cost any time though, it just looks silly.

Part 9 - All the Fog made "S.A.M." a little difficult. You can't see where the plane's coming from at any distance, and it's approach is always a little different. Doesn't affect the time, though.

Part 10 - Note that after the end credits roll, I run through the in-game Stats. So you may find that interesting.

- Tim "twoton" Symanczyk (twotontim АТ gmail DOT com)

1:16:12 by Mihail Suraev, done in 3 segments.

Author's comments:

This speedrun has been captured by Fraps, with next system configuration:

P4, 3.2 , HT
RadeOn X1800
2 gb DDR

Game "Video Settings":

Brightness: Standard
Draw Distance: Full
Frame Limiter: On (30 fps)
Trails: Off
Subtitles: On
Wide Screen: Off
Resolution: 1024*768*32

It is my favourite game in the GTA series, so I decided to do a speedrun for it.

Missions:

Segment 1:

Give me liberty
Luigis Girls
Dont Spank Ma Bitch Up
Drive Misty For Me
Mike Lips Last Lunch
Farewell Chunky Lee Chong
Van Heist
Ciprianis Chauffeur
Taking Out The Laundry
The Pick-Up
Salvatores Called A Meeting
Chaperone
Cutting The Grass
Triads And Tribulations
Blow Fish
Bomb Da Base: Act I
Bomb Da Base: Act II
Last Requests
Sayonara Salvatore

Segment 2:

Under Surveillance
Paparazzi Purge
Payday For Ray
Silence The Sneak
Arms Shortage
Evidence Dash
Liberator
Waka-Gashira Wipeout!
A Drop In The Ocean
Grand Theft Aero

Segment 3:

Bait
Espresso-2-Go!
S.A.M.
Ransom
The Exchange

Some addition from the Author:

Give Me Liberty: If you use classical car-view (GTA, GTA2), on high speed, other cars will not appear on road.

Dont Spank Ma Bitch Up (After mission): I jack the police car for 2 reasons: - fastest car on portland island, also you receive a free shot-gun

Farewell Chunky Lee Chong: One of the shortest missions in the game. If you have a gun (I run over mafia member with the colt, on "Mike Lips Last Lunch").

Van Heist: The secret is simple - we take the heaviest car (like Yankee) and ram Securicar off.

The Pick-Up: After I have taken a suitcase, my shooting becomes poor, so I have lost a lot of my health.

Bomb Da Base: Act I (After mission): I blow up a fencing, at the same time and glass, to get Banshee.

Sayonara Salvatore: You have 3 minutes, so I go to m16-armor place, also I have time to respray my banshee near Luigis club.

Paparazzi Purge: It is easily and quickly passed with m16 - we rise on edge of a pier and kill paparazzi without boat.

Silence The Sneak: I use the grenade-jump-grenade combo to eliminate witness car, without any shooting.

Waka-Gashira Wipeout!: You can kill Kenji through the floor using the Rocket Launcher.

Grand Theft Aero: I use dodo to get from the airport to staunton fast.

Bait: The most stupid mission in the whole game. Rockstar didn't teach them how to drive, so Columbians looks like idiots, always running into walls. It has not affected time in any way, from for the bridge between Shoreside and Staunton.

S.A.M.: I also use dodo, to make my way from Shoreside to Staunton (The landing looks really bad), and again, from Staunton to Shoreside, up to final mission.

Tricks, etc...

Anyway, thanks to all, who helped me with this speedrun, good luck and have fun :)

7:37 by Daniel Burns, done in 18 segments.

Author's comments:

Welcome to my GTAIII 100% speedrun, my most ambitious project so far. I can't thank Pweisger enough, for making the original topic that I then stole and for making the first set of videos that I took some ideas from and used to find improvements. Without those I probably wouldn't have made this. Also to l2ebel, for his awesome any% run which proved extremely useful for the routes for certain missions (Espresso-2-Go and the route to Catalina's especially). And to Demarest, with an epic GTAIII site at www.tfads.com - a brilliant game guide and an invaluable research resource that made the planning so much easier and whose routes I used for off-road missions. It even has a very nicely made 100% checklist that gave a very clear sense of progression throughout. And I have to thank all the people who supported me throughout this endeavour on the forum. It makes it all worthwhile.

Also to Radix, nate, DJ and Mike. The site has never been better, keep up the good work!

The speedrun: I started running this without having to plan the first few segments myself and I knew most of the city layout from memory, but I hadn't played for years and this was my first time using the PC version with mouse and keyboard. Not being a regular PC user in the first place and playing through all three GTA console games with a controller meant that it took a long time to get used to it, so you'll probably see a noticable improvement in my driving and general playing as the run progresses. There isn't anything I'd be prepared to improve by re-running but it's just so ya know!

It is a very open game, so segments were planned primarily attempting to tie in as many packages, rampages, unique jumps, import/export cars, emergency vehicles and side missions with the main missions. Some missions don't allow collecting either due to time or vehicle restraints, and a few won't allow you to deliver a car to the I/E garage for some reason during the mission. The hardest part was finding something to do between the end of a mission and returning to the hideout, as I wanted to reduce the amount of long distance travelling as much as possible.

The secondary planning was to put the hardest parts of the game at the start of segments, which was difficult to do in segments with many tough rampages and both 'Patriot Playground' and 'Gripped!' ended up at the end of a segment. The level of randomness is obviously huge so making it through without any major mistakes and still alive required a level of patience I didn't know I had (although my Spyro3 run came close). Any spare time given in timed missions was used as much as possible for extra collecting; overall it worked out far better than I could have hoped for and I hope it shows.

Segment Comments: I've put the percentages and things done in each segment cumulatively so you can see how everything comes together over time (if you want to).
M=Missions P=Packages R=Rampages UJ=Unique Jumps I/E=Import/Export cars EV=Emergency Vehicles

Thanks very much for watching and/or reading!! It's been a pleasure to make and share with you and I really hope you enjoyed it. Vice City should be just around the corner, until then, bye for now!

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