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Grand Theft Auto III is an action game by Rockstar Games released in October 2001. The star of the game, a no-name thug, is betrayed by a woman named Catalina who lets you get thrown in prison after robbing the Liberty City bank. After a series of planned events, you and a fellow inmate named 8-Ball successfully escape police custody and are released upon Liberty City to do missions for crime bosses, odd jobs for a little extra cash, or just cause some all-out mayhem.

 

Note: Console and PC are considered separate categories due to various gameplay differences (such as aiming).

Runs done on the PC version.

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1:14:31 by Andre Bodmer, done in 4 segments.

Author's comments:

Each segment includes subtitle commentary,if youre using VLC player you can just hit V to enable/disable them.

Thanks to SDA and the people behind it for doing a great job at running and improving the site.
I also want to thank the developers of anri chan for their great tool and for always helping out.

My first run was completed and posted in 2007, shortly after i started to work this rerun to optimize everything that i didnt have time for during my first run.

Missions:

Segment 1:

Give me liberty
Luigis Girls
Dont Spank Ma Bitch Up
Drive Misty For Me
Mike Lips Last Lunch
Farewell Chunky Lee Chong
Van Heist
Ciprianis Chauffeur
Taking Out The Laundry
The Pick-Up
Salvatore's Called A Meeting
Chaperone
Cutting The Grass
Triads And Tribulations
Blow Fish
Bomb Da Base: Act I
Bomb Da Base: Act II
Last Requests
Sayonara Salvatore

Segment 2:

Under Surveillance
Paparazzi Purge
Payday For Ray
Silence The Sneak
Arms Shortage

Segment 3:

Evidence Dash
Liberator
Waka-Gashira Wipeout

Segment 4:

A Drop In The Ocean
Grand Theft Aero
Bait
Espresso 2 Go
S.A.M.
Ransom
The Exchange

Weapon strategy:

For most of the run the weapon choices are quite obvious, only segment 1 is interesting because getting the right weapons can speed up some of the missions.
The missions in portland that need a weapon, or are faster completed by using a weapon are:

Farewell Chunky Lee Chong: shooting him without walking towards his area to skip a cutscene.
Taking Out The Laundry: destroying all 3 vans fast requires firepower or explosives.
The Pick-Up: kill all 5 Triad members
Triads And Tribulations: kill all 3 Triad warlords.

In my first run i would run over a Leone member to get a pistol to shoot Chunky Lee Chong.
Get into a police car to get shotgun ammo to kill the Triads in 'The Pick-Up'.
Get the grenades at 8balls place during 'Taking Out The Laundry' to eliminate the 3 vans, and later use the left over grenades to take out the 3 warlords.

In the rerun i found out that the uzi can already be bought DURING 'Taking Out The Laundry', so that i wouldnt need to drive to 8ball and back.

I had to find a new way to do 'Triads And Tribulations' though, since i didnt have any grenades.
The only weapon that could be picked up on the map and would be even faster for that mission was the AK47 which i decided to get when going back to Joey after 'Mike Lips Last Lunch'.
The other benefit of the AK was that it would speed up killing Chunky Lee Chong because i didnt need to get a pistol and didnt need to get as close to him.

All of this has saved quite a bit of time and among other things, allowed me to leave Portland in the 12th hour.

7:37 by Daniel Burns, done in 18 segments.

Author's comments:

Welcome to my GTAIII 100% speedrun, my most ambitious project so far. I can't thank Pweisger enough, for making the original topic that I then stole and for making the first set of videos that I took some ideas from and used to find improvements. Without those I probably wouldn't have made this. Also to l2ebel, for his awesome any% run which proved extremely useful for the routes for certain missions (Espresso-2-Go and the route to Catalina's especially). And to Demarest, with an epic GTAIII site at www.tfads.com - a brilliant game guide and an invaluable research resource that made the planning so much easier and whose routes I used for off-road missions. It even has a very nicely made 100% checklist that gave a very clear sense of progression throughout. And I have to thank all the people who supported me throughout this endeavour on the forum. It makes it all worthwhile.

Also to Radix, nate, DJ and Mike. The site has never been better, keep up the good work!

The speedrun: I started running this without having to plan the first few segments myself and I knew most of the city layout from memory, but I hadn't played for years and this was my first time using the PC version with mouse and keyboard. Not being a regular PC user in the first place and playing through all three GTA console games with a controller meant that it took a long time to get used to it, so you'll probably see a noticable improvement in my driving and general playing as the run progresses. There isn't anything I'd be prepared to improve by re-running but it's just so ya know!

It is a very open game, so segments were planned primarily attempting to tie in as many packages, rampages, unique jumps, import/export cars, emergency vehicles and side missions with the main missions. Some missions don't allow collecting either due to time or vehicle restraints, and a few won't allow you to deliver a car to the I/E garage for some reason during the mission. The hardest part was finding something to do between the end of a mission and returning to the hideout, as I wanted to reduce the amount of long distance travelling as much as possible.

The secondary planning was to put the hardest parts of the game at the start of segments, which was difficult to do in segments with many tough rampages and both 'Patriot Playground' and 'Gripped!' ended up at the end of a segment. The level of randomness is obviously huge so making it through without any major mistakes and still alive required a level of patience I didn't know I had (although my Spyro3 run came close). Any spare time given in timed missions was used as much as possible for extra collecting; overall it worked out far better than I could have hoped for and I hope it shows.

Segment Comments: I've put the percentages and things done in each segment cumulatively so you can see how everything comes together over time (if you want to).
M=Missions P=Packages R=Rampages UJ=Unique Jumps I/E=Import/Export cars EV=Emergency Vehicles

Thanks very much for watching and/or reading!! It's been a pleasure to make and share with you and I really hope you enjoyed it. Vice City should be just around the corner, until then, bye for now!

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