Released in October 2011, Batman: Arkham City is the sequel to the successful Arkham Asylum. Batman is stuck in a giant city-prison with all the people he helped put there, and his jailer also happens to be insane. The solution, obviously, is to beat people up to cure a disease. And then beat the Joker up again, just because.
Runs on the PS3 version:
Single-segment Normal with Catwoman DLC: 2:03:19 by Sean Grayson.
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This run is on normal difficulty with the Catwoman DLC. I definitely worked on this longer than I would have liked, but hey it made the run better. The DLC probably accounted for like 20 min of the run, also including that one cutscene where batman gets gassed that you can't skip with the DLC, and the earlier starting player input as Catwoman vs Bruce Wayne. Gotta thank Robosparkle and jeremysaint for a lot of strategy, and SDA for giving me a place to post videos other than youtube.
The run begins pretty good. I would always get so frustrated sliding as Bruce Wayne when climbing the ace building, so I just said screw it and opted not to, and I actually found that I somehow go faster without sliding than when I climbed up the building sliding perfectly. Weird. Two-Face fight went great too. Sometimes he'll have his gavel out, and when that happens I know I'm screwed, cus it's gonna take him up to like 10 seconds to shoot me. Which absolutely blows when I have a perfect fight and I have to just stand there waiting to get shot.
In the church I don't grapple up to safety and just stand there when I throw the gas. You'd think one of the bullets would hit him. Gas pellets apparently turn Batman into the martian manhunter. This skip doesn't really save as many seconds as you'd think, but it's definitely faster and easier so I do it. I also get the riddler trophy here to unlock all the physical challenges for experience as the run goes on.
Nothing really significant happens for awhile. I go through the steel mill pretty fast. I kinda had a hard time opening up Joker's office and that cost me a couple seconds. Catwoman episode 2 went awesome. I don't think I even got hit in the ivy fight besides one of her spores. How dare her.
My favorite part of the run - tracking down and beating the crap out of Penguin. GCPD predator went great. It's funny that you can roll over to the right and the 2nd guy will just run right by you. Jammers went as planned with skipping as many thugs as possible. All the game wants you to do is destroy the jammers so that's what I do. Over time I've gotten pretty good at the museum gladiator pit so I owned pretty hard in that fight. I think I get hit by the titan though. I always love to do the multi-takedown as the titan is charging and jump straight over him like a move straight out of the matrix. My timing was way off this time though. The remote batarang segment right after was also hilarious since I finish the titan at the electric fence. I had to almost blindly guide the batarang. In the next room I glide over the ice because who wants to see Batman walk slowly. This was a skip I was so proud to find on my own, but then I saw Robosparkle do it in a video like a day later, and I got a little more depressed than I should have. Museum predator went really good. If you take out the first two dudes fast enough then you can take out the third guy before he even sees you. Then I just pull everyone else off the 2nd story. Batman doesn't kill but one of those guys had to have died. I mean cmon. Diving head first 25+ feet up would kill a guy. Penguin/Grundy fight went good too. I somehow manage to knock out all grundys life circles before the electricity cuts out and thats the best I've ever done. I also dive straight into all of Penguin's missile launches. I get hit in this run, but I swear this usually works risk free.
Thanks to a random youtube video I found, I use the line launcher to escape the environment in the subway and re-enter in the last room of the then currently loaded portion of the game. Apparently a lot of people know of this glitch, but the tricky part was finding a way to get back in the game.
Fighting those stupid ninjas was always the part of my run that made me want to break my TV. So I literally spent days just fighting those women over and over and finally found a perfect way of beating them is to just beat down one, and slam the other. It's super easy and takes maybe 2 seconds. For the first fight with three ninjas I usually try to do blade dodge takedown, multi-takedown, then take out the last girl. The Demon Trials also go well. I leave the pillars as fast as I can while still being able to grapple to the next stage. Fighting Ra's was pretty epic, since I get extremely lucky in the last part where three shots all hit Ra's right after the other. I also multi-takedown after every double counter vs. the sand dudes, and I find this to work every time.
Rescuing Quincy Sharp was disappointing to me. I always want to take out all 5 guys at once, but hardly ever can. It's still fast though. I actually do take out all the guys at once in my new game plus run.
On normal you only have to use 5 takedowns on Mr. Freeze. My route is glide -> jump -> REC -> disrupter -> silent. Feel free to challenge this theory but I do not see there being a faster way to beat this guy on normal, mostly because my route allows Mr. Freeze practically zero downtime between getting hit and being invulnerable right after being hit.
Rescuing Vicki Vale went as planned. Though after she says "newscopter" I'm very tempted to just leave her to die.
Steel mill the 2nd time went good. The predator outside got a little sloppy, but it was still fast enough. I also thank god batman didn't decide to fall into the water during this run. The predator part could have gone faster, but I was satisfied with it in the end. I remember the Joker brawl going well too.
For catwoman ep 3, it took some time to perfect a route to the sewers that was fast, since it's way harder to get around as Catwoman compared to Batman. I definitely get a little risky when getting the key cards, but it almost always pays off. Predator part went good too. For the fight at the end, throwing spikes definitely helps me get started since I can usually take out the armored guy initially. Then all I have to do is decide to rescue Batman. Personally, I think it would have been hilarious if I would have just walked the other direction, triggered the bad ending credits and then turned that run in. I would have gotten like 1:35!
Protocol 10 is where everything can go to hell, especially the helicopters. I'm not sure if my route is the fastest, but it's the fastest one I've perfected. I figure a faster one would get the 6th helicopter closer to the entrance. I used to get my butt whooped repeatedly in the combat part after Hugo's emmy award winning speech, but then I iced the gunman and that helped soooo much. After that I just use the spam batarangs/multi-takedowns tactic, and REC the armored guys and this fight usually doesn't last longer than 30 seconds. I didn't time the fight in this run so don't kill me if it's longer. I think the fastest I've ever done this fight was maybe 25 secs. For the last two predators, one is very much planned, one is very much not planned. I usually get through this part of the run without any problems. I skip a lot of the portions of the tower when climbing to the top as well.
Snipers went awesome. You can either take them out or disarm them. Using the gun disrupter never worked for me. Clayface fight probably has some people scratching their heads. If you hadn't already guessed, I get hit intentionally. I do this because clayface attacks in spans of 2 or 3, but if you get hit he just stops at one. In this run I actually miss the bombs when he rolls one time and almost another. This cost me some time for sure.
Catwoman ep 4 went good. It's absurd how fast the thugs get during this part of the run on normal difficulty, so I'm pretty sure I get hit a couple times. The two-face part at the end is extremely easy to pull off on normal. I have without a doubt never died here on normal. And I've beaten this game so many times that I don't like to say as to spare me the embarrassment. I also lost count months ago.
In conclusion, I would like to conclude my comments by saying that I think this is a good run with few mistakes. It's definitely not perfect but hopefully it's entertaining. Enjoy.
Single-segment New Game+ with Catwoman DLC: 2:06:17 by Sean Grayson.
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So this is my Batman Arkham City New Game Plus speed run. This was so much fun to do since you can just kick ass from the start and really be creative with all the gadgets/upgrades. The only downside is a huge one in that you have to set up your game to do the new game plus run. My definition of this run is to just have whatever upgrades/gadgets you need to beat the game. You don't have to have all of them, and the Free Flow Focus upgrade actually hurts you imo, since it slows down time. In this run I have all the upgrades except free flow focus, the line launch tightrope, and Catwoman's special combat moves. This run is extremely similar to my run on Normal difficulty, and I definitely got a lot of strategy from Robosparkle, jeremysaint, and also a youtube video showing me the subway escape environment glitch. So thanks to all those guys.
This is actually only my 3rd attempt at a new game plus run, although I have attempted a run on Normal much more than that (lost count) so that helped a lot obviously. I decided to submit this only after three runs since for one thing I didn't die, and also because it's just so ridiculously time consuming to set up a game for new game plus.
I think the run went very well with few mistakes. Some of the combat sequences were a little sloppy like the fight against Mr. Hammer's twin in the museum. I also make a mistake at the church entrance fighting those three dudes. I usually just glide boost and take out two of them instantly. Most of the predator portions went ok, with a LOT of improvisation since my plans beforehand failed probably half the time. My plan for the steel mill predator at the beginning of the game went to crap, and the first lost city predator also went way differently than planned. Although that one ended pretty awesome. I use the same combat strategy as I do on my normal run, and because of that none of the combat parts are really anymore difficult than on normal. Especially since rocksteady thinks for some reason inserting more armored dudes makes it harder, when it actually makes combat (and predator) easier since you can just REC them to the ground. Non-armored guys are way harder to take down especially in predator.
One of the most different parts of the game from my normal run was Mr. Freeze. Not a lot of planning went to this. It was pretty much, use the first 3 takedowns from my normal run, somehow get the next 4 takedowns, then use line launch, gun disrupter, and silent takedown to finish. And honestly I think it went pretty well, but you can be the judge. It can definitely be done faster.
I'm not even gonna try and be humble and say that the most awesome part of my run was interrogating quincy sharp. I took out all 5 guys at once using the glide boost and it's hard to target that guy. If you target anyone else you get maybe 2-3 guys. That's probably the second time I've done that ever, out of over a 100 tries. On the glide I mean though. I suppose if you set yourself on a building and targeted from there you could do it, but that would take longer. I'm sure other people could be better than me at this. I'm just glad I put it out there, because I haven't seen anyone else do this.
The hardest part of this run were all the Catwoman episodes, since she is just weaker in general and she doesn't have the multi-takedown in combat. The most ridiculous part of this run is that the hardest part imo is the very last minute where you take out Two-Face as Catwoman. I died here the first two attempts at this run, and figured maybe I'll drop some spikes and see if that works, and apparently it helped, but I think I didn't die mostly because I just hit him faster.
Anyway, this run is FAR from perfect. It was just meant to get things going. I hope other people attempt this run because it's the best category. Batman already has all his shit. Now beat the game as fast as you can.
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