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Bionic Commando was released by Capcom in December 1988 for the NES. The unique thing about this game is that your character cannot jump. Instead, you are equipped with a grappling arm that allows you to swing around like Spider Man! Another interesting thing about this game is that it somehow slipped some language/violent content past Nintendo's "Quality Assurance" people.

 

Best time: 0:17:37 by Jeff Feasel on 2009-02-04.

Author's comments:

This has always been my favorite NES game, so i'm glad that i've finally made a speedrun of it. What i really appreciate about BC is the versatility of the bionic arm. For most platform shooters, the speedrun formula is fairly prosaic: keep the screen scrolling at maximum speed and don't run into anything. But the numerous ways in which the bionic arm can be used lends itself to some very creative game-play, and i have found the route-planning aspect of this speedrun attempt to be more right-brained and enjoyable than that of other speedruns i've done in the past.

The vast majority of the route you see here was developed before i watched sdkess's video (the previous record), however i did learn a few things from it and i am grateful to him and to SDA for making it available. There are a number of TAS videos of this game which are immensely entertaining to watch due to extensive exploitation of the game mechanics, however i found these videos to be of little help since they employ tactics that are not possible for a human.

I did not keep track of how many attempts it took to make this run, but the total recording time was about 25 hours (not including planning, research, and practice) spread over the course of about 4 weeks.

Note that i played by the (somewhat stupid) Twin Galaxies rule prohibiting A+B+Start. The previous record for this game (by sdkess) also followed this convention.

What a great game. It was a pleasure making this speedrun. Enjoy.

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