Released in November 1988, Blaster Master is the US version of the Japanese run-and-gun Famicom game Super Planetary War Records: Metafight. The US version features a completely different (and somewhat nonsensical) plot while playing exactly the same. Combining both side-scrolling and bird's-eye-view gameplay, Blaster Master distinguished itself as a classic for the Nintendo.
0:42:27 by Benjamin Cutler. A bloopers file is also available.
Author's comments:
This run is in many ways more polished than the death skip run, simply because I've had more practice and time to smooth out some of the trouble spots. There are a few tricks I like to do that didn't work out in this run, but enough things went right that I met my goal. I also got insanely lucky on the level 5 boss, even moreso than the death run, but it got somewhat offset by the terrible performances on the level 6 and 7 bosses, though the level 6 boss was arguably random and not my fault. There's a certain reliance on luck for hover drops, but I'm able to allay that somewhat by knowing which enemies I can kill that will cause the lowest amount of delay. I've had more than a few runs die simply because those same enemies were stingy with drops and I couldn't collect enough by the time I made it to where I needed it. If I ever had to stop to 'farm' that was a reset. I still didn't have enough for a few spots to use little time saving tricks in levels 6 and 7, but there's only so much I can do about that, and they mostly save only about a second each anyway.
Now, let's have a detailed breakdown:
Hope you enjoyed it!
Deaths 0:36:59 by Benjamin Cutler.
Author's comments:
Several weeks ago after watching the current (deathless) run on SDA, I decided that this game needed a death run. It also needed a run that didn't take so much time guarding its gun power like it was crack cocaine. Don't get me wrong, Megafrost's 44:09 run is very impressive and it's obviously well practiced, but I knew I could do better.
Cue two weeks of me struggling to beat any of his section times, followed by another of continuously dying to the level 5 boss. This would be harder than I initially thought. So I started keeping track of my times. I saw continuous improvement, eventually in some run somewhere beating every section of the old run by at least a second or two. My initial goal of sub-38 seemed like it was aiming too low, so I started thinking 37:2x or lower would be what I should shoot for.
This run is the result. This run broke several of my section records, including three(!) fastest boss kills, one of which is actually faster than the current TAS (which to be fair is old and somewhat unoptimized). I'm still not happy with a few sections, notably the second half of level 8, but my hands were not doing what I wanted them to do. I managed to get them under control for the final two boss fights, so that partially makes up for it.
I'm going to take a break from running this for at least a week or so, and just play the game normally a few times.
And then I'm going after the deathless run. I'm thinking 42:2x or lower.
Level Comments:
The initial tank section as well as the boss section are both barely slower than my best. The boss kill itself is my fastest ever, and only a fraction of a second slower than the current run. I can't make his strategy work and this vexes me. I'm still two seconds ahead either way.
The gate guardian did not want to cooperate, causing me to lose about a second. Sometimes the missiles I fire don't do enough damage. It's very weird. I still gain two more seconds over the current run.
The tank section went very cleanly, except for fucking up one of the door transitions. If I hadn't messed that part up, it would have been a section record for me. As is, it's still faster than the current run, though barely. In the boss section I lose about a second because of not hitting the pause button at the right times. The boss itself goes down super quick, for obvious reasons.
Nearly went off perfectly, and then I COMPLETELY SPACE doing the pause trick at the final door. Loses about half a second. Goddammit.
The tank section of this level went off terribly. Not one of my better runs through this section in the least. I've done this part close to 5 seconds faster. I ALMOST nailed that room with the bomb throwers, but did the second shot just a hair too late and had to avoid a bomb instead. Then I get a ton of lag because of sine fliers near the middle, and then a turret fucks up one of my jumps. And then an orb that I missed the shot on fucks up another jump. Everything was conspiring against me. Also, I'm missing a missile here because of the gate guardian, so the red dropper near the end of this section that I normally kill had to be left alive for me to crash into it instead. And then I miss my final missile shot, causing me to eat a bomb in the face. And then I miss one last jump. Thankfully, the boss section went off very well and the boss kill, sloppy as it might look, went off fairly quickly as well.
The first instance of death warping I use in this run. Saves about a minute of running back up through level 3. The run through level 2 went very cleanly, and the stars were with me for level 1 as I was quickly awarded the hover I needed to climb the ledge. I had a bit of a brain fart here and grabbed the extra hover, costing me a second or two, but I was thinking 'INSURANCE'. Ended up being a complete waste, oh well.
Tank section went damn nice, accidentally clipped three corners and hesitated on the final hover flight because of the flier in my way, or it would have been a personal record. Boss section and boss kill both went off nearly flawlessly.
More death skips. Saves a minute and a half of climbing out of the sewer.
Goddammit I forgot to do the death in the second room so I had to do it in the gate room instead. Cost me about a second, maybe less. The reason I do it here is because once I kill the level 5 boss there's no quick way to kill myself so I want to be as close to a continue as possible.
Swimming section went off damn near perfect, my record is a half a second faster. In the boss section I fucked up that door transition BADLY, biffing it twice and then whiffing it. Fuck my nervous fingers. But then I made up for in spades with my fastest boss kill ever, by three and a half seconds. I would just like to point out that this kill is only two and a half seconds slower than the existing run, and the existing run takes around a minute avoiding damage to save gun power purely for this fight.
Suicide on the gumdrops to avoid having to back track through the entire level and a side tunnel they made just for this purpose. Saves almost three minutes.
If you have no forward momentum, jumping is always faster than simply trying to accelerate on the ice. Only a couple hitches on the way through the tank section, missing a jump or two because of the ice. That mine that I shoot makes me paranoid as fuck, because it has knocked me down more than once. Definitely something I'd like to improve. Goddamn randomass thunder crash missed the caterpillars, too. The final block climb could have gone a bit smoother, too. The boss section went off pretty well, the only thing I didn't do quite as well as I normally do being that ice slide near the end. Then I lost a few seconds on the boss itself by fucking up the grenade trick. Then he doesn't die right away, so I pause the game a couple of times. This seems to happen when the game is lagging up so pausing it helps it 'catch up', so to speak.
6->5, 5->4, and 4->1 all went very well, 4->1 being a section record for me. 1->2 had a bad slip because I got knocked into whatever that shit is in the bottom of the first room, and then that bomb that I was trying to avoid hit me anyway. I was very nervous by the time I got back to level 2, and you can see me waste a bit of time trying to collect some health. Altogether I lost about 7 seconds on the trek to level 7, compared to my best.
Goddamn sine fliers and their goddamn lag and their goddamn unpredictability and FUCK.
I'm not happy with my performance in the first and second block rooms, and that jump that I miss in the middle is my fucking bane. I think I have made that jump exactly one time. Oddly enough, I still set a personal section record here. The final room went off goddamn near perfect. The boss section could go a little faster but this is another one of those spots where I am paranoid as fuck and not as comfortable as I should be with the timing. I could improve this part by a couple of seconds. The boss fight went flawless, nearly a personal record.
More death skips, saves about a minute. I pause on the way back up the second room in level 2 in hopes of getting a Hover powerup from the red caterpillar, but the stars have left me it seems. This made it so I had to farm for a short bit in level 3, as well as fucking up a couple of jumps and losing a bit of time. Thankfully the farming does not take long, and of COURSE the final turret gives me another hover power. I don't feel comfortable going into level 8 with any less than 2, and that's pushing it.
I would just like to say that the way the game handles driving over ledges once you get the ceiling climber is my biggest complaint about this game. I hate it and I wish you could turn it off. I nearly died in the spike room from trying to rush through, and then waste a bit of time being paranoid and trying to get some health back so the red skulls in the second to last room don't kill me. To say that I was nervous is an understatement. And then my hands just completely go off and do their own thing in the boss section, with a terrible goddamn performance shooting my way up to the final boss room. Level 8 is the worst part of this run, but still beats the old run by over 15 seconds if you take out the time I had to spend farming hover. All told I probably lost about 15 seconds between the spike room and the final boss room, compared to what I have pulled off in the past.
My fastest kill on this boss ever, the stars have come back to me it seems. I would like to point out that it is faster than the current TAS by a half a second.
I lose about a second trying to get him into a good position, but once I do he goes down like a sack of cheap bricks. Hurray for exploitable AI.
Play time: 36:59