Bomberman Hero, the second Nintendo 64 installment of the Bomberman series was released in August 1998. Hero changes several core gameplay mechanics, such as introducing jumping, a life meter, new modes (such as copter, submarine, and flying missions) and a more classic approach to the platform genre in terms of level design. The story centers on rescuing Princess Millian and stopping the evil Garadan Empire from taking over Planet Bomber and several others.
Best time: 1:07:00 by David 'marshmallow' Gibbons on 2005-03-23, done in 5 segments.
Author's comments:
Most of the levels are really easy, but doing each perfectly is difficult due to the floaty jumping physics and the lack of what I call "airborne awareness." It's hard to tell where Bomberman is because the textures are very bland (which makes referencing difficult) and there's no shadow until it's too late to really make a decision. This was overcome by simple practice.
There are a handful of areas (maybe 4? 5?) where it's possible to split the path: level b or level a, depending on which exit you take in the previous stage, so this run doesn't show every single level, just the fastest route. I also don't do 100% because...well...it would take forever. There's too much junk in each level and it would be quite boring, I imagine.
The last world is nothing but bosses -- I spent the most time here, since it's pretty difficult to go through them without dying (I sacrifice myself only to have more health for Natia and Bagular, the most difficult encounters by far). I have max bombs/fire for the rematch with Bolban because after Nitros is defeated he "gives you a present."
I also doubled the bitrate for the last world...I didn't think it made much of a difference, but meh.
Enjoy.