The final Castlevania for NES was released in September 1990 and takes place before the other two. In the 15th century, Trevor Belmont makes his way towards Dracula's Castle and can choose to team up with one of three possible spirit partners: Grant, Syfa, or Alucard, each with quite different abilities. With many paths to take through the game, there are many ways to play.
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No partner 0:32:57 by Tom Votava.
Author's comments:
There were a lot of places where I seem to take my time, for safety reasons. You can take damage VERY quickly on later levels, plus you have to be careful not to change weapons at the wrong time. There is a bit of room for improvement, but overall, I would say that this run was pretty clean, except for a few nervous mistakes during the first "castle" stage.
With Alucard 0:29:47 by Tom Votava.
Author's comments:
Optimizing Alucard's flying can by tricky however, as you need lots of hearts if you want to fly for long periods of time, and the trade-off it takes to collect those hearts isn't always worth it. Also, Alucard is a complete wimp when it comes to fighting, so you always have to transform back into Trevor. The transform animation is VERY slow, so this adds to the time trade-off whenever you want to fly.
This one's definitely not my best stuff. The first few stages were a comedy of errors before started to pull it together. The last stages were a lot smoother, though I really screwed up the last Dracula battle by running out of axes. Personally, I'd give it a C+, though it's tough to argue against a complete run on a game like this. So many ways to die!
With Grant 0:34:21 by Tom Votava.
Author's comments:
With Syfa 0:32:55 by Tom Votava.
Author's comments: