SDA logo

The final Castlevania for NES was released in September 1990 and takes place before the other two. In the 15th century, Trevor Belmont makes his way towards Dracula's Castle and can choose to team up with one of three possible spirit partners: Grant, Syfa, or Alucard, each with quite different abilities. With many paths to take through the game, there are many ways to play.

 

Return to the Game List, the FAQ, or the Home Page.

No partner 0:32:57 by Tom Votava.

Author's comments:

This is a special run for me, as it was the first time I ever completed the game without using any partners. Until I found the secret to beating the "evil twin" boss on the next-to-last stage, I didn't even think it could be done. Behold, the mighty power of Holy Water! :)

There were a lot of places where I seem to take my time, for safety reasons. You can take damage VERY quickly on later levels, plus you have to be careful not to change weapons at the wrong time. There is a bit of room for improvement, but overall, I would say that this run was pretty clean, except for a few nervous mistakes during the first "castle" stage.

With Alucard 0:29:47 by Tom Votava.

Author's comments:

Out of the four possible endings, this one's my favorite path through the game. The other three go through basically the same exact stages (except for the extra Clock Tower level with Grant), so it was a breath of fresh air to play through some new levels. Plus, Alucard's ability to fly as a bat makes for some interesting shortcuts through many places.

Optimizing Alucard's flying can by tricky however, as you need lots of hearts if you want to fly for long periods of time, and the trade-off it takes to collect those hearts isn't always worth it. Also, Alucard is a complete wimp when it comes to fighting, so you always have to transform back into Trevor. The transform animation is VERY slow, so this adds to the time trade-off whenever you want to fly.

This one's definitely not my best stuff. The first few stages were a comedy of errors before started to pull it together. The last stages were a lot smoother, though I really screwed up the last Dracula battle by running out of axes. Personally, I'd give it a C+, though it's tough to argue against a complete run on a game like this. So many ways to die!

With Grant 0:34:21 by Tom Votava.

Author's comments:

It takes longer to beat the game with Grant (extra clock tower stage), but NOT by much! He can just about make up all of the time lost from going after him, thanks the ton of shortcuts he can use with his wall-climbing abilities, as well as his superior foot speed. If only he were able to use Holy Water, I'd never have to switch to Trevor at all!

With Syfa 0:32:55 by Tom Votava.

Author's comments:

If you've seen my Trevor run, you might want to fast-forward a few levels on this one. The path through the game is identical with Syfa and I find transforming into her to be a general waste of time on most boards. She does get the nod more often once she gets her hands on an ice spell (VERY useful), but only for a couple of stages. Check out the water bridge level and the first castle stage for her only playing time.

Return to the Game List, the FAQ, or the Home Page.