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Released in 2001 for the Playstation, Castlevania Chronicles is developer Konami's remake of their smash hit original game. Featuring updated graphics, several new moves since the NES days, and an awesome soundtrack, players can again pilot Simon Belmont through the familar levels of Castle Dracula, as well as a few new areas.

 

Individual-levels run in 0:24:10.9:

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Stage number Time Date Player
Stage 1 0:02:15.2 2011-06-13 Nicholas 'Sir VG' Hoppe
Stage 2 0:02:34.0 2005-09-19 'Persona'
Stage 3 0:02:48.5 2005-09-19 'Persona'
Stage 4 0:02:38.4 2011-06-13 Nicholas 'Sir VG' Hoppe
Stage 5 0:03:04.4 2005-09-19 'Persona'
Stage 6 0:02:53.2 2005-09-19 'Persona'
Stage 7 0:04:13.6 2005-09-19 'Persona'
Stage 8 0:03:43.6 2005-09-19 'Persona'

Nicholas Hoppe's comments:

Dracula, you better beware! Your time is through! Cause Simon, he's coming...AFTER YOU!

Speed Run Rules:
* Individual Levels
* Takes Damage to Save Time
* No Deaths

Shortly after zggzdydp posted his tool-assisted speed run to TASVideos, I picked up on a couple of small tricks to improve both my Block 1 & Block 4 runs.

The Block 1 improvement is mainly because of the fact that a single block of ceiling exists on the right side of the stage at the boss. This cuts down on jump time and allows me to beat the boss faster. I can easily get 6 hits in one pocket watch usage, and nearly 7. If 7 can be achieved, then only 1 pocket watch usage is needed, as the 8th hit kills the boss.

The Block 4 improvement is due to changing where damage is taken. I whip the bone dragon a smidge later, which prevents the fireball from hitting me. I also use a strat done by zggzdydp in order to kill a soldier at the 2 lifts near the end of Stage 11 to avoid damage. This damage is then taken in Stage 12, first by going though the dropping spikes, and then by the rotating spikes (since their timing is greatly different due to different positioning). I tried to develop a better timing for this, but I wasn't having much luck. Medusa fight probably could be a smidge better too, but the holy water usage is a bit random at times. Oh, and I didn't rush grabbing the orb this time. :)

This run is Copyright (C) 2011 Nicholas "Sir VG" Hoppe and IMAMYTH Colosseum (http://www.imamyth.com and http://www.youtube.com/user/SirVG) and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Video hosting sites (i.e. YouTube, etc) may host this video in part or in full, as long as full permission is granted by the author. Any violation of the above listed may result in legal action. Castlevania Chronicles is Copyright (C) 2001 Konami.

Sir VG, signing out.

"We came. We saw. We speed ran."

FIN

 

Persona's comments:

Block 2

Everything went the way I wanted it to be. Lost like half a second at 1:22 because I bumped my head into the ceiling. Other than that everything went perfect, unless you count getting it on the raft not being perfect (getting hit on the raft doesn't lose time just to let you know).

Block 3

Again everything went perfect....... except for getting hit by the bone.... twice.

Block 5

Could've been better since the boss' movements is really random. The stage performence was great IMO.

Block 6

First section went perfect. Second section could've been a bit faster if I wasn't so whip happy. I did get through the second section unharmed though, which also did save me time. So overall it wasn't so bad. Third section went well with all the stopwatch abuse. Also got lucky during the boss battle by trapping it in the corner. As for when the orb comes down, I could've saved time by using the platform to jump, but if I messed up, I would be losing more than I gain, so I didn't risk it, also I don't get this lucky all in one go all the time.

Block 7

This stage took me longer than doing all the other stages put together. But when I finally could do it, I was very satisfied with my time. Death battle could be a bit better I think though.

Block 8

Stage performance went fine, although the maid room could be better. Also got very lucky on Dracula with his random patterns. Most of the time he appeared at the spots where I could easily abuse the cross and get a whole load of damage off him.

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