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Released in 1995, Clock Tower is an SNES survival horror prototype. It was never released outside of Japan, but there have been several fan translations. You play as Jennifer Simpson, sent to a creepy orphanage with a giant clock tower. There is, of course, Murder Moste Fowle, and the game has over a dozen different endings, many of which involve getting slaughtered by an Edward Scissorhands reject.

 

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Ending H 0:02:04 by Greg Innes.

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Author's comments:

This is a speed run of the Japanese Super Famicom game, Clock Tower played on the Wii Virtual Console. The worst ending (Ending H) is chosen here simply because it is the fastest to achieve. I also elected to chose "Quick Start" to save watching the intro every time I reset. This also gives the run a much faster pace. Hopefully this run can start other people running the game for more difficult to obtain endings.

As this run is short and not that complex, I decided to make it as perfect as I could. This run JUST makes the 2:04 time and after 7 or 8 full runs it was the best time I achieved.

There are two main areas to discuss. The first encounter with Bobby (Scissorman) and escaping.

The first encounter with Bobby:

After Bobby drops down initially the plan was to immediately run right to the door and re-enter to get rid of him. I discovered by watching a Let's Play that if you let Jennifer run to the stairs she can run right past Bobby. I added in my own idea of pressing the cancel button after you run past Bobby and then hitting L to run past the stairs again. There is some randomness here though. Sometimes Bobby will stay still and block your path.

Escaping:

The most random part of the speed run. While testing out the fastest route, one time Bobby just left abruptly and this is what I use here. You must however make an attempt to hide for it to work. It's just really resetting until Bobby decides to co-operate.

Thank you for watching.

Ending S 0:20:57 by Lawrence Palmiter.

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Author's comments:

Would like to thank SDA staff for maintaining this site, you guys are awesome. Also want to thank The Thrillness for doing his H ending run, if I hadn't seen that run I wouldn't have known about this game and wanted to do an S ending run. I also would like to curse him for the same reasons above as this game is so RNG heavy in the first half it isn't funny.


This is a speed-run of the best ending in the game, the S ending. What this involves is watching only 2 of your friends die, Lotte and either Laura or Ann, freeing the crows in the crow room, and coming across the secret prison inside the house.

Onto the run now:

There's a reset point only 30 seconds into the run, the box I check in the living room. There can be a key to the west wing either here or in a nest later on, I've decided to reset over it because it's only 30 seconds in and this isn't that long of a run.

I choose to kill off Ann instead of Laura because Ann's ceiling death is MUCH faster than Laura's bathroom death (I've estimated it to be like 30 seconds), Bobby skip is easy enough just as long as you click on the stairs.

Oh and annoying camera glitch, don't feel like exploring how this works because it's not that much of a time waster.

Phone Room can either be on the top or on bottom, bottom is good and top is reset, obviously I got bottom. No cutscene in here so run is still alive.

There is a bit of a route change compared to my older runs though, when I was doing those runs I didn't know that there was a black cloak in the wardrobe in the phone room. This saves a good 30 or 40 seconds just because of how long it takes to get the cloak in the other room.

Ended up having to get the scepter in this run, not as good as getting the statue but which item I get is RNG determined and isn't that big of a time loss anyway.

First room I enter is the bathroom, hate random rooms so much...

Doll animation skip went perfectly, sometimes the doll can just not go after you and waste a lot of time.

Found the piano room first try and crow room second try, I had a run before this attempt be a minute ahead but because I didn't check the room on the far right it ended up only PB'ing by 2 seconds. This time around I checked the room on the far right and only lost about 20 seconds. I was still 40 seconds ahead of my splits afterwards so I kept on going.

I also want to take a second to say that I hate the mashing fest that is the Dan "fight", if I ever get my hands on the PSX remake of this game I will surely run it if only because they shortened the length of this panic mode.

Final time after the last panic mode is 21:35, which while improvable, makes me happy enough to submit this run and be done with this damn game.

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