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Released in November 2011, DLC Quest is an examination of what will happen when DLCs are taken to their logical extremes. In the game, you have to do the standard heroic fare - defeat the bad dude, save the good world, get the pretty girl. After first buying DLC to enable literally everything.

 

Best bad ending time: Single-segment 0:04:24 by 'CnEY?!' on 2013-09-14.

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Author's comments:

I've been an SDA fan for a few years now but have never considered myself much of a speedrunner as I tend to lack the required patience and discipline. Nonetheless, DLC Quest gave me "the speedrun itch" because it is so short, and rather caters to speedrunning with its in-game timer and leaderboards. It's also a hilarious game with clever writing, so if you haven't checked it out I highly recommend it.

Naturally the insane times on the leaderboards got me curious, and I watched the 4:35 run on SDA by David Heidman Jr., among others online, to get an idea what kind of tricks were discovered. After playing around with these tricks for a while it became pretty clear that I could improve on the existing Bad End run on SDA. I managed to beat it numerous times, but I wasn't going to be happy until I got a run that beat it by 10 seconds and didn't make me cringe repeatedly. That led to the 4:24 run you see now.

The Bad End run involves obtaining the Finish the Fight Pack, then finishing the game without buying the Armor for your Horse Pack, resulting in the bad ending.

Two tricks are used in this run:

High Jump
If you press the jump button a second time rapidly after initially jumping, you will essentially double-jump, without needing the Double Jump Pack. (Credit to David Heidman Jr. for explaining this in his run's comments, which is where I first learned it from, and Zyre for coining the term High Jump.) For optimum height, the second jump needs to be performed on the 8th frame after the first.
Falling Jump
After falling from a platform, there is a margin of a few frames where you can still perform a jump.

The High Jump allows you to get to areas earlier than you would ordinarily, and thus amass enough coins to obtain the Map Pack to progress to the Night Area without needing to encounter Random, collect the Psychological Warfare Pack or the Double Jump Pack, etc.

The Falling Jump allows you to navigate a couple of areas more efficiently, e.g. the jump from the platform with the sheep at the top of the map to the hidey-hole leading down to the Sexy Outfits Pack.

One thing notably missing from this run but seen previously in David's is attacking Smith (the gun NPC) with the sword to get him closer to the exit. As far as I can tell this is not possible to do on the current version of the game on PC. This might save half a second if it were possible.

Here's a run-down of the route:

  1. Buy the Movement Pack from Nickel (required to jump and move left)
  2. Talk to the blacksmith and use the grindstone 10 times (required to unlock the Time is Money Pack); collect 20 coins
  3. Buy the Time is Money Pack for 20 coins; return to the grindstone and grind another 10 times to get the sword
  4. Continue left and collect all possible coins (32) without going far enough to trigger Random
  5. Go to the right past Nickel, cut the bush, and perform the High Jump to reach the upper area
  6. Collect enough coins to have more than 90 before dropping down to collect more
  7. Go to the right to unlock the Map Pack, return to Nickel to buy the Map Pack (for 140 coins), then move on to the Night Area
  8. Immediately turn left to unlock the Night Map Pack, then head right to collect coins and visit the Troll to unlock the Gun Pack; the goal is to have 155 coins before returning to the entrance
  9. Buy the Gun Pack and Night Map Pack from Dime (for 75 coins each), return to the first area to get the gun from Smith, then come back to the second area, shoot the Troll, and "finish" the game...except oh not really
  10. Buy the Finish the Fight Pack from Dime for 5 coins, then proceed past the Troll's resting place again to get the Bad End

Notable mistakes:

Given those mistakes, I could probably fathom a 4:21 at best if everything went without a hitch. I'm a bit worn out on this for the moment though, and achieved my goal of beating the existing run by 10 seconds. I do hope to eventually do an any% Good End run and maaaaybe a 100% run, but those will take a lot more patience, so I may take a break first. :)

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