Released in November 2011, DLC Quest is an examination of what will happen when DLCs are taken to their logical extremes. In the game, you have to do the standard heroic fare - defeat the bad dude, save the good world, get the pretty girl. After first buying DLC to enable literally everything.
Best bad ending time: Single-segment 0:04:24 by 'CnEY?!' on 2013-09-14.
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I've been an SDA fan for a few years now but have never considered myself much of a speedrunner as I tend to lack the required patience and discipline. Nonetheless, DLC Quest gave me "the speedrun itch" because it is so short, and rather caters to speedrunning with its in-game timer and leaderboards. It's also a hilarious game with clever writing, so if you haven't checked it out I highly recommend it.
Naturally the insane times on the leaderboards got me curious, and I watched the 4:35 run on SDA by David Heidman Jr., among others online, to get an idea what kind of tricks were discovered. After playing around with these tricks for a while it became pretty clear that I could improve on the existing Bad End run on SDA. I managed to beat it numerous times, but I wasn't going to be happy until I got a run that beat it by 10 seconds and didn't make me cringe repeatedly. That led to the 4:24 run you see now.
The Bad End run involves obtaining the Finish the Fight Pack, then finishing the game without buying the Armor for your Horse Pack, resulting in the bad ending.
Two tricks are used in this run:
The High Jump allows you to get to areas earlier than you would ordinarily, and thus amass enough coins to obtain the Map Pack to progress to the Night Area without needing to encounter Random, collect the Psychological Warfare Pack or the Double Jump Pack, etc.
The Falling Jump allows you to navigate a couple of areas more efficiently, e.g. the jump from the platform with the sheep at the top of the map to the hidey-hole leading down to the Sexy Outfits Pack.
One thing notably missing from this run but seen previously in David's is attacking Smith (the gun NPC) with the sword to get him closer to the exit. As far as I can tell this is not possible to do on the current version of the game on PC. This might save half a second if it were possible.
Here's a run-down of the route:
Given those mistakes, I could probably fathom a 4:21 at best if everything went without a hitch. I'm a bit worn out on this for the moment though, and achieved my goal of beating the existing run by 10 seconds. I do hope to eventually do an any% Good End run and maaaaybe a 100% run, but those will take a lot more patience, so I may take a break first. :)
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