Developed by Capcom and released in August of 2006, Dead Rising is a survival horror game produced by the creator of Mega Man, Keiji Inafune. You play Frank West, a freelance photojournalist who comes to Willamette, Colorado looking for the story of a lifetime. What makes Dead Rising unique is the fact almost anything can be used as a weapon.
Note: Runs on the main game (72 hour mode) are not allowed because there is no way to beat the game more quickly.
Best overtime mode time: Single-segment 0:19:19 by Zebediah Danvers on 2007-06-07.
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I would like to thank all of the SDA staff and community for their hard work providing many, many hours of entertainment for us all to enjoy.
I've had this run for quite some time, just sitting on the DVD, with hopes of improving it but never getting around to doing so. This is the best run of several attempts I made after watching Valarnin's run. As Valarnin did, I will break the comments down into two parts, gathering of the items and then the gathering of the queens and all that follows.
Getting out of Carlito's hideout went well because I missed the little fall that can happen. From North Plaza I need to go right to Wonderland Plaza so I can take the shortcut to Paradise Plaza. There is a Special Ops guy inside the abandoned room to Frank's right as I jump the red rope railing. Luckily, he does not fire at me this time and I proceed to Wonderland untouched.
Heading right for the shortcut, I jump over the railing and go strait into the bathroom. Frank takes some damage from the fall but not enough to take down a block of health. I will be back for the magnifying glass that I am passing up here.
Since I used the shortcut, I am now very close to the sports store, Sportrance, and quickly head upstairs. The Special Ops on duty has his head exploded all over the floor leaving me free to pick up my first item, the cold spray, and a skateboard. I then go right across the way to Colombian Roastmasters. Another Special Ops is on guard but he suffers a disemboweling at the hand of Frank so I may then get the blender and move on. The blender can be obtained in two locations in the mall, Paradise Plaza and the Food Court. Once I get it, I jump out of the window of Roastmasters and skate over to the camera store for the developing solution. So far, apart from the fall in Wonderland, I've managed to take no damage. Well that is about to end as I leave the camera store and make my way to the warehouse...
This is one of the parts that could have gone better. I am heading to the security room but there are a lot of Special Ops guys in here and I am still unarmed. While making attempts, I did have one run where I get through the warehouse and to the elevator taking no damage, but the Brock fight did not go very well on that attempt. In this run, I get held up 3 times because of being shot. I don't use the skateboard in the warehouse because it is very cramped, Frank doesn't turn quickly on the skateboard at top speed, and also because the skateboard is quite weak. Without books to make it stronger, the skateboard will break after colliding with 2 or 3 zombies/Special Ops. No problems once on the roof though.
No zombies or Special Ops here. I just grab the megabuster and the coffee filters and skate my way to the Entrance Plaza.
I jump the railing again, taking small damage, and blast a Special Ops with the MB. You can hear an alarm helicopter close and on some runs the alarm would sound and others it would not. I get lucky here and am able to get inside the sports store to get the camping stove quite smoothly. I then skate down to the other end of the entrance plaza and pick up the perfume bottle, killing another Special Ops in the process. The only things left to gather now are the magnifying glass in Wonderland and the first aid kit in the supermarket pharmacy. I am going to go back to the Paradise Plaza shortcut and head back to Wonderland making an important, but quick, stop on the way.
The only stop I need to make here is at the book store. The purpose of getting this book is to help gather queens faster which I will explain in greater detail in part two. Once I get the book I go right to the shortcut in the bathroom.
I skate across the hallway, through a plate glass window, blast another Special Ops, and claim the magnifying glass. The last stop is the supermarket.
Just passing through.
This is another part where it is easy to take a lot of damage making the rest of the run more difficult. However, due to a small glitch I found, the only tough part is skating from the supermarket entrance to the pharmacy entrance. I get most of the way there and then get shot twice, taking me down to 7 blocks of health but still more than enough to continue. Please take note here how I only opened the right door while heading into the pharmacy. If you do this, the Special Ops guards will not be able to follow you down the hallway and corner you in the pharmacy. They all just kind of bunch up in front of he doors leaving you free to mow the down with the MB from the window of the pharmacy. All items being gathered now, I make a hasty retreat back to North Plaza.
I jump on the motorcycle to get back to Carlito's hideout a bit faster. If you time it properly, you can crash the bike into the boxes leading up to Carlito's hideout and Frank will be hurled forward and land on top of the boxes, thus making no need to climb up, but I chicken out and climb up because the run is going well and it would have taken time if I failed. Running down the catwalk and talking to Isabella ends part one.
I manage to avoid the small fall exiting Carlito's hideout again (that really gets annoying) and skate to Leisure Park.
Perhaps you have noticed the icons that have appeared over the heads and corpses of zombies and Special Ops? The book that I stopped to pick up in Paradise Plaza is the reason this is happening. The book puts a "PP" icon over the heads of zombies/Special Ops/survivors so you know ahead of time what kind of picture you will get if you were to snap a picture with Frank's camera. Mostly, you see blue (horror) or red (brutality) as I skate over zombie corpses. How does this help you ask? Zombies that have queens inside them have the green (outtake) icon over their heads making them MUCH easier to distinguish from the other zombies!
As I first enter the park I move the camera around a bit, simply scanning to see if I see any green icons close, but I don't see any immediately and go right to the car by the maintenance tunnel. Since I have the book I am able to stay in the park, just driving through mobs of zombies until I spot that green icon and run it down. It is also useful for when you get out of the car and can move the camera around a bit and see zombies in the distance better. An example would be as I am turning around to run over the second queen, I see another in the distance because of the book, and again as I pick up the third queen, giving me four quite fast. I just drive around the perimeter of the park and have ten queens collected in short order, having dropped the book in exchange for the tenth queen. I then drive the car into the cut-scene for the generator. Not forgetting to jump out and actually get the generator this time I get back in the car and bulldoze my way back to North Plaza, leaving the car in a nice parking place.
As I skate back to Carlito's Hideout you can see the lights go out in the mall, which happens every night at 10:00pm game time, just a little knowledge nugget for you to digest. Handing in the queens to Isabella could definitely have gone better as I pause accidentally and miss one of the text skips.
There is definitely room for improvement here in the beginning part of the caves. I don't think I ever got through this area without losing Isabella once or more. At least I manage to get through to the jeep without the soldiers firing at me.
Again, not my best performance. The tank almost makes two whole loops before I manage to kill it. Not horrible, but easily bettered.
This is probably one of my best Brock fights. He doesn't knock me off the tank at all and I manage to flip-kick and round house him down and deliver a final punch/jump kick combo to end it.
I would like to thank Valarnin for his previous run and giving me ideas/inspiration for my own run. I think there is still quite a bit of room for improvement that could push the final time well below 19 minutes. I would like to improve the run one day but will have to wait for another time. Good luck to you if you choose to improve the run yourself and please feel free to ask me any questions you may have. As seen in the run, you can reach me on Xbox Live, gamer tag FacelessWalnut, or send a message to Fulgore on the SDA forum. Thank you for reading/watching!
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