Released in November 1996, Diablo is a classic point and click action RPG set in a world where
the forces of heaven and hell battle over the mortal realm. Diablo and his brothers have been
banished to the world of men after a civil war in Hell. His spirit trapped in a soul stone,
the Lord of Terror has been buried under the city of Tristram where the king, the archbishop,
and his entire army have been corrupted to his will. Using the prince's body, Diablo has
manifested himself and works towards regaining his power and freeing his brothers in order to
retake Hell and reign over the mortal plane.
Best time as the sorcerer: 0:06:07 by Maciej 'groobo' Maselewski on 2007-04-21, done in 40 segments appended to one file.
Author's comments:
Thanks Radix, nate, mikwuyma and DJGrenola for obvious reasons. I would also like to thank flagitious for pointing some things that didn't come to my mind or I just didn't know about them at all.
Every time I improve the run the comments get shorter and shorter, so let's stick to that. Minor things worth mentioning:
- Item duplication glitch:
A very usefull glitch for a speedrun (and on b.net too ;)). You just drop an item you want to duplicate, move away from it, click on it and when you're about to pick it up, click on any item that's on your belt. The item that you've picked up is in your inventory and you're holding a clone of it instead of the item you clicked on your belt.
- Lazarus's cutscene/speech skip:
Flagitious gets the credit for skipping the cutscene. Alt-tabbing back to windows skips the entire cutscene, simple as that. Also saving and loading the game skips Lazarus's speech (he's invulnerable until he's done speaking).
- Drawing Diablo out with a lightning based attack:
Flagitious gets credit for this one too. It turns out that from the shit load of monsters in Diablo's chamber, only the big guy can be damaged by lightning (and there's also a black knight there but thanks to the monster behaviour RNG, it dosen't matter).
- Monster behaviour RNG:
Check wikipedia if you don't know what Random Number Generation is. Luckily in Diablo, you can manipulate things like monster movements, attacks, and even the damage they deal AND receive (you can't manipulate drops though, because they're generated upon character creation). Things like moving in a particular direction, attacking, or opening/closing the inventory, change the RNG. So basically "mistakes" like casting one fireball too much are done on purpose.
As for dungeons...
extreme luck manipulation anyone?
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