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Donkey Kong Country 3 was released in November 1996, continuing the one year trend between Kong Country games. This time, both Donkey & Diddy kong have been kidnapped, so Dixie Kong, introduced in DKC2, goes with the new Kiddie Kong on a quest to save them.

 

Note: The 'TUFST' code which removes DK and continue barrels is considered 'Hard mode'. The game normally reports 100% as 103%, but with the code it is 105%.

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Hard single-segment 0:51 by Austinn Hallman.

Author's comments:

This speed run is done on hard mode, which allows you to achieve 105%. To get to hard mode, just highlight an empty game file, hit: LRRLRRLRLR, type in TUFST, and then select that file and type in your name as you usually would. The effects of hard mode are that there are no halfway barrels, and there are only a few necessary DK barrels, the rest have been taken away. There is one benefit in hard mode and that is that whenever you enter a level, you start with two people.

I decided to do this run after completing my other DKC3 speed run. I like being able to just run though a level as fast as I can and not have to stop for any bonuses or anything. There are a couple of bonuses that I enter to save some time and those are: the 2nd bonus in Low-G Labyrinth, and the 1st bonus in Poisonous Pipeline.

There were a few places where I made some crucial mistakes:

1-Barrel Shield Bust-Up: I messed up entering the warp

2-Krevice Kreepers: Towards the beginning I took a wrong turn

3-Krack Shot Kroc: I lost a buddy too soon and wasn't able to do a sacrifice at the end to save time

4-Lightning Lookout: I lost Kiddy sooner than I would have liked, so I was overly cautious throughout the rest of the level

Hard 100% (105%) 1:36 by Austinn Hallman, done in 58 segments.

Author's comments:

This speed run is done on hard mode, which allows you to achieve 105%. To get to hard mode, just highlight an empty game file, hit: LRRLRRLRLR, type in TUFST, and then select that file and type in your name as you usually would.

The effects of hard mode are that there are no halfway barrels, and there are only a few necessary DK barrels, the rest have been taken away. There is one benefit in hard mode and that is that whenever you enter a level, you start with two people.

I chose to use a separate segment for all of the levels so that I could get a close to perfect finishing time. Although my time was 1:36, I believe a 1:34 would be the absolute lowest time possible.

Some of my mistakes in the run:

1- I really messed up on the first bonus of Barrel Drop Bounce

2- In Creepy Caverns, I had some trouble with the Knockas at the end

3- Krack Shot Kroc could have been a bit better do to the fact that I'm not very good with Squitter, but compared to my last run, it really improved

I'd like to thank Mike for helping me out with submitting my run, and I'd also like to thank my family and friends for believing in me and cheering me on.

Riverside Race 0:00:54.70 by Brad Cutler.

Author's comments:

At first I was just playing this level out of boredom, seeing how close I could come to the Twin Galaxies record of about 59.6. I kept improving by the second, finding tons of timesavers such as roll-jumping, entering the first bonus to save almost one full second, and knowing when to roll into enemies and time my bouncing into the water. Major props to Josiah who helped me a ton with my strategy. This incredibly fast finishes beats Brash (the bear) by over 20 seconds! Enjoy!

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