On January 29th, 1996, the third game in the Duke Nukem series was released, this time a total overhaul bringing the series into the 3D first person shooter genre. As one of the first games to use Ken Silverman's 2.5D Build engine, it quickly became a popular hit with an audience hungry for more after the extremely successful releases of Doom and Doom II.
Note: Difficulties are not counted as separate categories for individual levels. Choose whichever difficulty is fastest.
Individual-levels run in 0:20:56:
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| Episode, Level | Time | Date | Player |
| Episode 1, level 1 | 0:00:09 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 1, level 2 | 0:00:36 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 1, level 3 | 0:00:35 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 1, level 4 | 0:00:35 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 1, level 5 | 0:01:16 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 1, level 6 | 0:00:29 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 1 | 0:00:31 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 2 | 0:00:34 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 3 | 0:00:19 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 4 | 0:01:02 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 5 | 0:00:20 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 6 | 0:00:14 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 7 | 0:00:38 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 8 | 0:01:42 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 9 | 0:00:29 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 10 | 0:00:37 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 2, level 11 | 0:00:04 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 1 | 0:00:20 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 2 | 0:00:31 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 3 | 0:00:28 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 4 | 0:00:18 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 5 | 0:00:05 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 6 | 0:00:21 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 7 | 0:00:27 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 8 | 0:00:06 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 9 | 0:00:25 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 10 | 0:00:06 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 3, level 11 | 0:00:26 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 1 | 0:00:17 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 2 | 0:00:15 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 3 | 0:00:35 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 4 | 0:00:49 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 5 | 0:00:26 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 6 | 0:00:44 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 7 | 0:00:16 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 8 | 0:01:12 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 9 | 0:00:28 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 10 | 0:01:30 | 2007-06-21 | Fernando 'Fernito' Calvo |
| Episode 4, level 11 | 0:00:41 | 2007-06-21 | Fernando 'Fernito' Calvo |
Return to the Game List, the FAQ, or the Home Page.
Joe Lennox's (helped Calvo with route planning, glitches, and submitting) comments:
All of the playing, as well as a lot of the paths, was done by Fernito. Other paths and glitches were discovered by me or are from various other sources.
These runs truly represent what may be the final generation of Duke Nukem 3D speed runs. The ability to save time far beyond these will not be possible unless new paths and glitches are discovered, which I wholly believe is not likely, or at least on a scale large enough to change the Duke Nukem 3D speed running world.
We have also undertaken the effort to make a unified source for information about all of the glitches, and their implementations, which can be found on my web site.
I hope every one enjoys these runs, and we hope that the insane amounts of effort put into their creation is shown in the quality.
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