Released on July 29, 2002 for Xbox and March 11, 2003 for PC, Enclave is a third-person Action-Adventure RPG fetch-quest platformer and money management simulator. Despite the genre, Enclave is a pretty cool game. The story revolves around a complicated stand off between the powers of good and evil (read: Light and Dark factions). Each side has its own unique levels and missions, with the overall theme of "enter room, kill x amount of enemies, maybe pull a switch, move to next room."
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Easy difficulty with the light side 0:45:19 by Nicolas Deußer, done in 14 segments.
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Author's comments:
First I have to thank the whole SDA Team, first for giving me the info I needed to post my work and second for making such a great Site.
Then I have to thank my good friend Joerg Runge, who lend me his Computer for Recording this Run, which was a hard time for him, because he is an World of Warcraft addict (I used to be one too, but now I am clean). And, last but not least, thanks to the dudes in the Forum and the Speedrunnners who inspired me with their great work, like TSA, Spider-Waffle, Bleeding Snow, The Void and so on.
Some words about me, I am a German (so please apologize my bad english) college-student (political sciences, philosophy, media sciences) who loves to watch Speedruns, and so i decided one day to make my own with this Enclave Game.
This is Enclave, a game from the swedish Gamestudio Starbreeze. They made some other Games, some with swordfighting (Knights of the Temple), others in a SF Scenario (Chronicles of Riddik, a Game the most of you will know). Their project in the moment is The Darkness, a Shooter which I am really looking forward to...but back to topic.
I set me some goals I wanted to achive in this Run:
The cool arrow shooting moves didnt get into the run, because i had a good time OR cool moves, but never both...I hope you enjoy this one too.
The Gold is a Problem in this Game, you need it to buy your stuff at the beginning of every Mission (except Light Mission 1 and 2, and Dark Mission 1), and with less gold you get only some crappy weapons and a little shield, which makes it all a bit difficult. So I needed to take all the gold I would need for the following missions, but on routes which arent too far of. And you keep every piece of Gold through the entire game, so its a very important thing. But there are 3 things which make it easier:
1. There are some kinds of money, not only the Gold Bags (5$), there are also Blue Gems (50$), Green Gems (100$), Red Gems (150$) and Diamonds (200$). So, if you know there positions, you can only go for the most valuable...I think I collected all Diamonds in the game...
2. You get money for completing Misisons, normally the maximum of which you can find in the Mission.
3. You get money for collected items. There are not many, and only in 4 Missions in the first Campaign, and in the first two there are nearly worthless, but better than nothing. The Ice Sword in Level 6 and Mordessas Sword in Map 13 are real killers with 1200 Gold.
So, with this said, just one or two words about the Gamemechanics: The Melee fighting is nice, and when you know how it works, you can use the combo system to your advantage. The last hit on a Combo with the Weapon is always the one with the most Damage, which is graphically shown but a shockwave/magical burst or something like that. This is the reason why I sometimes start to attack, even if I am some meters away from any enemy. But even in melee the attacks are not really accurate, sometimes the clipping doesnt work right or something like that, and you should have hitted the target, but the weapon went right through him. This most often happens in really close combat.
The next thing which I really like, but only one Time use in this Run, is the bow fighting. With normal arrows and fire arrows you can do the Legolas and shoot up to 8 arrows at once with your bow, which has devastating effects. You also can use Sniper arrows, whith which you can zoom on enemys to hit their weak spot.
And I also have to name another thing: The AI. The Artificial Intelligence is pending, sometimes interesting smart, sometimes stupid as a bucket full of sand. When you are running towards an enemy with bunnyhopping, then they mostly will start jumping too, which is really annoying, but good programming. So sometimes the enemys look like bots in multiplayer games. To change AI scripts I often attack enemys without killing them, so they change their standard behavior and begin to get a bit cautious. this is especially very helpful with enemys with ranged Weapons, like crossbow and longbow. Sometimes it suffices when you only push them 2 Meters behind, so they get another angle and don't hit a thing. Okay, to be honest: Sometimes they wouldn't even hit the water if they were sitting in a boat.
But now directly to the comments on the Run, with an Time Index at hand:
Character: Knight (only available)
[Equipment]: No Equipment
[1:11] You have to get the torch, otherwise you can't access the sewers, there would be an invisible wall.
[1:57] No need to kill the Goblin, just need to activate the Trigger, which is the guy with his death - scream
Character: Knight (only available)
[Equipment}: No Equipment
[2:43] I run a Meter or so back to collect the Crossbow, which is very important for my run, for both using it
and claiming the money its worth
[3:20] Yeah, this is the problem with little enemys, hard to hit...sleazy bastards
[4:14] This was an easy kill, sometimes this fight takes 10 seconds
[4:47] And now the reason for taking the Crossbow. By the way, you don't have to kill all targets in
this part, just some specific.
Character: Huntress
[Equipment]:
Shortbow 25
260 Misc arrows
240 Burst Arrows 60
10 Fire Arrows 15
10 Sniper Arrows 20
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Total gold left 75 / 195
[5:50] I begin to lie Arrows on my bow, 8 bursts for now, and some fire for later.
[6:29] In 80 % of attacks from this distance with 3 Arrows the Orc dies...dammit...but these are just
two seconds I loose, not a big deal
[6:49] Marcus talks about his brother at this point, one of those typical Starbreeze Jokes. The brother has an appearence later in the game, at the harbour of Ark Amar, and he bashes...on his brother...sweet irony
[6:53] Normally here stands an orc, this time he spawns later
[7:14] bad luck with the AI
[7:28] I like to know where the snipers are waiting...this way my kill efficiency is rising exponentially *g*
[7:34] using the fire arrows finally
[7:51] The Goblin behind me gets normally sniped at my return from the blue gem, this time he falls down the roof...whatever
[8:19] Okay, this shot I screwed up...but I am bound to the moving of the merchant, so this is no big deal
[8:45] This little fella I didn't expect, I confused the one before with this one, but that was the one who fell
from the roof earlier...
[8:56] these Nightcrawlers are tough bastards, especially in the first 5 or 6 Levels of a Campaign...later you kill them en masse
Character: Knight
[Equipment]:
Long Sword 200
Brute Shield 150
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Total gold left 60 / 410
[9:23] I choosed the knight because he is an tough bastard and excellent for this mission. This button pushing puzzle is random, and so annoying
[9:46] I rescue the druid, although I dont need to. But she distracts the enemys a bit, and it takes only a
fragment of a second to do this
[9:56] The key on the cupboard is the key to the secret map in this stage, to a bonus level...i skipped it for time, but if I do a 100% run one (distant) day, I will take this one
[10:45] Ah, good to know where the hidden treasures are
[10:50] Reinforcements...many enemys, much honor (sounds sloppy, its a translation of a german proverb)
Character: Druid
[Equipment]:
Astral Staff 300
Long Dagger 50
2 Health Potions 300
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Total gold left 90 / 740
[11:45] the imho two coolest moves in my run come directly together, first the goblin in the bushes and then the one jumping down the window. BOOM, HEADSHOT!!!
[12:02] I wanted to help the Halfling, but couldn't hit the orc. now you hear her die...sry, i did what i could
[12:28] Here I have to summon an earth golem, cause the sorceress gets really annoying when she follows you, and so she's busy
[12:34] Meanwhile I know, if I would jump inside the room through the window I would have safed at least 10 seconds...I will improve this one day, for that I am sure
[12:54] I didn't have to waste my mana on the berserker, cause he is suicidal and jumps down in the rift...sometimes its hard to be evil
[13:02] this is the reason for going this route, the 100 $ Crystal. was worth it.
[13:29] This is my main reason for using the druid on this map, the earth golem makes the Bossfight pretty easy
Character: Halfling (from now on till the rest of the Campaign)
[Equipment]:
Brute Axe 400
Kite Shield 250
Dwarven Crossbow 150
No Ammo (explained later)
2 Health Potions 300
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Total gold left 5 / 1105
[15:21] I needed a Crossbow and some Poison Bolts for this mission (you see in a short while why), but hadn't the money for both. But i reminded, that this goblin drops some Poison Bolts, so I got the Crossbow to fill it with ammo found in the Map. Man, I'm a real maniac
[15:27] This is a moment you should remember, the halfling drinks his first health potion. And because the halfling is the only character I use till the rest of the Campaign, get used to this picture, a little woman drinking some stuff which heals her. That always reminds me of the 8-Bit Theater, when they have a random encounter with some Werewolves, and they need aggrevated damage to kill them. One asks what aggrevated damage is, and Black mage means:"I think the health potions taste aggrevated". I found this really funny...for you who doesn't know http://www.nuklearpower.com ...highly recommended to everyone out there. btw. I am very glad that my halfling doesn't get addictet to these potions.
[15:35] Have to clear the path from these gobos, just standing in the way. the bombardier I escort only goes farther when you are near him btw
[16:00] Some goofing around with the enemys here, don't take this serious
[17:00] Ah, the Frost sword of...frostbites...or something like that. But hey, its worth 1200 Gold, yay. And ya need it to cool the Boss down
[17:38] Just usual stuff, had a good time so I checked the Checkpoint if I die
[18:25] My fastest Boss Battle against the guardian Durzu ever!! boooooya!!!
[Equipment]:
Battle Axe 500
Blade Shield 300
Dwarven Crossbow 150
130 Misc Bolts
120 Bolts 60
10 Poison Bolts 100
3 Health Potions 450
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Total gold left 0 / 1560
[18:50] Here is the Brother, and he's looking...exactly the same as Marcus...except for the clothes
[19:01] Doesn't always function this jump, but this time...perfect. Just to collect some money in a secret. here is btw. the second map to a Bonus Level
[19:22] Just goofing arund with the enemys
[19:30] I needed to poison the assassins, it makes them hit less good
[20:04] The sorceress is a problem with her "Heatseeking" spells...can kill you around a corner...stupid hag
[20:09] I dont have to kill the assasin, just push him a little behind, so i can climb up the ladder in his dead angle
[20:37] Now the cannons at the other side are manned, and want to shoot a hole in your figure...and when you are at the middle of these bridges, than the OTHER cannons are manned also...this one is pretty hardcore
[21:14] One time I got shot in the back and died, while in the plank...I could have bitten in my keyboard
[Equipment]:
War Axe 650
Chaos Shield 400
3 Health Potions 450
Light Armour 500
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Total gold left 80
[22:08] Oh yeah, I love the Chaos shield... =). By the way, the green flashes from the War Axe don't poison enemys, this just looks cool
[22:43] The Fight was really not optimal, but these great shields (some would say DOORS) are a good cover for the sleazy romans...with british accent...what the heck?
[23:40] You have to get a Canister for gas for fueling the ariship, and this dude had it.
[24:14] and here it is filled with gas
[24:29] Bad luck with the orc sitting behind the door. Darn...
[Equipment]:
Great Axe 750
Thorn Shield 500
3 Health Potions 450
Light Armour 500
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Total gold left 535 / 2735
[24:58] for this mission i don't need much items...but look at the big axe for the little girl...jesus christ!
[25:28] Now to the Underwater Base of Dr. Blofeld...erm, High-Wizard Zale...sry
[25:33] Yeah, a lich has taken over, charming bastich
[25:56] cant use the stairs, would collapse
[26:50] High Noon between the Lich and the Halfling. The Lich send in is minions before he comes himself this coward
[27:02] This I meant with using the last hit of the combo to bash the enemy, nice hit
[27:42] The begin of the catching of the first diamond
[Equipment]:
Shatter Axe 900
Ancient Scutum 900
Heavy Crossbow 250
20 poison Bolts 200
4 Health Potions 600
Light Armour 500
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Total gold left 0 / 3450
[28:50] hmm, looks like the realms of Hel from Rune here...
[29:33] What? I don't "need" these health potions, they just make me feel comfortable. I could stop when ever I want
[29:48] Just getting to the valuable shiny thingies
[30:17] When you think this was a boss, you should see the next one!
[Equipment]:
Shatter Axe 900
Ancient Scutum 900
4 Health Potions 600
Light Armour 500
--------------------------------------------------------------------------------
Total gold left 1305 / 4205
[30:36] Why the heck did I take the crossbow last mission in the first place? Dunno...better safe than sorry. And btw, this is the Map on which I collect all the gold
[30:56] Uhh yeahm, Zurana is really an ugly bitch...or bastard...I am not sure, there are to less cursewords
for hermaphrodites. Can't understand why, they are a minority...
[31:02] Zurana does here his/her slapstick tricks, getting hit by a rock and falling down spectactularly...i couldn't show though, too much concentration needed for the jumping passage. But I recommend to all who have this game: Look at her at this time, shes hilarious.
[31:42] Ah, that thing I was looking for, the Earth Staff of Evil-Overlord Destruction. Even a magic n00b could use this, so mighty is it. Now Zurana is creamed!
[Equipment]:
Axe of Slaying 1500
Enchanted Shield 1500
5 Health Potions 750
Light Armour 500
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Total gold left 1055 / 5305
[32:35] Now I have the highest tier weapons, they do good damage, but costs ya the world
[33:24] the Magic Users in this Stage are really a pain in the Ass, I kill them everytime they walk in my direction...okay, I just try, later you will see that this is not ever the best idea
[33:48] I should have killed that one, would have cost me much nerves
[34:22] look how my health drops, for I have been poisened with the Darkness of Despair Staff. It does really good damage...but you should see the poison damge from the Tears of Corrosion Staff, that really melts faces. Ya can see this in my run on the Dark Campaign
[35:38] So, now the High-Wizard Zale can use his Staff of Evil-Overlord Destruction to destroy the big fortress here, and to bring peace in the lands again...very logic. A wise man once said: "Fightin for peace is like f***ing for virginity." I wish I knew who said that...but he must have been wise
[36:04] The most annoying Bug on this Map, just outside the game re-checks the Chekpoint AGAIN, in an in-game Sequence which ISN'T SKIPPABLE. This happens only in 1 of 10 tries, and I had such a good time with this run, I had to let it in. But it looks dumb.
[Equipment]:
Axe of Slaying 1500
Ancient Scutum 900
5 Health Potions 750
Medium Armour 2500
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Total gold left 295 / 5945
[36:22] Hooray, after all the Medium armour, i deserved it I think. But back to serious problems, the stupid spoiled princess of Celenheim has been kidnapped by Mordessa, the General of the Dark Armies and most valuable customer for the Metal Bra Industry (you will know what I mean when you see her..), to sacrifice her to the Arch-Demon Vatar. So what happened when they looked for a volunteer to storm Mordessas big Residence in the Crater of a Vulcano (!!!)? Everyone stepped one step behind, but my halfling could just think about hitting the next Health Potion and overslept the retreating step, and so got left alone (!!!) at the wooden bridge over the Lava (hey, one moment) and has to do this Sam Fisher like. I mean, alone. Hell yeah. btw, this is the longest mission in the run and in the game, takes far too long.
[36:44] So much for security, the combination is easier to find out as looking for the key under the doormat. This is really a Maniac Mansion. But warm all the year.
[37:05] Here I have to wait till the archer come down. I could have packed the Crossbow, but they are fully armoured, it would take me longer to shoot them down than to wait. And my Axe hacks them down in just the blink of an eye
[37:14] Hoops, sry, wasn't my intention, it will not happen...erm, never mind
[37:35] Have to wait again, for 2 Wraiths transform in Liches...takes all its time. I think you can understand that this brings down your nerves when doing this the 100th time.
[39:01] And that was a teleporter which build itself up from the floorplates. Unlogical, but cool.
[39:11] And now you see what magic doors are good for: They can even close when blocked by some door-blocker-thingie
[39:18] Ah, the oldest trick in the world...but for these morons an advancement
[39:44] Just pushing her under the stairs so she can't hit me
[40:04] I have to kill every enemy to activate the switch, but i got very unlucky with this friggin' wraith...I hate those things
[40:27] Again, I just threaten her, and she gets out of the Danger Zone for sniping me of the stairs
[40:36] Hey, lemme pass Mordessa, I have an appointment
[40:40] This stairs could be directly from an David Lynch movie...or from Alice in Wonderland. You have to hit the floorswitch to deactivate the Magic on it, or the stairs repeat itself ever and ever again...like the one in Super Mario 64, which lead to the last Fight with Bowser
[41:06] Oh man, look at these hooters, no wonder she needs a metal corset. If they would get loose, it could be the end of the Victoria Secret Collection as we know it. Man, what a bitch
[41:14] There is no need to rush this fight, you have to wait till Jasindra gets down in her Temple-of-Doom-like-holding-frame-thingie. This was not what I volunteered for...
[42:52] At least you get sacrificed with her together. And now, to the big showdown, welcome to Hell!
[Equipment]:
Axe of Slaying 1500
Enchanted Shield 1500
5 Health Potions 750
Medium Armour 2500
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Total gold left 590 / 6840
[43:08] And here just for you, a look on the father of everything that is ugly: Vatar! The manifestation of chaos, destruction and...ugliness. This Level is really easy btw, but ya will see.
[43:14] I should have taken the RIGHT gate, not the left...the gold i didn't need, but as we in germany say: "Die Macht der Gewohnheit", what can be translated to something like: The Power of consuetude. Or: The Power of habit. I think you know what i mean.
[43:20] Again a security problem with this villains: Vatar protects his doors to the throne room with a powerful magical seal. Good idea. And he stores the only thing which can destroy them on an upper level, directed towards the seal. Bad idea. These demons, i dont know...but now comes again a more interesting part in AI history, look at my health as i begin shooting!
[43:40] And now look again. I didn't drink a health potion (hey, I said I can stop) and I have still at least 85% health. While I stand still for 20 seconds, sorrounded by big shadow skeletons with big axes. In hell. Oh man...they wouldn't even hit the fire when standing in the purgatory.
[44:45] And now again the good idea/bad idea principle. Vatar secured the direct entrance to his throne room with a heart or something like that. And this he protected by one of these magic seals again. Good idea! But there is only ONE THING that can destroy these things. A magic balista. And look, there is not only one of them, on the other side is the OTHER ONE! Bad idea man, bad idea!
And again, look for the really amazing AI attacks, and how my health sinks faster than a man with concrete shoes, whos thrown in the hudson river by the Mafia. Okay, bad one, the Hudson river is not really deep, i used it just for realism. Lets take the Mariana Trench, this is far deeper...but where getting of the point here.
[45:32] Again, the Power of habit.
[45:50] Here I run in the teleportation point of Vatar. I do this, because so he looks for a new point to teleport, and i have enugh time to finish him after this teleportation of, before he ports again, cause he has some kind of cooldown or something.
[46:12] Yippie, the good triumhed over the evil. And has activated the dark campaign.
So, i hope you have enjoyed this little piece of speedrunning. If you liked this, which you must, cause you are still reading the bullcrap i write, i highly recommend you to see my run on the dark campaign, which is far better. This has two reasons:
1. The Missions in the Dark Campaign are shorter, but more challenging. So a speedrunner get some cool moves in it, with far shorter times than in the light run.
2. I say so. And my commentary will be less long, cause the run is only half the time than this one, and the AI and Gamemechanic issues i allready postet in these commentarys.
At last I want to thank you for watching. You are the person(s) who I made this movie for, and I hope you will enjoy my future works.
And I want to apologize to every addict (in any form...I know how you feel, I once smoked cigarettes and drank far too much alcohol), hermaphrodite, evil Overlord, Dark Army General with big hooters, every person who ever wear sexy underwear and all others who feels offended by my comments. It's just for the joke, don't take it seriuos.
I'm Kahless The God of Akimbo, see you all soon.
Hard difficulty with the dark side 0:20:22 by Bart de Waal, done in 13 segments.
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Author's comments:
Huge thanks again to the whole SDA staff, and of course thanks to Kahless_GOA for his Enclave runs. Because of his runs I got interested in the game, bought it, had a great time playing through it and then I decided to improve Kahless_GOA's Dark Campaign first (Light Campaign will follow sometime in the near future...) because it was the shortest of the two campaigns, although not entirely the easiest ;)
A big improvement factor of my run compared to Kahless_GOA's run is the fact that I don't collect ANY additional off-track/timelosing money. It's not needed, you can get through all the levels without the extra money (Even on Hard, as shown in the run). Then there are also some tricks and shortcuts that I found and also some more precise playing.
With permission from Mike, I've edited out the map and equipment screens in order to make the video more pleasurable to watch. Those parts are included in the timing of the run though, but I'm skipping them very fast so watching them everytime before a level started wouldn't really be satisfying to watch in my opinion so I edited them out. Now it's just pretty much a nice continuous level watch. I hope you agree :)
The Enclave thread can be found here in case you feel like commenting on the run or asking something.
Enjoy the speedrun!
Some general tricks in the game:
Everywhere in this game you can very easily get stuck, walls/corners/doors/objects/enemies and even the ground. In some levels it was different though, meaning that you can get stuck even more in certain spots... Level 11 "Ungard Mines" was very annoying to attempt because of this, because it interrupts the flow if you know what I mean.
The following is a little bug in the game. When you've prepared multiple arrows on a bow and then drink a Health Potion, the amount of arrows is reset to 1 (A good example is near the end of level 3 "Surprise Attack", hehe). Switching to a different weapon or arrow type before drinking a Health Potion solves this issue.
Another thing is that in the levels where you can find weapons, you don't have to pick them up to get payed for them at the end of the level (Like in level 1 "Zurana's Crystal" where I'm not picking up the Dagger and Crossbow while still getting payed for them, and they're in my possession after level 1).
Character: Assassin
[Equipment]
No equipment.
Pretty straight forward level. Enter building, retrieve stuff, exit building.
[0:00:36] | A bow and a couple of arrows is all I need. |
[0:00:45] | Having this particular spike setup depends on how fast you get here. If you're just a little too slow, the spike outcome can be... unsatisfying. |
[0:01:10] | This is a pretty nice shortcut, activating the handle which activates the elevator, then a crouchjump to get on the torch which then enables me to get on the elevator and thus I can move on sooner to the rest of the level instead of waiting in the elevator till it's basically all the way up. Getting on the elevator must be done rather quickly, the elevator won't wait for you... |
[0:01:38] | :( It's difficult to go smoothly around the corner the way I do it (Or tried to do), but it's possible. I've tried to improve it but didn't succeed. |
Character: Assassin
[Equipment]
Shortbow | 25 |   |
15 Misc Arrows |   |   |
... 10 Grenade Arrows | 60 |   |
... 5 Sniper Arrows | 10 |   |
  |   |   |
Gold | 5 | / 100 |
This was really one of those very random enemy levels... Especially on the way back after killing Marcus.
The battle music is entirely friggin awesome though and after an attempting session, that music was just stuck in my head for a long time. It really has a kind of battle spirit to it :)
[0:02:13] | It happened sometimes that this enemy was directly under me when I jumped off the crate, and then I could do a little headhop ;) Has no advantage whatsoever. Sometimes he also said something like "Hey!?" when I jumped on him but unfortunately I didn't capture that this time. |
[0:02:18] | As you can see I don't really get hit much, sometimes huge amounts of health are chopped off, sometimes not... I'm trying to take out the melee guys to make my trip back to the portal a little safer/easier after killing Marcus. Archers aren't too much of a problem although sometimes they'll still block you quite easily. Archers usually back off from you when you walk towards them, but sometimes they do the exact opposite. |
[0:02:26] | You can even stand on the top part of the barricade from where I stood, but then there was either a higher chance of getting killed or otherwise the debris from the explosion would block you too much. The current position I use worked the best. |
[0:02:29] | At about this point, on the path back (Where the barricade was located) another barricade will be created so you can't go back that way. Still, by use of weird jumping trickery on the left side of the barricade, you can get up and over the barricade. Was difficult to execute though and it wasn't faster because I would be on my way back much sooner than when Marcus would arrive at this point so I would need to wait for him, not to mention that the enemies there start interfering... |
[0:02:30] | I need to take this guy out because when I've triggered Marcus to start fleeing, I jump down in the water to snipe Marcus but then this enemy will follow me and starts bashing at me which isn't very useful :) By the way, on the right you can see the Berserker being tied up and even though you won't free him, he will still be unlocked as a playable character for the other levels. Starbreeze shouldn't have made it that way in my opinion (The same with the weapons that I don't pick up but still get at the end of the level). |
[0:02:37] | This sniping moment is pretty cool. My setup was quite consistent (Having the crosshair in that spot and shooting shortly after he said "I don't want to die!") but it was still possible to miss him very often because the hit needs to be exact, you can quite easily shoot through him or just a bit too fast or too slow. Sniping him here at this spot was the best way, if I would already walk back then I would need to wait for him again and of course the other enemies would start interfering. Sometimes at this spot the Nightcrawler would also start interfering though, but often it was good doable. Unfortunately I had a little bump against the archer after I sniped Marcus, but basically the entire way back to the portal was VERY cooperative. I didn't really encounter troubling enemies on those little stairs which very often happened. |
[0:02:44] | Just in case you're wondering why I'm shooting the Grenade Arrow here, it's because when you've prepared an arrow on your bow for too long, the arrow will be put back again so you can't shoot immediately anymore. So I had the arrow prepared for quite some time in case of any enemies I would encounter and a little further ahead are some enemies around the corner. So to be safe I shot the arrow and prepared another arrow. It would be a bit troublesome if I would walk around the corner and I suddenly can't shoot the arrow anymore :) The part around the corner was done very good mainly because I killed the little Gnome guy right away and could thus immediately walk forwards without any kind of stuck-up. |
Character: Assassin
[Equipment]
Composite Bow | 150 |   |
40 Misc Arrows |   |   |
... 20 Burst Arrows | 5 |   |
... 20 Grenade Arrows | 120 |   |
  |   |   |
Gold | 25 | / 300 |
Most likely when you watch this level you've got no idea what the hell is going on :D The triggering I found out to advance in this level is somewhat awkward, basically the entire level depends on keeping the flying ship in motion. Too bad that you won't see like 50% of the level though (The interior of the castle).
Like I said, the main thing is keeping the airship in motion because it needs to come down at the end of the level to drop Alecto, so you can kill him... (Unfortunately you can't kill him on the airship because he gets spawned when the airship is down at the end of the level). The airship has 4 waypoints of which 3 (Actually 2 since 1 is automatically, and 1 is actually semi-automatically ;)) can be triggered on the roof of the castle, and 1 at the front door of the castle.
Because of these waypoints, I have quite a bit of spare time while I'm waiting for the airship to get from waypoint to waypoint, so I can easily collect some gold all around the place and killing some enemies also for gold or just to get rid of them (I was having some trouble with the guy on the staircase though...).
The airship goes to the first waypoint and drops a bomb and 2 enemies there (You know, you can kick the bomb back to them which I actually wanted to do but because I had problems with the guy on the staircase, I arrived a little later in that spot and got a bomb boost instead :)).
After this waypoint the airship goes automatically to the next waypoint where it'll drop 2 enemies again (I'm preparing my bow here in case an enemy survives the fall, they actually quite often die from the fall which shouldn't happen but it's fine by me ;)). And this second waypoint is actually the reason why I'm not really visiting the interior of the castle. The reason is that if you're not in/very near this corner under the airship, it'll take about an extra 5 seconds before the airship drops the enemies and moves on to the next waypoint.
The route to the third waypoint takes about 29.5 seconds (The airship needs to travel all the way to the top of the level which takes some time...). So when I look at the airship and when it started to move, I started my stopwatch. So then again I've got some time to collect stuff and fool around. The trigger of getting the airship to move to the fourth waypoint is located at the staircase part where I'm waiting and drinking 2 Health Potions. So when the stopwatch reached 29.5 seconds, I rush out to the outside and try to perform the huge falldown as fast as possible to trigger the airship again at the front gate part.
The enemy I'm using to headhop on the wall part (To get over the fence), is a very random and annoying guy. He just does as he pleases. In this attempt I seemed to scare him (Sometimes the guy also does somekind of fearcry where he stands in place, shakes a bit and waves his arms in the air, that looks pretty funny) and because of that he walked towards me instead of running, that's why it's taking some time for him to get to me and so I'm waiting there like "Where the hell is that guy? Get over here!" :) The big advantage I had in this attempt was the fact that he was VERY close to the headhop spot, that has only happened like 2 times out of all the attempts. Normally the guy is all the way in the back waiting for you to get around the corner there and then I could either walk towards him or shoot at him although the chance of him dying was pretty big because that guy is a complete wimp ;) It also happened quite often that he was completely on the other side of the castle (At the spot where the airship dropped a bomb). So basically this part could've been improved a little bit but I got fed up with that guy :D
In order to trigger the airship from going to the last waypoint/endpoint, I need to touch somewhere of like 2/3 of the ground part in front of the front gate. This part could also be slightly improved because I could perform the huge falldown towards this ground part and cancel my fall by shooting at the ground there, would be about a second of improvement. After that I've got some spare time again to grab some arrows/gold and a Health Potion, and talk to the Sorceress in the meantime...
I prepared multiple arrows for killing Alecto, but then I decided to drink a Health Potion (For no reason actually since my health wasn't exactly depleted...), so I pressed the button for switching to the Grenade Arrows but I didn't notice that I had no Grenade Arrows anymore. So then I drank the Health Potion and thus my arrows got reset and I needed to prepare them again :) Ah well, not a big deal, showing bugs is fun!
When Alecto jumps out of the airship, I wait a short moment for him to attack me so that his shield is out of the way and I've got a more clear shot at him. You can quite easily shoot through him or not deal enough damage to kill him immediately in 1 shot so that's why I waited for a moment to increase my chances. Giving him a headshot never resulted in an instant death for me, and neither the Grenade Arrows nor Flame Arrows really worked for me. The Burst Arrows were the most effective way of instantly killing him.
Oh and by the way, I find it rather funny that you can hear Alecto say "Glory to the empire!" while the guy was killed just before that sentence. It's his last breath warcry while his lifeless body fell to the ground...
Character: Assassin
[Equipment]
Shortbow | 25 |   |
25 Grenade Arrows | 150 |   |
2 Health Potions | 300 |   |
  |   |   |
Gold | 100 | / 575 |
"Nightcrawlers... They're a pain in the ass!".
[0:06:20] | Unfortunately no lucky hit against the jumping Nightcrawler :( I could've kept restarting till I would hit him, which I did in the beginning, but then I decided to just continue in the hope that the rest of the level would be good. Still, if I would've hit him now (And you can kill him with 1 hit although the chance of that isn't too high), he wouldn't have caused problems later on... So it could basically be improved a bit. |
[0:06:29] | You're not really supposed to do this :) I can't kill the Goblin myself, therefore I use a trap to do the work for me. I'm also using a Grenade Arrow against him because that seemed to cause the Goblin to move forward a bit easier, he can have this nasty habit of not moving forward much and a Grenade Arrow seemed to help quite often. The Goblin dies because of the spearpoint that retracts in the wall again, careful though because if you're too close to it yourself, you can get killed too. Wasn't easy to get it done immediately like in the speedrun. |
[0:06:32] | Here starts the Nightcrawler terror! I got a boost from the first Nightcrawler (Yay!) but a stuck-up from the third Nightcrawler (Nay!). You can see the panic attack from myself when I got stuck there at the third Nightcrawler ;) But still, compared to the other attempts this situation wasn't too bad... |
[0:06:52] | You can jump on the ladder to be faster on the roof by a little bit. The reason I didn't do it in this attempt was because in a session of previous attempts I had a lot of either a Wraith that would hit me so that I would fall down, or I would fall down anyway near the top (Which seemed to happen quite occasionally when I would jump on the ladder) so I didn't risk it this time... Also, taking the route of going to the roof and falling down using the fallcancel trick was about 1/1.5 second faster than going the same way back. The Nightcrawler encounter again on the stairs was VERY cooperative (Good thing I jumped too)! |
[0:07:14] | Sweet don't you think? Grabbing a Health Potion while I've got absolutely no use for it. I just thought "Ah what the hell...". |
[0:07:18] | I love this part! It has been done entirely perfect, looks very nice. And it looks quite easy, right? Well, don't be fooled though. When a Skeleton is spawned he has a kind of "High defense getting lower" moment. So that means that I can't kill a Skeleton immediately because his defense is too high when he's spawned. But when I attack the second Skeleton, the first Skeleton is very near so that the blast against the second Skeleton has a double kind of damage which in turn kills them both. Also, walking against the enemy while shooting them has a higher impact most likely because the blast also hits you which then increases attack damage. The same goes for Zale, I walk/push against him and then shoot so the damage is higher and it kills him in one hit. Of course it didn't always work entirely correct so that they just barely survived, and also the first Skeleton very often didn't get near enough to the second Skeleton. |
[0:07:31] | Heh, a Lesser Wraith got stuck at me here and I couldn't move and/or crouch for a short moment. Luckily it resolved ;) Too bad about the little bump down the stairs though... |
Character: Goblin
[Equipment]
Dwarven Crossbow | 150 |   |
20 Bolts | 10 |   |
1 Health Potion | 150 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 15 | / 825 |
A dragon in a fantasy story? No way!
[0:08:06] | The first arrow never destroyed an orb for me (This also counts for the second orb I shoot at) so the first shot isn't really too important. After the orb was destroyed, the wizard hit me with his lightning causing me to bump against the corner a bit. Doesn't look pretty but it's not majorly bad. But still, could be improved. |
[0:08:08] | The bolts from this orb are pretty deadly as you can see, but survivable if you switch them on quickly. |
[0:08:14] | This is the main reason why I've got the Dwarven Crossbow. You can just shoot the orb on the other side from this side so then you don't have to walk all around again in order to proceed in the level. Again, only the second shot destroys the orb. I could've maybe jumped and grabbed the blue diamond up there but ah well, not really needed :) |
[0:08:17] | It's possible here to get a boost from the lightning of the wizard. |
[0:08:24] | You may think that I'm wasting time here by grabbing this blue diamond but that's not true, because when I've passed through the doors the dragon has a kind of "need time to show up" moment so I could quickly grab this blue diamond. Also, the dragon will most of the time be spawned on the opposite side of where you're at in the catapult/crossbow area, that's why I walk to the right catapult/crossbow thing first and then back to the left. It was important to defeat the dragon in the first cycle otherwise you'll just waste quite some time... It's not all too easy to constantly keep hitting him, as with basically all enemies you can quite easily shoot through him. |
It's possible, by jumping on some interior wall parts, to get on the outside sides of the castle. But when you do, you can't go back anymore because it's all blocked off by invisible walls so then you would need to kill yourself ;) Still funny though. You can also get on the roof of the building you see in front of you when you start the level, but unfortunately not on the highest roof (Not including the tower you see in the middle)...
Character: Assassin
[Equipment]
Composite Bow | 150 |   |
30 Misc Arrows |   |   |
... 25 Grenade Arrows | 150 |   |
... 5 Sniper Arrows | 10 |   |
2 Health Potions | 300 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 115 | / 1225 |
"Nightcrawlers... They will always be a pain in the ass, especially when it's dark!".
[0:09:03] | After the cutscene is skipped, you can't shoot for a short moment. Headshotting mister Zale can quite easily fail, once again you can just shoot through him or not deal enough damage to kill him. |
[0:09:15] | Voila, Torch equiped. You could use the Sorceress staff to automatically light your path, but the Grenade Arrows are quite effective against Nightcrawlers and the Assassin is a little faster than the Sorceress. There's one tricky thing to mention when you equip the Torch and still want to use the bow. When you've equiped the Torch, you can't change arrow type anymore (If you would try, the Torch gets unequiped). So I changed the arrow type to Grenade Arrows before equiping the Torch which allows me to keep on using the Grenade Arrows to deal with the damn Nightcrawlers. |
[0:09:41] | Around the corner there are 2 Nightcrawler spawning possibilities. The way as in the video, or there can be a Nightcrawler just around the corner. That's why I prepared a Grenade Arrow just in case, fortunately I didn't need it. |
Character: Goblin
[Equipment]
Runed Blade | 500 |   |
Blade Shield | 300 |   |
1 Health Potion | 150 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 130 | / 1580 |
The looks of this level is very nice in my opinion. A high island surrounded by water, and a funky circular bridge!
[0:10:11] | From this point till the circular bridge, it's possible to get a few arrow boosts here. |
[0:10:27] | The reason I start attacking here is to also scare off the Knight, but specifically to avoid getting killed by the Archer with the Sniper Arrows on the little platform around the corner. There was a higher chance of surviving when I would keep on attacking till I was past her. Somehow she gets confused because of it or scared or something, I think that when you're attacking she just can't get a clear shot at you because of all the movement. She also sometimes draws her dagger and then comes after you ;) |
[0:10:49] | Knocking the Druid off the cliff was a faster way of killing her than trying to do it without knocking her off, at least on Hard it is. The stupid Knight was interfering when I needed to press the button, basically he was interfering the entire last part... |
Character: Goblin
[Equipment]
War Axe | 650 |   |
Chaos Shield | 400 |   |
2 Health Potions | 300 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 130 | / 1980 |
Picking up Jasindra like an item will always remain a funny thing :)
[0:11:17] | It seems like a random/useless jump, but it's not. I jump here to avoid a spot on the ground where you always get stuck a bit. |
[0:11:21] | This was really such a part where it's quite tricky to get through in one go because the enemies can easily block you. This time it went VERY smooth. |
[0:11:50] | Can be improved a little bit by going through the forest more on the right side. There's an invisible wall blocking most of the stuff but it can be done like 1 second better. |
[0:12:02] | The door isn't solid, pretty strange actually but I don't mind. I love the second attack in the room there because it looks like I smack down the enemy but he dies because of the explosion... Picking up Jasindra always looks cool, she looks kind of like peaceful in the item picture on the right which is somewhat odd considering she has just been abducted :) |
[0:12:07] | Seriously, whenever I listen to this part, I always hear the Berserker (My ally outside) say "Son of a bitch"... |
In this level you can also get past the "5 seconds automatic death trigger" on the water, and then you can walk on the water for a big part almost all around the level.
Character: Goblin
[Equipment]
Great Axe | 750 |   |
Chaos Shield | 400 |   |
4 Health Potions | 600 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 190 | / 2440 |
[0:12:40] | The important thing here is to hit the door part immediately, because that triggers the ally barricade machinery thingy (Or whatever it is) to move. I'm also taking out the middle parts of the towers so that the Archers in there can't cause any trouble. When I get up on the barricade machinery thingy, I'm having some problems with the second ladder which surprisingly very often happened... |
[0:14:06] | This fighting part caused the most deaths. First priority, taking out the Archer because she's troublesome if she stays alive shooting arrows at me which can hurt a lot (She also drew her Dagger very fast which makes for some easier killing). I need to free the Lich too otherwise the Wizards later on won't be spawned. After killing the third Wizard, I forgot to walk back a bit to trigger the 2 enemies to come out of the little house... |
[0:15:42] | I'm executing this shortcut a little carefully because somehow you can die if you try to fall down the same way I did but a little bit faster. |
Character: Goblin
[Equipment]
Shatter Axe | 900 |   |
Ancient Scutum | 900 |   |
Dwarven Crossbow | 150 |   |
10 Poison Bolts | 100 |   |
4 Health Potions | 600 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 70 | / 3220 |
[0:17:06] | Usually you get an arrow boost here but of course that didn't happen this time... |
[0:17:29] | This is like the biggest trick in this level. I'm walking to this spot quickly to make that guy jump down, but the front door of the building isn't closed yet so then I quickly walk out of the building. The guy will follow me, I open the door again (I was a bit too fast with trying that though) and then I can fight him outside :) If you would kill him inside, you would need to climb up a ladder and have a troubling moment with Archers on the top floor in order to be able to activate a handle which opens the front door again. The guy I need to kill behaves very random, very often he did not come out to play! By the way, check out the dumbass Knight on the right side of the front door... He didn't even notice me until I was exactly in front of his nose ;) |
Character: Goblin
[Equipment]
Fireblade | 1500 |   |
Ancient Scutum | 900 |   |
5 Health Potions | 750 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 270 | / 3920 |
Simply the most random and fucked up level of them all, got no other words for it. Very easy to get stuck everywhere and to die everywhere because of mainly the Archers. I'm using the Fireblade for a bit of "crowd control" as you can see at [0:19:41].
A couple of crouchjumps here and there which create little shortcuts.
The biggest mistake happens near the end in the dark hallway where I can't see shit because it's so very dark. I tried to turn around the corner too quickly, bumped against a pillar and on top of that a Nightcrawler blocks me.
Character: Goblin
[Equipment]
Axe of Slaying | 1500 |   |
Enchanted Shield | 1500 |   |
5 Health Potions | 750 |   |
Light Armour | 500 |   |
  |   |   |
Gold | 280 | / 4530 |
[0:20:39] | This bridge has some nice examples of a couple of slopejumps. |
[0:20:58] | It's possible (But very random) to make Mordessa instantly draw her sword instead of the area of effect she's doing with her staff. After that I got some nice hits/attacks going on if I may say so myself (And just before I killed her, she was about to attack me again which would've resulted in my death...). |
[0:21:15] | :) |
[0:21:25] | You can get on the barrel here without the tiny bump. |
Character: Goblin
[Equipment]
Axe of Slaying | 1500 |   |
Ancient Scutum | 900 |   |
2 Health Potions | 300 |   |
Medium Armour | 2500 |   |
  |   |   |
Gold | 5 | / 5205 |
[0:21:44] | This is nice, using a slopejump from a very tiny slope to get a little faster around the corner. |
[0:21:47] | When I started up the game and did my first attempt, the level ran smoothly. But from the second attempt and onwards, this part here always lagged a bit... |
[0:21:53] | A little rail to rail action here. And because I'm not entering the little building on the left, I prevent spawning an enemy in the staircase part. |
[0:22:05] | This is a sweet trick of which I'm still not sure myself how it works exactly. It seems random, it seems I'm skipping some trigger on the ground or the railing on top or the enemy didn't pass far enough through the door or something. I've got no idea exactly how it works so I can't really provide more information :) It's funny that when I've finished the level, the Goblin is standing in this door and the text "You need a key to open this door" is still written there... The final end fight was pretty good. The assembly of six are spawned in random places and I had pretty good placements. The biggest priority in this final fight was that I didn't allow myself to drink a Health Potion because that just wastes too much time. |
Thanks for reading the comments (If you did) and I've cut down on the text a bit because it always takes ages for me to finish writing comments :D The speedrun can be improved a bit and most likely I'll try that myself again sometime (As with all my runs actually...). I actually intended to try to improve the levels after I would've finished the last level (Because the game autosaves and the amount of gold is the only thing that needs to stay consistent so I could redo any level) but I got so fed up with the enter button mashing I needed to do for each level in each attempt to skip the map/equipment and stat screens as fast as possible, so I decided to declare the run finished. I hope you enjoyed the run if you already watched it, otherwise, enjoy ;)