Released in October 2005, F.E.A.R. tells the story of an unnamed super soldier and his completely useless teammates as they investigate strange goings-on at the office of a large defense contractor. Since it wouldn't be much of a game if all hell didn't break loose, break loose it does. F.E.A.R. combines tactical FPS action, J-horror and profuse swearing into a derivative but highly entertaining shooting experience.
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Low difficulty 1:06:56 by Maciej 'groobo' Maselewski, done in 35 segments appended to one file.
Author's comments:
My main and only goal in the first level was to knock down the lock with only one shot. After some tries it got to me that I can't force Jankowsky to start his speech immidietly after entering the room. Jumping appeared to be the fastest solution (after Jankowsky turns fully around), but it was still almost a second slower than in the extreme difficulty run. This game can play nasty tricks on you.
I start off with glitching onto the fence from which I can jump over a cutscene trigger, saving a minute. This level was really frustrating (like all of them, doh) because after doing this trick I still had three minutes of playing before me, which translate to five AI luck manipulation spots. Health didn't play a role in this level up until the last enemy squad which can deal a fair amount of damage even on the easiest difficulty.
With a low success rate for the bridge glitch actually saving any time, and six AI manipulation spots where two were almost impossible to get right, this level was a real horror. I ran out of patience, that's the only reason why this one got split into two parts.
This is the part where I start abusing the heavily overpowered melee system of the game. This is also the first time when I use the crouch glitch to save a couple of seconds. Somewhere at the end I pick up the shotgun, I'll need it later in the game.
I skip the whole fighting part of this level via a glitch in the engine that allows me to stand on every solid object, no matter of the size or shape of it. A hanging lamp becomes my partner in crime here.
Near the beginning, I use all my medkits to get through the electricity early. It's all about shooting after that part. This level could have been slightly faster if only the last fight would work the same way every time, which obviously doesn't. I always reload the shotgun after the big guy because each of those two guys on my right [u]always[/u] went in a different direction and I had to shoot at them from quite a distance. The situation that you can see in the video never happened to me before. Damn those bots are stupid...
After a one minute cutscene (which you have to stare at every time you want to redo this segment), I have to deal with more than ten random position guys. Which basically forces me to split this level into two. At the end I found a funny way to make it into the end-level trigger in only one jump.
This is the first place where I use the wall climb glitch. Combined with a nice long tunnel where you should crawl through, but instead I just use the crouch glitch, more seconds were shaved. I also save another second with, after Mapes finishes his speech, forcing the door to open the other way. Some time after you see Mapes, I make an use of the lean glitch to activate the security switch through a window.
Yeah, Bishop my ass. With my route, you'd never see how the guy looks like. As for the route, I glitch up to the second floor making a fool of the whole enemy squad surrounding the area, just like the squad after this one, and the one following that one, and...
I got really lucky with enemy positions through the entire level. I saved my medkits to get through the fire early in the basement, health well spent I'd say. The trick for the last part was to stun the guys on the lift as fast as possible and activate it while being still outside.
The hardest part here was the corridor with a lot of enemies, after you see Mapes. Usually, the grenade kills just one, maybe two, the survivors just run around like rats, blocking your way. So basically you have to clear your way with jump kicks or slides. Somehow, it worked different for me, my nade killed almost all of them which saved a lot of time. A while later, while going out of the basement, I shoot at the guy crouching behind a shelf so he doesn't slowly walk away from me when I get closer, blocking my way.
This level got split into three parts because of that difficult wall climb spot. Attempts in which I made it to the upper floor were really rare, let alone getting up there while loosing only two medkits. The third segment was also a bitch because I wanted to save as much medkits as possible. It worked out a little too well I'd say.
Finishing the first segment with six medkits required a lot of luck. Getting through the second one while not getting blocked by morons is indeed a true miracle. Five medkits at the end of the level was a nice surprise that a
The longest, most boring level in the game. The main goal is to get to Alice, trigger her early, and get to the end of the level. You can force her to start talking sooner with... Well, I really can't tell, it appeared to be random at times. I had the impression that turning your back at her works like that. Because of the randomness of that trick, and because it was my fastest attempt at this trick (the one in the video), I left a small mistake at the end of the segment because trying to redo it would count as overkill. After the elevator bit, when you have to turn it back on, I use the lean glitch to speed up the process by some seconds.
The thing worth mentioning is the laptop teleport glitch. It's probably the most frustrating trick in the run not only because it's just damn random, but because you get to that part after almost two minutes. And maybe it's worth mentioning that, at the parking lot, I threw grenades in front of me to make the enemies panic or maybe even stun one or two. Low health, you know.
Before the mech fight, I switch to the shotgun before sliding into three replicas. Why? Because no matter for how long I practiced, I just couldn't kill all three of them with only one slide (I always got "stuck" on the third guy). So basically after that slide, while standing back up, I used the shotgun to blast the last guy. BUT, of course, after I was doing my very last attempt at this segment (wanting to improve it by five frames), I nailed all three of those soldier asses in just one slide. It may look stupid in the video (that I take out the SG before sliding), but it's really way faster than my any other attempt. Anyway, after the mech there are still some tricky gaps to jump above and a quick run through the corridors, straight to the end-level trigger.
Health was my only problem here, and maybe that spinning wall-door at the end got me pinned in place a couple of times if I entered through it to fast (while it was still spinning). Damn random glitches. One of the fences, at the last room with the lift, isn't solid so I can jump right through it, down to the end-level trigger. FUNNY SHIT: At ~0:59:05 I kill one ATC guy with a slide and he disappears, ok, but look closely at the spot slightly on the right of the steps at ~59:18. Win.
There's a nice wall climb spot after the first checkpoint, using it saves tons of time. After that it's pretty much a straight run to the end, except for that small glitch that lets you get through a gate that is supposed to close. Well, with a little help it doesn't :).
That's the level that I'm most proud of. It got completely destroyed with the help of wall climbing and clipping glitches. I can't really describe it, you'll have to see it for yourself.
After all those spirits in the dream world, when you get a chance to kick Fettel's ass, I shoot after the character stops moving by itself because if I'd shoot him sooner, my man would walk at the opposite direction that I need to go by himself for two or more seconds. After the scene where you encounter spirits in the real world for the first time, I use a wall climb spot to skip a chunk of the level.
It's straight forward as hell. I just run in straight lines, running into every spirit in my way and skipping all items (the medkits that I pick up are literally in my way). The repeating cannon is all I need for the last fight because with it I can take out groups of spirits with single shots. I got really lucky at the last corridor where spirits are comming at you in real time (w/o the slowmo), usually a couple of them will still fly right into me but it didn't happen this time. Again, looks stupid, but ends up being faster.
So that's it. I'd like to thank the whole SDA staff. And I have to give credit to flechette and DaleLewill for some tricks/glitches that I used in my run.