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Released in December, 2000, Giants: Citizen Kabuto is a third-person perspective shooter game made by Planet Moon Studios (members of which were responsible for MDK) with real-time strategy elements blended in for good measure. The game pits you as a member of one of three different races (including the titular Kabuto), and was praised for its unique mix of genres and interesting gameplay.

 

Best time: 1:21:35 by Jānis 'Pendrokar' Lukss on 2009-10-17, done in 34 segments.

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Author's comments:

First of all thanks to Kabuto for putting a cash bounty for this game, otherwise I would not make this run. Mostly because I thought it would be more than 2 hours long.

I did not do one segment one level because I wanted to have less than 54 segments. So I have 34 segments.

Mercs:
Story 1 Level 1 - Running diagonally increases speed by 50% for types of characters. There is a point where the merc walks slower when going through water. The three rippers are needed to be killed so I could move on. Next level needs to be segmented so this is segmented too.

S1L2 - Quite hard to fly towards what you can't see. Especially when targeting smarties. I jump on the rock and pick a smartie up so I don't have to wait for one to fall down. Then I run back to the first one falling. After that smartie I have to fast route to save the next falling smartie so I use all the jetpack to reach the nearest smarties.

S1L3 - Touching the hill while flying slows me down so I stick to it only when my jetpack runs out.

S1L5 - Here I manipulate luck to get 5 grenades from the sea reapers. The mines came along unintended. But were of good use.


S2L1 - That last mine came to good use I killed all except one of the Vimp Herd(Look a the one vimp which was curiously staring at the mine). I needed one more shot to take the last vimp out. Next is being quick enough to take all the meat before it fades out without Tel it would be quite hard as he picks meat up too.

S2L2 - Dangers: Piranhas, Sea Reaper snipers and Homing missiles. I go through with luck.

S2L3 - Here I manipulate 5 grenades and 5 mines by headshoting two sea reapers at the start of the segment(while using restart). to get a drop from a Sea Reaper is something like 1 out of 5 chance. There are four kinds of drops: 1) Health 2) Grenades 3) Mine 4) Ammo. So with a 1 out of 5 chances also comes 1 out of 4 chance to get the needed drop. Also I have to do it two times with different drops. It did take more than 150 tries each costing about 5 seconds. But I got the drops and used some to get to the end of the level.

S2L4 - I use one grenade for boost. Then refill and get a machine gun. At first I thought I can switch between the RPG and Machine gun for higher damage per second it turns out Machine gun doesn't shoot even though it sounds like it does.

S2L5 - Need one last grenade to do a single jump. One mine will always be kept so that I can refill it in shops which don't offer them... just refill.


S3L2 - Do a high jump with mines + grenades.

S3L3 - Enemies move quite randomly and cover behind objects.

S3L5 - New rocket launcher => More firepower but most importantly more impulse

S3L6 - Here was the though of using an invulnerability bug to use for the rest of the run. Which is activated when you restart or change a level right when mission success fade out occurred. SDA rule said I would have to redo this bug every time I use it in a segment so I went without it. This bug does make a single segment run for this game possible.

S3L7 - Luck is required to place the bomb. I also use a grenade before placing the bomb so it would be less likely for someone to destroy it. Then I restart the level which resets everything but the projectiles and debris. So I could get a bomb for further levels. The only proof that it is in the same segment are the two debris left by the bush near which I jumped(Grenade and rocket).


S4L1 - I do a restart to gain another bomb after placing the previous one.

S4L2 - If I had the invulnerability bug active I would shoot with mortar. But since it is more likely to kill me I don't use it. I'd say I was lucky that offsprings did just one attack on me even thought I missed one shot.

S4L3 - Here I use the mine regaining to have an extreme jump to the end of the level. I don't really know if this is faster but it saves me equipment for two last levels of the Merc campaign.


S5L1 - So what is more dangerous a mortar or a charger? One mortar shot kills the charger!

S5L2 - Going to the other base hoping I will survive or that the bomb will survive.


Delphi:
S6L1 - I use the sword swing glitch to gain impulse. I did not know that Delphi could jump which I realized much later. It might have saved some seconds but because of what souls I gained I couldn't redo this segment properly. 6 segments would have to be redone as well.

S6L2 - Although bubble spell is slow it gives me time to gain some souls with which to replenish spells.

S6L3 - Get to the shop for a shrink spell and the sniper bow. Shrink takes 50% of initial hp of the target so I could kill it quickly. A lot of restart because of Raiks using turbo.

S6L4 - Massacre...


S7L1 - Sadly I did not find a way to get the tornado spell come in other levels. It is always removed. I quite optimized the base building so that the smarties would still work or replenish buildpower while I get souls or/and more smarties.

S7L3 - I placed portals for a faster route to the end of the level and regain of spell.


S8L1 - Hail spell comes quite effective for a large sized group. Slow spell allows me to take out a group easier and at once.

S8L2 - I use two extra checkpoint misses to do shortcuts. Went quite well even though there is no really essential shortcut in this race level.

S8L4 - Now I did fail at touching one turbo pickup. But since it takes a bit less than 15 minutes to do these races in one segment I let it be.


S9L1 - Higher distances makes this level go slower than previous base building mission.


S10L1 - It is possible to drop smarties while racing but it is no real time saver.

S10L2 - I need to have the race level in one segment with the base building so that smarties would be closer to the base. Otherwise I have 3-4 near my base and others in the "fortress".

S10L4 - Jump, triple shrink and shoot. Triple shrink lowers her hp by 87.5% and makes her very small so I fire with exploding bow. I jump so that I can cast shrink without triggering the animation.


Kabuto:
S11L1 - I use a kill smarties and eat glitch. Which still makes me grow and also game thinks it has been killed and needs to be replaced. I can only kill the smartie by throwing it.

S11L2 - I eat Raiks so they don't cast a slow spell which I hate the most.


S12L1 - Strangely the first replaced smartie comes faster from one area. So I head to the next one right after I eat the first two.

S12L2 - Here I use the Raik glitch.
Raik glitch: You gain the boost in every single part of the step cycle. Having a raik catched gives you different control than having it spiked. While spiked you can boost only backwards and the step part is at the end of the cycle. Having a raik caught gives you boost while moving diagonally(Up+Right) which leads to a boost to the left side and the step part is at the start of the cycle. Problem is sometimes you can't boost up hills neither small, nor big with this bug. But you can walk/run forwards and backwards normally while having the raik caught. Just that on steep hills it is hard to get up on them without diagonal running.


S13L1 - I walk up steep hills through specific corners.

S13L4 - Going through the gate is slower than walking on a steep hill next to the portal.


S14L1 - Jump slows me down so I sprint to get to the crystal and off that island which takes half of my HP.


S15L3 - You can't jump when on bridges and neither jump over them.

S15L5 - Grenades do a lot of damage. With 2 grenades and some shots it is bye bye Kabuto. It might be possible to kill it with 3 grenades at the same time but I don't think it is worth it! Hard to hit when he is screaming in pain.

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