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Released in June 2001, Half-Life: Blue Shift is an expansion to the critically acclaimed Half-Life, where you assume the role of Barney Calhoun as he tries to escape Black Mesa. Originally slated to be released for the Sega Dreamcast, it was instead converted to a standalone PC game when Sega discontinued the Dreamcast. However, many HL fans were disappointed by the lack of extra material in this game when compared to the other expansion, Half-Life: Opposing Force, leading some to dub this game "Blue ****".

 

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Best time: Hard mode 0:32:18 by Jerry Yu, done in 27 segments appended to one file. RAR file containing demos also available.

Author's comments:

First of all I would like to thank:

This is my first and likely last non-TAS speedrun, since I have a hectic school schedule. The game is Half-Life: Blue Shift, one of the expansions for Half-Life, the other being Opposing Force. Since both Half-Life and Opposing Force already have runs, this completes the triumvirate. I used the Steam version of Blue Shift, with no scripts.

Enjoy the run. If you have any more questions, IM me at the SDA forums, where I go by the nickname laughing_gas.

Best time: Hard mode 0:27:39 by Maciej Maselewski, done in 70 segments appended to one file. RAR file containing demos also available.

Author's comments:

The following comments are just a bunch of random thoughts for each chapter in the game. Sorry for not keeping them grammatically correct. I'm also sorry for leaving some mistakes in the run and not including some suggested improvements while being fully aware of them. So here we go.

It would be appropriate to thank all the people who contributed the not-so-obvious tricks for blue shit and HL in general, the people who pointed out flaws in my run, the people who wanted to see a decent blue shit run and the people who run this wonderful site. I can't remember any names right now, but you all know who you are. I'll end these comments with a list of scripts that were used to achieve this run.

//WAIT alias w wait

//BUNNYHOPPING alias +bhop "+jump;w;-jump;w;+jump;w;-jump;w;+jump;w;-jump;w;+jump;w;-jump;w;+jump" alias -bhop -jump

//OBJECT BOOSTING alias usetrick "+use;w;w;w;w;w;w;-use;+jump;w;-jump"

//OPTIMAL OBJECT PUSH TO THE RIGHT OR LEFT alias usetrick100 "-forward;-moveright;-moveleft;+moveright;+use;w;w;w;w;w;-use;-moveright" alias usetrick200 "-forward;-moveright;-moveleft;+moveleft;+use;w;w;w;w;w;-use;-moveleft"

// TRIPLE USE alias tripleuse "+use;w;-use;w;w;w;+use;w;-use;w;w;w;+use;w;-use"

// ASSAULT RIFLE BOOST alias arboost "sensitivity 0;cl_pitchspeed 22500;+lookdown;+duck;w;+attack2;w;-lookdown;cl_pitchspeed 225;force_centerview;sensitivity 15;-attack2;w;w;w;+jump;w;-jump;-duck"

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