
Released in October 2002, this stealthy shooter was much improved from its predecessor, Hitman: Codename 47. In this title, stealth is key, but annihilating any resistance is also acceptable. This is the first Hitman game to use ranking based on stealth and aggression. If you're quiet enough, sneaky enough, and keep kills to a minimum, you can gain the fabled rank of "Silent Assassin"!
Timing note: Run times are calculated by adding up the times of the first 19 levels, then manually timing the final level.
Best time: 0:39:10 by Tassilo 'nudel' Kneib on 2007-05-10, done in 20 segments.
Author's comments:
// comment start | level # - level name
#1 Anathema
- The only level where i used the ballas, a lot faster then using the 9mm SD to kill his guard with the shotgun before he kills you ;)
#2 St Petersburg Stakeout
- I just rush through it and killed the right KGB officer, easy mission.
#3 Kirov Park Meeting
- A boring mission, i kill the guards, take the clothes and then wait till this lazy ass comes by and kill him and his friend.
#4 Tubeway Torpedo
- I can't believe how lucky i was not getting killed with 1 HP left after i triggered the bomb :)
plus i made some dumb mistakes like getting out of the truck and get back into it... :D
#5 Invitation to a Party
- Easiest mission of all, i just rush in and do a little mess.
I also went lucky that the embassador picked the perfect way to open the safe, saved a lot of time!
#6 Tracking Hayamoto - If you let one soldier attack you right infront of the door you can trigger the soldier behind the door so he unlocks the door for you, saved a LOT of time!
#7 Hidden Valley
- Jeez i HATE the first sniper....................
I actually lost 3 seconds to the previous speedrun right here, but that doesn't matter with the actual endtime :)
#8 At the Gates
- If you kill the patrolling guards make sure the sniper doesn't see them, else your mission will fail.
#9 Shogun Showdown
- Lot's of soldiers in this one but with a little luck you can overcome them.
#10 Basement Killing
- Easy as pie
#11 Graveyard Shift
- Nothing to say about this one except that i failed at cutting the animation where you "hack" the server... but that only lost me like 1 or 2 seconds max.
#12 Jacuzzi Job
- Made a lot of mistakes there like opening the safe,
but actually it doesn't matter as i still made it to the elavtor right on time ;)
Note: Some people may ask themselfs if i could improve it by triggering the alarm first then kill the boss, well after few tries it is NOT as there's this nifty little bug that prevents you from entering the elevator once you trigger the alarm first.
#13 Murder at the Bazaar
- Too bad that the Bin Laden looking guy didn't get his butt downstairs to meet me,
so i had to spent good seconds of my run chasing him down..
#14 Motorcade Interception
- I hate this mission as i've done suicidal at least 10 times form the top of the building... *coughs*
i tried to kill the target while they were still driving across the desert, well it didn't work so i had to wait till they drove upon me...
also i made a mistake while pushing the wrong button once i jumped down from the building as you'll see
#15 Tunnel Rat
- I can't say much about this one, just kill them terrorists! ;)
#16 Temple City Ambush
- I never ever wanna do this one again... at least not speedrunning as it's a pain!
#17 The Death of Hannelore
- Pistol power!
#18 Terminal Hospitality
- I don't like random things as you may see :D
#19 St Petersburg Revisited
- You have no starting weapon except your fiberwire in this one so if you want to finish this level in a real fast way pray for a lot of luck!
(or simply waste >20 seconds sneaking up Mr. 13, or waste even more by picking up the SVD Sniper and ammo ^^)
I couldn't believe Mr. 13 came down that fast, as you may see i didn't recognized him at first :)
#20 Redemption at Gontranno
- Awful lot of snipers... good luck if you ever decide to speedrun this level :P
This level can be improved A LOT but trust me, after 50 consecutive fails you're just getting tired of this one.
The reason i shoot the wall in my barn is that i needed more ammo which you just can't pick up right away, you have to lose some ammo first :(
And finally thanks to everyone that made this run possible, specially everyone around SDA :)