Released in March 2003, I.G.I.-2: Covert Strike is a stealth-based first person shooter developed by Innerloop Studios, and a sequel to Project I.G.I.. The game's plot centers on stopping a rogue Chinese general from obtaining and launching EMP weaponry. The game designers consulted with a former SAS operative in order to make the game more realistic.
Best time on Normal difficulty: 0:53:48 by Mihail 'horned' Petrov on 2013-11-10, done in 19 segments.
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This is the second version of run (corrected misses and used new bugs). As any speedrun,
the goal of this run was completion every mission so quickly as it's possible, therefore
only necessary objectives were completed. In addition I used one game feature - indirect
running: simultaneous pressing keys of side running and direct running (about 10% speed
advantage). Also I took into account that running speed some increases if current weapon is
knife, grenade or nothing (It is game bug if drop weapon and quickly press key with slot for
this weapon. There are weapon name and "0" ammo images on screen. For example it was in first
level with mac10). Also if I drop extra guns then it increased speed (without dependence on
current weapon). So in the game I often dropped primary guns. The accuracy of any gun is very
bad in case of running, so for economy of ammo I often shortly stopped before firing.
There are no quick saves in game, so for completing every mission i made from several hundreds
to thousand tries. Sometimes I tilt down the head while running for decreasing probability
of hitting from enemy.
Level 1 "Infiltration"
According to objective I had to find other route except bridge. But I decided that crossing
bridge is faster. In addition time before alarm actuation has large importance. If alarm
is activated too early then all enemies gathers like ants. Therefore alarm security was killed
and several cameras were destroyed. There were several shots on the bridge in order to provoke
enemy open the gate.
Level 2 "Deep in the mines"
In this level I strived for same objective: don't cause alarm too early. At the level end I used
a knife for saving ammo. In addition second train was more useful to fast end by bug - jump
through a moving object.
Level 3 "The weather station"
It was hotly in spite of snow. There were a lot of enemies with ak74. They kill faster from it.
For time economy I used a bug with tilted head. When I running up to the buildings I made a
couple of shots, so all enemies began to come out from buildings. They crowded on exits so it
was easily to kill them.
Level 4 "Bridge across the Dnestr"
Here it was more difficult. More enemies. Using loud weapons was complicated by snipers on the
opposite side of river. So I made a difficult decision - drop m16. There was hard to survive
while direct running so I used tilted head and jump from door panel.
Level 5 "Ambush"
There were two objectives: to blow up the armoured car and to steal the chip. After these
operations it remained to expect before chopper came flying on evacuation point. (It was no time
dependence from main character)
Level 6 "Production facility"
There were a lot of enemies too. But this time area is easily visible and I was quickly detected.
Therefore safest way is through the roof as in previous speedrun, but I decided to run and jump
above the central gate. This is hard way so it successed with fast time only once. There were
completed 3 of 5 objectives.
Level 7 "Border crossing"
Here I didn't use any firearms. I knifed one sniper as most dangerous enemy. The direct
non-stop route was complicated by chopper or rather his 0.500 inches machinegun (for comparison
the caliber of "awp" in counter-strike is 0.338 inches ). It can kill from two shots. When
chopper was flying behind it was continuously firing, but there was no hits because bad angle
of aiming. After full turn it can frequently hit, so during approaching chopper I moved
exclusively through bushes as a cover.
I stopped in the last bush and waited when chopper crossed the definite point. In this point I
leave the field of chopper view. After that I with no worry ran to last point.
Level 8 "Libyan rendezvous"
In this mission such objectives as to find guide, to take bomb and to make a diversion were
optional. I ran almost directly. I dropped primary weapon but took desert eagle later because
the noise needed to open gate. One of the easiest levels.
Level 9 "Prison escape"
I attributed it to hardest levels. There was huge quantity of Arabs with uzi, desert eagles and
a lot of snipers. Tactics without alarm was not fit. They frequently hits, so I had to kill them
all who can prevent prisoner rescue. For quickly killing I purposely activated alarm at
beginning. by couple of shots from ak74 I directed two enemies outside to second door in order
not to break open it during 8 seconds. By this door I walked through the wall and fell down,
which saved more than 10 seconds.
For time economy I used grenade. It killed about 10-15
enemies (I didn't count corpses). Also I had to kill three most dangerous snipers.
Level 10 "Priboi's Villa"
Main goal was survive. In spite of shortness this level was enough difficult (It is first level
where heavy guns like rpg7 appears). Direct run with using windows.
Level 11 "The airfield"
Main objective was actuating the fuel station as fast as possible. Timer at 3 minutes activated
after that. Then I could wait this time and unhurriedly took ammo for .50 browning. But stopping
of fuel station by somebody must not be allowed. So I distracted them by loud shots. Also during
this time I decided to draw my nick on the wall.
Level 12 "Zaleb'S stronghold"
Now I acted as a machine gunner. This is longest level but easy because I was in the chopper
almost all time (It is no time dependence from me)
Level 13 "Showdown at he docks"
Shortest level. I used the bug with crane and with grenade at the end, which killed famous
character and his guards after animation.
Level 14 "Island assault"
Goal - preventing alarm actuation during all level. Otherwise mission aborted. I killed enemies
one after another and watched alarm buttons. Level was the medium complexity.
Level 15 "Air-strike"
Medium level. Main objective is indication on two anti-aircraft defenses in order to navigation
system of fighter could detect it. But it's necessary to approach every defense no farther than
50 meters and to wait not less than 20 seconds. Also for time economy I did not allow to detect
myself. Therefore I killed only two enemies, who spotted me. It was a required minimum.
Level 16 "The ancient temple"
It was a hardest level in game. More enemies with ak74, rpg7, minimi and for the first time
appeared Chinese silent gun with fire rate of 1300 shots per minute (22 sh/second). Also they
have security machineguns with auto aiming. It would be much easier if I could shoot from a
distance. Probably not for nothing that .50 sniper rifle was given. But I decided to complete
level by simple assault even without deactivation security system. That shot at the beginning has
a great importance that make a crowd near the bullet hit, so there are nice situation for
running through backyard.
Level 17 "Secret weapons Lab"
It was not difficult. Main goal - don't cause alarm too early. On the way I "put to sleep" 4
enemies from grenade and destroyed deceptive armoured camera, which was destroyed from 3 shots
(for destroying true armoured camera would have several hundreds of shots). Also I collected three
grenades for the fast end. First grenade killed the ringleader, second - five guards backside and
third grenade killed last five guards.
Level 18 "Mission control"
This mission was the medium complexity. Several shots to 2 posts draw guards who open doors after that.
Level 19 "The launch pad"
Enough difficult level. In the beginning I could not use loud weapons, because special units
with armoured car can come out.
I used clinging jump and was going to bunker. I took an ak74 because
bug with tilted head work better with this weapon so it was not need to kill all of enemies inside the bunker.
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