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The first part of the Kyrandia series by Westwood Studios is a point'n'click adventure in a fairly derivative setting where you occupy the sandals of prince Brandon in his fantastic quest to defeat evil court jester Malcolm who keeps turning everyone into stone. It features all the other fixtures as well, but has a few unique aspects to its gameplay, foremost the super-simple one-function interface. It came out in 1992 and received two sequels in the following two years.

LegendOfKyrandia   LegendOfKyrandia

Best Time: 0:51:56 by Andrew 'Bigmanjapan' Bondarenko on 2015-01-16 done in 2 segments.

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Author's comments:

This is a segmented (2 segments) run of «The Legend of Kyrandia» done in 51 minutes and 56 seconds on PC via DOSBox 0.74.

In game controls you can choose fastest walking speed and voice/text options. Text speed also has multiple options. To learn what option is faster I timed the first cutscene (talking wall tree):

1. Voice only 1:38

2. Voice/text 1:38

3. Text only normal 1:22

4. Text only fast 1:22

5. Text only clickable 1:22

Text only clickable is the way to go because you can skip dialogue lines in generic animations by mouseclicking. This game has 2 types of animations. Generic animations are animations that you see when Brandon interacts with objects; you can skip what he says by mousclicking. Cutscene animations are special in a way that you can't skip any lines while these animations are played. Often fist animation (something Brandon says most of the time) of a cutscene is considered a generic animation and you can skip first dialogue line, after that you can't skip anything. There is one exception — Faun's tree house cutscene, you can skip every line in that one.

The game is divided in 5 chapters so I will address each one of them to explain the key points of this speedrun (in chronological order).


Segment 1.

1. Grampa's Bad Hair Day

In the Temple of Kyrandia, after you have read the note it's faster to throw it in fire than try to put it on the ground.


2. Timbermist Woods and Darm

The main issue in this location and in this game in general is a Birthstones puzzle. It's the reason for segmentation. There are 12 gems scattered all over (literally every outdoors screen) Kyrandia (except Castle Kyrandia). It seems that game place them in 3 or 4 gems chunks after certain actions. You need to place 4 gems on the altar. First and fourth gems are always the same — Sunstone (orange) and Ruby (red). Second and third ones are random every new game.

Segments in this speedrun are from two different new games, in theory you can grind the same luck in a single-segment setting, so it doesn't matter. First thing I did is a run where I tested what gems were rolled on the altar in that particular run. Second turned out to be Peridot (green); third — Amethyst (purple). Good thing about this roll is that Peridot appears in Dark forest every game (fallen leaf transforms into green gem). So all I needed is to grind first segment for Amethyst and one blue gem (for further puzzle) to appear on the screens that are in my routing.


Segment 2.

3. Shadowrealm Labyrinth

Labyrinth is pretty straightforward. I put Tulip near the cave entrance because there is one place where you need one additional slot for a fireberry (note that in this game just like any other Kyrandia game you can hold one items in your "hand", I use it a lot in this run).

When you reach a cavern of emeralds you should take one, because for some reason game counts green Emerald gem as a yellow gem. Usually you have to look for Topaz (yellow gem) which is also random placed. So, since Emeralds are here every new game, there is no reason not to abuse this feature.

After I get Wisp spell I travel in a wisp form through the labyrinth. Wisp is faster but only this labyrinth has screens that will always turn Brandon back into human form (Fire River, Cave entrace) instantly. You can use Will-O-Wisp spell In further locations, it is faster to travel in this form, yes, but you would have to wait several minutes for the game to turn Brandon back in human form. Since you can't interact with objects in wisp form (you can pick items tho), it becomes a timewaste.


4. Faerierwood and Zanthia

In Zanthia's place you need to mix 4 potions. Two red potions = orchid flower + Ruby or Red garnet (you can pick one right at the beginning), blue potion = blue gem (Opal, Aquamarin or Sapphire) + Blueberry, yellow potion = yellow gem (Topaz or Emerald) + Tulip.


5. Castle Kyrandia and The Big Showdown

Castle entry hall has a weird pathfiding mechanic.

Since you can skip last cutscene (and I mean cutscene cutscene, not game engine cutscene), It is considered a controllable event, so unfortunately a runner must wait for all talk main characters do in the end. Run ends after the last cutscene's fade in (you can see DOSbox console line right after).


PC build and software used:

QuadCore Intel Core i5-3570K, 3400 MHz

ASRock Z77 Pro3

8076 MB (DDR3-1333 DDR3 SDRAM)

Sapphire AMD Radeon HD 7770

Hitachi HDS721050CLA362 HDD

OBS 0.635b to capture the game


DOSBox 0.74 configuration (everything else is default):

windowresolution=1280 x 800


Mount X F:\ -t cdrom




Important: it is prohibited to use GOG re-release of this game for speedrunning purposes because you can skip every cutscene/dialogue line by clicking left mouse button several times. It is not an original feature of the game and it will produce weird graphical glitches.


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