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Released in June 2000, Legend of Mana is the fourth game in the Mana series (3rd in America). This time, the player assumes the role of an unnamed hero (or heroine) as they aimlessly fulfill quests for local townspeople, ultimately resulting in saving the world.

 

Timing note: The Dragon's quest run uses the in-game timer for timing. The improvement over the previous run is about 12 minutes. The other runs do not use the in-game timer because the end-game save was not shown during those runs. Using the in-game timer is now the standard. The moral of the story: show your save after you beat the game.

Return to the Game List, the FAQ, or the Home Page.

Single-segment Dragon's Quest 1:58 by Nicholas Hoppe.

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Author's comments:

Welcome to the Legend of Mana. This is the Dragon Storyline run, version 4.

Speed Run Rules:

First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes RCrowder for the Technique List, Myst Erik Ery for the Artifact Guide, and Nemesis and SeanKelson for their general walkthroughs. Though I've played this game over and over, all of these were necessary to determine the minimums for doing a speed run. Also, thanks to polsy for his support and ideas (though I did use a different route in The Flames).

What are the differences between this and the prior published version? And why the change in weaponry?

First off, the difference between this and v2 is about 0:09:51. This pushed the run, ending and all, to under 2 hours. It actually fit on 2 DVDs while recording at the HQ setting on my DVD recorder. ^^ Weaponry was changed and all 1H swords were completely canned. Every sword I used was 2H for more power and needing to learn fewer techniques.

The other big change was the addition of a "secret" item, via a secret boss fight. This takes extra time, but the savings is made up on boss fights, plus other time made up on regular fights. It'll be further explained when it comes up.

Note Explanations:

Boss Defeat Time: The time is in minutes:seconds, and is calculated from when the characters "flip" (to start the battle) until the boss meter disappears.

Mission Improvement Time: First, all runs had to be timed in a similar manner, so the timer starts when I enter the area that leads to the first event of the mission, and ends after THE END fades out. So entering Domina to find Elazul and get the Jade Egg is the beginning of the mission The Lost Princess, not entering Mekiv Caverns. After that the two runs are compared and the Mission Improvement Time is born. This will be displayed in a similar manner to the Boss Defeat Time.

No missions were changed/added/dropped between Dragon v2 and Dragon v4, other then my "created" mission.

NICCOLO'S BUSINESS UNUSUAL
Reasons for mission choice: 3 artifacts (Wheel, Flame, Medallion)

Niccolo has a problem. There are bandits on the highway, so I decide to join him. First off, how does he find a wheel on the highway when the wheel IS the highway? Ok, whatever. At the Goblins, there is no difference in the choice; you still have the same result - boss fight.

Boss: Mantis Ant - Goes down nice and quick. Niccolo was actually good help. Being the greedy rabbit he is, he takes all my money (since I don't have 300 Lucre) and gives me three worthless items. I'm supposed to smile after that?

Boss Defeat Time: 0:34
Mission Improvement Time (v1): 0:19 (Faster)
Mission Improvement Time (v2): 0:03 (Faster)

Bonus fact - Mantis Ant is also the first boss of Secret of Mana as well. (Go watch that run, even if it's not mine - totally awesome game.)

THE LOST PRINCESS
Reasons for mission choice: 3 artifacts (Jade Egg, Firefly Lamp, Stone Eye). Firefly Lamp is a MUST HAVE.

I head back to Domina to team up with Elazul. The babe, Pearl, is missing and we need to find her. This is technically part of the Jumi Storyline, but it's a quick mission for the artifacts I get.

Boss: Du'Inke - He pulls off more tech attacks than I like, but oh well. Rising Crush did some good work on him.

Boss Defeat Time: 1:11
Mission Improvement Time (v1): 0:55 (Faster)
Mission Improvement Time (v2): 1:22 (Faster)

Bonus fact - If you do this mission before Niccolo's Business Unusual, Sandra will be in the room before Du'Inke. You also run into Niccolo when entering the bar in Domina.

I lay out all my artifacts (Flame, Medallion, Firefly Lamp, and Stone Eye) to clear them out of my inventory. Firefly Lamp is the only one needed to continue going on with this speed run. However, having 3 artifacts would prevent me from getting the full amount in the next mission.

FAERIE'S LIGHT
Reasons for mission choice: AF Trembling Spoon can't be acquired anywhere else!

I agree to help a man name Gilbert (or Edward as I like to call him - FFIV joke) sell a bunch of lamps. The only buyers are a bunch of Dudbears that don't speak any English. It requires a crash course in the language, though I really don't pay attention. During the mission, I buy my Steel2HSword upgrade using money I earned by selling lamps for Gilbert along with some of my own. Estimates state that I ripped off 480 Lucre from Gilbert by doing so. He noticed this, but didn't care. How nice of him.

Mission Improvement Time (v1): 1:03 (Faster)
Mission Improvement Time (v2): 0:49 (Faster)

Bonus fact - For those that didn't get my joke above, in Final Fantasy IV, the prince of Damcyan was named "Gilbert" in the Japanese version and "Edward" in the US version. Also, Monique is referred to as a princess at one point in conversation, which is what Edward's love, Anna, would have been.

MONSTER CORRAL
Reasons for mission choice: Third member required for Ghost of Nemesis. This is faster than getting a golem.

This is a pointless annoying mission to make a Rabite my pet. Lovely.

Mission Improvement Time (v1): 0:20 (Faster)
Mission Improvement Time (v2): 0:05 (Faster)

Bonus fact - When you start a new game, if you were to pretend to load a game and the memcard has a Final Fantasy VIII save, instead of a Rabite, you'll get a Chocobo. I testing getting a Chocobo instead of a Rabite, but it's actually SLOWER MOVING THEN THE RABITE! (Damn Chocobo. Must have worn itself out from racing and dungeon crawling.)

I place the Trembling Spoon and head to The Underworld to begin the storyline.

THE FALLEN EMPEROR
Reasons for mission choice: Part of the storyline. Required to get AF Skull Lantern to complete the next mission.

After a surprise greeting from Larc, I head into the underworld to meet up with a man name Drakonis. But first, I must be tested.

Boss: Hitodoma - This boss loves to warp in and out, which is quite annoying. I finally got him in a spot where he couldn't/wouldn't teleport and got him taken out.

Boss Defeat Time: 0:53
Mission Improvement Time (v1): 0:59 (Faster)
Mission Improvement Time (v2): 0:10 (Faster)

Bonus fact - By starting this mission, it makes The Blessed Elixir mission temporarily unavailable since you don't have a soul for the moment.

After planting the Skull Lantern, I head up to the mountains to sing The Sound of Music...I mean, continue the mission. We're introduced to Sierra in quite a rude manner.

THE GUARDIAN OF WINDS
Reason for mission choice: Part of the storyline. Required to get AF Dragonbone to complete the next two missions.

The three mini-bosses love to constantly use magic, so spamming attacks is a must. I try to push them to the side of the screen to keep Larc from pushing them all over the place.

Boss: Akravator - This is one of the most annoying bosses due to the huge amounts of invincibility time it has. Its quick fly across the level can lead you to believe you hit it with a tech attack but no damage is taken off.

Boss Defeat Time: 2:20
Mission Improvement Time (v1): 0:42 (Faster/Slower)
Mission Improvement Time (v2): 0:34 (Faster/Slower)

Bonus fact - This mission is one of two places you hear the title music outside of the title. The other place is during the mission Catchin' Lillipeas (not shown in this run).

I plant the Dragonbone and head home to quick pickup my newly hatched Rabite. I take the half-second to actually name it "Rabite".

THE FIELD TRIP
Reason for mission choice: Required to trigger The Ghost of Nemesis.

A stupid mission of a bunch of kids fiddling with stuff they shouldn't. I have to purposely duff the first attempt as the flowerling won't give over star sparkles the first time around.

Mission Improvement Time (v1): 0:08 (Faster)
Mission Improvement Time (v2): 0:03 (Faster)

Bonus fact - Bud, in case you don't know, is one of the two sorcerers from "The Little Sorcerers" mission (see Jumi Storyline).

THE GHOST OF NEMESIS
Reason for mission choice: Part of the storyline. Required to get the AF Green Cane to complete the next mission.

Upon returning, I'm greeted by a big bad roar and a big bad dude that wants to kick my ass. We beat him, but shortly after fall into a trap. I had a little trouble getting the key from Sierra. But I finally get a better weapon, Braveblade. I have two chances to get it before I have to declare the run dead (and an hour wasted!), but I got lucky and got it! The chances of me getting it ar 1 in 8. If he was over Lv 16, my chances would be 1 in 16.

Boss: Deathbringer - This guy looks scary and tries to sound scary, but he can't handle Braveblade.

Boss: Jajara - This boss fight is quite interesting. Watch the video and see why.

Boss 1 Defeat Time: 0:31

Boss 2 Defeat Time: Two-Part Battle
Pt.1: 1:01
Pt.2: 0:29

Mission Improvement Time (v1): 1:14 (Faster)
Mission Improvement Time (v2): 0:36 (Faster)

Bonus fact - If you return to where you fought Deathbringer, you'll get what I'm going to do next. :)

THE GHOST OF NEMESIS REVISITED (kinda)
Reason for "mission" choice: Bonus Weapon

Ok, this isn't an actual mission, but I'm dubbing it as such. The save file you saw at the beginning for SaGa Frontier II? This is where it comes into play. By having loaded that and having beaten Niccolo's Business Unusual, I get an extra scene. It's still possible to fight the boss here without having that save, but you don't get the scene, nor the bonus weapon. By the way, does the dialogue look familiar?

Boss: Deathbringer II - This boss is the longest boss fight in this speed run. He has considerably more HP then before, which this boss is the reason I HAVE to have Braveblade at this point. Otherwise it takes too long to make even the bonus weapon worth it.

Weapon Received: Heishishorin (62 attack power!). This weapon is 25 points above Braveblade.

Boss Defeat Time: 2:27

This was a new "mission" to the run. Time added: 5:19

With this, I leave Bone Dungeon and lay out the Green Cane to continue on with the next mission.

THE DRAGON PRINCESS
Reason for mission selection: Part of the storyline. Needed to trigger the next mission. I also get the AF Torch of Coral, which I use later on.

Larc wants to find Sierra and can apparently detect her scent. Somebody, obviously, has been sniffing too many panties. He gets what he wants, but leaves me with the boss battle.

Boss: Sierra & Vadise - Two against one-and-a-half. And the half isn't much help. However, Sierra and Vadise can't handle Counterattack and Rising Crush with my new weapon.

Boss Defeat Time: 0:34
Mission Improvement Time (v1): 2:43 (Faster)
Mission Improvement Time (v2): 0:50 (Faster)

Bonus fact - No matter what my response is to Vadise, I still have to fight him. What, I don't get a say in anything in regards to saving (or not saving) the world? Boo hiss.

I lay out a host of artifacts in my inventory (Broken Doll, Sand Rose, and Tome of Magic) to get them out on the field and it moves me in a general direction leading my cursor to home so I can dump off the Rabite. It's not much help for the next mission and keeping it costs me time, especially on Boss 2.

I return to The Underworld to finish the storyline.

THE CRIMSON DRAGON
Reason for mission selection: To finish the storyline and allow me to do The Cage of Dreams.

I play escort to Sierra, who certainly doesn't need any help in the fighting department. But how can she get around the Underworld, even though she never received the Baptism? We should have seen a similar situation in The Fallen Emperor, but aren't. After arriving at the bottom, we face Drakonis, who is a master of trickery.

Boss: Larc the Conqueror - I would have beaten him about 20 seconds sooner (by my rough estimates) if he didn't block Rising Crush. After winning, The Underworld turns into The Flames.

Boss Defeat Time: 0:41

The Flames is a mess of a castle that can lead you running around in circles if you aren't careful. In order to get anywhere, you have to defeat 3 bosses, which seals up magic orbs, preventing floors from collapsing so I can reach the throne room. The boss order was changed around due to a MAJOR change in route through The Flames.

Boss 1: Sky Dragon - Goes down nice and quick.
Boss 2: Land Dragon - Also goes down nice and quick. Rising Crush is devastating.
Boss 3: Zenoa - Simply put, Larc with a palette change. Rising Crush is devastating to him as well.
Grand Boss: Drakonis, The Crimson Dragon - This guy has one of the WORST hit detections of a boss, especially considering its size. Sierra gets cooked and eaten, so it's up to me to beat him.

Boss 1 Defeat Time: 0:16
Boss 2 Defeat Time: 0:13
Boss 3 Defeat Time: 0:27
Grand Boss Defeat Time: 0:47
Mission Improvement Time (v1): 8:15 (Faster)
Mission Improvement Time (v2): 7:17 (Faster)

Bonus fact - This is the only one of the 3 storylines where you have to do some scrolling of the text after the boss battle is over. The other two are totally automatic until the THE END appears.

I lay out Torch of Coral and do some penguin watching.

SUMMER LOVIN'
Reason for mission choice: Needed for 2 more artifacts to get the necessary amount to get Cage of Dreams to trigger.

Which came first, the Penguin or the Egg? I try to chase down the answers while tiptoeing around not-so-crabby crabs.

Boss: Fullmetal Hagger - Watch as this boss is devastated by the power of Rising Crush. He didn't even get a chance to do anything.

Boss Defeat Time: 0:14
Mission Improvement Time (v1): Not run in v1.
Mission Improvement Time (v2): 0:59 (Faster)

Bonus fact - That crab on the last screen (where the final conversation takes place)? He's important to note for when you do REAL crab crushing for another mission (not shown in this run). HE SEES ALL. And knows when you crush his buddies.

THE CAGE OF DREAMS
Reason for mission choice: AF Sword of Mana.

While I trigger The Little Sorcerers, I don't need to do it. Instead, I go tell a bird and a stain glass window to get out of my shed.

Mission Improvement Time (v1): 1:52 (Faster)
Mission Improvement Time (v2): 1:22 (Faster)

Bonus fact - You need 18 artifacts to trigger this. I also needed to return and leave home for it to start. You do NOT need to enter and leave your house before the initial scenario triggers, just before the title appears.

LEGEND OF MANA
Reason for mission choice: Uh, to finish the game?!

Welcome to the glory and beauty that is the Tree of Mana. I love this level in every way, with the sound of the music, the lily pads, everything. The ascent is a blessing. After clearing the 4 corners of the Sanctuary of Mana, I arrive at...

Final Boss: Mana Goddess - This battle has to be completely embarrassing for her. I don't even wanna discuss it for fear of spoiling how AWESOME this fight is. Seriously, why are you reading this? WATCH!

Boss Defeat Time: 0:08 (I'm not kidding)
Mission Improvement Time (v1): 2:34 (Faster)
Mission Improvement Time (v2): 1:13 (Faster)

Enjoy the ending people!

Game was completed with the hero at Level 23 (1 level higher than v2), buying only one additional item (Steel2HSword), learning 2 abilities (Counterattack and Counterstrike), and making 3 equipment changes (equipping Steel2HSword, then Braveblade, then Heishishorin).

This run is Copyright (C) 2008 Nicholas "Sir VG" Hoppe and IMAMYTH Colosseum (http://www.imamyth.com/ and http://www.youtube.com/user/SirVG) and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Hosting on other websites is prohibited without concent from the runner or IMAMYTH Colosseum. Any violation of the above listed may result in legal action. Legend of Mana is (C) 2000 Squaresoft (now Square Enix).

Sir VG, signing out.

FIN

Single-segment Faerie's Quest 2:20:09 by Nicholas Hoppe.

Author's comments:

Welcome to the Legend of Mana. This is the Fairy Storyline run, version 3 (2nd published version).

Speed run Rules:
*Single Session
*Takes Damage to Save Time
*No Deaths

First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes RCrowder for the Technique List, Myst Erik Ery for the Artifact Guide, and Nemesis and SeanKelson for their general walkthroughs. Though I've played this game over and over, all of these were necessary to determine the minimums for doing a speed run.

What are the differences between this and the prior published version? And why is this version 3 (submission 2)?

First off, the difference between this and v1 (submission 1) is about 12:43, pushing this run to under 2.5 hours, which was the goal of this new submission. This run is classified as version 3, as there was a version 2 done, but not submitted.

If you read my old notes, take note. There are a LOT of differences between then and this. Check out all the cool new stuff, including Boss Defeat Time, Mission Improvement Time, and the Storyline Comparison Listing.

What is the Boss Defeat Time? I added it to the notation this time around for a little something extra. The time is in minutes:seconds, and is calculated from when the characters "flip" (to start the battle) until the boss meter disappears.

Also added to this version is Mission Improvement Time. First, both runs had to be timed in a similar manner, so the timer starts when I enter the town that leads to the first event of the mission, and ends after THE END fades out. So entering Domina to find Elazul and get the Jade Egg is the beginning of the mission The Lost Princess, not entering Mekiv Caverns. After that the two runs are compared and the Mission Improvement Time is born. This will be displayed in a similar manner to the Boss Defeat Time.

One last thing added is the Storyline Comparison Listing. Some missions done are in multiple (or all three) storyline runs. This will compare how much faster or slower this run's attempt was compared to the others. This is a comparison of Jumi v3 (Submission 2), Fairy v3 (Submission 2), and Dragon v3 (Submission 2).

The following missions were removed from the last run (Fairy v1 [Submission 1]) and the time saved from removing them:

Reach for the Stars: 6:20 Enchanted Instruments 101: 1:55

NICCOLO'S BUSINESS UNUSUAL
Reasons for mission choice: 3 artifacts (Wheel, Flame, Medallion)

Niccolo has a problem. There are bandits on the highway, so I decide to join him. First off, how does he find a wheel on the highway when the wheel IS the highway? Ok, whatever. I get a good number of drops, which is crucial for making my purchase later. At the Goblins, there is no difference in the choice; you still have the same result - boss fight.

Boss: Mantis Ant -Being the greedy rabbit he is, he takes all my money (since I don't have 300 Lucre) and gives me two worthless items, and IronPot. I'm supposed to smile after that?

Boss Defeat Time: 1:01
Mission Improvement Time: 0:14 (Faster)
Compared to Dragon: -0:21 (Slower)
Compared to Jumi: 0:15 (Faster)

Bonus fact - Mantis Ant is also the first boss of Secret of Mana as well. (Go watch that run, even if it's not mine - totally awesome game.)

THE LOST PRINCESS
Reasons for mission choice: 3 artifacts (Jade Egg, Firefly Lamp, Stone Eye).

I head back to Domina to team up with Elazul. The babe Pearl is missing, and we need to find her. This is technically part of the Jumi Storyline, but it's a quick mission for the artifacts I get.

Boss: Du'Inke - The key to this fight is tech attacks. It's handy that they protect me from Du'Inke's attacks and most of the time I connect with them.

Boss Defeat Time: 1:27
Mission Improvement Time: -0:06 (Slower)
Compared to Dragon: 0:44 (Faster)
Compared to Jumi: -0:28 (Slower)

Bonus fact - If you do this mission before Niccolo's Business Unusual, Sandra will be in the room before Du'Inke.

FAERIE'S LIGHT
Reasons for mission choice: 2 AF (Trembling Spoon, Sand Rose)

I agree to help a man name Gilbert (or Edward as I like to call him - FFIV joke) sell a bunch of lamps. The only buyers are a bunch of Dudbears that don't speak any English. It requires a crash course in the language, though I really don't pay attention. During the mission, I buy my SteelSword upgrade before talking to the bears to not get my money messed up with Gilbert's.

Mission Improvement Time: 0:31 (Faster)
Compared to Dragon: -0:03 (Slower)
Compared to Jumi: 0:04 (Faster)

Bonus fact - For those that didn't get my joke above, in Final Fantasy IV, the prince of Damcyan was named "Gilbert" in the Japanese version and "Edward" in the US version. Also, Monique is referred to as a princess at one point in conversation, which is what Edward's love, Anna, would have been.

HUNTIN' DU'CATE
Reason for mission choice: Needed to trigger The Murmuring Forest.

Skippy and Hamson are housecleaners at the mansion in Geo, but apparently racked up a huge debt breaking stuff. So they need to go hunt down a Du'Cate tail. I decide to compete against them, since they're a couple bumbling idiots.

Boss: Du'Cate - After getting into position, this boss can't do anything to stop me.

Boss Defeat Time: 0:39
Mission Improvement Time: 0:02 (Faster)

Bonus Fact - Whether you've cleared this mission or not will determine whether Hamson and Skippy will be at the entrance to the mansion in Geo (compare the v1 and v3 Jumi runs).

THE MURMURING FOREST
Reason for mission choice: Part of the storyline. Needed to trigger Two Torches.

Most of the mission is over before it actually begins. Apparantly the Penguins serving under Rosiotti want to know why the Fairies are pissed. Ok, fine.

Boss: Funkmaster - How the boss got that retarded name is beyond me. He's not funky, nor a master at anything, except being an angry fellow. Counterstrike makes the fight much easier.

Boss Defeat Time: 0:49
Mission Improvement Time: 0:01 (Faster)

Bonus Fact - Some of the other options that you get at Funkmaster will lead to a fight, but the bottom one is immediate.

THE FLAME OF HOPE
Reasons for mission choice: Need to clear it out of the way to do Two Torches and other Gato related missions.

This mission has some of the funniest lines. I swear, seeing the Spoutling yelling "NOOO!" is the funniest thing. There isn't much battling here, just running back and forth between the edge of town and the temple chasing a stupid plant. Lovely.

Mission Improvement Time: 0:17
Compared to Jumi: -0:10 (Slower)

Bonus Fact - The scene at the end of the mission is shown in the ending, less the hero and text.

THE GORGON EYE
Reason for mission choice: Needed to trigger In Search of Faeries.

Forsake the lake to see the sea! See? I'm off to find out why penguins are being turned to stone. Come to find out it's not Medusa.

Boss: Gorgon Eye (How original!) - HAHA poor guy can't do a damn thing. Too bad, sucks to be you.

Boss Defeat Time: 0:32
Mission Improvement Time: 0:48 (Faster)

NICCOLO'S BUSINESS UNUSUAL 2
Reasons for mission choice: AF Broken Doll.

Our favorite rabbit is back, and he's looking to go get some food. I'm suppose to escort him through the dungeon, but being that I've already been through it, the game allows me to skip over it and right to the waterfall. In order to get the fairy to appear, I have to go to the Cancun Bird's nest for some unknown reason. Oh well.

This was a new mission to the run. Time added: 1:59
Compared to Jumi: Dead Even

Bonus Fact - The fairy shown at the end may appear before hand (though not to trigger the mission end) under certain conditions. This is most likely to happen during this storyline (though it didn't in this run).

TWO TORCHES
Reason for mission choice: Part of the Storyline. Needed to trigger In Search of Faeries.

Your cue about this mission is actually what you saw at the beginning of Niccolo's Business Unusual 2 - Escad walking into the temple.

Boss: Spriggan - Once again, I must say hit detection sucks. He does his attack at the middle of the room and I'm at the top, yet it hits me. Ok, THAT was interesting.

Boss Defeat Time: 1:40
Mission Improvement Time: 0:37 (Faster)

Bonus Fact - It is possible to get to the sealed room without Deana's help, but it's a pain in the ass.

IN SEARCH OF FAERIES
Reason for mission choice: Part of the Storyline. Needed to trigger Pokiehl: Dream Teller

Deana is missing and I have to find her. She's gone looking for Faeries, which means she's in one of two locations: the Jungle, or Lake Kilma. Since I'm smart I go to the lake.

Boss: Boreal Hound - This boss has to be the most difficult boss in the entire game. I found this out during some failed runs. It's lightning attack can be hard to avoid and can easily take one-third of your life out given proper conditions. Let me say this - walking in to Lake Kilma with the Jinn mana grid at full on a Jinn day is a BAD idea. Hitting it with the first Rising Sun was totally an accident, but it was totally funny.

Boss Defeat Time: 2:45
Mission Improvement Time: 0:03 (Faster)

Bonus Fact - Selva appears for 3 missions in the game: this one, Heaven's Gate, and The Seven Wisdoms.

TEATIME OF DANGER
Reasons for mission choice: Needed to trigger Star-Crossed Lovers.

Teapo has wandered around looking for tea leaves, but got lost. I'm supposed to go find the whiney baby. Great...

Boss: Count Dovula - After the funny intro, it's time to fight. Except I left my oak stakes and holy water at home. Counterstrike does some great damage.

Boss Defeat Time: 0:47
Mission Improvement Time: 0:15 (Faster)
Compared to Jumi: 0:27 (Faster)

Bonus Fact - This is the only mission where I fight the same enemy 3 times at the same location.

THE INFERNAL DOLL
Reasons for mission choice: AF Tome of Magic and Moon's Mirror

They toys are upset and planning revenge on the humans. Junk should stay in its place.

Boss Defeat Time: 0:22
Mission Improvement Time: 0:47 (Faster)
Compared to Jumi: 0:21 (Slower)

Bonus Fact - The guy at the end is named Louie. If you go off in the right (well, wrong) direction enough, he'll find you and point you in the right direction.

MINE YOUR OWN BUSINESS
Reason for mission choice: Needed to trigger Pokiehl: Dream Teller

Pokiehl sends me off to find Watts for some unknown reason other than to annoy the little bugger. Ok, fine.

Boss: Labanne - As you notice, I only have to chop the red hand down, but not attack it to take damage to the boss. However when it's down it's potentially very dangerous. The green swirl can do a large amount of damage and stuns you. But I am easily victorious.

Boss Defeat Time: 2:10
(This is a bit inflated from the victory time as it takes about 7 seconds for the meter to disappear.)
Mission Improvement Time: 0:11 (Faster)

Bonus Fact - If you've played other Mana games, you might recognize Watts as being in Secret of Mana and was a blacksmith there too.

POKIEHL: DREAM TELLER
Reason for mission choice: Needed to trigger Star-Crossed Lovers. Even though I fail it, it will still trigger it.

Pokiehl has a story to tell, the story about Escad, Deana, Irwin, and Matilda. But actually, I don't care. I purposely fail this mission.

Mission Improvement Time: 0:04 (Faster)

Bonus Fact - If you actually completed this mission, it would tell a bit more about the past of the incident involving why Matilda is an old geezer though everybody says she's 26. Twenty-six is a sad age to be at, trust me.

STAR-CROSSED LOVERS
Reason for mission choice: Part of the storyline. Needed to trigger Heaven's Gate.

Deana, being the nice woman she is, wants to help Matilda prolong her life and live happily with Irwin. Naturally, this pisses Escad off. Though I wonder, how did Matilda selectively warp everybody except Escad out of the room? And why did all of us wind up at different locations? And where did Deana wind up when she arrived at the temple?

Boss: Escad - Daena is also a potential boss, but my choice leads to fighting Escad. Counterstrike was great for doing damage and Rising Sun makes for great defense during his special attack.

Boss Defeat Time: 0:52
Mission Improvement Time: 0:56 (Faster)

Bonus Fact - Whomever you fight at this boss battle officially dies at the end of the fight. Whoever you join can become your partner in the next mission.

HEAVEN'S GATE
Reason for mission choice: Final story in the storyline. Needed to trigger Cage of Dreams.

Irwin plans on destroying the world. Naturally, I must stop him by going through a decayed wyrm. Finally, the Cancun Bird comes into play other than letting Sandra escape. Selva is a tempter during the mission, trying to get me to turn back. Naturally, I refuse, because I'm the most kick ass Legend of Mana player ever.

Boss: Irwin - He gets way too much invincibility time and that meteor strike attack is NASTY. I prevail though, because I'm awesome. Funniest moment is watching a stunned Irwin pull off a tech attack. How come I am never allowed to do that?

Boss Defeat Time: 2:23
Mission Improvement Time: 0:51 (Faster)

Bonus Fact - After completing the mission, you can no longer enter Lumecia.

THE CAGE OF DREAMS
Reason for mission choice: AF Sword of Mana.

While I trigger The Little Sorcerers, I don't need to do it. Instead, I go talk to a stain glass window and a bird about love. All you need is love, love. Love is all you need.

Mission Improvement Time: 0:54 (Faster)
Compared to Dragon: -0:04 (Slower)
Compared to Jumi: -0:47 (Slower)

Bonus fact - You need 18 artifacts to trigger this. I also needed to return and leave home for it to start. Unlike previous thoughts, you do NOT need to enter and leave your house before the initial scenario triggers, just before the title appears.

LEGEND OF MANA
Reason for mission choice: Uh, to finish the game?!

Welcome to the glory and beauty that is the Tree of Mana. I love this level in every way, with the sound of the music, the lily pads, everything. The ascent is a blessing. After clearing the 4 corners of the Sanctuary of Mana, I arrive at...

Final boss: Mana Goddess - There are two kinds of love that a person can give. One form of that is tough love, which is what this goddess gives and needs. Unfortunately unlike the other two storylines, I don't have some kick ass weapon, so I'm desperately relying on counterstrike. I wish I could have gotten one more in as to not have to face the laser attack, which cost a bit of time. But I still win, which is the most important thing.

Boss Defeat Time: 1:48
Mission Improvement Time: -0:09 (Slower)
Compared to Dragon: -1:25 (Slower)
Compared to Jumi: -2:36 (Slower)

Enjoy the ending people!

Game was completed with the hero at Level 21 (2 levels lower than v1), buying only one additional item (SteelSword), learning 3 abilities (Counterattack, Counterstrike, and Rising Sun), and making 2 equipment changes (equipping SteelSword and Iron Pot).

This run is (C) 2006 Nicholas "Sir VG" Hoppe and is allowed for downloading and private viewing. Permissions for hosting have been granted to Radix and Speed Demos Archive for hosting this run. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit prohibited without prior permission from the author. Any violation of the above listed may result in legal action. Legend of Mana is (C) 2000 Squaresoft (now Square Enix).

Sir VG, signing out.

Single-segment Jumi's Quest 2:49:09 by Nicholas Hoppe.

Author's comments:

Welcome to the Legend of Mana. This is the Jumi Storyline run, version 3 (2nd published version).

Speed run Rules:
*Single Session
*Takes Damage to Save Time
*No Deaths

First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes RCrowder for the Technique List, Myst Erik Ery for the Artifact Guide, and Nemesis and SeanKelson for their general walkthroughs. Though I've played this game over and over, all of these were necessary to determine the minimums for doing a speed run.

What are the differences between this and the prior published version? And why is this version 3 (submission 2)? And why the change in weaponry?

First off, the difference between this and v1 (submission 1) is about 28:43, pushing this run to under 3 hours, which was the goal of this new submission. This run is classified as version 3, as there was a version 2 done, but not submitted.

If you read my old notes, take note. There are a LOT of differences between then and this. Check out all the cool new stuff, including Boss Defeat Time, Mission Improvement Time, and the Storyline Comparison Listing.

What is the Boss Defeat Time? I added it to the notation this time around for a little something extra. The time is in minutes:seconds, and is calculated from when the characters "flip" (to start the battle) until the boss meter disappears.

Also added to this version is Mission Improvement Time. First, both runs had to be timed in a similar manner, so the timer starts when I enter the town that leads to the first event of the mission, and ends after THE END fades out. So entering Domina to find Elazul and get the Jade Egg is the beginning of the mission The Lost Princess, not entering Mekiv Caverns. After that the two runs are compared and the Mission Improvement Time is born. This will be displayed in a similar manner to the Boss Defeat Time.

One last thing added is the Storyline Comparison Listing. Some missions done are in multiple (or all three) storyline runs. This will compare how much faster or slower this run's attempt was compared to the others. This is a comparison of Jumi v3 (Submission 2), Fairy v3 (Submission 2), and Dragon v3 (Submission 2).

The following missions were removed from the last run (Jumi v1 [Submission 1]) and the time saved from removing them:

Huntin' Du'Cate: 10:19

NICCOLO'S BUSINESS UNUSUAL
Reasons for mission choice: 3 artifacts (Wheel, Flame, Medallion)

Niccolo has a problem. There are bandits on the highway, so I decide to join him. First off, how does he find a wheel on the highway when the wheel IS the highway? Ok, whatever. I get a good number of drops, which is crucial for making my purchase later. At the Goblins, there is no difference in the choice; you still have the same result - boss fight.

Boss: Mantis Ant - Thanks to help from Niccolo, he falls nice and quickly. I did send it the wrong way with my tech attack, which cost some time. Great fight otherwise. Being the greedy rabbit he is, he takes all my money (since I don't have 300 Lucre) and gives me two worthless items, and IronPot. I'm supposed to smile after that?

Boss Defeat Time: 0:51
Mission Improvement Time: -0:04 (Slower)
Compared to Dragon: -0:36 (Slower)
Compared to Fairy: -0:15 (Slower)

Bonus fact - Mantis Ant is also the first boss of Secret of Mana as well. (Go watch that run, even if it's not mine - totally awesome game.)

THE LOST PRINCESS
Reasons for mission choice: 3 artifacts (Jade Egg, Firefly Lamp, Stone Eye).

I head back to Domina to team up with Elazul. The babe Pearl is missing, and we need to find her. This is one of my favorite missions in the game...I guess I like the whole damsel in distress thing.

Boss: Du'Inke - The key to this fight is tech attacks. It's handy that they protect me from Du'Inke's attacks and most of the time I connect with them. The last one I started a little early, but oh well. Pearl is safe and we're on our way.

Boss Defeat Time: 1:00
Mission Improvement Time: 0:57 (Faster)
Compared to Dragon: 1:12 (Faster)
Compared to Fairy: 0:28 (Faster)

Bonus fact - If you do this mission before Niccolo's Business Unusual, Sandra will be in the room before Du'Inke.

THE LITTLE SORCERERS
Reasons for mission choice: Needed to trigger later missions.

I return home to trigger this mission. This mission is made available by doing either of the first two missions. Apparently these kids have started some pumpkin voodoo cult and want to take over the world or something, and I need to stop them.

Boss: Bud & Lisa - These two make quite a good team. If you can get them separated and take one out, that makes things much easier, but it's hard to do with the constant threat of magic looming about. But I win and allow them to go home, where they stay for the rest of the game.

Boss Defeat Time: 1:08
Mission Improvement Time: 0:08 (Faster)

Bonus Fact - Bud and Lisa can become partners for various missions. However they won't come if you already have a NPC or can't come if you need one for a mission.

FAERIE'S LIGHT
Reasons for mission choice: AF Sand Rose

I agree to help a man name Gilbert (or Edward as I like to call him - FFIV joke) sell a bunch of lamps. The only buyers are a bunch of Dudbears that don't speak any English. It requires a crash course in the language, though I really don't pay attention. During the mission, I buy my SteelSword upgrade before talking to the bears to not get my money messed up with Gilbert's.

Mission Improvement Time: -4:35 (Slower)
(This mission was not run in v1, so the comparison is only to getting SteelSword and leaving, hence why this mission is so much slower than before)
Compared to Dragon: -0:07 (Slower)
Compared to Fairy: -0:04 (Slower)

Bonus fact - For those that didn't get my joke above, in Final Fantasy IV, the prince of Damcyan was named "Gilbert" in the Japanese version and "Edward" in the US version. Also, Monique is referred to as a princess at one point in conversation, which is what Edward's love, Anna, would have been.

REACH FOR THE STARS
I start but purposely do not finish this mission. Starting it moves the Principal of Geo out of his office in Geo and leaves him in the desert. This is important for The Lucky Clover.

THE FLAME OF HOPE
Reasons for mission choice: Part of the storyline and part of the formula needed to trigger Teardrop Crystal.

This mission has some of the funniest lines. I swear, seeing the Spoutling yelling "NOOO!" is the funniest thing. There isn't much battling here, just running back and forth between the edge of town and the temple chasing a stupid plant. Lovely.

Mission Improvement Time: 0:56 (Faster)
Compared to Fairy: 0:10 (Faster)

Bonus Fact - The scene at the end of the mission is shown in the ending, less the hero and text.

NICCOLO'S BUSINESS UNUSUAL 2
Reasons for mission choice: AF Broken Doll. I can get this from Reach for the Stars, but due to my desire to leave the mission open, I get the AF here.

Our favorite rabbit is back, and he's looking to go get some food. I'm suppose to escort him through the dungeon, but being that I've already been through it, the game allows me to skip over it and right to the waterfall. In order to get the fairy to appear, I have to go to the Cancun Bird's nest for some unknown reason. Oh well.

This was a new mission to the run. Time added: 1:59
Compared to Fairy: Dead Even

Bonus Fact - The fairy shown at the end may appear before hand (though not to trigger the mission end) under certain conditions. This is more likely to happen during the Fairy storyline.

THE INFERNAL DOLL
Reasons for mission choice: AF Tome of Magic and Moon's Mirror

They toys are upset and planning revenge on the humans. Junk should stay in its place.

Boss Defeat Time: 0:17
Mission Improvement Time: 0:14 (Faster)
Compared to Fairy: 0:21 (Faster)

Bonus Fact - The guy at the end is named Louie. If you go off in the right (well, wrong) direction enough, he'll find you and point you in the right direction.

THE LOOKING-GLASS TOWER
Reasons for mission choice: Needed to trigger The Lucky Clover.

Well, look who's here. It's Pearl, and she's gotten herself lost again. I try to stop her, but she runs away into the tower. Time to chase her down.

Boss 1: Iron Centaur - With Elazul's help, this guy falls quickly. At this point, Elazul leaves and I have to escort Pearl back down the tower.

Boss 2: Jewel Beast - Hurrah for screwing up the computer AI!

Boss 1 Defeat Time: 1:05
Boss 2 Defeat Time: 0:59
Mission Improvement Time: 0:52 (Faster)

Bonus Fact - If you choose to go with Pearl up the tower, Elazul will not be standing at the Door of Fate. It also affects the scene inside.

TEATIME OF DANGER
Reasons for mission choice: AF Rusty Anchor

Teapo has wandered around looking for tea leaves, but got lost. I'm suppose to go find the whiney baby. Great...

Boss: Count Dovula - After the funny intro, it's time to fight. Except I left my oak stakes and holy water at home. Counterstrike does some great damage.

Boss Defeat Time: 0:58
Mission Improvement Time: 0:10 (Faster)
Compared to Fairy: -0:27 (Slower)

Bonus Fact - This is the only mission where I fight the same enemy 3 times at the same location.

DROWNED DREAMS
Reasons for mission choice: Part of the formula to trigger Teardrop Crystal.

Apparently a ghost has take over the hotel and it's up to me to solve the mystery. Zero fights and way too much dialog. Along the way say hi to Gilbert who's made the trip from Lumina!

Mission Improvement Time: 0:14 (Faster)

Bonus Fact - When Inspector Boyd asks you if there's any news, the choices don't matter, you just have to ask 3 times to trigger the choice to ask about him.

THE LUCKY CLOVER
Reasons for mission choice: Part of the storyline. Needed to trigger Cosmo.

Thanks to leaving the principal of Geo out in the desert, I can avoid a couple days of day manipulation. Certain events can only happen on certain days, like meeting Esmeralda in the library can only happen on Gnome or Undine days. Normally I would need to stay in the Caf... until Dyrad day to get the stone out of the principal's office, but since nobody's there...

Boss: Jewel Beast - Yep, it's back for another helping of getting its ass kicked. Unfortunately I'm not only fighting it, but in a sense I'm fighting Elazul who's absolutely NO HELP AT ALL. Stop shoving the damn thing around so I can screw the AI up again.

Boss Defeat Time: 1:15
Mission Improvement Time: 3:18 (Faster)

Bonus Fact - If you complete this mission without doing The Lost Princess, you'll receive the Jade Egg to insure that you can do Cosmo.

COSMO
Reasons for mission choice: Part of the storyline. Needed to trigger Two Pearls.

How did Pearl sneak out from under my nose? After ditching Elazul, he shows right back up again. I tell him Pearl hasn't arrived (even though she was there at the end of The Lucky Clover) to trigger this event.

Boss: Jewel Beast - Yep, another one! This time though, I have Lady Blackpearl who can beat anything down with that gigantic shell mallet. Don't mess with her boys.

Boss Defeat Time: 0:44
Mission Improvement Time: 0:23 (Faster)

Bonus Fact - You notice that after the note appears on the world map, I reenter home. This is a game automated action, not an error.

TWO PEARLS
Reasons for mission choice: Needed to trigger Alexandrite.

First off, how did Elazul sneak out? Did he jump out the window or something? What a magician! I chase him down to the Tower of Leires and we head back up this dreaded place again. At least this time, I only have to go up.

Boss: Blackpearl - A fairly easy fight, with the tech attacks making for great defense.

Boss Defeat Time: 1:13
Mission Improvement Time: 0:48 (Faster)

Bonus Fact - How can Pearl and Blackpearl be standing next to each other? They are the same person after all.

REACH FOR THE STARS
Reasons for mission choice: Needed to trigger Flourite.

Ok, it's time to wrap this mission up. I'm sure everybody's tired of being scorched in the desert. Green students always lie, so whatever they say I do the opposite.

Boss: 2 Axebeaks - I managed to quickly get them separated and they were nice enough to stay that way. Combined with constant counterstrikes, the fight was fast.

Boss Defeat Time: 0:47
Mission Improvement Time: 0:52 (Faster)
(Time comparison to the original does include the time for starting this mission but leaving.)

Bonus Fact - Aren't fireworks cool? This is your only shot at seeing it, so enjoy.

ALEXANDRITE
Reasons for mission choice: Part of the storyline. Needed to trigger Flourite.

After heading home quick (to trigger Elazul and Pearl's appearance in the pub in Domina), I head over to Geo to search for Diana's 3 keys to her heart. However, this was a stupid move as it gives a chance for Sandra to steal her core. Yep, we killed another Jumi. Just a reminder that after the note appears on the world map I reenter Domina. This is a game automated action, not an error.

Mission Improvement Time: 0:42 (Faster)

Bonus Fact - In case you forgot, Diana was Rubens' girlfriend.

FLOURITE
Reasons for mission choice: Part of the storyline and part of the formula to trigger Teardrop Crystal.

I get sucked into Pandora's box to meet up with Florina, the only Jumi who can cry tears. Alex has locked her up in the box and she's having bad dreams. Time to kill the boogieman.

Boss: Jewel Beast - Yep, a 4th one. I accidentally paused long enough for it to break away for a little bit, but otherwise another dead monster.

Boss Defeat Time: 1:00
Mission Improvement Time: 1:22 (Faster)

Bonus Fact - If you don't talk to Elazul during the first encounter between him and Blackpearl, they won't appear at the second location.

TEARDROP CRYSTAL
Reasons for mission choice: Final mission of the storyline. Needed to trigger Cage of Dreams.

Finally, the Jumi storyline comes down to this. You're given the choice of taking either Pearl/Blackpearl or Elazul. I take the former as Blackpearl is devastating in boss battles and that SwordOfFate Elazul hands over is NICE. Plus Elazul sucks as a partner, so I'm glad to see him well...you'll see.

The object is to play Mastermind in the Bejeweled City. It's easiest to play with a full deck of jewels, so after I unlock a door, I go back to get new sets the jewels I just used. All cutscenes must be viewed or the door at the top floor won't open.

Boss 1-3: Jewel Beasts - I won't go over these individually. They don't deserve it anymore now that we're at manifestations 5, 6, and 7. Besides, they all fell in a hurry. Only the 7th one got lucky enough to actually get some attacks off.

Boss 4: Lord of Jewels 999 - Blackpearl really kicked some ass at this boss. I like her use of the dash-split, similar to what Spriggan used during Two Torches (Fairy Storyline).

Boss 5: Lord of Jewels 1000 - Ok, I believe this was the fastest boss fight out of every one I did. Between a Rising Sun and Blackpearl's mallet, this boss didn't have a chance.

Boss 1 Defeat Time: 0:25
Boss 2 Defeat Time: 0:23
Boss 3 Defeat Time: 0:47
Boss LoJ999 Defeat Time: 0:37
Boss LoJ1000 Defeat Time: 0:16
Mission Improvement Time: 8:20 (Faster)

Bonus Fact - In case you haven't figured it out, Alex, Sandra, and Alexandra are all the same person. Alex was the jewelry store shopkeeper in Geo, Sandra is her "jewel hunter" guise, but she was originally Alexandra the Jumi. She, unlike the rest of the Jumi legion, is not revived by the hero's tear, or at least she doesn't appear in the scene.

ENCHANTED INSTRUMENTS 101
Reason for mission choice: Forced to because I completed Reach for the Stars.

Some kid from Geo teaches me how to use and make instruments and has made a shop in my backyard without my permission. He should be arrested.

Mission Improvement Time: 0:10 (Faster)

THE CAGE OF DREAMS
Reason for mission choice: AF Sword of Mana.

I go talk to a stain glass window and a bird about love. All you need is love, love. Love is all you need.

Mission Improvement Time: 1:05
Compared to Dragon: 0:43 (Faster)
Compared to Fairy: 0:47 (Faster)

Bonus fact - You need 18 artifacts to trigger this. I also needed to return and leave home for it to start.

LEGEND OF MANA
Reason for mission choice: Uh, to finish the game?!

Welcome to the glory and beauty that is the Tree of Mana. I love this level in every way, with the sound of the music, the lily pads, everything. The ascent is a blessing. After clearing the 4 corners of the Sanctuary of Mana, I arrive at...

Final boss: Mana Goddess - There are two kinds of love that a person can give. One form of that is tough love, which is what this goddess gives and needs. SwordOfFate does some MAJOR damage to her. Counterstrike for the win!

Boss Defeat Time: 0:28 (Yes, I beat the Mana Goddess in under 30 seconds!)
Mission Improvement Time: 3:36 (Faster)
Compared to Dragon: 1:11 (Faster)
Compared to Fairy: 2:36 (Faster)

Enjoy the ending people!

Game was completed with the hero at Level 26 (2 levels lower than v1), buying only one additional item (SteelSword), learning 3 abilities (Counterattack, Counterstrike, and Rising Sun), and making 3 equipment changes (equipping SteelSword, and later SwordOfFate, and Iron Pot).

This run is (C) 2006 Nicholas "Sir VG" Hoppe and is allowed for downloading and private viewing. Permissions for hosting have been granted to Radix and Speed Demos Archive for hosting this run. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit prohibited without prior permission from the author. Any violation of the above listed may result in legal action. Legend of Mana is (C) 2000 Squaresoft (now Square Enix).

Sir VG, signing out.

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