Lost Planet: Extreme Condition was released during the spring of 2007, taking the player to a frozen planet where humankind fights a battle for survival against the Akrid, a fearsome insectoid alien race. Humanity really needs the planet for a new home, so they start to use the mysterious "T-energy," extracted from akrid corpses, as an energy source for their weapons, battle mechs, and life support devices. The player takes the role of the young man, Wayne, who wants to avenge his father who was killed by a huge akrid known as "Green Eye." He's ready to join a group of snow pirates to get his chance at revenge. But soon it turns out that humanity's biggest enemy is not the akrid, but itself. Wayne and his pirate friends have to stop the Frontier Project before it wipes out the entire planet, along with all of its inhabitants.
PC easy difficulty individual-levels run in 0:41:35:
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|Mission 01||0:04:07||2009-01-14||Laszlo Seta|
|Mission 02||0:05:58||2009-01-14||Laszlo Seta|
|Mission 03||0:01:40||2009-01-14||Laszlo Seta|
|Mission 04||0:03:19||2009-01-14||Laszlo Seta|
|Mission 05||0:04:04||2009-01-14||Laszlo Seta|
|Mission 06||0:02:33||2009-01-14||Laszlo Seta|
|Mission 07||0:04:27||2009-01-14||Laszlo Seta|
|Mission 08||0:04:54||2009-01-14||Laszlo Seta|
|Mission 09||0:04:56||2009-01-14||Laszlo Seta|
|Mission 10||0:04:45||2009-01-14||Laszlo Seta|
|Mission 11||0:00:52||2009-01-14||Laszlo Seta|
Laszlo Seta's comments:
I started this run in May of 2008, right after I first had played the game. I had a complete set of records in August, but I wasn't satisfied with it, so I improved some levels in January of 2009. I want to state here, that none of these times are perfect, all of them could be improved with more luck. I planned all the routes and discovered all the shortcuts myself, except a part of Mission 01 route, almost the whole route of Mission 09, and the VS-saving trick on Mission 02. I want to thank Psychochild (for Mission 01 and 09) and Billay (for Mission 03) for their great work, and tricks/tips they shared.
There's not much more to say, I simply had to master the usage of the grappler hook, especially the move what we can call the "hook-zip", which has a few types, depending on the height difference mostly. However, I think I should say a few words about the bosses, because they can be the biggest time-wasters, and they often ruined my good attempts.
Nothing special, just don't let it use its spinning attack (I think it's impossible on normal). To make it better I should have reload my weapons after the first barrage, I lost ~1,5 seconds there.
The movements of this boss are random, so this fight can be very long sometimes. I had some luck with it, but I still missed a rocket, unfortunately. Oh, and one of the guarding VSs has to be destroyed to start the fight.
This is one of the hardest fights, that VS has a lot of weapons and surely is the fastest one in the whole game. I hesitated a bit when I picked up the second rocket laucher, but I don't think it was a huge mistake. Most of the times, the boss simply dodges the rockets, so the best time to shoot it is when she uses the laser (can't move during that).
The movements of this boss are very weird, it's really not that easy to hit it perfectly, that's why I waited until it stops moving. Unfortunately, I missed a double-shot, and couldn't shatter the boss's corpse in the air, but everything else went well, so it's okay I think.
I missed a lot during this fight, so I had to switch back to Gatling at the end. This could be done faster, but the climbing part in the beginning is so risky, that I couldn't reach a better time, and I will think it twice whether I want to improve it or not.
Greeneye is maybe the easiest enemy of the game, but can be a b*tch sometimes. I had some trouble when I had to keep up with it, but still managed to kill quickly. I aimed badly at the end, so I lost maybe two or three seconds on that.
The boss is easy, just it can be annoying when it stuns your VS with the laser-vulcan or the cannon. The weak points of the boss are the joints of the legs, that's why I could do such different amount of damage to it.
It became my favourite level, because I had to use many different kind of weapons, VSs and fight strategies, so it is surely an exciting mission. The three minions have to be killed first, unless the boss won't transform back to its "spider" form, and the tank form is almost indestructible. The pipes usually kill the minions, sometimes kill the player as well, that's why I skipped the fourth pipe. The boss has a weird hitbox, basically the weak point is the shorter half of the leg, which connects to the main body. The grenade launcher can do incredible damage, but the charges always fall to random directions, which makes this weapon almost unusable.
Basically, there's a small time interval when you can shoot the back of the boss, so it's still invincible when falls to the ground, and becomes invincible again before it gets up. The time is just enough for two shots from the shotguns, so it must be timed carefully. The boss can be only killed in two rounds on easy difficulty, on normal the damage is not enough to finish it off before it gets up. I had problems with its legs, but it still the best time I could get.
The first boss is kinda simple, I made only minor mistakes. The risky part is when I destroy the last tentacle and shoot the rockets, because the boss's attack is strictly timed, and I must not miss that chance. A mistake there could cause a half minute loss of time, at least. I think I lost a bit of time at the end of the fight, because I concentrated so hard that I accidentally shot the boss's corpse with the launcher, which was fortunately empty. I noticed that when I watched the video later.
The second boss is very, very random. I was lucky and he didn't start to roam around the pillars. He can easily destroy your mech with his heaviest attacks, so I think I was very lucky with that fight. Maybe it is the best fight in the entire run.
Thank you for reading this, and thank you for watching my (non-perfect) run!
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