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Released in September 1990, Low G Man let people act out their innermost fantasy. That's right, a game that lets you jump really really high, without moon shoes even! As Kal, you can jump over half a screen's height unassisted, and with powerups, nearly two screens. After the novelty of jumping wears off, other less desirable features become apparent, such as jerky animation, awkward controls, and an unforgiving powerup system that seems to enjoy screwing you over. Note to the developers, did you really think people would enjoy the inclusion of a poison potion? Well, at least there is still the pleasure of thrusting a spear long enough to make Ron Jeremy jealous.

 

Best time: single-segment 0:15:32 by Josh Styger on 2007-08-15.

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Author's comments:

Because there is no tas or prior speed run of this game I had to think of all the strategies used in this run myself. Powering up Low G Man early is key to running this game so I made sure that every item dropped in the first level was a power up and not a potion or points. Secondary weapons are best used to clear out weak enemies and do not work well on bosses. All bosses were done well except 5-1's and some levels could have been done better. I wasn't lucky enough to get the fully powered up jump in this run which did screw me over in a couple levels, especially 3-3.

Thanks to the SDA crew: Radix, Nate, Mike Uyama, and DJGrenola.

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