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The Magic of Scheherazade was released in 1989 by Culture Brain. In this extremely underrated game, based loosely on the tale of Scheherazade and the 1,001 Arabian Nights, you play a time-travelling magician who Vince McMahon Power-struts his way through four sections of Arabia to rescue his sweetheart Scheherazade from the evil magician Sabaron. The game combines overhead Zeldaesque exploration with turn-based RPG battles, an innovation rarely seen to that point or since.

 

Best time: Single-segment 1:20:00 by Marc J. 'Emptyeye' Dziezynski on 2006-05-06.

Author's comments:

Thanks to the administration of SDA past and present for their hard work on the site. Keep doing what you're doing guys, myself, the other runners, and the audience for these runs all appreciate it.

This game carries a lot of fond childhood memories for me. My family, both immediate and extended, loved this game, even though we only got as far as Chapter 3, thanks mainly to not making maps. This was when I was, oh, 7 or 8 (For some context, I'm 23 now). A few years later, I finally picked the game back up and finished it.

In early 2006, I was looking for games to speedrun, and interestingly, this was NOT initially on the short list of candidates. Rather, I began tentatively working on a run for Flying Dragon, another stylemashing Culture Brain game. Frustrated with my early efforts, I looked back through my potential game list, and realized that Magic of Scheherazade fit the bill quite nicely, for a couple reasons:

-It's an adventure/RPG, which does, apparently, have an audience here at SDA. -Despite that, the game forces certain minimum levels on you once you beat a Chapter. When you beat a Chapter, regardless of your level, the game will auto-level you up to level 5X, where X is the number of the Chapter you just beat. This effectively eliminates a large portion of the experimentation I would have had to do with a more traditional RPG, and I like easy stuff(Says the guy who ran Battletoads...). -From a personal standpoint, I knew this would be my longest run to date, and thus a nice challenge for me. When I first started the planning for this run, I was honestly prepared to ask Radix (Yes, it was that long ago) "What if a run takes over two hours but VHS is my ONLY option?". Suffice to say that I'm thrilled with this time, mistakes and all.

Onto the run itself!

-Hooray for how badly I botch my name entry. Fortunately, my time hasn't actually started yet. Incidentally, if we want to get into TAS-level optimization, I could probably save a second or two through the course of the run by simply entering "A" or a similar one-character name. Don't worry, it does get better from here.

-My apologies for the visual quality of the run in some spots. It's most noticeable in the overworld of Chapter 1. This IS the original tape, so there's not much I could do in this regard.

And that's that. Hope you enjoyed the run!

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