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Released October 29, 2007, to much controversy, Manhunt 2 is very similar to the first game, yet not actually a direct sequel in terms of storyline. This time you take the role of Daniel Lamb, a man struggling to recover his past one clue at a time and to uncover the truth behind his involvement with a secretive and powerful organization known as The Project. They will stop at nothing to kill him to prevent any information from getting out, sending countless men to kill him, none of which have any sense of night vision and are easily duped by hiding in thin shadows cast by walls and other smaller objects. Manhunt 2 was a potentially great game butchered by the last-minute censoring Rockstar was forced to do. It was also banned in the United Kingdom, because UK has become known as the "nanny state" and hates everything.

 

Note: The Wii and PS2 versions are separate categories due to various differences, including enemy AI and placement differences.

Wii version 1:00:39 by Keith Skomorowski, done in 15 segments.

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Author's comments:

PLEASE DOWNLOAD THE MP4 VERSIONS OF THIS RUN FOR THE BEST LOOKING RESULTS.
Sorry about the caps fury, just has to get your attention and make sure you read that important message.

This is the chronological order in which the levels are completed (past/present timeline excluded):

1. Awakening
2. Ghosts
3. Sexual Deviants
4. Red Light
5. Best Friends
6. Safe House
7. Bee's Honey Pot
8. Assassination
9. Most Wanted
10. Ritual Cleansing
11. Origins
12. Broadcast Interrupted
13. Altered State
14. Domestic Disturbance
15. Personality Clash

When I thought about speedrunning this game, the first thing I did was make a list of the levels in order of the difficulty I had with them during my first play-through, also taking into account the amount of planning and restarting I'd have to do, just off the top of my head:

15. Awakening
14. Red Light
13. Domestic Disturbance
12. Ghosts
11. Safe House
10. Sexual Deviants
9. Best Friends
8. Bee's Honey Pot
7. Ritual Cleansing
6. Assassination
5. Altered State
4. Most Wanted
3. Origins
2. Broadcast Interrupted
1. Personality Clash

I've posted a revised list at the end of the comments. See if you can guess by what I say and the videos you watch what the revised list looks like and where each level winds up.

If anyone wants to beat this time, they just need to pick up the PS2 version, which lets you skip all the cutscenes and even the kill animations. I can understand the Wii version not allowing you to skip the killing, but why still make us watch the cutscenes? This run would easily be under an hour if I could just skip them. Well, maybe not so easily...

Updated difficulty list:
15. Red Light
14. Domestic Disturbance
13. Ghosts
12. Awakening
11. Safe House
10. Most Wanted
9. Bees' Honey Pot
8. Best Friends
7. Sexual Deviants
6. Assassination
5. Altered State
4. Broadcast Interrupted
1. Ritual Cleansing
1. Origins
1. Personality Clash

Yes, I tied those three for first place because they were all equal in terms of level difficulty, enemy cooperation, cutscene length, and low possibility of pulling off hard tricks.

In closing, I'd like to thank Mortyre45 and Fakk for their Beta speedrun videos of this game. I learned a lot from them. Of course, some of the stuff they did I wasn't able to do in the finished product, but I was surprised by the stuff I could. Mortyre45 also provided a lot of amazing level runs for the PS2 version in a thread in the Newer Consoles forum section for me to learn from.
I was thinking about thanking Radix, but since he hasn't been seen on SDA for the longest time, I figured that he wouldn't even know if I did or not. He is nothing but the Dave Thomas of this website now. He founded it, set a good example, and retired, leaving others to carry on his vision. I will thank those people instead:
Mike
Nate
DJGrenola
The guy who took over for DJGrenola
The British guy who used to moderate the forums and always seems to be angry.
Philip Cornell for Anri-chan.
The SDA speedrunners who keep me entertained and astounded with their work.

See you guys again soon, depending on how much my next run wants to cooperate.

Just kidding by the way Radix, I love you man.

Individual-levels run in 0:51:10:

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Level Time Date Player
Awakening 0:03:25 2008-07-01 André Göhlsch
Ghosts 0:02:03 2008-05-23 André Göhlsch
Sexual Deviants 0:03:23 2008-05-23 André Göhlsch
Red Light 0:01:49 2008-09-20 André Göhlsch
Best Friends 0:04:50 2008-05-23 André Göhlsch
Safe House 0:00:43 2009-03-28 André Göhlsch
Bees' Honey Pot 0:01:55 2009-03-28 André Göhlsch
Assassination 0:02:51 2009-03-28 André Göhlsch
Most Wanted 0:03:18 2009-03-28 André Göhlsch
Ritual Cleansing 0:06:17 2008-07-01 André Göhlsch
Origins 0:04:08 2008-08-03 André Göhlsch
Broadcast Interrupted 0:02:34 2008-05-23 André Göhlsch
Altered State 0:03:27 2008-08-03 André Göhlsch
Domestic Disturbance 0:02:53 2008-05-23 André Göhlsch
Personality Clash 0:03:48 2008-09-20 André Göhlsch
Release Therapy 0:03:46 2008-05-23 André Göhlsch

André Göhlsch's comments in English:

Don't read any further if you are against violent games!
Read on if you're inclined toward violence or sadism.

Why I did a speedrun on the game Manhunt 2 I can explain only this way, that I saw a speedrun of the first game of the series in 2006. The speedrun by Travis 'Sigma' Lee was very inspiring for me and I really wanted to do a speedrun if a second game came out.
In 2007 it was time, Manhunt 2 was going to come out, but then there were big political problems for a rating. But all over the world this game's uncensored version was banned. I was frustrated, but then something good happened to me (this was a releaser, I believe from Austria, who leaked one of many beta versions), a beta version was leaked. It wasn't 24 hours before I had this beta version. For weeks, months and many hours I played this beta version, until I began to make the first speedrun of it. After a while I met someone called Fakk2, this player gave me a merciless challenge on the beta version. Fakk2 and I found many tricks and glitches and also the best strategies, routes (paths) and many other tricks.

A long time after the completion of the run of the beta version, the run was rejected by the SDA Team. But so that it didn't remain useless, nate (nate is a member of the SDA Team) entered the speedrun of the beta version at archive.org (so now I can finally give nate my thanks).
On 31 October 2007 it was time, Manhunt 2 was able to come into stores, but only in the US and then only with a large amount of material cut.

What's wrong in Europe?
British political policy, they didn't release the game even with a large amount of material cut and the other countries followed with the same political opinions of British policy and therefore refused to release the game. I don't want to get into the political debate any further, because my comments will get too long.

The cut final version was now out, but not as yet in Europe.
I had a great ambition to run the game again with the hope that the SDA Team would accept it, because this time it would be the official version of the game.

I live in Germany and that means there are severe problems with playing US NTSC games on a European PAL console. But I found a way to play the US version on my console, but with the drawback that I could only see everything in black and white on my PAL TV.
After a while it didn't bother me any more to play the game in black and white because compared to the beta version, the finished version is very easy in its difficulty level.


Level comments ->
The game is very diverse in the sense of the intelligence of the enemies, so it's too hard for me to write level comments. But I will say that I'm connected with the CPU of the enemies.
I'd like to note that the official guidebook from BRADYGAMES isn't connected with any of the approaches used in this speedrun.


Extra comments ->

Please bear in mind that this run was done on a PS2 console. There are many strong differences with the Wii version. For the PSP users I can only say: go easy on the buttons and the analog stick of your PSP.

Acknowledgments go to ->

* Fakk2, for the good teamwork on the speedrun of the beta version
* nate, who took it upon himself to put the speedrun of the beta version on archive.org for me and for his good translation work
* The_Quiet_Man, for his good suggestions for improvement

Greetings go to ->

* Elke Monssen-Engberding, the woman who managed to have Manhunt part 1 confiscated in Germany, and I think she will also do it with Manhunt 2
* Jack Thompson, for his "interesting" commentary on violent games

Ok, that will have to do for my stupid ramblings, have a look at the run if you want.

André Göhlsch's comments in German:

Lesen Sie nicht weiter, wenn Sie gegen Gewaltspiele sind !
Lesen Sie weiter, wenn Sie zu Gewalt oder zu Sadismus neigen.

Warum ich einen Speedrun zum Spiel Manhunt 2 gemacht habe, kann ich eigentlich nur so erklären, dass ich im Jahr 2006 einen Speedrun gesehen habe vom ersten Teil der Serie. Der Speedrun von Travis 'Sigma' Lee war sehr inspiriend für mich und ich wollte unbedingt einen Speedrun machen,Wenn ein zweiter Teil kommen würde.
Im Jahr 2007 war es soweit, Manhunt 2 wird kommen, aber es gab dann große politische Probleme für eine Altersfreigabe. Aber in der Welt war dieses Spiel, in der Uncensored Version "Banned". Ich war frustriert, aber es kahm dann ein Licht des guten zu mir (das Licht war ein Releaser, ich glaube aus Österreich, der eine von vielen Beta Versionen geleakt hatte), es
wurde eine Beta Version geleakt. Das hatte nicht mal 24 Stunden gedauert und ich hatte diese Beta Version. Wochen, Monate und viele Stunden habe ich diese Beta Version gespielt, bis ich dann anfing den ersten Speedrun zu spielen von der Beta Version. Nach einiger Zeit lernte ich jemanden kennen Namens Fakk2, dieser Spieler lieferte sich mit mir eine gnadenlose Challenge von der Beta Version. Viele Tricks und Glitches haben Fakk2 und ich gefunden und auch die besten Strategien,Ruten (Wege) und viele andere Tricks.

Nach langer Zeit der fertigstellung des Speedruns zur Beta Version, wurde der speedrun abgesagt vom SDA-Team. Aber damit der Speedrun nicht nutzlos bleibt, hatte nate (nate ist einer der SDA-Team Mitglieder) für mich den Speedrun von der Beta Version auf "archive.org"eingetragen (damit kann ich nate endlich meinen Dank sagen).
Am 31.Oktober2007 war es endlich soweit, Manhunt 2 hatte es geschafft in die Läden zu kommen, aber
nur in den USA und das auch noch mit starken Kürzungen.

Was ist in Europa los ?
Die UK Politik,hatte das Spiel jedoch mit starken Kürzungen dennoch nicht freigegeben und die anderen Länder haben nachgezohgen mit dem selben politischen Meinungen von der UK Politic und haben deswegen das Spiel ebenfalls abgewiesen.Ich möchte nicht weiter auf die politische Debatte eingehen, da sonst der Comment zu lang wird.

Die gekürzte Final Version war nun da, aber bis jetzt immer noch nicht in Europa.
Ich hatte sehr großen Ehrgeiz das Spiel nochmal zu rennen, mit der Hoffnung, dass dieses Mal
das SDA-Team mir eine Zusage geben würde, da es diesmal die offizielle Version ist vom Spiel.

Ich lebe in Deutschland und das heißt, es gibt starke Probleme, USA NTSC Spiele zu spielen auf einer
Europäischen Console PAL. Aber ich habe einen Weg gefunden, die USA Version zu spielen auf meiner PAL PS2 Console, aber mit dem Nachteil, dass ich alles nur schwarz-weiß auf meinem PAL TV sehen konnte.
Nach einiger Zeit hat mir das nichts mehr ausgemacht, das Spiel in schwarz und weiß zu spielen,
da diese fertige Version im Gegensatz zur Beta Version für mich sehr leicht ist vom Schwierigkeitsgrad her.


Level`s comment ->
Das Spiel ist sehr abwechslungsreich im Sinne der Intelligenz der Gegner, so dass es mir zu schwer fällt einen Level comment zu schreiben. Aber ich sage, dass ich verbunden bin mit der CPU der Gegner.
Ich möchte anmerken, dass das offizielle Buch von BRADYGAMES keines falls in Verbindung steht für Lösungswege für diesen Speedrun.


Extra comment ->

Bedenken Sie, dass dieser Speedrun auf einer PS2 Console gespielt wurde. Es gibt starke Abweichungen
zur Wii Version. Für die PSP Benutzer kann ich nur Sagen, schont die Knöpfe und den Analog Stick eurer PSP.

Danksagungen gehen an ->

* Fakk2, für die gute Zusammenarbeit an dem Speedrun für die Beta Version
* nate, der sich die Arbeit gemacht hatte für mich, den Speedrun zur Beta Version auf
archive.org zu stellen und für seine guten Übersetzungsarbeiten
* The_Quiet_Man, für seine guten Verbesserungsvorschläge

Grüße gehen an ->

* Elke Monssen-Engberding, die Frau, die es geschafft hatte, Manhunt Teil 1 in Deutschland zu
beschlagnahmen und ich denke dass wird Sie auch mit Manhunt 2 ebenfalls tun
* Jack Thompson, für seine merkwürdigen Kommentare über Gewaltspiele

Ok, das müsste reichen mit meiner Dummschwätzerei, sehen Sie sich den Speedrun an, wenn Sie es möchten.

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