
The second U.S. installment of the Mario series, released in October 1988, was not the series's actual second game but a reworked "Doki Doki Panic". You can play as any of Mario, Luigi, Toad or the Princess, each of whom have slightly different abilities. Journey through Mario's dream with creatures that would reappear in later, non-imaginary, Mario games.
Runs on the NES version:
Runs on the SNES version:
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0:09:15 by Andrew Gardikis.
Author's comments:
Hope you enjoy my run!
No-warps 0:26:36 by Tommy Montgomery.
Quality note: poor source VCR results in minor "image tearing" in most of the run. In spots with waterfalls the quality is much worse.
Author's comments:
The main difference I noticed between Super Mario Bros. 2 and any other 2D Mario game (besides the fact that it's not technically a "Mario" game, in that it wasn't designed with Mario in mind) is that there's very little room for error. In SMB, SMB3 or SMW, if you get hit, it's not really that difficult or time consuming to get a mushroom to improve your room for error. In SMB2, getting a mushroom is time consuming, and you also have to know every inch of sub space to do so. Or you can meticulously keep track of how many enemies you've killed so you can get a heart. So, needless to say, getting hit even once in this game makes for a very nerve-wracking adventure through Mario's dream world. All this was pointed out to justify my idiotic death in the very last level of the game. It's not pretty, but let's be honest: neither are you.
For reference, there are only two places I planned on getting hit: in 1-1 and in 2-3. The rest are either accidental, or I didn't care. This is actually a very good run, up until 7-2. I calculate my actual personal limit would by around 25:30, so I made about a minute of mistakes. 1-1 is particularly sexy, if I do say so myself, and it took me roughly a billion tries to get it down, as there's only about a two-tenth second grace period of error. If you're more than two-tenths of a second late, you miss Birdo's egg, and you'll have to wait three seconds for him/her to spit another one at you.
Sorry about the hideous quality; my VCR and I have already had a conversation concerning this. Enjoy!
Author's comments:
I would like to thank Radix for hosting and giving me the best leisure-time activity i've ever had, mikwuyma for the info about submission and anyone ever attempting a run of this game for my motivation.
Oh yeah ... almost forgot Santa Claus! He gave me the DVD-HDD-Recorder, which finally allowed me to record my run.
Onwards to the comments: I will give you the commentary level-wise.
*NOTE*: I use the invulnerability glitch at Birdo really often. It is mainly, that you can't be hurt while picking up something, but you will see ...
*NOTE*: Character selection is always by the same pattern: Toad, if there are no high jumps; Luigi, if there are high jumps (most obviously); and princess in 6-1 because i was to lazy to find a way with Toad or Luigi.
In the screen behind the rocket, there is usually standing a bullet-shy-guy-thingie on the last pillar from which you can jump without ducking ... but not this time. Well... you're getting used to improvise after a while of speedrunning.
Well ... after finally getting onto the ceiling the rhythm kicks back in. I get hit by the Birdo, but I don't really care, ignore the sun completely, beat the hell out of *NAME* and proceed to Wart.
This is the absolutely best part ... i totally kick Warts ass in a time of ~40 seconds, not loosing a vegetable at all. Eat that, Wart! After that entering final door and OUTRO.
Yeah ... thats all about it. I think i will try to beat this game again sometime because of the horrible playing in 7-2 (yeah yeah ... the up to the roof thingie) but for now im pretty satisfied with it.
I thank you for watching/reading and hope you have enjoyed watching as much as i had recording this.
Oh ... i almost forgot. Sorry about my english, it's partly learned in school, but most of it learned from playing Roleplaying Games in english ...
Over and Out!