
Originally released June 3, 1986, exclusively in Japan, Super Mario Bros. 2 was more of an expansion than a true sequel to the original Super Mario Bros. Players now have the choice of picking between Mario and Luigi, who actually play differently from each other. The August 1993 SNES compilation Super Mario All-Stars included "The Lost Levels" with updated graphics and slight physics changes. The original Famicom version was re-released as "The Lost Levels" for Wii Virtual Console on October 1, 2007, in the United States. Fun fact: the US Super Mario Bros. 2 was released as Super Mario USA in Japan.
Runs on the Wii version:
Runs on the SNES version:
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Mario 0:08:34 by Andrew Gardikis.
Author's comments:
Super Mario Bros. 2 (Japan) has always been known as being much tougher than the original version. This game has more of a goal to try and kill you at various points, such as adding poison mushrooms in boxes which are hard to not hit. It's a pretty challanging game at points.
I've been wanting to do this run ever since I found out that this game was released on the Wii's Virtual console. Unfortunately I do not have a Wii at the moment, so I did this run when my friend came over my house. I've been practicing "The Lost Levels" on the SNES version, so I had enough practice to complete this run rather quickly. The time is around an 8:34, which is a decent time, but obviously because I do not own this game I made many mistakes. Still, it's the basically the same as Smb gameplay.(except for when you bounce off of enemies) I think the limit for a speedrun of this game would be around an 8:10. Although the TAS is around 7:54 (ouch).
I noticed that in nearly every level during this run, I had some bad luck and had to change my original route a lot of the time. So here and there I lost 1-3 seconds in a few levels, and I accidentally got 3 fireworks in one level. The fireworks are based on the number of coins you have compared to the game timer at the end of each level, so it was kind of foolish of me to get 3 fireworks, so I have to remind myself it's alright to get 1, 3 or 6 at the end of each level. I hadn't been paying attention to the number of coins I had. I like to try and utilize some interesting glitch in each of my runs and in this one I do one in 5-2, a pretty fast method I came up with while trying to duplicate the TAS.
This is a good run, but it's definitely not my best quality work. Maybe I'll end up buying a Wii sometime and get a great looking run for this game. Also, I may eventually do a run as Luigi, but I find that a bit annoying.
Lost Levels Single-segment as Mario 0:18:05 by Tom Votava.
Author's comments:
Two words sum this run up for me: Zero Deaths. I'm not much of a speed guy when it comes to Mario games, but this game is so tough that I'm willing to bet that we won't see perfect runs through The Lost Levels anytime soon. Therefore, I put a premium on survival. The speed is decent enough for now, but I can do better.
I only used a mushroom once (in B-4 just prior to warping to D-1). I don't trust the hammer bros at the start of D-1 not to spoil everything by standing on the wrong level. The jump just after is almost impossible if you're small, but you can simply break through to the top of the bricks if you're super. Okay, technically, I also used a mushroom after 8-4, but that one's for free when you reach the first princess. :)
Lost Levels Single-segment as Luigi 0:17:25 by Astra Piper.
Author's comments: