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Released by Activision in 1995 initially for the DOS just 5 months after their number-one mech simulator MechWarrior 2, this expansion overhauls the AI and introduces more combat vehicles, weaponry and playgrounds. At the end of the campaign, players who avoid tripping their servo-operated feet over one of its 12 new missions are thrown the ultimate mecho-a-mecho gauntlet for the venerable Bloodname title and nearly inexhaustible honor. It's like that dream you had about a bottomless mug subscription at Tim Hortons.

MechWarrior2GBL   MechWarrior2GBL

Best Bloodname Ending, Single-segment, Easy Difficulty Time: 0:29:19 by 'PROX' on 2022-02-06

Author's comments:

This was done on easy difficulty for the purpose of speed, the category on speedrun.com allows for any difficulty, and for the purpose of mechs not being absolute damage sponges while shredding my mechs in seconds due to the AI being smarter in this game.

The category for this is Bloodname% where you have to complete all 5 bloodright trials and get the bloodname ending. The only things that prevent this from being a full on 100% run is due to me only killing the first mech in trial 1 and trial 3 being skipped completely.

*Techniques*



*Important Note About Mech Selection*:

You can only select different mechs during the trial missions. After that, you’re stuck with the mech you selected until you make it to another trial mission, or the bloodright trials. In 31cc, you have the ability to select whichever mech you want before every mission, but because the developers wanted this expansion pack to be significantly harder, they try to restrict your mech selection. The previous mechs you use are also saved in those segments. This applies to starmates as well.



The Run:



Mech: Phantom, 320XL engine, 8 jets, UAC10: 2 tons of ammo





Mech: Phantom. 320XL, 8 jets, 7 Machine Guns, 1 Small Pulse Laser





Mech: Phantom. 320XL, 8 jets, 7 Machine Guns, 1 Small Pulse Laser



Mech: Stormcrow, 330XL, 6 jets, 12 Double Heat Sinks, UAC10: 6 Tons of ammo, 3 Machine Guns, 2 Small Pulse Lasers



Mech: Stormcrow, 330XL, 6 jets, 11 Double Heat Sinks, UAC10: 6 tons of ammo, 3 Machine Guns, 1 Small Pulse Laser, LRM5



Mech: Stormcrow, 385XL, 7 jets, 9 Machine Guns, SRM2



Mech: Stormcrow, 385XL, 7 jets, 9 Machine Guns, SRM2



Mech: Stormcrow, 385XL, 7 jets, 9 Machine Guns, SRM2

Mech: Stormcrow, 385XL, 7 jets, 9 Machine Guns, SRM2



Mech: Stormcrow, 55XL, 2 UAC10s: 7 tons of ammo, 2 Medium Pulse Lasers





Mech: Stormcrow, 385XL, 7 jets, 10 Machine Guns





Mech: Stormcrow, 385XL, 7 jets, 10 Machine Guns



Mech: Stock Primary Stormcrow



Mech: Assigned Executioner





Mechs: Stormcrow, 330XL, 6 jets, 2 UAC5s: 6 tons of ammo

Summoner, 350XL, 9 LRM10s



Mechs: Stormcrow 385XL, 7 Jets, 10 Machine Guns

Summoner, 350XL, 9 LRM10s



Mech: Stormcrow, 110XL, 2 jets, 2 UAC20s: 5 tons/6 tons of ammo, 2 Small Pulse Lasers





Mech: Stormcrow, 330XL, 6 jets, 12 Double Heat Sinks, UAC20: 8 tons of ammo





Mech: Stormcrow, 330XL, 6 jets, 12 Double Heat Sinks, UAC20: 8 tons of ammo





Mech: Stormcrow, 330XL, 6 jets, 12 Double Heat Sinks, UAC20: 8 tons of ammo





Mech: Stormcrow, 330XL, 6 jets, 12 Double Heat Sinks, UAC20: 8 tons of ammo



I made a few mistakes here and there, but overall, I’m really satisfied with this run, and if anyone wants to pick up on it, feel free. I don’t recommend speedrunning the titanium edition because the heat mechanic simply doesn’t work on that version. Windows and DOS versions should be fine. If you emulate it, you’ll probably have to adjust the cycles on DOSbox to get the correct jet recharge rate. It depends on your computer.

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