Released for all of the current consoles' downloadable game services, Mega Man 9 was developed by Inticreates, the people behind the Mega Man Zero series. The most shocking design aspect of the game is that the entire game was made in classic 8-bit Mega Man style, down to the music, graphics, and even flicker and slowdown (if you want it). Fans welcomed the game's creative, varied weapons and classic Mega Man gameplay. This is the first game in the series to feature a female robot master, Splash Woman. But don't worry, Capcom stayed faithful to their roots, as Splash Woman is a blatant Leviathan ripoff. (Yes, the entire game was created in classic 8-bit style!)
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Single-segment 0:21:37 by Steven Ellis.
Author's comments:
This single segment is the third successful run using a change in the robot master order; Hornet Man comes after Galaxy Man. What initiated this line of thought came from four failures in a row against the boulder miniboss in Jewel Man's stage. It angered me that a stage I Time Attacked to the point of almost making the rankings was so thoroughly stopping my progress in both normal and Superhero modes because of one enemy I thought I had dealt with for good (in fact, IIRC this was the driving force behind dropping to normal mode for a confidence boost). The problem wasn't just where he would land, but that he would drop other boulders in such a manner as to ensure my defeat.
Constantly.
There was nothing I could do about it, save maybe a lucky BHB (I've only heard of it dropping the boulder, but I have no way of seeing the boulder before it drops, so I can't use it). Having to wait 30 seconds to get back to the beginning of Splash Woman's stage made every single restart extremely tedious on top of that.
It should be noted that I hate luck-based crap with a passion, so the long reset wait combined with needing a lucky kill makes me wonder why I didn't break from the evil of groupthink sooner.
To this end, Hornet Man for the fourth stage made perfect sense. His stage doesn't change much taking it on early. You miss Tornado Blow, which loses a couple of seconds, and Rush Jet, but the latter means nothing since it's rather easy, save one part (which I solved with BHB), to just run the whole of the tape measure platform course on foot (plus you pick up two small screws for free, dropping the number of random screw pickups I had to get in this run to three, along with the large Plug and Hornet screws). Hornet Man himself is an easy opponent who spends a lot of time in the Mega Buster's sights, so despite the amount of hits necessary to kill him, the fight certainly isn't going at a snail's pace. It's really a matter of forgoing Tornado Blow and learning how to take out the robot master with the Mega Buster and Black Hole Bomb (Buster for damage until the third hornet is launched, BHB to kill the hornets and damage Hornet Man further).
I guessed that the "three" seconds lost by not having Tornado Blow ("three" is just my guess, I didn't research it) would be recovered at the boulder when Hornet Chaser dropped it from the ceiling early, and the approximate 10 second loss (based on my Time Attack results) from a good no-Magma Bazooka boss kill would be regained by sailing through Plug Man's stage with Rush Jet, skipping that wretched second disappearing block course. Rush Jet is acquired with the fifth boss kill, and Plug Man in weakness order comes fifth. With Hornet Man preceeding Jewel Man, Plug Man suddenly becomes sixth in order; his stage becomes that much shorter to deal with and can now be handled in the same vein as a Time Attack (again, sans T. Blow).
Other than that, some revisions to the Wily Castle stages, namely Tornado Blow use and M-Tank activation, sped up some key sections of the castle's first three levels, though this run sees a horrible Wily 2 fight because I simply don't know how to handle him when he starts on the ground (I improvised instead of waiting him out... a bad move that cost me 2nd I'm sure). This and I think Jewel Man's stage (the final leg) were the worst parts of the run.
In comparison to Satoryu's run, one of the major improvements is the one-round Twin Devil kill at the end of WC3, saving at the very least 20+ seconds. In Wily Castle 4, about the only improvement I can remember is the free hit against the Wily Capsule, Rush Coiling up to it and spamming Plug Ball just as his hit detection comes online for a split second prior to a teleport when his energy fills up. This improvement DID work out in this run because I finally have the timing down. Compared to the 22:38 and 21:50, I ran the initial eight stages much better overall despite some errors here and there, so despite the worse Wily stages, I felt the run still deserved a place on SDA.
I also need to work on my menu usage... good thing the game doesn't give a crap about that. I imagine you real time fanatics will hate this run for more than just the Magma Man level, but with any luck, someone will deliver a real time run sooner than later and we'll all enjoy seeing it. :)
Individual level notes
Time: 00:02:00
There is a small amount of time spent at the save menu here because I changed the channel for too long. Mega Man 9 has a lot of downtime, what can I say?
The first part of the stage could definitely go faster, but usually my attempts to do so end in death or time loss. No speed up here until I can go faster consistently.
Time: 00:03:29 (1:29 individual)
Time: 00:05:26 (1:57 individual)
Time: 00:06:55 (1:29 individual)
Easily the worst part of the run overall and the reason my final save time didn't go under 13 minutes like I had planned. I usually get 1:28 (26 or 27 are possible), so by my average, I lost five seconds here.
What's the gap between me and the 2nd place time again? Five seconds? Okay, making sure of how much I fail. -_-
Time: 00:08:28 (1:33 individual)
Time: 00:09:55 (1:27 individual)
Time: 00:11:35 (1:40 individual)
This is where I make the revelation (and hence the double take at the save menu) that luck is decidedly against me on this run, as I've only picked up one random screw of the three I need. VERY unusual, but because there is a large screw in Magma Man's stage, I decide to proceed.
.... :(
The Changkey Dragon (BHB after four C. Shot) was messed up (three shots landed), but he wasn't allowed to go to a second round anyway because I rule at pause cancels. The use of Rush Jet at the end is an unnecessary precaution that I always take. This last stretch, like the leap of faith in Wily Castle 2, always invokes Murphy's Law, which I dare not give the game a reason to call upon after the screw debacle.
I do know how to do the double hit with Tornado Blow now, and it shows in this run.
If you don't know how, when he's at the middle of the room, use T. Blow when he telegraphs his jump (he'll squat first), NOT before. Whether it hits twice when he jumps high or low have different windows of opportunity that I can't describe exactly, but this should definitely work when he goes high at least. This can also be done when he's beside the middle, but I don't know the exact timing for that. I've just gotten lucky sometimes.
Time: 00:13:02 (1:27 individual)
Well, it could've been worse I guess. I'm still not a TA expert on this stage after all. ^_^
My fastest eight stage completion to date is 13:01 (because I missed a large random WE capsule in Tornado Man's stage that should have gone to Rush Jet because a small WE pickup stopped time right when I hit pause YES I'M STILL ANGRY ABOUT THAT), but a low 12:5X is possible.
I used Rush Jet again at the leap of faith. You wanna see it done for real? Wait for next year.
I took the low path prior to the horrible jump because for me it's faster. I have no confidence with the top path. That and I think if you do the bottom right it might be slightly faster because you lose less forward momentum when you reach the second block (first on the top). This requires a well-timed "edge jump" from the other room to avoid momentum loss.
Finally, I employ charged Magma Bazooka to cut the shark face fight short, but only to the point that it was in my TA video (which, if you've seen the rankings for this stage since, I've beaten it). Unfortunately, I botch the first Bazooka, which was how I beat the 2:07:55. It's difficult to do right because of the difficulty in landing the shot and clearing out before a laser strike, but the worst that should happen is that you don't gain any time from before, which is what happened here.
Also, random powerups suck. Speaking of that last section, I'm thinking I shouldn't use that new WC1 boss strategy I employed after all. I liked having Tornado Blow here way too much. :(
I have no idea where I heard that anymore, and I don't buy it now.
21:30 is possible. In fact, this run should have beaten that mark. Hell, I made a run that did, but this run is already in the queue and I'm not canning another one. If someone else doesn't beat me to it, I WILL obsolete this run by the end of the year (21:29 or better, the former is guaranteed), and whatever run I have ready on midnight New Year's Day will be the one I send in (so IOW, I won't submit anything until then unless it's a different mode... which could happen... *coughSuperherocough*).
I don't know if I updated these comments correctly, but it doesn't even matter since the run won't even be up a month before I send it down in flames. Think of this run as something to tide you over for Christmas while the real gift is en route. :D
Thanks to the following:
Also, thanks for being the first to declare war against my run, unlike those who would rather declare retirement, such as
Seriously though, watch this, learn from it, and give me some competition.
Individual-levels run of the time attacks in 0:20:21:
| Stage name | Time | Date | Player |
| Magma Man | 0:01:18.56 | 2009-03-09 | Mike 'MegaDestructor9' Dickson |
| Hornet Man | 0:01:12.71 | 2009-02-23 | Mike 'MegaDestructor9' Dickson |
| Galaxy Man | 0:01:38.48 | 2009-04-12 | Mike 'MegaDestructor9' Dickson |
| Tornado Man | 0:01:31.58 | 2009-02-26 | Mike 'MegaDestructor9' Dickson |
| Jewel Man | 0:01:18.63 | 2009-03-30 | Mike 'MegaDestructor9' Dickson |
| Splash Woman | 0:01:32.86 | 2009-01-19 | Mike 'MegaDestructor9' Dickson |
| Plug Man | 0:01:20.83 | 2009-03-01 | Mike 'MegaDestructor9' Dickson |
| Concrete Man | 0:01:18.21 | 2009-03-15 | Mike 'MegaDestructor9' Dickson |
| Wily Castle 1 | 0:01:39.65 | 2009-03-17 | Mike 'MegaDestructor9' Dickson |
| Wily Castle 2 | 0:01:56.85 | 2009-03-11 | Mike 'MegaDestructor9' Dickson |
| Wily Castle 3 | 0:01:59.05 | 2008-12-31 | Mike 'MegaDestructor9' Dickson |
| Wily Castle 4 | 0:01:41.66 | 2009-03-16 | Mike 'MegaDestructor9' Dickson |
| Special Stage | 0:01:52.40 | 2009-03-26 | Mike 'MegaDestructor9' Dickson |