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Released for all of the current consoles' downloadable game services, Mega Man 9 was developed by Inticreates, the people behind the Mega Man Zero series. The most shocking design aspect of the game is that the entire game was made in classic 8-bit Mega Man style, down to the music, graphics, and even flicker and slowdown (if you want it). Fans welcomed the game's creative, varied weapons and classic Mega Man gameplay. This is the first game in the series to feature a female robot master, Splash Woman. But don't worry, Capcom stayed faithful to their roots, as Splash Woman is a blatant Leviathan ripoff. (Yes, the entire game was created in classic 8-bit style!)

 

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Single-segment 0:21:37 by Steven Ellis.

Author's comments:

I made it a mission to get some kind of noteworthy record on Mega Man 9, and I tore my way up to fourth place on the Wii All Clear Rankings in pursuit of it. This run was originally 8th at 00:23:12, then 6th at 00:22:52, 5th at 00:22:38, 4th at 00:21:50. What you see here, 00:21:37, is the fifth iteration of my record breaking attempt (and still 4th, much to my anger). I did the first three within a span of 24 hours because I wasn't certain of the limits of my skill nor the full impact of a route change I had made, but now I'm finally reaching that point.

This single segment is the third successful run using a change in the robot master order; Hornet Man comes after Galaxy Man. What initiated this line of thought came from four failures in a row against the boulder miniboss in Jewel Man's stage. It angered me that a stage I Time Attacked to the point of almost making the rankings was so thoroughly stopping my progress in both normal and Superhero modes because of one enemy I thought I had dealt with for good (in fact, IIRC this was the driving force behind dropping to normal mode for a confidence boost). The problem wasn't just where he would land, but that he would drop other boulders in such a manner as to ensure my defeat.

Constantly.

There was nothing I could do about it, save maybe a lucky BHB (I've only heard of it dropping the boulder, but I have no way of seeing the boulder before it drops, so I can't use it). Having to wait 30 seconds to get back to the beginning of Splash Woman's stage made every single restart extremely tedious on top of that.

It should be noted that I hate luck-based crap with a passion, so the long reset wait combined with needing a lucky kill makes me wonder why I didn't break from the evil of groupthink sooner.

To this end, Hornet Man for the fourth stage made perfect sense. His stage doesn't change much taking it on early. You miss Tornado Blow, which loses a couple of seconds, and Rush Jet, but the latter means nothing since it's rather easy, save one part (which I solved with BHB), to just run the whole of the tape measure platform course on foot (plus you pick up two small screws for free, dropping the number of random screw pickups I had to get in this run to three, along with the large Plug and Hornet screws). Hornet Man himself is an easy opponent who spends a lot of time in the Mega Buster's sights, so despite the amount of hits necessary to kill him, the fight certainly isn't going at a snail's pace. It's really a matter of forgoing Tornado Blow and learning how to take out the robot master with the Mega Buster and Black Hole Bomb (Buster for damage until the third hornet is launched, BHB to kill the hornets and damage Hornet Man further).

I guessed that the "three" seconds lost by not having Tornado Blow ("three" is just my guess, I didn't research it) would be recovered at the boulder when Hornet Chaser dropped it from the ceiling early, and the approximate 10 second loss (based on my Time Attack results) from a good no-Magma Bazooka boss kill would be regained by sailing through Plug Man's stage with Rush Jet, skipping that wretched second disappearing block course. Rush Jet is acquired with the fifth boss kill, and Plug Man in weakness order comes fifth. With Hornet Man preceeding Jewel Man, Plug Man suddenly becomes sixth in order; his stage becomes that much shorter to deal with and can now be handled in the same vein as a Time Attack (again, sans T. Blow).

Other than that, some revisions to the Wily Castle stages, namely Tornado Blow use and M-Tank activation, sped up some key sections of the castle's first three levels, though this run sees a horrible Wily 2 fight because I simply don't know how to handle him when he starts on the ground (I improvised instead of waiting him out... a bad move that cost me 2nd I'm sure). This and I think Jewel Man's stage (the final leg) were the worst parts of the run.

In comparison to Satoryu's run, one of the major improvements is the one-round Twin Devil kill at the end of WC3, saving at the very least 20+ seconds. In Wily Castle 4, about the only improvement I can remember is the free hit against the Wily Capsule, Rush Coiling up to it and spamming Plug Ball just as his hit detection comes online for a split second prior to a teleport when his energy fills up. This improvement DID work out in this run because I finally have the timing down. Compared to the 22:38 and 21:50, I ran the initial eight stages much better overall despite some errors here and there, so despite the worse Wily stages, I felt the run still deserved a place on SDA.

I also need to work on my menu usage... good thing the game doesn't give a crap about that. I imagine you real time fanatics will hate this run for more than just the Magma Man level, but with any luck, someone will deliver a real time run sooner than later and we'll all enjoy seeing it. :)

Individual level notes

21:30 is possible. In fact, this run should have beaten that mark. Hell, I made a run that did, but this run is already in the queue and I'm not canning another one. If someone else doesn't beat me to it, I WILL obsolete this run by the end of the year (21:29 or better, the former is guaranteed), and whatever run I have ready on midnight New Year's Day will be the one I send in (so IOW, I won't submit anything until then unless it's a different mode... which could happen... *coughSuperherocough*).

I don't know if I updated these comments correctly, but it doesn't even matter since the run won't even be up a month before I send it down in flames. Think of this run as something to tide you over for Christmas while the real gift is en route. :D

Thanks to the following:

Seriously though, watch this, learn from it, and give me some competition.

Individual-levels run of the time attacks in 0:20:21:

Stage name Time Date Player
Magma Man 0:01:18.56 2009-03-09 Mike 'MegaDestructor9' Dickson
Hornet Man 0:01:12.71 2009-02-23 Mike 'MegaDestructor9' Dickson
Galaxy Man 0:01:38.48 2009-04-12 Mike 'MegaDestructor9' Dickson
Tornado Man 0:01:31.58 2009-02-26 Mike 'MegaDestructor9' Dickson
Jewel Man 0:01:18.63 2009-03-30 Mike 'MegaDestructor9' Dickson
Splash Woman 0:01:32.86 2009-01-19 Mike 'MegaDestructor9' Dickson
Plug Man 0:01:20.83 2009-03-01 Mike 'MegaDestructor9' Dickson
Concrete Man 0:01:18.21 2009-03-15 Mike 'MegaDestructor9' Dickson
Wily Castle 1 0:01:39.65 2009-03-17 Mike 'MegaDestructor9' Dickson
Wily Castle 2 0:01:56.85 2009-03-11 Mike 'MegaDestructor9' Dickson
Wily Castle 3 0:01:59.05 2008-12-31 Mike 'MegaDestructor9' Dickson
Wily Castle 4 0:01:41.66 2009-03-16 Mike 'MegaDestructor9' Dickson
Special Stage 0:01:52.40 2009-03-26 Mike 'MegaDestructor9' Dickson

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