Released in August 1997, Mega Man Legends is Mega Man's 3D adventure, but more importantly, it's the first Mega Man game to feature a monkey sidekick. Legends takes place 3000 years after the first Mega Man series, yet still features the same simplistic designs because Capcom can't be bothered to create anything new (hello Street Fighter). Barrel Casket and Roll (no relation to Snap, Crackle, and Pop) find a baby and name him Mega Man. Now Roll and Mega Man search for refractors (the world's power source), Roll's Parents, and the Mother Lode. Mega Man and Roll must land on the nearby Kattelox Island because of engine trouble. Mega Man ends up helping Kattelox Island from the Bonne family and an even greater danger (stale sequels, maybe?).
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Single-segment easy mode 0:42:52 by Tom H. Nguyen.
Author's comments:
You immediately have to learn some hard dashing techniques in order to get an acceptable time, like how to approach a door from the side without drifting past it (nice start to the run. oof -_-) and how to navigate tight places. During the run you may notice I hardly dash slow (smoke coming out of his feet), save when it is necessary, like the Main Gate. When it comes to sharp corners, like 90 degree turns, it looks as though slow dashing is faster. Not exactly, because turning is as blunt as it is when you dash fast. Turning is actually the most sensitive at normal speed, and the slow speed from dashing slow evens out the blunt turning, making them equal.
I was pretty shattered with what happened in the first Sub-City (HATING YOU SO MUCH), though the game still let me beat 43 minutes. Yay. I eventually settled with this run after a library of resultless attempts and talking with Lag, though the mistakes still make my eye twitch. Your guess is as good as mine as to why the big yellow guy wouldn't take my shots and why auto-aim didn't auto-aim when I needed it to.
If you have any questions about this run I'm happy to answer them in the forum. Enjoy.
Single-segment 0:57:02 by Tom H. Nguyen.
Author's comments:
I was expecting 58 when I did this and though the low seconds are annoying (I see them as equivalent to low milli-seconds in Quake runs), I'm very happy with this time. If you have any questions about this run I'm happy to answer them in the SDA forum.
This run is special to me and I hope you enjoy watching it.