Mega Man X6, released in December 2001 for the PlayStation, features X as he tries to uncover the mystery of the "Nightmare" while also searching for clues as to what happened to Zero in those last moments in Sigma's fortress (X5). Like X5, clearing all the stages isn't absolutely necessary, and thankfully, Alia's commentary is OPTIONAL.
Best time with all 8 bosses beaten: 0:29:13
by Chris 'Satoryu' Kirk on 2007-07-23, done in 14 segments.
Note: Since this run is a fork of the previous 8-boss attempt, only
the improved parts 13 and 14 are available from this link. Download the preceding 12 parts from the old 8-boss 0:31:00 run
here.
Author's comments:
I forget who found it, but it was discovered that there was a much quicker way of fighting High Max. By destroying his shield a certain amount of times, he will instantly go into his desperation mode shooting giant energy balls and saying "dessun" or something over and over. This moves hurts, and if you hit one, it will split into four smaller balls that home in on you. On the plus side, High Max doesn't need two hits to be dealt damage and stays put for the rest of the fight. So I just dash inbetween his blasts, using Ensuizan to damage him. Usually, he stays blinking when I use a second Ensuizan, but it is possible to hit him after he stops blinking. The timing is very precise, so I didn't plan on having every hit connect. Two second-passes did hit though. Roughly a minute is saved with this technique.
Before and after High Max had some rough spots, most notably fudging the Hyoroga on the second ladder. Before the trash compactor, you'll notice I stop to kill the rolypolys. I did that because if I was blinking when I reached the teleporter, I would not teleport immediately.
The real reason this segment was kept is the Gate fight. Never had I had luck like I did here. I was so amazed at the hand I was dealt. There were only a few times where Gate didn't attack. This is roughly a 30-40 second improvement.
I tried some different things in the boss repeats. First you'll notice that I fight Heatnix first, then Wolfang, then I continue my old order. I wanted the Heatnix fight to be up to snuff. He dove more than I would've liked, but I always hit him twice when he surfaced/dove, so it's okay. You'll also notice that for SDC, I now switch Jump and Dash instead of mapping Dash to Triangle. I found I had better results with Square+X than Square+Triangle. On Wolfang I slid after the Shoenzan, which delayed me a bit. Otherwise fine. I have never seen Scaravich use that last attack before, but it didn't really matter. I was getting really nervous at Mijinion cause of my health, but I managed.
The first Sigma fight went much better than last time, as he was only stunned once. I got hit a few times, but it was worth it. At the start of the final fight, I was thirty seconds ahead of the previous segment. I probably lost some of that gain because I didn't kill Sigma in one pass. But after a segment as luck demanding as this, I wasn't about to redo it just for one fight. Also, there are some sound hiccups during the credits. That's because of Fast Disc Speed.
My goal in this run was under half an hour, so 29:13 is a sweet time indeed. Could this be improved? Yes, by fixing the little things in the first 12 segments. An idea for the future would be to skip the Blade Armor, but I feel the Mother Nightmare fight will take far too long with Zero. Will I do it? Who knows? I'm leaning toward not though.
Enjoy.