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Released in September 2002, Mega Man Zero is the start of a new Mega Man series featuring X's blonde, pony-tailed pal, Zero. Zero is reawakened after a 100 year slumber by a scientist named Ciel. Zero ends up helping Ciel and her reploid resistance base fight against the forces of Neo Arcadia.

 

Note: Skipping missions by giving up technically isn't a glitch but is counted as such here.

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Single-segment hard difficulty with large-skip glitches: 0:11:19 by Youri Landweer.

Author's comments:

WARNING - HUGE amount of text

How this run came to be:
This is the run that got me into speedrunning, uh, I mean what I started with, it started out at about 17'25 and without outside influence got I 13'37(lol), then I got in touch with my fellow dutch Zero speedrunner McBAIN, who gave me crucial advice on Asura and Harpuia, getting behind them and was the one supporting me to make an official recording (I had sent him my VBA 13'37). That was 3 years ago ('06 ~'08 march I spent working on Rockman ZX, wich I grinded down to amazing SS times on all difficulties, imo, see my sig on the forum) and the last thing I heard was that he was stopping speedrunning, IIRC because of lack of time.

It was about that time that I started looking at speedruns, seeing the amazing TAS on X2 and SDA. SDA has many good Megaman runs, I was amazed at alot of them, most noteworthy the MM3, MMX, X3 and X4. What I saw was gameplay that I had never seen before, motivating me play those games more avidly...X2 is a special case, my ultimate motivator in optimising and training, Frezy_Man's X2 100% is my favorite run on SDA.
(Side note: X2 NEEDS a Low% run, guess who's training on his SFC?)

With McBAIN's help, I immedeatly got 12'26, then after years of on-again -off-again playing I got the Japanese cartridge and it motivated me to really work my 'records' wich resulted in a spiffy 11'33, wich was my first sub12 time, so I was really happy...then after a taking shower at 3 am, I thought "what the hell, let's give it a go" and started recording, then after 4 failed attempts I got this run...since it was getting a bit cold, I thought that it might not have been such a bad idea to put some clothes on...lol. 3rd recorded speedrun.

So, now I'll get to the in-run technical details.

Discoveries on RMZ:

Now for the actual run...thinking about this, I wrote down alot of text for a run this short...O_O

-BREAKDOWN// Stage by Stage

Note: I let Ciel pant abit before pressing start, it helps create the feel of pwnage, wich is what Zero is all about :P

And now, The best part of the run, the credits!!! oh lol, they're over already XD (fastest staff roll ever? THANK YOU HOLD A!)
You can see my previous PR on this run on the save below it ^^

Total mistakes: 16 (give or take)
You can really see I have played the first two stages way too much.
Lots of stuff went right, but there's still some room for improvement. I lost about 21 seconds to suboptimal play/luck.

Future:
This run is short, but I have no doubt that sub11 is possible, don't know if I can do it, so I'm hoping more people will play this amazing game more and hopefully attempt speedrunning it, it is so worth it. For Zero1, I'm fine-tuning a 100% (all cyberelves) run for Hard Mode, my current PR being 36'25(backtracking? what is that?). My Hard/Full run should already be on SDA, if not, it soon will be ;)

-CREDITS//

I would like to thank:

Well, if you've read through ALL of my mental banter, you deserve a f*cking medal, now go forth and watch the run if you haven't already XD

ENJOY!

-Youri

Single-segment S-rank: 0:34:03 by Mike Uyama.

Author's comments:

Some people on the SDA forum wanted a few stats on each run so here goes:

-Goal: Get an S-rank every stage
-Single-Segment
-No deaths
-Takes damage to save time.
-No glitches (don't know any helpful glitches)
-A gameboy player + VCR was used to capture the run.
-and at Gorash's request: "This video was made without additional electronic aid."

-I would like to thank McBAIN because he is one of the few people who is willing to talk strategy about the Mega Man Zero series.

A little mini-faq for those interested:

Q: Why do you take time to kill enemies in some stages?

A: Because I need to kill enough enemies to get an S-rank. All the other requirements I meet just playing through the stage.

Q: S-rank?

A: Your rank in this game is depends on 6 categories: mission accomplished, clear time, number of enemies killed, how much damage you take (lower being better), number of retries, and number of cyber elves used (if you don't use any you get full points here). To get an S-rank you need a combined total of at least 96 points per stage (out of 100).

Q: If you only need an average of 96 points per stage, then why don't you kill less enemies in a few stages to make the run faster?

A: Because this is a true S-rank run. Radix and I agreed I should get 96+ points in every stage. There is not a single stage where I go below 96 points.

Q: Why didn't you collect the shield boomerang?

A: I felt like it wouldn't save any time, due to how long it takes to collect it. Plus, I really hate using it. I never tried collecting it, so I could be completely wrong.

Q: Why didn't you cut Maha Ganesheriff's cord when he uses the wrecking ball attack?

A: I didn't know how to cut the cord when I did the run. I found out afterwards.

Q: Why didn't you jump on one of the submarines during the stop the hacking mission?

A: If you know how to do this, please tell me. I tried a bit, but I don't think it is possible to jump on one (maybe through a glitch?).

Q: Why didn't Fefnir rain fireballs on you both fights?

A: I really lucked out.

Q: Are you planning on running the other Mega Man Zero games?

A: Of course! I will definitely do a speedrun of both MMZ2 and MMZ3 sometime.

Now for some comments:

-Most stages went really well, I manage to get through most stages really fast without getting hit more than once or twice. I make minor mistakes throughout the run, but nothing that would make me want to redo the run anytime soon.

-In theory I could have killed less enemies overall and still had an S-rank, but that would screw up my leveling up method. In addition, there is greater risk of failing S-rank if you kill less enemies.

-There is one trick I learned after the run that would save a few seconds on some of the bosses, but I'm not going to retry this run anytime soon.

-In the Find Shuttle mission, I would rather take a hit (I only get hit once) than let the soldier get hit. If the soldier gets hit once, I automatically lose 2 points from my score.

-I admit, my Octadragon Eye fight was not very good. I tried to prevent invincibility by hitting the boss with the flip slash, but my timing was so horrible I merely ended up doing less damage.

-The mission where you destroy the giant drill can be done faster, but my luck with the enemy spawns prevented me from destroying the drill more than a second or two faster. If I had good luck with enemy spawns, I could get a time in the low 40 seconds range. I took that hit on purpose, but now that I look at it, it was pretty stupid and it didn't even save any time.

-Yes, you have to kill a shitload of enemies during the Duel in the Desert mission. Notice how I go above 80 kills and I still don't get the full 15 points. My method of killing enemies at the spawn point looks weird, but it is done this way to level up my saber in time for Fefnir. If you look closely, I am able to charge my saber merely a few enemies before I fight Fefnir.

-My enemy killing area in the mission, Find Hidden Base, might look slow but I'm sure it's the fastest place to spawn enemies.

-I hesitated on the platforms during the Rescue Colbor mission because I have died there an embarassing amount of times.

-My Hanumachine battle was shit, I hate fighting him.

-My Neo Arcadia Shrine 1 run was great in terms of damage taken, but a little slow. This is mostly due to my Sword Dancer fight. Part of it was bad luck in attacks (kept on throwing his arms), but another part was due to me playing overly safe (when he threw the rings, I didn't have to run away).

-My run of the final stage went very smoothly. I sacrifice speed for safety in a few areas because this stage has 10 boss fights, and I cannot afford to lose more than 15 life. If I lost more than 15 units of life, I could get 95 points maximum and I would have to start the run over again from the beginning.

If you have any questions and/or comments just email me or contact me on the SDA forum. I hope you enjoy this run, and look forward to my future runs of the Mega Man Zero series.

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