SDA logo

Ninja Gaiden was released for the Xbox in March 2004 after many years in development. Ryu Hayabusa of the Dragon Lineage must prevent the power of the evil Dark Dragon Blade from being used to take over the world. Excellent control coupled with a high degree of difficulty made Ninja Gaiden a critical and commercial success. Black, released in September 2005, is essentially a Director's Cut, with more difficulty settings and new skins for Ryu, his friends and his enemies.

 

Return to the Game List, the FAQ, or the Home Page.

1:41:08 by Josh Mangini, done in 27 segments.

Get Flash to see this player.

Author's comments:

Credits: First off, thanks to the SDA crew for accepting this run and having such an amazing library of speed runs available. I also want to acknowledge the contributions of two other players, Kyoiori and Edge from www.iberiansninjagaiden.com. Kyoiori's amazing speed run on Master Ninja served not only to inspire me to run this game, but also provided me with a plethora of excellent time saving tricks. Edge's as of now unfinished run on normal helped motivate me to keep shaving time off. This run would be nowhere near as good as it is without their contributions. Anyway, onto level comments.

Overall I'm pretty pleased with my final time. It's over ten minutes faster than my last normal run, and I doubt that I could personally take more than about 2 minutes off of it without some strategy revisions. Hope you enjoy the run.

Single-segment 1:55:05 by Josh Mangini.

Get Flash to see this player.

Author's comments:

I decided to do this run just before I finished my multi segment run. With all the time I put into doing each chapter quickly, the SS run was actually fairly easy to do. It serves as a nice distraction from the semi tedious nature of shaving seconds off of a nearly perfected segmented run. I took several attempts at completing this. This was my best completion time, but I know it could be faster. When I first recorded a multi segment run for submission to SDA, my time was 1:53:29. In just under two months I developed enough skill to nearly match that in one sitting. So I'm very pleased with this run, despite its flaws, and I hope it will be as enjoyable to watch as it was to make.

Return to the Game List, the FAQ, or the Home Page.