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Pokémon Red and Blue, simultaneously released in December 1997, follow the story of a young Pokémon trainer. He wishes to become a Pokémon master before his rival and also tries to put an end to the dastardly deeds of Team Rocket. The differences between the two games, which launched the Pokémon craze, are minimal — each version differs in its selection of rare and uncatchable Pokémon.

 

Categorization note: Glitches that separate a glitched run from a non-glitched run are as follows: walking through walls; Cinnabar beach/Missingno. glitch; Pewter Gym skip; trainer-fly/Mew glitch; and save abuse glitches.

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Red version: 1:59 by Ben Goldberg in 34 segments.

Author's comments:

Ah yes, sub two hours. Feels good. Looks good also. I felt this was my cleanest run of Pokemon Red so far, and not surprisingly it's also my fastest. In this run, I go back to the tried and tested Squirtle as my starter Pokemon. E4 is very quick thanks to fissure. There's not much else to talk about that hasn't been talked about before in my last three runs. If anyone wants to talk to me about the run, don't hesitate to drop me an email at platinum.cygnus AT gmail DOT com or talk to me on AIM (s/n Platinum Cygnus).

Well this should be my last Pokemon Red run. Unless some good time savers appear, there's nothing left to do to shave time off except luck manipulation. Enjoy the run!

Red version single-segment: 2:39 by Jacob McMillin.

Author's comments:

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Quality Note(s): There is a small distortion in the video at the very beginning. This only distorts the Gamecube logo for about 2 seconds, then, quality returns to normal. This happens again at about 6 minutes in.
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I'll start with thanking some of the people who made this possible.


This run was conceived in late September, 2007. Almost a year later, I finally finished. What took so long? Pokemon games are very, very inconvenient to single segment. Anything, no matter how easy, has a chance of going wrong, making a run actually follow to completion without major mistakes pretty unlikely. I hadn't acquired means of recording this until 2008, so up until then, practice was all I could do. Initially, I had planned to do a run using the missigno glitch to get a mewtwo, making the end of the run easier. In the end, I decided to get Zapdos for a non-glitched run that would be much more difficult to obsolete (Hey, nobody can use glitches that I don't use) and would appeal to a larger audience.

Now that you're here, I bet there's two reasons that you're reading this right now.

1. You are just looking around SDA and reading random run commentaries that interest you.

2. You found a link to this from my relative accomplishments blog that I shamelessly advertise on my myspace page.

The former, I don't expect you to really know me, so I don't care if people who are impersonal in nature assume I have no life. The latter, may be surprised to read this. Yes, it's me. The kid from Moore High who is ubiquitous, questionable, and suggestive. "Stigmatize" me, as I'm sure you already know I have no life.

Now that most of the necessary introductions have been laid down, it's time to cut to the meat.

The final time is 2:39, 2:41 if the final time is the save after pallet town. (Yes, this single segment has a save after the ending, I'm pretty sure that's not against any rules)

2:39 is quite a big difference from the 2:09 Segmented run on the site already. Where could 30 minutes go?

Saving takes no time at all. The game is defined by random events.

That, very articulately said, is all the reason I need. I disregarded riskier strategies, and the run is overall clean (Average for me), and the strategy actually followed through. The only REAL mistake is quite obvious in Surge's Gym, where I have absolutely no influence over the pseudo-random trash cans that seal my fate, and lose 4 or 5 minutes. Regardless, I am satisfied. Watching that part is sure to utter a wow, as my luck up until that point was top notch and the placement of the locks in his gym is SO UNBELIEVABLE UNLIKELY.

I don't feel like watching the run and doing an in-depth, part by part commentary over the whole thing. Overall, I was very lucky with the battles with a few exceptions (Mount Moon Rocket) I don't enjoy being nitpicky, but I made some dumb mistakes throughout that cost me a few seconds (Menu Hesitation, Talking to people twice), I got a bit sloppy, but I don't think it cost me more than a few minutes in the end. I think that without extreme luck, optimal menu speed, and some serious concentration, sub 2:30 will not happen. Playing around with conservative segmentation (2,3 or 4 Segments) Shows me that with this strategy an absolute perfect time would be 2:25. However, this is outside the realm of possibility for a Single Segment because it implies that every battle goes perfect.

I think that if somebody beat my run, I won't be too disappointed. I'm not satisfied yet, I'll need to sub 2:30 before I'm absolutely satisfied. The 100 Dollar bounty and the fact that this has taken nearly a year has caused me to settle for a run that is satisfactory and not excellent.

Anyways, I've queued up about 50 little projects in the time it took to finish this, and it's about time to get around to them. Look forward to my future runs! I promise that they will look better and more refined than this nightmare-of-a-single-segment.

Blue version with large-skip glitches: 1:26 by Thomas Wennink in 28 segments.

Author's comments:

Where to start?.. I would like to begin by thanking a few people: primorial#soup for his excellent comments on my old Youtube run that made me redo my run and shave of so much time, Chamale for the great Walk through Walls glitch that made the run as fast as it is, Samthedigital, Cygnus, hanzou and a few more I might be forgetting for helping me (without them possibly knowing, even!). And of course the staff from SDA, because without them, this wouldn't be possible.

Originally, it all started with Metroid. To be precise, M2K2, SCU and Metroid Zero Mission. I started speedrunning MZM and somehow, via M2K2 and SCU, I got on SDA (and TASvideos.org) where a world opened up before me. After trying a lot of tricks in various games, I suddenly got the idea to speedrun Pokemon Blue/Red. One of my favorite games. It started with a weak 2:02 using a glitched Gengar level 100 to beat the game and it grew out to be much more then that.

I'll just list the comments on every segment because there are quite a lot of new tricks in the run. :)

Possible improvements:

You may see me in the near future with a Single Segment glitched Yellow run. Other then that, I may redo this run if I figure out better strats and tricks so you haven't seen the last of me. ;)

You can email me at thomas_wennink AT hotmail DOT com if you have any comments about the run.

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