SDA logo

Pokémon Red and Blue, simultaneously released in December 1997, follow the story of a young Pokémon trainer. He wishes to become a Pokémon master before his rival and also tries to put an end to the dastardly deeds of Team Rocket. The differences between the two games, which launched the Pokémon craze, are minimal — each version differs in its selection of rare and uncatchable Pokémon.

 

Categorization note: Glitches that separate a glitched run from a non-glitched run are as follows: walking through walls; Cinnabar beach/Missingno. glitch; Pewter Gym skip; trainer-fly/Mew glitch; and save abuse glitches.

Note: Segment 39 of the Pokemon Red run is missing. The run was accepted regardless because the absent segment is only a minute long, and the verifiers did not spot any cheating.

Return to the Game List, the FAQ, or the Home Page.

Red version: 2:09 by Ben Goldberg in 41 segments.

Author's comments:

First, I must thank the following people for this run: samthedigital for his vast knowledge of this game and his strategy of using Fissure with Charmander. He helped me with so much, I can't even remember all that he's done. I must also thank Amazing Ampharos for his strategy of teaching Lapras Toxic to use against Gyarados. I was about to give up on this run due to frustration with Gyarados, so that strategy was extremely valuable to me. Many others have also helped with this run, but I've thanked them in my past comments so I'll refrain from doing so this time.

Well as soon as you watch the first segment, it's evident that my strategy is pretty much completely different in this run as I choose Charmander as my starter instead of Squirtle. Charmander is faster through the beginning but I thought he would lose time in the middle and against the E4. Through some testing, I figured out that this isn't the case. In fact, Charmander gains a lot of time during the whole run. The E4 would have been slower, but that's where Fissure comes in. With Fissure, the E4 was a breeze save Lance.

I could go into huge detail on every segment in this run, but then what would be the point of watching it? So go on and start watching the run!

Well, there is one more thing to discuss. You may notice after segment 38, I unexplainably have Lapras in the front of my lineup instead of Charizard. Well, what should be segment 39 is missing. I somehow didn't record segment 39. Here's what happened. It was a one minute segment where first, Battle Style was changed from SET to SHIFT in the options menu after the title screen. Lapras was then taught Toxic and placed in the top of the lineup. I then saved the game.

The reason I taught Lapras Toxic was because it was an easy alternative to killing Gyarados face on with Charizard. Gyarados would always use Hydro Pump on me, which was a OHKO no matter how you looked at it. I had to hope that Gyarados would miss to kill him. The good news was that I was faster, but it still took 4 slashes to kill him. Hydro Pump has an 80% accuracy, so do a little math and you'll figure out that I had a 1/125 chance of killing Gyarados. Not so good, and I didn't want to invest that much time just to kill Gyarados.

I thought I had no other option though, so I just bit the bullet. I finally got lucky and killed Gyarados, just to figure out that the rest of Lance's Pokemon were still pretty tough. I ended up dying after a long and ugly battle that I would have hated to accept anyways. That's when I asked for help, and received it. Just watch the strategy for yourself, and then determine how useful it is.

I hope everyone enjoys my run and don't be shy to contact me if you want to discuss the run. Really, I enjoy it! You can contact me through email or AIM. My email address is platinum.cygnus AT gmail DOT com and my AIM contact is Platinum Cygnus.

Believe it or not, I think I may attempt yet another run. I should be able to get sub 2:05 and maybe even near the two hour mark. We'll then see for sure if Charmander is truly faster than Squirtle. So for now, peace out!

Red version single-segment: 2:39 by Jacob McMillin.

Author's comments:

-
Quality Note(s): There is a small distortion in the video at the very beginning. This only distorts the Gamecube logo for about 2 seconds, then, quality returns to normal. This happens again at about 6 minutes in.
-

I'll start with thanking some of the people who made this possible.


This run was conceived in late September, 2007. Almost a year later, I finally finished. What took so long? Pokemon games are very, very inconvenient to single segment. Anything, no matter how easy, has a chance of going wrong, making a run actually follow to completion without major mistakes pretty unlikely. I hadn't acquired means of recording this until 2008, so up until then, practice was all I could do. Initially, I had planned to do a run using the missigno glitch to get a mewtwo, making the end of the run easier. In the end, I decided to get Zapdos for a non-glitched run that would be much more difficult to obsolete (Hey, nobody can use glitches that I don't use) and would appeal to a larger audience.

Now that you're here, I bet there's two reasons that you're reading this right now.

1. You are just looking around SDA and reading random run commentaries that interest you.

2. You found a link to this from my relative accomplishments blog that I shamelessly advertise on my myspace page.

The former, I don't expect you to really know me, so I don't care if people who are impersonal in nature assume I have no life. The latter, may be surprised to read this. Yes, it's me. The kid from Moore High who is ubiquitous, questionable, and suggestive. "Stigmatize" me, as I'm sure you already know I have no life.

Now that most of the necessary introductions have been laid down, it's time to cut to the meat.

The final time is 2:39, 2:41 if the final time is the save after pallet town. (Yes, this single segment has a save after the ending, I'm pretty sure that's not against any rules)

2:39 is quite a big difference from the 2:09 Segmented run on the site already. Where could 30 minutes go?

Saving takes no time at all. The game is defined by random events.

That, very articulately said, is all the reason I need. I disregarded riskier strategies, and the run is overall clean (Average for me), and the strategy actually followed through. The only REAL mistake is quite obvious in Surge's Gym, where I have absolutely no influence over the pseudo-random trash cans that seal my fate, and lose 4 or 5 minutes. Regardless, I am satisfied. Watching that part is sure to utter a wow, as my luck up until that point was top notch and the placement of the locks in his gym is SO UNBELIEVABLE UNLIKELY.

I don't feel like watching the run and doing an in-depth, part by part commentary over the whole thing. Overall, I was very lucky with the battles with a few exceptions (Mount Moon Rocket) I don't enjoy being nitpicky, but I made some dumb mistakes throughout that cost me a few seconds (Menu Hesitation, Talking to people twice), I got a bit sloppy, but I don't think it cost me more than a few minutes in the end. I think that without extreme luck, optimal menu speed, and some serious concentration, sub 2:30 will not happen. Playing around with conservative segmentation (2,3 or 4 Segments) Shows me that with this strategy an absolute perfect time would be 2:25. However, this is outside the realm of possibility for a Single Segment because it implies that every battle goes perfect.

I think that if somebody beat my run, I won't be too disappointed. I'm not satisfied yet, I'll need to sub 2:30 before I'm absolutely satisfied. The 100 Dollar bounty and the fact that this has taken nearly a year has caused me to settle for a run that is satisfactory and not excellent.

Anyways, I've queued up about 50 little projects in the time it took to finish this, and it's about time to get around to them. Look forward to my future runs! I promise that they will look better and more refined than this nightmare-of-a-single-segment.

Blue version with glitches: 1:26 by Thomas Wennink in 28 segments.

Author's comments:

Where to start?.. I would like to begin by thanking a few people: primorial#soup for his excellent comments on my old Youtube run that made me redo my run and shave of so much time, Chamale for the great Walk through Walls glitch that made the run as fast as it is, Samthedigital, Cygnus, hanzou and a few more I might be forgetting for helping me (without them possibly knowing, even!). And of course the staff from SDA, because without them, this wouldn't be possible.

Originally, it all started with Metroid. To be precise, M2K2, SCU and Metroid Zero Mission. I started speedrunning MZM and somehow, via M2K2 and SCU, I got on SDA (and TASvideos.org) where a world opened up before me. After trying a lot of tricks in various games, I suddenly got the idea to speedrun Pokemon Blue/Red. One of my favorite games. It started with a weak 2:02 using a glitched Gengar level 100 to beat the game and it grew out to be much more then that.

I'll just list the comments on every segment because there are quite a lot of new tricks in the run. :)

Possible improvements:

You may see me in the near future with a Single Segment glitched Yellow run. Other then that, I may redo this run if I figure out better strats and tricks so you haven't seen the last of me. ;)

You can email me at thomas_wennink AT hotmail DOT com if you have any comments about the run.

Return to the Game List, the FAQ, or the Home Page.