Little Mac returns in his quest to become boxing champ in Punch-Out!!, released for the Wii in May 2009. The world boxing championship title is currently held by the only non-human contender in the history of the sport, and Little Mac must dodge and punch through his competitors to get the chance to destroy the criminal abductor Donkey Kong and restore the glory of humanity.
Normal difficulty individual levels run in 0:20:07.93:
| Level | Time | Date | Player |
| Minor Circuit | |||
| Glass Joe | 0:00:25.76 | 2010-01-27 | Zack 'zallard1' Allard |
| Von Kaiser | 0:00:20.49 | 2010-01-27 | Zack 'zallard1' Allard |
| Disco Kid | 0:00:28.98 | 2010-02-10 | Zack 'zallard1' Allard |
| King Hippo | 0:00:47.12 | 2010-02-21 | Zack 'zallard1' Allard |
| Major Circuit | |||
| Piston Hondo | 0:00:34.55 | 2010-02-26 | Zack 'zallard1' Allard |
| Bear Hugger | 0:00:26.88 | 2010-03-27 | Zack 'zallard1' Allard |
| Great Tiger | 0:00:44.41 | 2010-03-28 | Zack 'zallard1' Allard |
| Don Flamenco | 0:00:18.04 | 2010-04-01 | Zack 'zallard1' Allard |
| World Circuit | |||
| Aran Ryan | 0:00:54.66 | 2010-02-10 | Zack 'zallard1' Allard |
| Soda Popinski | 0:00:42.96 | 2010-05-16 | Zack 'zallard1' Allard |
| Bald Bull | 0:00:32.76 | 2010-04-15 | Zack 'zallard1' Allard |
| Super Macho Man | 0:00:55.18 | 2010-04-16 | Zack 'zallard1' Allard |
| Mr. Sandman | 0:00:38.91 | 2010-05-17 | Zack 'zallard1' Allard |
| Title Defense World B | |||
| Glass Joe | 0:00:36.89 | 2010-01-22 | Zack 'zallard1' Allard |
| Von Kaiser | 0:00:52.92 | 2010-06-12 | Zack 'zallard1' Allard |
| Disco Kid | 0:00:23.51 | 2010-05-29 | Zack 'zallard1' Allard |
| King Hippo | 0:01:09.41 | 2010-02-25 | Zack 'zallard1' Allard |
| Title Defense World A | |||
| Piston Hondo | 0:00:32.98 | 2010-06-17 | Zack 'zallard1' Allard |
| Bear Hugger | 0:01:32.99 | 2010-01-27 | Zack 'zallard1' Allard |
| Great Tiger | 0:00:45.95 | 2010-01-12 | Zack 'zallard1' Allard |
| Don Flamenco | 0:00:48.01 | 2010-10-10 | Charles Griffin |
| Title Defense World S | |||
| Aran Ryan | 0:00:42.03 | 2009-07-11 | Charles Griffin |
| Soda Popinski | 0:01:15.47 | 2010-06-20 | Zack 'zallard1' Allard |
| Bald Bull | 0:00:45.10 | 2010-06-18 | Zack 'zallard1' Allard |
| Super Macho Man | 0:01:13.94 | 2010-01-27 | Zack 'zallard1' Allard |
| Mr. Sandman | 0:00:43.47 | 2010-10-08 | Zack 'zallard1' Allard |
| Mac's Last Stand | |||
| Donkey Kong | 0:00:54.56 | 2010-10-10 | Zack 'zallard1' Allard |
Zack 'zallard1' Allard's comments:
Here's what I have to say about my share of the ILs:
Glass Joe - Not much to say really. I whiff some punches which seems to make it more likely for the clock to "freeze" during Joe's lunge.
Von Kaiser - Probably the easiest fight in the game. It's so easy that even getting the WR on this guy is simple (there's like a 10+ person tie on this guy).
Disco Kid - Kind of a pain to get a sub-29 time. I just barely do it.
King Hippo - Another simple fight (we're still in the Minor Circuit after all). Only thing worth mentioning is the star punch. I have to time it late enough so that he starts his next combo immediately.
Piston Hondo - Bah, he should be Honda dammit! Anyways, this fight introduces some "move canceling." This is when you throw a punch "right" before he does an attack, which causes him to skip the attack outright. I do 2 of these to skip right to a star punch to his bow. The rest of the fight is straightforward.
Bear Hugger - This jolly canadian has 5 different ways to be instantly knocked down! Everything he does makes him completely vulnerable, so star punches to everything!
Great Tiger - Crazy disappearing magician boxer. Tiger is manipulated into doing quick ducks to the right for quick and easy star opportunities by counting how many punches you throw (he reacts differently toward even and odd amounts of punches). This strategy is not that bad, even though it looks nuts.
Don Flamenco - Behold, the shortest fight in the game! Don has a very annoying trait when it comes to his infinite combo; the punches must be done exactly as soon as possible to keep the clock in "stun mode." Whenever you hit someone, they go in a stun and let you hit them a few times, but the clock counts down much slower during this time. If you do his combo just fast enough, the game thinks he is in a stun. If it's not perfect, then you lose several seconds of time for each mistimed punch.
Aran Ryan - Not much to say. This strategy hasn't really changed since Jack Wedge first found it. This is the WR at the moment though.
Soda Popinski - Ok, this is the first time I use "Champion's Mode" in the IL table. This allows my opponents to knock me down with any punch instantly. I use this to skip Soda's un-counterable rage punches. Soda can be knocked down instantly by hooking, throwing a delayed jab, then star punch; however, doing this again in the fight requires 2 stars. Also, this is 1 of 2 fights that have me abuse the "TKO Recovery" technique, which if I press 1+2 alot as Mac is falling, he may be able to kneel and get back up! This is completely random, so Soda TKO'd me many times while trying to get a sub 43 time.
Bald Bull - Ah, the infamous Bald Bull. He has one of the most difficult strategies in contender (second to Soda). It involves a move cancel, a very specific dodge to manipulate how many times you can punch him, and 4 very tough stars in a row. Oh yeah, and everyone's favorite, the bull charge.
Super Macho Man - Not much to say here either. Star punch to his 3rd spin punch knocks him down.
Mr. Sandman - I love it when the final guy in a circuit goes down the fastest. This guy gives out stars like candy; literally every move he does, you can get a star off of it. The only thing needing mention is how to start phase 2 properly. The 3 star punch needs to go off the instant you see the referee's head leave the screen. Too early, and Mac will do nothing; too late and Sandman will start his next attack, leaving an awkward pause after you get his "Night night!" star.
TD Glass Joe - Another really easy fight. It's Glass Joe; not even amateur headgear can stop him from being pathetic :p
TD Von Kaiser - A fairly annoying fight that involves several delayed punches to gather stars. Kaiser can still be knocked down instantly, but only with 3 stars, and no OHKO like before.
TD Disco Kid - Ridiculously short fight. He actually has a random event in the strat that can ruin the fight in phase 2, but the fight is so damn short that it doesn't matter.
TD King Hippo - Another use of Champion's Mode, thanks to kefkamaydie. This fight has a move cancel after detaching the manhole, and provokes Hippo to knock Mac down by jabbing at his face. When I get knocked down, I actually wait a second or so, since that fat dope is dancing all over the place. If I got up asap, he'd still be dancing! We can't have that!
TD Piston Hondo - Yet another champs strat. This time, it's used to make him bow twice (2 stars each!). His Hondo Rush is much more difficult to counter to where he falls now. Too early, you miss; too late, you only get a star.
TD Bear Hugger - Easy strategy. The only weird part is you need to go somewhat slow to make him do faster moves, and get hit at the start of phase 3.
TD Great Tiger - Kind of strict stars, and a OHKO after his mirage attack, but nothing else worth mentioning.
TD Soda Popinski - This strategy is ridiculous, mostly because of what I've done to phase 1. Just like Soda in contender, I have him knock me down whenever he does a time wasting rage combo. On the second time I get up, I hook him, then get the star from the bottle and use it asap (intentionally missing him). This slows down the clock and has him TKO me all at once, but Mac's no quitter, so he gets back up and sends him to the mat, with a star ready for phase 2. The knockdown for this guy is to land 4 jabs in a stun, then a star punch. The last thing to mention about this guy is the final 2 stars. These stars are damn near frame specific and are usually what will kill runs on this guy.
TD Bald Bull - Easily the most difficult fight in the game, and by extension, the hardest to time attack. Basically, I guess Next Level Games thought that nearly no fights in this game have random events, so to make up for it, they have nearly every star on this guy to be completely random (or cryptically difficult timing). Strangely enough, I missed the first "sure thing" star in phase 2 and got the 2 random ones to make up for it. Luckily, the strategy allows me to miss exactly one star, but I still needed that hit on him from the missed star, so using a move cancel would have done no good. This was the first time I got him down with 2:17 left on the clock, so I couldn't have been more nervous when it came to the Bull Charge. Thankfully, I didn't miss and he went down in a solid low 45 second time.
TD Super Macho Man - Tough and annoying strategy. There is a very, very strict move cancel required to skip about 2 seconds near the start. Also, juggling his head fast after combos without missing is harder than it looks. Champs mode was used for phase 3, since he keeps taunting at you (free stars are nice).
TD Mr. Sandman - Even though he's the last guy in the game (technically), he's not that hard. The only noteworthy thing is that letting him hit you during phase 2 slows the clock significantly (only a few attacks against you in the game do this.)
Donkey Kong - What a silly and unexpected cameo this is. This ape has some very tough star opportunities that aren't necessarily hard because of strictness, but because of how early you need to punch to even get them at all (practically before he taunts). Using star punches late can both: cancel some moves, and let you hit him. For some reason, if you star punch him asap, he will not get hit! Champs mode is used for the last time, since when Mac gets up, you get another free star as DK walks toward you. He also likes to dance, so waiting 2 seconds before getting up will stop his silly dance and start the fight sooner.
Charles Griffin's comments:
TD Don - The timer in Punch-Out normally runs ridiculously fast, but it slows down while you're punching the opponent. You can keep this slower speed during Don's infinite by landing each punch as soon as possible, but the timing is very tight; a small mistake will lose you nearly 2 in-game seconds. And there're 41 of these punches throughout the fight. :\
I need to throw a punch at the beginning and shortly after the first knockdown, otherwise Don will stand around taunting me into attacking. If I throw the second punch too soon, he'll block or dodge it instead of counterattacking.
TD Aran - I got this over a year before writing this, so I can't really remember much about it... Having such a simple OHKO is nice.