Id Software's November 1997 follow-up to Quake saw a whole new world and a whole new enemy, The Stroggs,
with the same thin plot: kill them all! Quake 2 features hub-style worlds, colored lights,
and many kinds of weapons and Stroggs.
Best time, hard mode: 0:19:33 by Maciej 'groobo' Maselewski on 2008-11-26, done in 43 segments.
Author's comments:
Dunno what to say really. This is basically the q2dq2 run but with bunny hopping. The shortcuts/routes/strategies/whatever are pretty much an exact copy of what the guys in the previous run did, that doesn't mean I didn't try and look for something new myself (failed though). The only exception to this is city2 where I made a better use of the quad damage acquired in the same level (and maybe security where I used the ssg against the big guys because I finished jail5 without enough bullets for the chaingun because I suck). I also have to note that I didn't go for perfection, a few levels could be done a second faster with incredible luck, but seeing how they already required incredible luck just to get them as fast as they are right now doesn't make me feel bad at all (at one point I had to decide if I want to get it as fast as possible and use a few more segments or "keep it real" as real as possible and stay at the quake runs usual one segment per level. I decided I'll stick to the usual, don't ask me why). There are also some levels which look like crap but can't be done any faster, I guess, because of time based factors, like this one elevator in fact2, or the one in boss1. Despite all that, just enjoy the show.
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