Released in November of 1999, Resident Evil 3 takes place before and after the events of Resident Evil 2. Jill Valentine, former S.T.A.R.S. member, must find a way to escape Raccoon City before she is overcome by the seemingly infinite amount of T-Virus creations - all the while being hunted by an abomination known as the "Nemesis." Resident Evil 3: Nemesis has been released on multiple other platforms including Dreamcast, PC, and GameCube.
Hard mode single-segment A-rank 1:20:42 by 'Carcinogen'. External audio commentary is available in a .mp3 file.
Author's comments:
I also want to thank Tom 'sshplur' Nguyen for going out of his way to mail me the runs from Shin's site on DVD, the rest of the Survival Horror runners at SDA for all being very inspirational players, and Goda from Shin's site for his video of the Japanese version at 1:14:44.
Lastly, I'd like to thank the SDA staff for maintaining this wonderful site, and Damien 'Dragondarch' Moody, who posted the original 1:24:53 run, thus giving me a time to shoot for. I wanted to shoot for sub-1:20, but it takes a retarded number of retries to manipulate the randomization, so I decided to go ahead and submit it with 1:20:42 (4 minutes 11 seconds isn't a bad improvement). Anyone else is welcome to try shaving off several more minutes, if they are masochistic enough to endure all that luck manipulation. Q_Q
Originally, this was a project for my YouTube page, and for the hell of it I decided to post up a topic on the forums to see what I could do to make the run look nicer. I then learned of a video by a Japanese player at Shin's Biohazard site (http://homepage3.nifty.com/shin3) named Goda. After getting the DVDs from sshplur, I used Goda's run to find ways to improve the current run.
One big thing I decided on when I started was to use my original PlayStation (SCPH-9001) instead of my PlayStation 2, because PS2 lags up in Door Opening sequences and other loading screens. I learned of this after watching Dragondarch's run and realizing that my copy of the game did the exact same thing.
It was impossible to keep up with Goda's run using his direct route, because there are many differences between the Japanese version and the US version of the game; in particular, load times (I've tried running this version of the game both on PS1 and PS2, and the load times still didn't match the Japanese version), text differences (not much time lost there, perhaps 20 seconds), and the fact that the Japanese version is slightly easier than the North American version (It takes 6 bites or so to drop into Caution in the Japanese version, and 4 in the North American version). I had to make adjustments, like picking up an extra First Aid Spray or two in order to keep out of Caution status, as your footspeed drops slightly with the slight limp.
With my route, I know I could've shaved off enough time to get sub-1:20, but due to the bad Graboid (Grave Digger) fight and the Hunters in the park, I had to make-do with what I had in this run. Everything else, like the Nemesis fights in the Clock Tower and Garbage Dump, went very well.
Enjoy =D
PC version easy mode single-segment 0:49:35 by Luciano Matyak.
Author's comments:
First, about the diffences of PC version:
- in this version is possible to skip the doors/ladders/etc animations pressing the "map view" button, the same used to skip the normal cutscenes. This is
actually the factor that save the most part of time in this run;
- it's possible to uncheck the option of playing CG/FMV movies, with this you save a bit of time;
- as it's a PC version, the game runs faster, so the most part of the loadings are almost non-existent; the change of a camera to another camera is instant,
what save a lot time too.
Now about the differences of Easy mode:
- in this mode you start with a lot weapons in the item box, specially the shotgun that is very helpfull in saving time in the run;
- when you take an ammo, you get double, like: when Carlos gives you the flame/freeze rounds, you get 6 bullets on Hard mode, in Easy mode you get 12;
or when you mix 6 Grenade rounds with the "gun powder BB", on Hard you get 12 Acid rounds, in Easy you get 24;
- The enemies has about 20% less of vitality.
The enemies/puzzles radomness are exactly the same of Hard mode.
Also, for the game work correctly, you must decrease the "hardware sound acceleration level" to "no acceleration", and
it make some sound problems happens, nothing to worry about actually, the most noticeable are:
- in the music box at Clock Tower, it sounds like you did the song all wrong, but it's just a sound bug;
- after finishing the game(when the president is speaking and also in the credits) there is a desync, the sound is a little bit late until the result screen;
- sometimes when you make quick combinations in the inventory the sound get weird(I think Fraps helps a little here).
There may be other minor sound problems, but they are almost imperceptible like some little desyncs in some parts(Fraps stuff).
So that is it, thanks for watching, hope you enjoy the run!