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Released in January 2005, Resident Evil 4 follows Leon Kennedy, now a U.S. Agent, on his quest to find the President's kidnapped daughter. His path leads him to a mysterious town in Europe where he is suddenly attacked by the locals who seem to have gone insane. Leon must survive long enough to rescue Ashley and solve the mystery behind the villagers' madness. The game was re-released for PlayStation 2 in October 2005, and for Wii in June 2007.


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Runs on the PC version:

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Special weapons run, European version, in 1:43:47 by Tomi Salo, done in 18 segments.

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Author's comments:

This is actually my third and most likely the last speedrun of RE4 with special weapons. First one (1:54) was done somewhere around October 2005 and never submitted. The badly encoded second attempt (1:51) finished in December 2005 and eventually got on the site. I was never really satisfied with that time but knowing how annoying it is to speedrun Resident Evil 4, I didn't improve it. Well that was until atwyatt found the TMP glitch and basicly forced me to redo my run. This time I got 01:43:47, 7 minutes and 16 seconds faster than previously. Also, it is 3:44 faster than the current record at Shin's site.


Radix for founding this awesome site and mikwuyma for running it now. nate for encoding my run and DJGrenola for the other stuff :p. atwyatt, on top of the TMP glitch, you've been awesome help and support from start to finish. Ditman from GameFAQs for discovering the striker glitch (ditman), pota and torao for their groundbreaking runs from couple of years ago. ZhenXiang for his/her 1:47 run which I stole couple of tricks from and all the others who kept watching/supporting during the making of the run.

General Tricks and Techniques

The run

The reason I picked up the normal costumes is because I simply can't stand the special ones.

Anyways, hopefully you enjoyed my run. If you have anything to ask regarding RE4 or my run, PM me at the forums or at IRC on #sda or mail me at sarouyucgan at gmail dot com

Single-segment special weapons run in 1:46:59 by Austin Davenport.

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Author's comments:

First off I'd like to say that Resident Evil 4 is one of my top 5 games ever and if I had to choose a game to be known for, this would probably be it. I want to thank God for watching over this run and being with me everyday, you are the man! I want to thank my friends and family for the support and watching my streams of this game, and to all the fans/viewers out there that I have become friends with through this ordeal, thanks for everything! Also, a shout out to Theenglishman who, after watching his AGDQ run of this game, inspired me to learn how to run this game and have a goal to beat! And one more shout out to B11ZZ4RD for watching pretty much every stream I have ever done! =)

P.S. I hate Ashley

Now about the run:

First of all, this is not the World Record time. On 02/11/14, I got a 1:43:30, which is the new WR. When recording this run however, the time I was trying to beat was Tim Brights run of 1:59:07 (obviously), but the time I was really trying to beat was Theenglishman's time of 1:47:52.  After my run was over, I found out that there was a run faster than his done by Stormhenry with a time of 1:47:36, but I beat that one as well  =P. This was done with the GameCube NTSC version of the game. I played it on a Wii with component cables for the best quality I could get and recorded it in 480p with my Elgato Game Capture HD. I only do Single-Segments runs of RE4, because I believe it takes more skill to do so, and due to this it is harder to get a perfect run. I had tried many times over 3 days to get a good run, but I kept screwing up and restarting. Then, on 11/07/2013 I turned on my Wii, let the intro of developers roll, and loaded my game. On my first try of the night, I got the run I needed! Maybe not completely perfect and the way I wanted it, but I beat the goal I wanted to beat, so I kept it! I can definitely improve this run and I am really stoked about the time I got. For have only been speedrunning this game for about 2 months now, I can say I am super proud of what I have accomplished! =D

I chose to run the GameCube NTSC version because first off I live in America and secondly it's the version I played when I was younger. I know that the PAL, Japanese, and HD remakes are faster, but nobody pays tribute to the original American version, so I decided to. I will run the HD version later, but the NTSC version will always be the nostalgic one for me and holds a special place in my heart.

Here is a list of glitches/tricks that I used in my run (I copied and pasted some of Tomi Salo because his explanations were really good):

The Ditman Glitch - The most important glitch in Resident Evil 4. Equip the Striker, press R and quickly press Y to go into the inventory before the laser reticule shows up. Then switch to another weapon and Leon does everything about 1.5x faster. though. The Ditman glitch gets canceled on almost every occasion. Here's a list of things that cancel it: Opening a door, taking damage, guarding an explosion, climbing a ladder (non-vertical), cutscenes, entering a new area, Get On/Kick/Crouch action commands and aiming/shooting with the Striker.

Waterfall Glitch - This one was used in 2-1. You have to be at the right angle to jump down behind the fence and get the key item without deactivating the waterfall.

Red Zealot Headshot - Using the fully upgraded rifle you can pop the Red Zealot in 3-2 and kill him immediately, skipping the chase down that usually follows.

TMP Glitch - Using the TMP equipped with Stock, you can shoot through doors to break locks on the other side. This was used in 3-1 to skip the Hedge Maze section and also in 4-1 to get the Queen's Grail quicker.

Floating Glitches - I used the Salazar float glitch in 4-4 to skip the boss fight and the Island Float Glitch in 5-1 to skip a big part of a chapter. These glitches require the Ditman Glitch to be active and you have to jump down on a certain spot causing Leon to float in the air.

Laser Room Skip - It is possible to go through most of the lasers in 5-3 so you won't waste any time with the dodge animations. It's unclear how this glitch really works but you have to switch the weapon, touch the right wall or stop at the exact moment causing the lasers go through you without dodging them.

Pause Trick - If you pause the game, the time you spend in the pause menu will be excluded from the total time. I abused that so I can buffer/cloak the loading times in the pause menu so I won't lose that time when I am entering the inventory with higher loading times. That was used in 1-1, 1-3, 2-1 and 6-1.

Difficulty Adjustment - Everything affects the difficulty on normal. Your health, amount of retries, accuracy, deaths and so on. The game can get drastically easier/faster with the proper difficulty adjustments. That was used on the gondola before The Big Cheese fight to make the Snipers in 3-1 not spawn.


Now I am going to talk about each chapter individually. I am not going to go into great detail, I am just gona hit the high and low points of each chapter.


Good - Got the window break at the very start.


Good - Dodged 2 hits/grabs in the building, good RNG would be if they point at you and stop moving.

Bad - Got grabbed by the guy guarding the second emblem piece which stopped my ditman and wasted time.


Good - Ok, the Del Lago fight went really well. With his stupid RNG, you never know what to expect, especially in a SS run. Anyways, I got 4/5 of the "skill" shots at the start, then he decided to be nice and swim back across the lake for another 4 hits. I would have liked for him to swim back across again, but oh well, I hit him with the last 3 and ended the fight.


Good - The Waterfall glitch went pretty well, I have a certain way I do it that involves lining up Leon's hair with a certain part of the pole, so sometimes it takes awhile to get it right, but it went pretty fast this time!


Bad - Couldn't get on the stairs right after I saved Ashley, pretty funny but not a big deal though. The cabin fight could have been better as well, it was pretty sloppy.


Good - The guys on the gondola actually had good aim this time and hit me enough to decrease the difficulty for chapter 3-1, also, yeah, give it to me Ashley you naughty girl you.

Bad - Wow that first rocket shot before fighting the El Gigante was terrible haha.


Good - Catapult section went smooth, second half of water hall was good.

Bad - Got grabbed after getting the key to enter the castle, Ashley almost died from some dynamite before the water hall section and got grabbed which wasted like 20 seconds, water hall was not smooth at all, had to use 5 flashes instead of 4, and Ashley got grabbed again.


Bad - Didn't switch to the TMP when I should have and got hit which deactivated my ditman, TMP glitch took forever to do... so bad.


Bad - Ashley.


Good - Got the first cycle in the lava domain, somehow didn't get hit in the bug area.

Bad - The Verdugo fight went really badly, if you don't get the first dodge you are screwed.


Good - Bug caverns went pretty much perfectly.


Good - Everything went smoothly.


Good - Got the Salazar skip (the hardest glitch in the game in my opinion).


Good - Got the garage skip.

Bad - Messed up on the map skip once at the start of this chapter, wanted to make sure I got it and didn't fall through the map.


Bad - Accidentally skipped the cutscene of the wrecking ball.


Good - Got the laser room skip, Krasuer fight went almost perfectly.

Bad - In the fight against IT, I switched to the flash for some reason instead of the typewriter, then I also got hit by IT.


Bad - Got hit a lot in the first area, not very smooth.


Bad - Didn't get all the flippy flips on the jet-ski. =(

Single-segment special weapons run on professional difficulty in 2:02:45 by Daniel Chamness.

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Author's comments:

I've been waiting to do this run for quite a while, but never really had many good opportunities to put aside time to do it. Regardless, it's a good thing I didn't though due to recently discovered glitches that I used.

Striker Glitch: Allows Leon to run incredibly fast, but due to the time it takes to just activate the glitch itself, I rarely use it. When implemented, it only saves a few seconds at a time, and overall the time saved by the glitch isn't too much, maybe only 1-2 minutes.

Locked Door Glitch: With the TMP, and ONLY the TMP, locks on the opposite side of doors can be broken, thus skipping approximately 5-6 minutes of the game. I do not have to go through the castle maze, nor the falling ceiling to get the Queen's Grail.

Although the current record time for RE4 Special Weapons is 1:59:07, and I utilized glitches to save time, I am playing on PRO mode. Enemies are harder to kill, such as Del Lago takes extra hits, and enemy AI is a lot more responsive. I'll let my video speak for itself, considering the RE4 SDA page already has a lot of comments on it. If I want to be realistic, my time is about 1 minute faster but I had to switch recordable DVDs since I went over 2 hours.

My AIM is danthetrmptman and my e-mail is for anyone that wants to contact me to discuss this run or other games.

The Another Order, Special weapons, Japanese version in 0:27:53 by You-Hei Muro, done in 5 segments.

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Author's comments:

[General Strategy]

(1) Technique of Key usage and Skipping messages

The length of the messages shown at each door is different and depends on the door. In the case where the message is long (more than 2 messages, approximately), using a key from the item menu is faster than just checking the door to use the key. And in the case where the message is short, checking the door (as usual) is faster. And generally, to skip the message, tapping the square and X buttons quickly in turns gives you a faster message skip.

(2) Changing the direction of Ada by "Weapon aiming"

If you use "aiming" while you change the direction of "view", you can turn more quickly than usual. I designated this phenomenon as "Quick direction change" (This is different from "180 degrees quick turn".). But if you need to change the direction a lot, you had better not use this technique. Just use the regular direction change by using the direction button.

(3) Equipment

I arranged these items in the attache case so that I could change weapons quickly with minimal cursor movement during the run. And I carried one extra Hand Grenade and Flash Grenade, because I needed this for the "Quick direction change". If you run out of Grenades, you cannot perform the "Quick direction change".

Prepare exactly 6 bowgun bolts. You need these bolts in Chapter 5. The reason for 6 is because if there are some leftover arrows, the reloading of the bowgun remains for Ada, and Ada cannot start running or opening the menu quickly.

(4) Various regulations

You can see some of my manipulations look like "mistakes". However, in most cases, they are required to regulate the enemy's movements.

[Chapter 1]

(1) Skipping the cutscene

If you skip the cutscene in the regular way, there is a short time lag (you cannot control Ada during this short period). But if you push the start button just before starting the cutscene with certain timing, there is no time lag. This might be the only technique available at this stage.

(2) Behind the Church

Ada threw a Hand Grenade when he jumped to the other side. This is the strategy to make the 2 ganados move quickly. If you just jump, they will grab you with a high probability. But don't kill them (because of the difficulty correction system).

(3) To Get the Green Catseye

When you get the Green Catseye, get the 3 female ganados "out of the view" so that their attacks don't hit Ada. When enemies are out of sight, the hit ratio is low.

(4) Inside the Church

Ada walked 1~2 steps at the entrance. By this regulation, you can simply run through the ganado (with a cap) on the 2nd floor.

[Chapter 2]

(1) Dynamite Cabin

I used 2 Hand Grenades. But atwyatt found a faster strategy to use only 1 Hand Grenade.

(2) Dodge Buttons

Start pushing both patterns of dodge buttons even before the right set is shown on the screen.

(3) vs Female Chainsaw ganado (Bella Sister)

I used the Chicago Typewriter. But I heard from ZENO that throwing 8~9 Hand Grenades quickly might save some time. I have not examined this strategy yet.

[Chapter 3]

(1) Throwing Hand Grenades farther

You have to wait until the Hand Grenade explodes if you throw it close to Ada. Throw it farther, then Ada can move soon afterwards.

And this is very detailed information though... When the Red Ganado is killed, he drops money. And if the money is close to the treasure box, Ada has to pick it up. So, I tried to explode the Red Ganado away from the treasure box.

(2) Get damage from a scythe

I got a damage or hit from a big scythe on purpose when I got out from the area. There are 2 merits from this. One is... there is no time loss compared with killing all enemies with a Hand Grenade. So, this is the minimal time loss (of course, you should not get any other kind of damage, like being grabbed or hit. This scythe is the only damage without any time loss, as far as I know.). And the other is... after this, you will be able to avoid enemies relatively easily because of the difficulty correction.

[Chapter 4]

The hardest chapter in this game. You need a lot of luck.

(1) From Gatling gun manipulation to the 1st lift

You have to move quickly after shooting Gatling gun to get on the 1st lift. Otherwise, you will miss the 1st chance for the lift.

(2) Cannon manipulation

I shot 2 because it was very hard to avoid their attack. But if you can manage that, just shooting 1 is faster.

[Chapter 5]

You need a lot of luck... not so much as Chapter 4 though.

(1) The 1st forced fight

The timing to shoot the bowgun bolts is important. You need exactly 6 bolts for a successful fight.

(2) vs Krauser

Shoot his leg first and his head when he kneels.

(3) vs Saddler

Proceed a little bit and shoot his head. One thing you need to be careful about is not to shoot the eye in his mouth. Otherwise, he moves dramatically.


I thank ZENO and atwyatt for their advice to improve my run. If I use their strategy and eliminate all my mistakes in this play, I will be able to improve approximately 10 seconds, I guess. Of course, you need the best luck and to succeed in all precise controlling. In my opinion, "Luck" is generally the most important factor for a speedrun. I hope my strategy written here helps other players to improve the speedrun record of this game.

I would also like to thank atwyatt for helping me to write this commentary and MT for introducing my run to SDA.

2008. 2. 1. You-Hei "Cab" Muro

Author's comments in Japanese:





鍵を使用して開ける扉は、調べずにすぐメニューを開いて鍵を使用すればタイム短縮になるのですが、別の手段で鍵を使用した方が早い場合もあります。それが □×交互連打。(あれ?○×だったかな?覚えてないなぁ・・・)。文章スキップスピードがボタン1つ連打より早く、メニューから直接鍵を選択するよりも早くなる時もあります。自分のプレイでは、こちらの方が早いと感じた扉はこの方法を使用しています。ただタイムがどれくらい縮まるかというと、1秒も無いような気もしますけど。




















































































Wii, Assignment Ada, European version in 0:05:48 by Robert Brandl.

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Author's comments:

Finally, one of my speedruns made it to Speed Demos Archive!
First of all I want to thank the Gaming-Elite Team and DerekT21288, for their support, atwyatt for his strategies I have taken over, mikwuyma for running it, nate for finish the video file for SDA and you for watching this speedrun.

Okay, let's talk about the run.

As you can see, I used the Wii edition to perform this speedrun. The advantage of the faster loading times does not mean that this run has got worse quality than Greg Innes' speedrun which was performed on the Nintendo Gamecube. I used the 3.2E Version of the Nintendo Wii firmware. Note, that other firmwares influence the loading times.

The first two minutes were nothing special, the only things that can intimidate you are the minigun of J.J. which can be used in hand-to-hand combat and the archer at the top of the stairs who can shoot an arrow earlier.

After I got the first sample it was important that I left the laboratory very fast because of the ganados who can block the passage and damage you. But sometimes they are blocking the passage even if you try to leave the room fast. That is why you have to hope that you can finish this room quickly without trouble.

The next place where you can be unlucky is the path that leads to the trasharea. Sometimes the enemy behind the Shieldganado screams alarm and sometimes he does not, it is important to have a bit luck there.

I got the same problem at the room where the guy pressed the button to shut the door, he attacks you way ealier sometimes. That was one of the most frustrating moments in my speedrun.

The cell where Ashley was captured in the story mode is easy if done correctly. You have to throw the grenade a little bit to the right to kill the enemies, otherwise you will lose time here, that is all.

The next room was the hell itself. This room is pure luck, sometimes one guy survives the explosion and makes you fail and sometimes one guy comes from behind way too early and grabs or attacks. Unfortunately I had to accept a compromise and fake out the guy with the spiked mace. Sometimes you are able to pass him without damage but I am not that patient. One ganado came from behind and tried to attack me but somehow I was able to avoid his grab, that was rary the case in my attempts. J.J. went fine, I tried to shoot as fast as possible with my SAR and get out of the room. I ran risks and fortunately for me it worked just fine.

Krauser was not as difficult as in the GCN version because of the knife which is usable in the Wii edition. I modified Derek Taylor's Krauser strategy and waited at the elevator because Krauser is much faster than Ada, you can save some seconds if you let Krauser bring the sample to you.

I am satisfied with the result and I hope you are fine with it too and enjoyed this speedrun.

If you have questions, do not hesitate to contact me. You can contact me via E-Mail and Windows Live ( RobertBrandl AT gmx DOT net ) or ICQ and AIM (228502314). If you want to see more Resident Evil 4 Speed Runs, just check out my YouTube channel "XxSunbladexX".

Best European Wii version with special weapons: 1:34:26 by Robert Brandl, done in 16 segments.

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Author's comments:

It finally happened. After four years of inactivity, I managed to pull off a decent run in Resident Evil 4!

I would like to thank CAPCOM for distributing this great game, Speed Demos Archive for uploading my work on their site and most of all Derek Taylor who supported me over the years and brought out my potential.

I also want to give a shoutout to Blaze8876, MHL2013, A-M and 98KRAUSER for monitoring my run and cheering me on the whole time. Further appreciation goes to Roy03 who made this run possible by lending me his Nintendo Wii and sarou for his work in the past which motivated me to give my best in this speedrun.

It is quite known how stressful a Resident Evil 4 speedrun really is and I appreciate the support from all the viewers out here. And to all new runners: Do not let the random factor overcome you, be patient and enjoy your runs!

Let us talk about the run:

I picked the Wii edition for a particular reason. I do not like the controls in the HD version (PS3 & Xbox 360) and I might be the most experienced player in Resident Evil 4 Wii edition even though I had the world record in the Gamecube version once until pota from Japan beat it.

Please note that Resident Evil 4 "now in HD" for the Playstation 3 and Xbox 360 has far better loading times than the Wii edition (Loading times will not be excluded in Resident Evil 4). You can save around nine minutes in these versions so please do not compare my run with the HD versions. The Wii edition has better loading times than the GCN version but you can't do the TNP glitch on Wii. I made use of the P.R.L. 412 and the "Special 2" outfit as well so most strategies are faster, easier and more consistent on the Wii edition. The difference in terms of the total time of the Wii and Gamecube version are at the most 2,5 minutes.

My objective was Derek Taylors world record (1:35:25) and I was pretty confident that I can beat that time thanks to the Salazar skip and the latest strategies MHL2013, Blaze8876, Derek and I devised and fortunately for me, it worked out better than I thought.

The following glitches/tricks were used in my run:

- Ditman glitch: The most important glitch in Resident Evil 4. Equip Striker, press R and quickly press Y, before the laser aim shows up and switch to another weapon. Leon does everything about twice as fast, more like 1.5x faster probably, though. Ditman glitch gets cancelled on almost every occasion. Here's a list of things that cancel it: Opening a door, taking damage, guarding an explosion, climbing a ladder (wood), using herbs/eggs/sprays, cgi cutscenes, entering a new area, Get On/Kick/Crouch action commands and aiming/shooting with the Striker.

- Float glitches: I used the Salazar float glitch in 4-4 to skip the boss fight and the Island Float Glitch in 5-1 to skip a big part of a chapter. These glitches require the Ditman Glitch to be active and you have to jump down on a certain spot causing Leon to float in the air.

- Waterfall glitch: This one was used in 2-1. You have to be at the right angle to jump down behind the fence and get the key item without deactivating the waterfall.

- Laser room glitch: It is possible to go through most of the lasers in 5-3 so you won't waste any time with the dodge animations. It's unclear how this glitch really works but you have to switch the weapon, touch the right wall or stop at the exact moment causing the lasers go through you without dodging them. I used A-Ms way to do it since this one is really safe.

- Red Zealot Trick: I used this one in 3-2 and that trick requires an incendiary grenade. Burning that zealot and letting the cutscene play through makes him not run down the hallway and that saves a lot of time

- Pause Trick: If you pause the game, the time you spend in the pause menu will be excluded from the total time. I abused that so I can buffer/cloak the loading times in the pause menu so I won't lose that time when I am entering the inventory with higher loading times. That was abused in 1-1, 1-3 and 2-1.

- Difficulty adjustment: Everything affects the difficulty on normal. Your health, amount of retries, accuracy, deaths and so on. The game can get drastically easier/faster with the proper difficulty adjustments. That was abused in several chapters. All hits I got in this speedrun were intended.

NOTE: Almost every situation in this speedrun was random thanks to the AI, I won't explain every single one right here. :)


I rushed this chapter too much. As you can see, I did not make use of the window shot strategy and the Pueblo cutscene warp. You have to master both in order to save time there but if you don't get the right death animation for the first ganado, you will not get any advantage there. I was too impatient and did not care about this one second at the beginning. I just wanted to get the first segment done so the progress is visible to all of you.

The same goes for the cutscene. I am not comfortable with this strategy at all so I played the way that I am used to and everything went just fine but this segment can definitely be improved by two seconds.

You have to be quick and precise in order finish Pueblo as fast as possible. In addition to that, I used the pause trick which is a great find by Derek Taylor.

Due to the fact that I am not using the Wii remote and nunchuck, I denied the old strategy from sarou and used the Chicago Typewriter instead. If you use the Wii controls, you can use the knife to tear down the lock and use a HG for the rest since you don't have to position yourself for the knife slash.


This is the shortest segment in my speedrun and it is harder than it looks. If you open the gate, there is a huge chance that one Ganado spots you and screams alarm. If that happens, the Wii console will load the attack sequence and increase the time I need to activate the Ditman Glitch due to the slower loading time.

I used a HG to destroy the two doors in the house so the Ditman Glitch won't be interrupted by Leons actions. The first ganado in the second area is quite annoying. Sometimes you can pass him without getting grabbed and sometimes you will lose much time there thanks to RNG. I had to reset there a lot.

You can pass the second last Ganado without faking him out but somehow this attempt was faster than my previous ones WITH that strategy.


Chapter 1-3 was the first really frustrating segment in my speedrun. Most of this chapter is pretty easy but Del Lago is really annoying. In the past, most speedrunners splitted this chapter in two and used the Typewriter right before Del Lago but if you save the game in the middle of a chapter, you will lose much time and that is definitely not worth it.

I did not use the Ditman Glitch on the bridge because of the loading times which were increased by the attack sequence. The loading times in the inventory were so high, so I decided to not use it there.

Del Lago went very fine after 60 restarts. I took over Clyde981s strategy and saved a good amount of time.


I never used the Waterfall glitch before and I was kind of scared that I can't do it fast but this glitch is fairly easy. I used the P.R.L. 412 to shoot down all the boxes and made use of the pause trick to save some time.

2-2 & 2-3:

Derek and I were exactly even at this point but that was about to change. I changed the Cabin Fight strategy to its original state and fortunately for me, I killed the 40 Ganados really fast and did not even have to activate the Ditman Glitch. I used two hand grenades in order to abuse the factor that running with a grenade, rocket launcher or nothing equipped makes Leon run 4.6% faster.

The gondola area is essential for the next chapter. Thanks to the difficulty adjustment mechanic in Resident Evil 4, I can lower the difficulty for Chapter 3-1. I had to take at least four hits in order to lower the difficulty slightly but I should have taken two more hits to lower the difficulty even more. That's why I had a golden egg in my inventory but I did not made use of that unfortunately.

The rest was pretty straight forward.


That was the hardest and most frustrating chapter in my speedrun but that's the chapter where Ashleys costume shined. I adjusted this chapter tremendously in order to get a big advantage over Derek Taylors speedrun and it worked out. I gained 17 seconds and that sealed the world record pretty much.

Every area of this chapter was really random and you have to be very lucky in order to finish this chapter flawlessly. Since the loading times on the Wii edition are better than on GCN, it was a good idea to do the Ditman Glitch in the sword room. The zealots are not allowed to grab Ashley because you might lose time there if Ashley is not on her feet if you want to leave the room but obviously can't do that.

If I lowered the difficulty even more, the zealots would have not turned around when they tried to attack me in the key room. Unfortunately that was not the case so I had a hard time avoiding their attacks without a flash grenade. That's why I had to find a good workaround during the run and thankfully I collected one more flash grenade than I needed so I was able to use it there.

After the first Garrador, I used MHL2013s strategy and used the Ditman glitch in the corridor. That one is a lot harder than it looks; you have to get around the first corner perfectly in order to don't get hit by the zealot with the spiked mace which has a large hitbox. I switched to the flash grenade quite late in the Garrador room because the Garrador sequence had to wear out first so the loading times were not influenced by that.

The waterhall (with no further difficulty adjustments) is the hardest part of the entire game. The archers or the zealots can ruin your run completely but after 100 tries, everything went fine. I used the P.R.L. 412 to kill all enemies to make sure that this chapter is sealed and took four hits on purpose for more difficulty adjustments in 3-2. Good god, this chapter was a nightmare but that effort was definitely worth it.


The Novistadors can be tricked in this game. You have to "look away" with the C-Stick in order to make sure that they won't attack you with their jump attack.

Time timing in the sewers had to be very precise because of the swinging blades; I didn't want to wait for any of these to pass by.

I used the Red Zealot Trick in this chapter and this required an incendiary grenade. Burning that zealot and letting the cutscene play through makes him not down the hallway. Thanks to the difficulty adjustment in 3-1, I just needed one rocket to finish him off. That area was very difficult because of the two archers who had to miss me with their arrows.

The next area was difficult as well. The third zealot had to run in my direction to not block the path – that happened too much so I wasted one second to lure him to me.

The rest was pretty straight forward.

3-3 & 3-4:

There is not much to say about this segment. The last part of 3-3 is kind of difficult because the left zealot has to attack you with his shield so you can dodge him and keep Ditman until the end. If you kill two zealots under the bridge, one more zealot with a shield will spawn und make things more difficult.

Because 3-3 is very short and not too random, I decided to play 3-3 and 3-4 together to save a couple of seconds. Thanks to the "Special 2" outfit, this segment can be done very fast without any disturbances. I adjusted the difficulty for 4-1 because I had a couple of seconds left before Ashley reached the door.


That's the longest chapter in the whole game and there is nothing much to say about it either because it is very consistent besides the clock tower and Verdugo. Before I reached the clock tower, it seemed that I made a mistake in the inventory but you can overlook that. The Wii loads way to long there so I had a couple of seconds to leave the inventory without losing any time. The archers in the clock tower are very annoying; they can hit you everywhere and ruin your run. The P.R.L. 412 really came in handy in this chapter because activating the Ditman glitch is not advisable in the Garrador room due to the higher loading times, so I kept the PRL the whole way through – the strategy in the HD version is much harder though. Unfortunately I cancelled the cutscene on the bridge too late and lost one second but I overlooked this one.

The end can be very blood boiling if you do not stay calm and focused. Verdugo has two attacks and each one requires a different timing to dodge. I used Ditman in the last room and stopped at a certain spot, so I was able to trick the AI due to my faster walk speed.


This chapter was very easy. I used the IRL to destroy the boulder (PAL only) and moved on. Please note that the Lava Hall Glitch, that the New Game runners are using, is slower in New Game+.

I tricked the Novistadors just like in 3-2 and spared a couple of flash grenades. Thanks to Ditman, I was able to pass the last trap without waiting. The timing is very, very strict though.


That might be the easiest chapter in the whole game. Just watch, there is nothing to say.


Quite a hard chapter thanks to the float glitch at the end. The shots with the Chicago Typewriter at the beginning were intended. The first two zealots had to scream alarm so I can go through them without taking any risks. You have to be quite lucky that the zealots you kill don't drop too much but that was not the case during my attempts. The rest was pretty straight forward until Salazar. You have to be very precise and fast to pull off the glitch and that was very hard for me to do. Thanks to A-M, I was able to understand and comprehend this glitch and pull it off more often.


My favorite chapter in the game, you can skip so much here. Thanks to the practice, I was able to pull off the island float glitch everytime. You can skip 1/5 of this chapter with that glitch thankfully.

The second area was really annoying because of the Ganado with the rocket launcher. I had to adjust this strategy because he hit me every time with his shot and it turned out fine.

The "door skip" is quite new and possible thanks to the Ditman glitch – its self-explanatory I guess.

The two Regenerados can be dodged without a fake out but you have to be very lucky in order to do so. They have two attacks and they have to attempt the grab so you can dodge them but that never happened in my runs do I let that out.

I used the Ditman glitch in the archer room to spare one flash grenade; the other strategies are way too risky and as fast as mine.


This chapter was not too bad. Your movement has to be very precise to get around every enemy flawlessly. The "Special 2" outfit helped a lot as well to dodge their attacks and save more time. As soon as I got onto the bulldozer, the chapter is basically finished if I keep control. I adjusted the difficulty with my Striker shots and used two hand grenades at the end to save more time in 5-3.

The room with the wrecking ball and the Regenerados area afterwards were the worst places but I got this eventually.


The most annoying chapter in the game. The whole community is waiting for a way to skip the QTE-cutscene with Krauser because it takes so damn long. I had to switch off the german subtitles here because the console was loading them and that took more time than expected so I had to re-do it.

The laser glitch was frustrating me way too much until I used A-Ms way to do it, which is 100% safe.

The cages and Krauser area are just so unpredictable at certain parts and caused me some extreme frustration during attempts. The cages take a lot of luck and the first encounter with Krauser is the most blood boiling thing ever. He can just whip out the TMP and its instantly game over for me because I need to take no damage for the final Krauser strategy to be effective.

I tried to dodge U3s attacks in the second cage but there was no need to do it, I lost one second because of that but I can overlook that one. The statue push takes precision and is pretty annoying to deal with very late into the segment. The robot part is horrible also if I just run by quickly and the gunner shoots me 90% of the time so I played slightly safer and went around the gunner to avoid his shot. Final Krauser goes down in 1.5 seconds (The high difficulty causes him to run at me which is faster) and I finish the chapter without any problems really.

5-4 & 6-1:

Another very hard segment. Anything can happen in the first two minutes and that were the most frustrating minutes in this segment. The second part was kind of solid because of the P.R.L. 412 but this part can be done faster with another strategies but its way too hard then.

The second part went fine either even though it is unfortunate that the Ganado did not keep the door open for me so I had to activate Ditman a second time but that was almost unavoidable.

The last part of 5-4 is harder than it looks. The two big Ganados can block Ashleys path so I had to trick them with the "Follow me"-command – a bit of luck is needed as well.

If you do not kill Saddler with the Special Rocket Launcher, you stay at the point where you killed him which was very nice for me.

I hope you enjoyed this speedrun! If you have any further questions, do not hesitate to contact me via Mail ( RobertBrandl AT gmx DOT net). My next objective will be 01:29:xx (Single Segment) on Xbox 360 if I am able to master the controls but this is not gonna happen soon. Peace!

PC version Normal: 1:45:48 by Bartolomeu Penkal, done in 16 segments.

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Author's comments:

Special thanks to Alan Snyder, Derek Taylor, Isaía Júnior and Michel Vanhoudt for all technical help, you are greats guys =D

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