Released in January 2005, Resident Evil 4 follows Leon Kennedy, now a U.S. Agent, on his quest to find the President's kidnapped daughter. His path leads him to a mysterious town in Europe where he is suddenly attacked by the locals who seem to have gone insane. Leon must survive long enough to rescue Ashley and solve the mystery behind the villagers' madness. The game was re-released for PlayStation 2 in October 2005, and for Wii in June 2007.
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1:50:53 by Derek Taylor, done in 17 segments.
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Thanks everyone :)
Anyway on to the main subject. I used to speedrun older games for fun but never took it serious until I watched the 2:06:24 run by TBright. I enjoyed every moment of it and it inspired me to try one myself because my love for resident evil games was strong. I then watched so many runs by different people and just took it from there. This wasn't the first run I had finished but the one I enjoyed the most by far. So I hope you enjoy this and realise how hard it is to perfect some of the random chapters.
The first chapter might look easy but there is alot of luck involved to get the fastest time. I was wanting a critical headshot at the start but its very rare. To get the critical AND do the rest perfect was almost impossible so I left it out. I reloaded after killing the first ganado so I could miss one bullet in the village and still be ok. At the village I shoot both villagers to trigger a new group of ganados. I need to stand where I stood or it wont happen for some reason. I moved the First aid spray up to allow space for the shotgun and the rocket launcher to fit later. The reason I wait a sec before going into house is so that the ganados below the ladder wont run away early and cause the grenade to miss them. I dont know how all this stuff happens but its just the way it is. I use the pause trick after I kill them to save a sec or 2. The game has to load the bell cutscene and pausing stops the timer. So I pause while the game loads and dont lose the time I would normally lose if I didnt pause. The rest is just accuracy with the handgun. I shot the pearl pendant down pretty fast and shooting the lock was good. I know it could have been 1 second faster but this is the fastest time I have ever done so I kept.
This is surprisingly quite random this one. The ganado near the door sometimes hits me other times he dosent. After I grab the emblem piece and jump down there are 2 paths I can take. The left path is 1 second slower but MUCH easier. The right path is a little frustrating as there is a guy blocking my way. I shoot him to stun him a little which gives me time to pass him. The next ganado near the chest up the top is a little random too. He is always in different places so its not guaranteed that I can get past fast. In the next area comes the worst guy ever. After I kick the door down there is a ganado that cant make up his mind if he wants to be nice and point at me or grab me and make me restart the chapter. Sometimes I can get past just in time for him to miss me like what happens this time. The rest of that area is quite easy and I do fine. Shooting the pocket watch is a little harder than the last one in 1-1. I have to be alot more accurate to hit it. I take a little longer to shoot to make certain. I retried another couple of times to shave off a second but it wasn't going to happen so I kept. Also I got the 5 rifle ammo at the start to make 3-1 alot easier. I forgot to pick it up in my last run and suffered later on.
This is a crazy hard chapter so early into the run. I have to shoot down so many items and collect so many things just to find out del lago has ruined it at the end. The ganado after the chainsaw guy is pretty random. He sometimes throws his axe and other times he just waits and hits you. Then the ganado at the front of the last group runs up different every time. If he runs up the left he wont cause a problem but if he runs up the middle then its reset time. He will deffinately grab leon. The next area is very easy. I could have shot the lamp and the elegant headress a little faster but I was missing alot there so I was careful this time. The merchant interaction was very good this time. I shot down a bird nest to get a hand grenade. I reloaded while it fell to save some time. The rest is just running and collecting also until del lago at the lake. This is where the run can go to pot. Hitting him the first 3 times is easy but the 4th is tricky. The main thing is if he dives or not. He can dissapear and leave you wondering where he is which is MUCH slower than him just submerging and coming back up. Luckily he didnt dive on either corner and it went perfect from there. I am extremely happy with this segment. The shooting nests and the merchant was great followed by a perfect del lago battle. So I had to move on.
I enjoyed this one alot more than the first three. It only requires one bit of luck in this one and that is the waterfall glitch. You need to jump down at the right point or you wont go through the fence. Anyway I get the flash grenade first and enter next area. The box shooting was quite good. I was needing the amber ring for later so I had to open the tunnel. So I press switch and go over to the corner of the ladder. I step back a little and jump down to make it work. I shoot down the ring and then switch to Rocket Launcher straight away because leon runs faster with it equipped. If his arms are free then he will run the fastest. So grenades, eggs, rocket launcher, special rocket launcher and having nothing equipped are the fastest running speeds. I use the pause trick against EL Gigante to let the room load but stop the timer while doing so. The rest is just running and doing the puzzle in the church. Happy with this one too.
This is where the fun starts. The cabin is so random and difficult to get perfect. I knew from the start how hard this chapter was but luckily I got it in 10 attempts. The parts up to the barn are just running. In the barn area I climb the ladder and knife the woman outside to set up a kick command. If I try to run past them without kicking then ashley sometimes ducks and spoils the run. It dosent waste any time either as I have to wait for ashley climbing the ladder and out the window.The guy at the bottom is a little random but I got past fine. Now the cabin. The idea here is to let the ganados in as fast as possible. The quicker they die the quicker more spawn. I am using hand grenades so I need them all together. I aim at luis to stop him shooting them and keeping them outside. I let them in as quick as possible and then throw grenade. Then I pick up all the items and get EXTREMELY lucky. I find another hand grenade which makes this go alot quicker as I dont have to switch to shotgun later on. After the second grenade I run upstairs and collect all the items while they enter the cabin again. Then I go back down the stairs and luis gives me ANOTHER hand grenade. Thats where my heart started pumping. I knew I had a great chance of the fastest ever 2-2. I did get a great time but unfortunately I was hit twice and was left in the RED status as it ended. O well could be handy for the next segment. I didnt heal leon in 2-2 because I knew I could perfect it at the start of 2-3. I didn't want to take any chances after that lucky cabin fight.
This is one of the non random chapters and dosen't take as long to perfect as some of the others. Knifing the chains at the el gigante area is quite hard as you have to be standing in the middle to hit the top two chains at once. The lift ride is a good chance to lower the difficulty for mendez. I waste alot of handgun ammo to make the game think my accuracy is bad and lower some difficulty. At the boss I only need 3 incendiaries to half him but it usually takes 4. Thats why I wasted all that ammo. When I used to throw the 4th grenade he would get back up REALLY fast but I had retried alot of times for that to happen and it was always slower. I think its something to do with starting in RED HP but I'm not 100% sure on this. For the last grenade I have to hit in between the barrel and him to cause the most damage. The next minute or so is just running until I put in the eye. I equip shotgun before using key to save some time as I only have to access the inventory once and do two things at the same time. I shoot truck driver and continue on my way. This was the only chapter that was slower than my last run. I was 6 seconds slower in 2-3 this time but remember I had to heal at the start and Mendez was acting strange after the 4th grenade. Also I needed the 5500 from the truck too. In my last run I had enough cash plus I found a 9900 cash drop just after the truck.
This is where the fun starts. Super random chapter this is. I nearly went insane trying this one and I'm not kidding haha. The catapult area at the start is so annoying. When I run through the tunnel after I tell ashley to wait I can be stunned by the explosion which wastes 2 seconds. It also makes the next guy fire earlier and cause a reset. Then that next guy can stun you too. Very annoying. The last guy is the worst of all. He cant make up his mind at all. He sometimes misses and lets you pass which is very nice. Most of the time he causes you to flinch by the explosion. Its not a disaster considering how massive this chapter is. Then quite rarely he can hit you direct and end your 3-1 attempt. The merchant was very nice too. I had to go through it quite alot because of all the resets I went through. Next is the sword room. This is 100% luck too. If the guys stay on or at the top of the stairs then its impossible to pass them without a grab or firing the shotgun. They need to run down the stairs after you so you can run around the table and trick them. The next room is not too bad. I tell ashley to wait outside to make it easier for me and to let her open the door for me on the way out. Running around the 2 shield guys is easy if I stick to the same path each time. I grab the key and then shoot the barrel to kill most of them. The only thing that can go wrong is if they open the door before I get there which means i have to shoot them or take a hit. But if I get there early enough I can kick the door and stun them a little. I got a couple cash drops also. I tell ashley to follow me at the corner so she opens the door in time for me getting there. I grab the incendiary grenade near the prison door to help me later. The actual garrador is annoying. The first shot is easy but the next 3 are tricky. I had to shoot to his far left on the second shot to stop the bullet hitting his claw. The third is a little hard but not that bad but the last requires alot of skill and timing. I get the double head shot on the next zealots pretty fast and get to the water hall door with a good time. Now it all starts. I kill the archers first to stop them hitting me on the crank later. I remove the shields from the zealots to allow a flash grenade to affect them. Next I shoot the guy at the bottom and break both vases at the same time. There is a hand grenade in one of them. Suddenly a random idiot appears from nowhere and I have to shoot him before I go into the room. After I press the switches and exit the room I get grabbed from a guy and lose about 4 seconds. So hard to get this area perfect. I didnt lose any HP so I never reset. I try to shoot the last shield off but miss and kill another guy next to him. So I take a chance and just head to the crank. That is where it all goes to plan. I use the 2 flashes I would normally use and get on the crank. The guy with the shield runs upstairs and to the LEFT of the screen. That is the path he would normally take so that was good. I throw the 3rd flash grenade at the running scythe guys and then make up for the grab by not kicking and taking a major risk :) Ashley was so close to getting killed. I use the continue trick to let me start again from that area but there are no enemies chasing me up the stairs. It would be impossible to do it without that trick. The reason I heal ashley when I equip the rifle is because she will run to the second crank faster and jump the ledges at the end faster too. Also I would lose alot of time in 3-4 if I dont heal her. This part is not easy under pressure. I messed up a few runs because I panicked. Luckily this time I kept focused and funished properly. This part is just entertaining with all the head shots and stuff :) After jumping the platforms I switch to hand grenade to run faster and I need it for 3-2 anyway. I dont need to pick up the other hand grenade near the end because of my luck in 2-2.
I use a shortcut glitch here which allows me to skip some of 3-2 and the start of 3-3. Thats why I do these together as I have no choice. The sewers are the worst part of this chapter by far. I get very lucky at the start and find TWO flashes in the crates. There is ALWAYS 1 in there but the nearest crate is random. Its so hard to get out the sewers without a hit or a kick. I manage to get out ok this time. In the gallery area I use the red zealot glitch found by spiralout. First I throw a hand grenade first to kill the guys around the red zealot and then switch to an incendiary grenade next. Now I have to throw the grenade down next to the red guy and then quickly jump down. Instead of the cutscene showing him running off it shows him burning with no flames in sight. If I skip the cutscene he will warp to the normal area and ruin the plan so I have to watch it instead. I equip rifle and decapitate him before he gets up and runs off. I equip the TMP with stock and then use key. This next area is quite random but nowhere near as bad as the sewers. The worst part is the first guy swinging early and hitting me. Luckily he swung late and let me past. When I exit the room with the switch a guy comes in early and tries to attack me. I shoot him then kick. Then the RL guys stun me a little as I run to the right. The next time I get stunned I am smart. I reload just as they fire so I didnt really lose any time. I had to reload anyway later. So I got it for free. The next area is where the TMP is needed. With the stock on it I can aim at where the lock is and shoot it from the other side of the door which allows me to skip the full garden maze and the start of 3-3. Shooting the wine bottle with the TMP is tricky also. The rest is just simple until the shield zealots at the end of the bridge. Luckily they keep the door closed so I only have to kick it once and run past :)
The start of this chapter is quite tricky but I actually enjoyed trying this one. The second rifle shot is VERY hard to do but I just stayed patient and waited until I got it. I shoot the next 3 guys pretty fast and I get lucky again. When I kill the third guy he dosent stay standing after his head is removed. He goes flying and this death is alot faster than the walk for a while and fall to his knees one :) What this means is Ashley will head over to the door alot quicker. She only starts running over to the door AFTER the enemies are gone. More guys run in and I shoot the red guy to lower his health so a grenade would be enough to finish him off. So I throw the grenade down and they all make their way towards it and die. That was a great strat found by Torao. Nearly all of the strategies were found by him and I respect him ALOT. I equip the rifle before she enters the door to get it reloaded for 4-1. The part with ashley is quite simple and its mainly all skill. The puzzle could have been faster but it was good enough for me.
This chapter is the longest and one of the most frustrating in the game. The most random area is 6 minutes into the run so its not fun to restart. The dragon room was annoying me alot because that guy kept grabbing me as I went to leave. He was further to the left this time and let me pass. I equip the TMP at the 3 piece door because I need it for the second TMP glitch. I only use 1 bullet on the lock so I dont need to reload later. Next is the knights. I delibrately let the second knight attack me because its faster and lowers difficulty. There are 2 herbs in the next room anyway to use. The fight itself goes perfect and I get out fast. I throw a flash at the 6 guys in the next hallway then kick the shield guys out of the way. The next part is the novistador hive which is ALL luck. Its funny because ALL I get IS luck. What happens its almost impossible. They dont even look at me. I get out without a hit or a kick. So far so good. I buy my rocket launcher off the merchant and head to the clock tower part. I lose 2 seconds by flinching from the explosion near the door. I was so close to entering. I am careful when shooting the blocks so I dont have to reload. I take the chance to reload at the bottom while I wait for the dynamite to explode. The rest is fine. I had to get unlucky somewhere and get a rocket to the face on the bridge. Usually the kick makes him stumble but not that time unfortunately. Its not a disaster but still very cruel after such a perfect bug cave:( I should have healed when I equipped the rifle but I didnt think at the time. I found a new place to fire my rocket at the 2 garradors which means killing the 2 zealots also. It means no getting grabbed as I try to run past them. The rest is great and I only have to dodge twice against the verdugo. Usually he makes me dodge 3 times so I helped make up for the rocket on the bridge. I bought the STRIKER from the merchant so I can use the DITMAN GLITCH for the rest of the run:)
This segment went VERY well. I could skip the hand grenade at the start as I am using a new trick in 5-1. I dont need it this time. The merchant went well. The next part is a joke. I blow up the boulder with the rocket launcher because I am PAL version. Then I grab the hand grenade and exit. The mext room is just as easy withthe El Gigante skip. I go down the wire once then run back to the ladder. When I go down it the second time the handle has not returned yet so it thinks I started further out and means I land further out. So by going through the wall I can skip the fight altogether and exit without a problem:) The next room is the random tricky part. Not crazy hard but still pretty annoying. The worst part is exiting the first cave. If there is a flying bug near me it will kick or grab me. So I need to hope there are only ground enemies coming in the cave. I use my little trick which means they cant show the KICK command if I dont look at them. They can only swipe at me and miss:) I turn the c stick to the side to avoid eye contact with the nossies. So if there are no flyers coming in then its simple. Look to the left and run. The next part is impossible to get in without a hit so I blow then up then enter. The way out is the same as the other cave. Look away trick. I also nearly get cruched by the second pillar. Its so close but saves alot of time so its worth the risk. I can run past the next three with ditman.
This one was quite easy too. Shooting the ceiling traps was the most annoying. The start area up to the crank is just running and very boring after a while. The next area can be a problem. The guy before the ladder can hit you if he feels like it. Plus the chainsaw guy up the top can get you sometimes if your not careful. I shoot down the door with the TMP so I dont have to kick down the door and lose the glitch. I get out fine and make my way to the ceiling traps. The first 2 are fine but after that you have to be quick or the bugs can jump at you. I could have shot the cart activation switch a little faster but I was missing quite alot so I took my time a little. The rest is just boring. Its helpful when the wood kills the chainsaw guys for you. Saves ammo for later. I was a little short of shotgun shells so I had to be careful. Its a nice clean chapter and nothing goes wrong.
A very annoying segment. The start is only a little random. Its the first time you use the hand. After I do the ditman the first time there is a 5 or 6 second waiting time so thats why I grab the money from the vase. The archer must fall down and the others must jump over. I have to wait for the other hand to rise anyway but I cant take too long. I just HAD to shoot the red guy because he was always attacking me as I landed. The next area is stupid hard. I ditman with a grenade just for the speed benefit. I have to switch to striker anyway on the lift. The idiot dynamite zealot sometimes throws dynamite and sometimes dosent throw it. Unlucky for me he threw it and hit me direct. It was a good difficulty adjusment and healing was not a problem as I had to equip striker at the same time. My lift goes VERY well. It is just so random because they come down in different groups each time. If 2 fall down but stay on the lift then alot of time is lost trying to kill them. They NEED to fall off the lift. Only 1 can be on at a time. I got quite lucky I suppose. Since I have the striker out I redo the ditman with the rifle. I was short of ammo so I had to pick up and reload at the merchant. My merchant interactions were great in this segment. Salazar went ok. It's easy to miss the eye if you are not careful. Especially with the pressure of a great lift part. The rest is simple but I still manage to lose a second picking up the flash grenade.
This chapter was very hard to get perfect. That island float glitch is so hard but at least its at the start. You have to be in perfect position for it to work. I climb up at the far right then turn around about 60 degrees then take a tiny step back. Then I continue turning around until it says JUMP DOWN. Usually thats the correct area but does not always work. The next room with the rocket guy is random too. He dosent always stand up and can blast you. I try to wave around to confuse him then swing around the back of him. That worked a little more than the normal run past. The part with the taser guys is scary. I always think that they will get me. The next is all running until the garage door trick. Here I use ditman and equip my RL for the end. Then I wait for the dynamite to explode then run around into the little corner. This area is the same as the other side of the wondow. The game thinks you are far enough away so they open the shutters. With the ditman there is JUST enough time to get through before it closes. You have to run just as they lift their arms. Not too early and not too late. Its all easy up to the waste disposal area. Those guys are hard to pass. The archer sometimes hits me and the last guy is tricky. Sometimes I can pass him and others he is waiting to hit me. So this time I have to wait for him to swing. More running then I get to the Iron Maiden. He dosent seem challenging does he. The next part IS challenging and random as hell too. The archers can hit you when they fell like it and that guy furthest away can point or attack. I need him to point or I will take a hit. Luckily this time he did point and I got past without an arrow in my back. There is no time to open the door before he swings so I use a little cool door trick that allows me to go invincible for a sec. When you start to open the door but but kick it makes leon invincible for about half a second. So I have to be VERY precise and time it well. Not easy under pressure but I manage to win. I am very happy with this segment.
This is quite an tricky chapter also. Many things can be done slower than you want them to. The first room is easy but if the shield guy uses the shield attack then it will be a little slower. The next room is one of the most random. Sometimes that archer sidesteps and blocks your path after the switch. It means getting hit by the mace guy. This time I got past him in time and Ashley got abducted. Who cares about her:) The next room is too easy. Just wait a split second before throwing the flash at the Iron Maiden so you dont get hit after pushing the container. In the next room there is a big hammer guy, a ganado with an axe and a taser ganado. The big guy points so thats not a problem. I dont want to waste a flash here so I have to fake out then run past them. I know it looks easy but the problem is runing past. Most of the time I will get stuck against the axe guy and have to reset. Its so annoying to reset for such a dumb reason. The actual wrecking ball room is random too. Its easy with 3 flashes but I want to keep one for 5-4 later. I use the cutscene to stall them but not waste time. The ball is still moving during the scene but all enemies are frozen. I throw a flash grenade after the switch but because I waited in the scene for so long it is ready to be pressed again. So I have to be fast getting back to it. Then I wait until its almost ready to be pressed again then throw the last flash. Sometimes a hammer guy will charge into the room and attack Ashley but not this time :) The next parts are simple until the part where the ride stops and I have to climb the ladder. I use ditman here and run past all 4 guys. Thats pretty random too. The axe guy can sometimes hit me and ruin the run. Its not nice after such a long run. When I get grabbed at the bottom I dont lose any time there. The truck starts moving when leon hits the ground and healing was only 1 second because I had to equip striker anyway :) The part at the end was annoying. I died there too much because of plaga heads. They would sprout at the wrong times and either hit me so I couldnt shoot the truck in time or simply kill me. So finally I got a good enough 5-2. I hope you enjoy:)
This one causes alot of shouting at the TV and throwing controllers. Its just ridiculous. Imagine a VERY random chapter with a VERY long, boring, repetitive useless knife cutscene that I have seen a few million times. I had to try and get this perfect :( But I pulled through eventually. First is the annoying scene that I mentioned. 3 minutes long and then boring laser dodging after it too. After them the run can be ruined by bad luck and make you watch it all over again. The cages with IT(U3) are so bad. He can give you a dodge command whenever he feels like it. That wastes time of course. I use the striker on the 2nd cage switches because I am using ditman anyway. I get past the first 2 cages good that time. In the next I have to throw a hand grenade at the right side of the shutter where the switch is on the other side. It opens from this side if thrown correctly. The next part is easy and the fight went well(what can go wrong). I buy a rocket launcher from the merchant and head to the krauser area :( This is the hardest part. These annoying parts are always near the end aren't they. The first encounter with him can go wrong. If he pulls out the TMP and starts firing then the chance of getting hit are HUGE. The bow is scary as hell. You never know when you will be killed. He fires randomly and can hit at any time. After I knife him the first time thats where the run can end. He does 1 of 2 things. First he can try to knife you which means I knife his head and win. Or he can go all slow motion on me and lose me 4 seconds and make me reset the game. The next encounter is not random at all. Its all skill but it still isn't 100%. You have to hit the grenade in his hand and then knife his head when he lands. Not easy to do with the pressure on you. The statue push is tricky but gets easier with practice. It takes about 3 and a 1/4 pushes to get it in perfect position. I ditman with the rocket launcher and head to the final krauser fight. This part is just as random as anything. The rocket can miss very easily. I HAVE done it a few times and wanted to cry :( Its not nice after all the other parts. Anyway this time I get it perfect. I heal then switch to striker for the start of the next chapter. Glad thats over :)
Finally the end segment. This chapter is just crazy. There is NO perfect 5-4 ever. It cant happen. But I tried to get as close to it as possible. The start goes pretty well. I need to take alot of damage to lower the difficulty for the Saddler fight. I wait until the last area to do that because mike seems to help more if I do better. Dont know why. But I need that left tower to be blown up for me. The first area is pretty fast and all goes well. There is alot of running for the next minute or so. I collect the flash grenade in the prison area then exit. Next I ditman with my last hand grenade and run to the doors. That makes the key card guy head to me. This is where I need to take alot of damage to get the fast Saddler battle. I kill the guy and collect the card. I get hit around that time by an axe guy. I heal and switch to striker to save some time. Then I take 3 full attacks and heal. Thats 4 and it usualy takes 5 hits to lower the difficulty enough. So I ditman with flash and try NOT to get hit during that time. Then I let the shield guys at the end hit me before I enter the door. So thats 5 hits now. There is a gren herb in the next room so I dont have to access my inventory to heal this time. I also think this merchant is faster than the one at the start of 6-1. He seems a little closer than the other. But by being inthe YELLOW HP it probably didn't save me anything :) I dont save because it saves about 7 or 8 seconds by not loading the game up. Also I am pretty consistent with my Saddler strat anyway. The trick with the Saddler batle is to remember that you have to wait for the bridge to rise anyway. So speed is not important here. Thats why I knife the eye. Then run far back to avoid damage from the blast. It means 2 less times in the inventory. In the other runs they equipped the handgun to shoot the eye. Thats 3 secs lost for accessing the inventory. Then taking damage from the blast means healing. Another 3 secs lost. Then they wait at the bridge for about 4 or 5 seconds until it rises. So basically I use the 5 seconds to stop myself going into the inventory those 2 times :) Then I still make the bridge in time. Then there is the long run to the JET-SKI and finish. Enjoy :)
So I hope you all enjoyed watching this run. It might be stupid random and very annoying but I still managed to enjoy making this run :) I have alot of other speedruns finished and hopefully I can show them to you guys too. Thank you and if you have any questions about the run or want to know anything about what I used during it then just message me on my youtube page. Or you can add me on MSN at resi4derek AT live DOT co DOT uk or email me at derek DOT taylor72 AT yahoo DOT co DOT uk.
ENJOY :) :) :)
Special weapons run, European version, in 1:43:47 by Tomi Salo, done in 18 segments.
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Radix for founding this awesome site and mikwuyma for running it now. nate for encoding my run and DJGrenola for the other stuff :p. atwyatt, on top of the TMP glitch, you've been awesome help and support from start to finish. Ditman from GameFAQs for discovering the striker glitch (ditman), pota and torao for their groundbreaking runs from couple of years ago. ZhenXiang for his/her 1:47 run which I stole couple of tricks from and all the others who kept watching/supporting during the making of the run.
General Tricks and Techniques
The reason I picked up the normal costumes is because I simply can't stand the special ones.
Start out with the Striker, use ditman after the first kill and jump out the window downstairs because the window upstairs cancels the glitch. Used a grenade at the first group in the village and as you can see the first group spawns a lot faster on PAL so you gotta be fast when switching to IRL. The first group has quite slow chance of spawning, I think I found a way to manipulate the second group. Move like I did after shooting the first group and there's probably a trigger somewhere. I might be completely wrong, though (credit atwyatt for the village fight strat). Rest of the run is piece of cake, except for the grenade throw in the end.
I played these two chapters together because it allows me to skip the loading in 1-3, saving around 10 secs on PAL and allowing me to make Del Lago a bit easier by saving at the cabin. Of course the fastest way would be to run 1-2 and 1-3 plus Del Lago but that would take forever to pull off. I could have thrown the grenade in the beginning right when I entered the area but I didn't find it reliable at all. Also, taking time to aim the throw is probably slower than my method (thanks atwyatt for this). I could have shot the both tripmines at once, dunno how I completely missed that :/.
Stupid random asshole. The throw when Del Lago turns around the first time is stupid random because of lag. Also, to get Del Lago not to dive is just so much fun.
Ok, shooting those crates weren't good. Rest of the chapter goes well, mainly because this is one of those two-three chapters which have no randomness.
Thanks Ashley for making ditman glitch almost useless in this chapter, well, there weren't many places to use it! Blowing up myself wasn't intentional in the cabin fight but it killed one of the enemies so it was enough. Cabin fight solely depends on how Luis kills those enemies.
The second non-random chapter. One of the better chapters in my run. no complaints. If you're wondering why I don't use the Old Key asap, it's because I have to wait for Ashley.
One of the hardest chapters in this run. The beginning isn't random anymore but the rest is just pain in the ass. I used a safe strategy at the Water Room to make it a little less random. You could use ditman when you enter the Castle Key area but that requires the enemies to open the door for you, which I found that is not happening along with the other things used in this chapter.
Alas the Gallery Key Zealot glitch doesn't work on PAL but Ditman glitch somewhat makes up for it. The beginning of the sewers with the novistrados is just super random because of Ditman glitch. Mostly because the novistrados are a lot more aggressive for some reason and I can't use any action commands because it cancels ditman. TMP glitch was used in this chapter, too. I make it look too easy, though. I got super lucky in the end, btw.
With difficulty manipulation this chapter is one of the non-random, too. I blew up myself to adjust difficulty some more and Leon has full hp at the start of 4-1 anyway.
One of the most hardest chapters this run. I made a sweet strategy in the Lion Ornament room to eliminate all randomness without losing time! The TMP glitch here is a loooot easier here. The area with the novistrados nest is as horrible as ever. Shooting those wooden sticks at the tower sucked ass, too. I blame not having mouse+keyboard ;). Rest went great, I got really close getting grabbed at the bottom of the tower. Also before you fall down to the pit, after the two garradors, my game crashed once. RE4 nor my GC have never crashed. Of course that run was better than this one ;).
One of the most random chapters. The cave with the novistrados is just stupid because I can't use any action commands because of ditman. I had to use shitload of grenades instead. Usually that doesn't work, though. I bet you noticed that I skipped the middle pillar with Ditman glitch.
There's only little randomness in this chapter, so I kinda like it. That cart ride is boring as hell, though. I unload all my shotgun bullets to adjust difficulty, I shouldn't have started out with that many.
The lift strat here is hard. First you need that dynamite guy to blow up the barrels before you kill him because if you don't it only needs one enemy to land on the lift and it stops. Then you have to shoot listening to the sound only. Picking up that faint growling sound behind everything else ain't that easy. Shooting Salazar wasn't that good.
Despite it's length this chapter is not so random. Atleast not with my strategies. I shoot the search light in the beginning to avoid the cutscene and cancelling the ditman glitch. At the second mirror, I lured the enemies to the side so I could jump down unharmed. I just couldn't run past that rocket launcher ganado, I had to shoot him.
I used such safe strategies here because the game was already getting so much on my nerves. All goes well, except that wrecking ball room mistake, which probably isn't a mistake.
Don't get me started with this one. I honestly was ready to quit the speedrun completely. I simply looOOoove the Krauser knife cutscene, I think I'm in the thousands when talking about how many times seen. That hit I took wasn't fair. It clearly went through the wall :p. Krauser knife scene, It cages one and two, pushing the statue and Fina Krauser just make this chapter the worst ever. It goes without saying that this chapter is the hardest.
I think this chapter is on par with Del Lago when talking about randomness. There are so many impossible strategies for this chapter, three of them involved enemies opening, keeping doors opened and knocking those metal bar doors down so I can keep running with ditman glitch. Also getting Mike blow up the right Gatling gun tower is just stupid hard. The hit I took and the misused Flash grenade were stupid in the end. Usually there's 3 enemies in the room with the first button and only couple of enemies in the second. Now it was the other way around. Of course I had no time to look.
This chapter is just a joke.
Anyways, hopefully you enjoyed my run. If you have anything to ask regarding RE4 or my run, PM me at the forums or at IRC on irc.freenode.com #sda or mail me at sarouyucgan at gmail dot com
Single-segment special weapons run in 1:59:07 by Tim Bright.
As for mistakes, in the very first chapter (all of ch 1), two of four guys always hit me, though which ones vary depending on what the game 'feels' like. First, one of the two guys guarding the bridge may or may not hit me (We'll count those as one guy). Next, the guy with the axe right before the building I enter in 1-2, and the guy with the axe after you pass the Dynamite throwing guys and go down the hill.
Finally, on 1-3, the guy with the axe(Guys with pitch forks have worse aim) in the group of people just past Dr. Salvador in 1-3. He, more than the rest, is usually a definite. The reason I took a dive on Del Lago (Yes, it WAS on purpose) is because he seems to follow roughly the same path each time afterward, making mistakes less likely. This battle is very important to do well in order to have a good overall time. Since, for the most part, his path is pretty random, a flawless (according to your strategy) AND fast victory is necessary.
In the beginning of CH 2, I forgot to shoot down the boxes from above in order to quickly form the bridge, but not that much time was actually lost due to my awesome aiming skills (lol). During each run, I could never think of a faster way to do the cabin fight, except maybe use the RL. The problem with that, though, is that shooting through one window allows for enemies to rapidly approach through the other, making it impossible to effectively use the RL (you'll lose health/kill yourself/recoil and duck allows more enemies from other window). The Mendez battle seemed to go well, except for the fact that I needed to change weapons after the gondola. Only once have I successfully ridden down it with the RL, so I guess it doesn't waste too much time, since I use it for the next parts anyway.
The next real mistake occurred when I tried to free Ashley. As you'll notice, I use the Rocket Launcher. I hit the first time, then miss, then hit. All I lost was about six seconds, but those are acceptable when compared to waiting for the "Help me Leon" cutscene, as well as switching items (It warps you to the platform anyway, and I wanted the RL to deal with the next round of enemies). Then, in the Dragon room, it may seem like wasted time when I return to the turning table, but the guy I shoot usually grabs me, resulting in me just making the jump. Not wanting to take that chance, I shot him, ran to the machine, and repeatedly pressed 'A' until I jumped.
The two garradors in Ch 4 are very hard, for me, anyway, to kill at the same time. During this run, three rockets were used in order to move on. Like freeing Ashley, the first hit, the second missed (you don't need to kill the Illuminados), but the third killed him. A little after that, you'll notice my horrible aiming skills as I attempt to un-jam the cogs in the tower. Even though the one as I turned around on the third floor to shoot was right in front of me, but I failed to effectively shoot it, wasting maybe a second. Sorry if you find the shooting annoying during the lift to Salazar, but it was necessary in order to kill all the red guys as fast as possible. If two or more land, the lift stops, wasting time. Salazar seemed to cooperate very well, and I moved onto the final chapter.
Ch 5 was probably my best chapter. I knew exactly what I was doing (like the other chapters) and everything went my way, for the most part. The only challenge was the Krauser knife fight. If you die there, you instantly loose 10, then 30, then maybe 45 seconds because you have to re-watch the slow cut scene. As soon as the knife goes flying, however, you know you're home free, as the rest of the game is fairly easy, granted you have the right equipment. I easily beat U3 and Krauser, but, then again, who can't with the IRL and CT? In the very end of 5-4, I take the card key as soon as it appears, and ran with it. This allowed me to not even see the gattling gunner (J.J.), saving me health and time. Finally, just for show, I pulled off the flips on the jet-ski. The final Hunnigan call is risky business to skip early because you can potentially skip your final stats.
All in all, my time was 1:59:07. Unless someone beats this time, I probably won't try to improve it myself. If you have any questions or comments relating to this run, please IM me at Leprachaunboy04 on AIM.
Single-segment special weapons run on professional difficulty in 2:02:45 by Daniel Chamness.
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Striker Glitch: Allows Leon to run incredibly fast, but due to the time it takes to just activate the glitch itself, I rarely use it. When implemented, it only saves a few seconds at a time, and overall the time saved by the glitch isn't too much, maybe only 1-2 minutes.
Locked Door Glitch: With the TMP, and ONLY the TMP, locks on the opposite side of doors can be broken, thus skipping approximately 5-6 minutes of the game. I do not have to go through the castle maze, nor the falling ceiling to get the Queen's Grail.
Although the current record time for RE4 Special Weapons is 1:59:07, and I utilized glitches to save time, I am playing on PRO mode. Enemies are harder to kill, such as Del Lago takes extra hits, and enemy AI is a lot more responsive. I'll let my video speak for itself, considering the RE4 SDA page already has a lot of comments on it. If I want to be realistic, my time is about 1 minute faster but I had to switch recordable DVDs since I went over 2 hours.
My AIM is danthetrmptman and my e-mail is email@example.com for anyone that wants to contact me to discuss this run or other games.
Wii, Assignment Ada, European version in 0:05:48 by Robert Brandl.
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Okay, let's talk about the run.
As you can see, I used the Wii edition to perform this speedrun. The advantage of the faster loading times does not mean that this run has got worse quality than Greg Innes' speedrun which was performed on the Nintendo Gamecube. I used the 3.2E Version of the Nintendo Wii firmware. Note, that other firmwares influence the loading times.
The first two minutes were nothing special, the only things that can intimidate you are the minigun of J.J. which can be used in hand-to-hand combat and the archer at the top of the stairs who can shoot an arrow earlier.
After I got the first sample it was important that I left the laboratory very fast because of the ganados who can block the passage and damage you. But sometimes they are blocking the passage even if you try to leave the room fast. That is why you have to hope that you can finish this room quickly without trouble.
The next place where you can be unlucky is the path that leads to the trasharea. Sometimes the enemy behind the Shieldganado screams alarm and sometimes he does not, it is important to have a bit luck there.
I got the same problem at the room where the guy pressed the button to shut the door, he attacks you way ealier sometimes. That was one of the most frustrating moments in my speedrun.
The cell where Ashley was captured in the story mode is easy if done correctly. You have to throw the grenade a little bit to the right to kill the enemies, otherwise you will lose time here, that is all.
The next room was the hell itself. This room is pure luck, sometimes one guy survives the explosion and makes you fail and sometimes one guy comes from behind way too early and grabs or attacks. Unfortunately I had to accept a compromise and fake out the guy with the spiked mace. Sometimes you are able to pass him without damage but I am not that patient. One ganado came from behind and tried to attack me but somehow I was able to avoid his grab, that was rary the case in my attempts. J.J. went fine, I tried to shoot as fast as possible with my SAR and get out of the room. I ran risks and fortunately for me it worked just fine.
Krauser was not as difficult as in the GCN version because of the knife which is usable in the Wii edition. I modified Derek Taylor's Krauser strategy and waited at the elevator because Krauser is much faster than Ada, you can save some seconds if you let Krauser bring the sample to you.
I am satisfied with the result and I hope you are fine with it too and enjoyed this speedrun.
If you have questions, do not hesitate to contact me. You can contact me via E-Mail and Windows Live ( RobertBrandl AT gmx DOT net ) or ICQ and AIM (228502314). If you want to see more Resident Evil 4 Speed Runs, just check out my YouTube channel "XxSunbladexX".
The Another Order, new game plus, Japanese version in 0:27:53 by You-Hei Muro, done in 5 segments.
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(1) Technique of Key usage and Skipping messages
The length of the messages shown at each door is different and depends on the door. In the case where the message is long (more than 2 messages, approximately), using a key from the item menu is faster than just checking the door to use the key. And in the case where the message is short, checking the door (as usual) is faster. And generally, to skip the message, tapping the square and X buttons quickly in turns gives you a faster message skip.
(2) Changing the direction of Ada by "Weapon aiming"
If you use "aiming" while you change the direction of "view", you can turn more quickly than usual. I designated this phenomenon as "Quick direction change" (This is different from "180 degrees quick turn".). But if you need to change the direction a lot, you had better not use this technique. Just use the regular direction change by using the direction button.
I arranged these items in the attache case so that I could change weapons quickly with minimal cursor movement during the run. And I carried one extra Hand Grenade and Flash Grenade, because I needed this for the "Quick direction change". If you run out of Grenades, you cannot perform the "Quick direction change".
Prepare exactly 6 bowgun bolts. You need these bolts in Chapter 5. The reason for 6 is because if there are some leftover arrows, the reloading of the bowgun remains for Ada, and Ada cannot start running or opening the menu quickly.
(4) Various regulations
You can see some of my manipulations look like "mistakes". However, in most cases, they are required to regulate the enemy's movements.
(1) Skipping the cutscene
If you skip the cutscene in the regular way, there is a short time lag (you cannot control Ada during this short period). But if you push the start button just before starting the cutscene with certain timing, there is no time lag. This might be the only technique available at this stage.
(2) Behind the Church
Ada threw a Hand Grenade when he jumped to the other side. This is the strategy to make the 2 ganados move quickly. If you just jump, they will grab you with a high probability. But don't kill them (because of the difficulty correction system).
(3) To Get the Green Catseye
When you get the Green Catseye, get the 3 female ganados "out of the view" so that their attacks don't hit Ada. When enemies are out of sight, the hit ratio is low.
(4) Inside the Church
Ada walked 1~2 steps at the entrance. By this regulation, you can simply run through the ganado (with a cap) on the 2nd floor.
(1) Dynamite Cabin
I used 2 Hand Grenades. But atwyatt found a faster strategy to use only 1 Hand Grenade.
(2) Dodge Buttons
Start pushing both patterns of dodge buttons even before the right set is shown on the screen.
(3) vs Female Chainsaw ganado (Bella Sister)
I used the Chicago Typewriter. But I heard from ZENO that throwing 8~9 Hand Grenades quickly might save some time. I have not examined this strategy yet.
(1) Throwing Hand Grenades farther
You have to wait until the Hand Grenade explodes if you throw it close to Ada. Throw it farther, then Ada can move soon afterwards.
And this is very detailed information though... When the Red Ganado is killed, he drops money. And if the money is close to the treasure box, Ada has to pick it up. So, I tried to explode the Red Ganado away from the treasure box.
(2) Get damage from a scythe
I got a damage or hit from a big scythe on purpose when I got out from the area. There are 2 merits from this. One is... there is no time loss compared with killing all enemies with a Hand Grenade. So, this is the minimal time loss (of course, you should not get any other kind of damage, like being grabbed or hit. This scythe is the only damage without any time loss, as far as I know.). And the other is... after this, you will be able to avoid enemies relatively easily because of the difficulty correction.
The hardest chapter in this game. You need a lot of luck.
(1) From Gatling gun manipulation to the 1st lift
You have to move quickly after shooting Gatling gun to get on the 1st lift. Otherwise, you will miss the 1st chance for the lift.
(2) Cannon manipulation
I shot 2 because it was very hard to avoid their attack. But if you can manage that, just shooting 1 is faster.
You need a lot of luck... not so much as Chapter 4 though.
(1) The 1st forced fight
The timing to shoot the bowgun bolts is important. You need exactly 6 bolts for a successful fight.
(2) vs Krauser
Shoot his leg first and his head when he kneels.
(3) vs Saddler
Proceed a little bit and shoot his head. One thing you need to be careful about is not to shoot the eye in his mouth. Otherwise, he moves dramatically.
I thank ZENO and atwyatt for their advice to improve my run. If I use their strategy and eliminate all my mistakes in this play, I will be able to improve approximately 10 seconds, I guess. Of course, you need the best luck and to succeed in all precise controlling. In my opinion, "Luck" is generally the most important factor for a speedrun. I hope my strategy written here helps other players to improve the speedrun record of this game.
I would also like to thank atwyatt for helping me to write this commentary and MT for introducing my run to SDA.
2008. 2. 1. You-Hei "Cab" Muro
Author's comments in Japanese:
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