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Released in January 2005, Resident Evil 4 follows Leon Kennedy, now a U.S. Agent, on his quest to find the President's kidnapped daughter. His path leads him to a mysterious town in Europe where he is suddenly attacked by the locals who seem to have gone insane. Leon must survive long enough to rescue Ashley and solve the mystery behind the villagers' madness. The game was re-released for PlayStation 2 in October 2005, and for Wii in June 2007.

 

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1:50:53 by Derek Taylor, done in 17 segments.

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Author's comments:

First off thanks to CAPCOM for making such lovable games. Thanks to SDA for supporting speedruns and allowing them on their site. And thanks to the Japenese player Torao for his unbelievable strategies. Thanks to the guy who found the ditman glitch and also thanks to Atwyatt for his TMP glitch and all the other stuff he has found for the game. Also Scott(spiralout1123211) who found the red zealot glitch in 3-2. He has been a great help for other things too. We must not forget Greg Innes who got the OOB glitches allowed by SDA :) Nice guy also. I have to thank Alan Snyder for his support throughout the full thing. He is a great player. You can see his runs on his youtube page(Alansnyder2008) And everyone who has supported me throughout the run and understood how stressful speedrunning RE4 is. I nearly forgot about the people who found the OOB glitches(waterfall, island and El Gigante skip). Thanks to them too :)

Thanks everyone :)

Anyway on to the main subject. I used to speedrun older games for fun but never took it serious until I watched the 2:06:24 run by TBright. I enjoyed every moment of it and it inspired me to try one myself because my love for resident evil games was strong. I then watched so many runs by different people and just took it from there. This wasn't the first run I had finished but the one I enjoyed the most by far. So I hope you enjoy this and realise how hard it is to perfect some of the random chapters.

So I hope you all enjoyed watching this run. It might be stupid random and very annoying but I still managed to enjoy making this run :) I have alot of other speedruns finished and hopefully I can show them to you guys too. Thank you and if you have any questions about the run or want to know anything about what I used during it then just message me on my youtube page. Or you can add me on MSN at resi4derek AT live DOT co DOT uk or email me at derek DOT taylor72 AT yahoo DOT co DOT uk.

ENJOY :) :) :)

Special weapons run, European version, in 1:43:47 by Tomi Salo, done in 18 segments.

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Author's comments:

This is actually my third and most likely the last speedrun of RE4 with special weapons. First one (1:54) was done somewhere around October 2005 and never submitted. The badly encoded second attempt (1:51) finished in December 2005 and eventually got on the site. I was never really satisfied with that time but knowing how annoying it is to speedrun Resident Evil 4, I didn't improve it. Well that was until atwyatt found the TMP glitch and basicly forced me to redo my run. This time I got 01:43:47, 7 minutes and 16 seconds faster than previously. Also, it is 3:44 faster than the current record at Shin's site.

Thanks

Radix for founding this awesome site and mikwuyma for running it now. nate for encoding my run and DJGrenola for the other stuff :p. atwyatt, on top of the TMP glitch, you've been awesome help and support from start to finish. Ditman from GameFAQs for discovering the striker glitch (ditman), pota and torao for their groundbreaking runs from couple of years ago. ZhenXiang for his/her 1:47 run which I stole couple of tricks from and all the others who kept watching/supporting during the making of the run.

General Tricks and Techniques

The run

The reason I picked up the normal costumes is because I simply can't stand the special ones.

Anyways, hopefully you enjoyed my run. If you have anything to ask regarding RE4 or my run, PM me at the forums or at IRC on irc.freenode.com #sda or mail me at sarouyucgan at gmail dot com

Single-segment special weapons run in 1:59:07 by Tim Bright.

Author's comments:

First off, I'd like to thank Lee and Pota for making their runs, thus allowing me to use the tricks that worked and incorporate them into my run. This run believe it or not is better than my personal segmented best of 2:11:xx (it's the one I load from, because I needed the SRL). You should also notice that my previous best SS was 2:00:07, which pissed me off because it was soo close to sub 2 hours, so I retried and ended up shaving exactly a minute off. Also, I used the normal costume, mainly because that's what everyone else used, and it dropped my time significantly lol.

As for mistakes, in the very first chapter (all of ch 1), two of four guys always hit me, though which ones vary depending on what the game 'feels' like. First, one of the two guys guarding the bridge may or may not hit me (We'll count those as one guy). Next, the guy with the axe right before the building I enter in 1-2, and the guy with the axe after you pass the Dynamite throwing guys and go down the hill.

Finally, on 1-3, the guy with the axe(Guys with pitch forks have worse aim) in the group of people just past Dr. Salvador in 1-3. He, more than the rest, is usually a definite. The reason I took a dive on Del Lago (Yes, it WAS on purpose) is because he seems to follow roughly the same path each time afterward, making mistakes less likely. This battle is very important to do well in order to have a good overall time. Since, for the most part, his path is pretty random, a flawless (according to your strategy) AND fast victory is necessary.

In the beginning of CH 2, I forgot to shoot down the boxes from above in order to quickly form the bridge, but not that much time was actually lost due to my awesome aiming skills (lol). During each run, I could never think of a faster way to do the cabin fight, except maybe use the RL. The problem with that, though, is that shooting through one window allows for enemies to rapidly approach through the other, making it impossible to effectively use the RL (you'll lose health/kill yourself/recoil and duck allows more enemies from other window). The Mendez battle seemed to go well, except for the fact that I needed to change weapons after the gondola. Only once have I successfully ridden down it with the RL, so I guess it doesn't waste too much time, since I use it for the next parts anyway.

The next real mistake occurred when I tried to free Ashley. As you'll notice, I use the Rocket Launcher. I hit the first time, then miss, then hit. All I lost was about six seconds, but those are acceptable when compared to waiting for the "Help me Leon" cutscene, as well as switching items (It warps you to the platform anyway, and I wanted the RL to deal with the next round of enemies). Then, in the Dragon room, it may seem like wasted time when I return to the turning table, but the guy I shoot usually grabs me, resulting in me just making the jump. Not wanting to take that chance, I shot him, ran to the machine, and repeatedly pressed 'A' until I jumped.

The two garradors in Ch 4 are very hard, for me, anyway, to kill at the same time. During this run, three rockets were used in order to move on. Like freeing Ashley, the first hit, the second missed (you don't need to kill the Illuminados), but the third killed him. A little after that, you'll notice my horrible aiming skills as I attempt to un-jam the cogs in the tower. Even though the one as I turned around on the third floor to shoot was right in front of me, but I failed to effectively shoot it, wasting maybe a second. Sorry if you find the shooting annoying during the lift to Salazar, but it was necessary in order to kill all the red guys as fast as possible. If two or more land, the lift stops, wasting time. Salazar seemed to cooperate very well, and I moved onto the final chapter.

Ch 5 was probably my best chapter. I knew exactly what I was doing (like the other chapters) and everything went my way, for the most part. The only challenge was the Krauser knife fight. If you die there, you instantly loose 10, then 30, then maybe 45 seconds because you have to re-watch the slow cut scene. As soon as the knife goes flying, however, you know you're home free, as the rest of the game is fairly easy, granted you have the right equipment. I easily beat U3 and Krauser, but, then again, who can't with the IRL and CT? In the very end of 5-4, I take the card key as soon as it appears, and ran with it. This allowed me to not even see the gattling gunner (J.J.), saving me health and time. Finally, just for show, I pulled off the flips on the jet-ski. The final Hunnigan call is risky business to skip early because you can potentially skip your final stats.

All in all, my time was 1:59:07. Unless someone beats this time, I probably won't try to improve it myself. If you have any questions or comments relating to this run, please IM me at Leprachaunboy04 on AIM.

Single-segment special weapons run on professional difficulty in 2:02:45 by Daniel Chamness.

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Author's comments:

I've been waiting to do this run for quite a while, but never really had many good opportunities to put aside time to do it. Regardless, it's a good thing I didn't though due to recently discovered glitches that I used.

Striker Glitch: Allows Leon to run incredibly fast, but due to the time it takes to just activate the glitch itself, I rarely use it. When implemented, it only saves a few seconds at a time, and overall the time saved by the glitch isn't too much, maybe only 1-2 minutes.

Locked Door Glitch: With the TMP, and ONLY the TMP, locks on the opposite side of doors can be broken, thus skipping approximately 5-6 minutes of the game. I do not have to go through the castle maze, nor the falling ceiling to get the Queen's Grail.

Although the current record time for RE4 Special Weapons is 1:59:07, and I utilized glitches to save time, I am playing on PRO mode. Enemies are harder to kill, such as Del Lago takes extra hits, and enemy AI is a lot more responsive. I'll let my video speak for itself, considering the RE4 SDA page already has a lot of comments on it. If I want to be realistic, my time is about 1 minute faster but I had to switch recordable DVDs since I went over 2 hours.

My AIM is danthetrmptman and my e-mail is dantheman9192@yahoo.com for anyone that wants to contact me to discuss this run or other games.

Wii, Assignment Ada, European version in 0:05:48 by Robert Brandl.

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Author's comments:

Finally, one of my speedruns made it to Speed Demos Archive!
First of all I want to thank the Gaming-Elite Team and DerekT21288, for their support, atwyatt for his strategies I have taken over, mikwuyma for running it, nate for finish the video file for SDA and you for watching this speedrun.

Okay, let's talk about the run.

As you can see, I used the Wii edition to perform this speedrun. The advantage of the faster loading times does not mean that this run has got worse quality than Greg Innes' speedrun which was performed on the Nintendo Gamecube. I used the 3.2E Version of the Nintendo Wii firmware. Note, that other firmwares influence the loading times.

The first two minutes were nothing special, the only things that can intimidate you are the minigun of J.J. which can be used in hand-to-hand combat and the archer at the top of the stairs who can shoot an arrow earlier.

After I got the first sample it was important that I left the laboratory very fast because of the ganados who can block the passage and damage you. But sometimes they are blocking the passage even if you try to leave the room fast. That is why you have to hope that you can finish this room quickly without trouble.

The next place where you can be unlucky is the path that leads to the trasharea. Sometimes the enemy behind the Shieldganado screams alarm and sometimes he does not, it is important to have a bit luck there.

I got the same problem at the room where the guy pressed the button to shut the door, he attacks you way ealier sometimes. That was one of the most frustrating moments in my speedrun.

The cell where Ashley was captured in the story mode is easy if done correctly. You have to throw the grenade a little bit to the right to kill the enemies, otherwise you will lose time here, that is all.

The next room was the hell itself. This room is pure luck, sometimes one guy survives the explosion and makes you fail and sometimes one guy comes from behind way too early and grabs or attacks. Unfortunately I had to accept a compromise and fake out the guy with the spiked mace. Sometimes you are able to pass him without damage but I am not that patient. One ganado came from behind and tried to attack me but somehow I was able to avoid his grab, that was rary the case in my attempts. J.J. went fine, I tried to shoot as fast as possible with my SAR and get out of the room. I ran risks and fortunately for me it worked just fine.

Krauser was not as difficult as in the GCN version because of the knife which is usable in the Wii edition. I modified Derek Taylor's Krauser strategy and waited at the elevator because Krauser is much faster than Ada, you can save some seconds if you let Krauser bring the sample to you.

I am satisfied with the result and I hope you are fine with it too and enjoyed this speedrun.

If you have questions, do not hesitate to contact me. You can contact me via E-Mail and Windows Live ( RobertBrandl AT gmx DOT net ) or ICQ and AIM (228502314). If you want to see more Resident Evil 4 Speed Runs, just check out my YouTube channel "XxSunbladexX".

The Another Order, new game plus, Japanese version in 0:27:53 by You-Hei Muro, done in 5 segments.

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Author's comments:

[General Strategy]

(1) Technique of Key usage and Skipping messages

The length of the messages shown at each door is different and depends on the door. In the case where the message is long (more than 2 messages, approximately), using a key from the item menu is faster than just checking the door to use the key. And in the case where the message is short, checking the door (as usual) is faster. And generally, to skip the message, tapping the square and X buttons quickly in turns gives you a faster message skip.

(2) Changing the direction of Ada by "Weapon aiming"

If you use "aiming" while you change the direction of "view", you can turn more quickly than usual. I designated this phenomenon as "Quick direction change" (This is different from "180 degrees quick turn".). But if you need to change the direction a lot, you had better not use this technique. Just use the regular direction change by using the direction button.

(3) Equipment

I arranged these items in the attache case so that I could change weapons quickly with minimal cursor movement during the run. And I carried one extra Hand Grenade and Flash Grenade, because I needed this for the "Quick direction change". If you run out of Grenades, you cannot perform the "Quick direction change".

Prepare exactly 6 bowgun bolts. You need these bolts in Chapter 5. The reason for 6 is because if there are some leftover arrows, the reloading of the bowgun remains for Ada, and Ada cannot start running or opening the menu quickly.

(4) Various regulations

You can see some of my manipulations look like "mistakes". However, in most cases, they are required to regulate the enemy's movements.


[Chapter 1]

(1) Skipping the cutscene

If you skip the cutscene in the regular way, there is a short time lag (you cannot control Ada during this short period). But if you push the start button just before starting the cutscene with certain timing, there is no time lag. This might be the only technique available at this stage.

(2) Behind the Church

Ada threw a Hand Grenade when he jumped to the other side. This is the strategy to make the 2 ganados move quickly. If you just jump, they will grab you with a high probability. But don't kill them (because of the difficulty correction system).

(3) To Get the Green Catseye

When you get the Green Catseye, get the 3 female ganados "out of the view" so that their attacks don't hit Ada. When enemies are out of sight, the hit ratio is low.

(4) Inside the Church

Ada walked 1~2 steps at the entrance. By this regulation, you can simply run through the ganado (with a cap) on the 2nd floor.


[Chapter 2]

(1) Dynamite Cabin

I used 2 Hand Grenades. But atwyatt found a faster strategy to use only 1 Hand Grenade.

(2) Dodge Buttons

Start pushing both patterns of dodge buttons even before the right set is shown on the screen.

(3) vs Female Chainsaw ganado (Bella Sister)

I used the Chicago Typewriter. But I heard from ZENO that throwing 8~9 Hand Grenades quickly might save some time. I have not examined this strategy yet.


[Chapter 3]

(1) Throwing Hand Grenades farther

You have to wait until the Hand Grenade explodes if you throw it close to Ada. Throw it farther, then Ada can move soon afterwards.

And this is very detailed information though... When the Red Ganado is killed, he drops money. And if the money is close to the treasure box, Ada has to pick it up. So, I tried to explode the Red Ganado away from the treasure box.

(2) Get damage from a scythe

I got a damage or hit from a big scythe on purpose when I got out from the area. There are 2 merits from this. One is... there is no time loss compared with killing all enemies with a Hand Grenade. So, this is the minimal time loss (of course, you should not get any other kind of damage, like being grabbed or hit. This scythe is the only damage without any time loss, as far as I know.). And the other is... after this, you will be able to avoid enemies relatively easily because of the difficulty correction.


[Chapter 4]

The hardest chapter in this game. You need a lot of luck.

(1) From Gatling gun manipulation to the 1st lift

You have to move quickly after shooting Gatling gun to get on the 1st lift. Otherwise, you will miss the 1st chance for the lift.

(2) Cannon manipulation

I shot 2 because it was very hard to avoid their attack. But if you can manage that, just shooting 1 is faster.


[Chapter 5]

You need a lot of luck... not so much as Chapter 4 though.

(1) The 1st forced fight

The timing to shoot the bowgun bolts is important. You need exactly 6 bolts for a successful fight.

(2) vs Krauser

Shoot his leg first and his head when he kneels.

(3) vs Saddler

Proceed a little bit and shoot his head. One thing you need to be careful about is not to shoot the eye in his mouth. Otherwise, he moves dramatically.


[Postscript]

I thank ZENO and atwyatt for their advice to improve my run. If I use their strategy and eliminate all my mistakes in this play, I will be able to improve approximately 10 seconds, I guess. Of course, you need the best luck and to succeed in all precise controlling. In my opinion, "Luck" is generally the most important factor for a speedrun. I hope my strategy written here helps other players to improve the speedrun record of this game.

I would also like to thank atwyatt for helping me to write this commentary and MT for introducing my run to SDA.

2008. 2. 1. You-Hei "Cab" Muro

Author's comments in Japanese:

【THE ANOTHER ORDER ロードゲームTA 解説】

プレイから1年半以上経って書くのでちょっと忘れ気味・・・。


【全体を通して】

文章スキップ

鍵を使用して開ける扉は、調べずにすぐメニューを開いて鍵を使用すればタイム短縮になるのですが、別の手段で鍵を使用した方が早い場合もあります。それが □×交互連打。(あれ?○×だったかな?覚えてないなぁ・・・)。文章スキップスピードがボタン1つ連打より早く、メニューから直接鍵を選択するよりも早くなる時もあります。自分のプレイでは、こちらの方が早いと感じた扉はこの方法を使用しています。ただタイムがどれくらい縮まるかというと、1秒も無いような気もしますけど。

ムービースキップ

当然ですが、とにかく早くスキップする。「リトライorロード」画面はタイム経過しないはずなので、動画の見た目の汚さを気にしなければ、スタートボタンを連打して「リトライorロード」画面が出てから続けるという手もありでしょう。

セーブ

各チャプター終了時に行えばいいでしょう。ノーセーブTAでノーミスなんて無理な話だし・・・。

ルート取り。

移動時は出来るだけ直線的に移動できるのが理想。綺麗に見えるし、タイム的にも遅くはなりません。

武器構えによる向き変更

名前があるのかどうか知らないけど、クイック方向転換?。視点変更しつつ武器を構えるとそっちを向く行動の事を指しています。これは便利なのですが、方向転換の向きが急角度でない場合は普通に向きを変えた方がいいでしょう。まぁ実際にやってみれば、どちらがいいか分かると思います。場面によって使い分けましょう。

装備

自分の場合は上記の設定にしています。初期装備は手榴弾です。手榴弾と閃光弾は、実際に使用する数+1を装備します。これには理由があり、実はクイック方向転換は武器を装備していないとできない動作なので、手榴弾を投げて使用する場面が終わったあと、手元に何も無い状態になるのを防ぐ為に持っています。また装備配置ですが、TA中に切り替えがしやすいよう、できるだけメニュー内でのカーソル移動が少ない位置に置くようにします。「切り替えがしやすい」=「タイムロスになり難い」という事ですから。(自分の配置は動画を見れば分かると思います。)

また、ボーガンの矢は6本にします。6本以上はダメです。チャプター5で6本使用して強制戦闘を終了するのですが、戦闘後にまだ本数が残っていると、ボーガンモーションが残り、すぐに走ったりメニューを開いたりする事ができないからです。

いろいろ制御

一見ミスにも見える行動が、実は敵の動きを制御する為の行動だったりします。各チャプターで覚えている範囲でそれを書きます。

運要素

敵の攻撃パターンとかそういう事を言ってます。実際のTA時にはその運が上手くいかないと、やり直しになります。ただ、やり直すかどうかの基準は人それぞれですので、自分で達成目標を設定し、それを満たせば次に進んでいいかと。


【チャプター1】

最初の鍵を使用する扉までが、ちょっと難しいです。ガナードの攻撃を受けるかどうかは運。

・小屋に入ってからのムービースキップ

普通に何も考えずスキップすると、操作が出来ない硬直時間が発生しますが、ムービーに入る瞬間にタイミングよくスタートボタンを押すとその硬直時間が無くなります。たぶんこの小屋限定の技かな?

・広場での強制戦闘

手榴弾2つ使用します。ムービースキップ後、扉を蹴って少し前進し、徐々に上を向きながら2つ投げます。2つ目は確実に窓の中へ入れましょう。これが一番早く戦闘を終わらせれる方法です。

・教会裏の飛び越え

飛び越える前に手榴弾を投げていますが、これは向こう側のガナード2体をすぐに動かす為の行動です。何もせずに飛び越えようとしても向こう側で掴まれるのがオチでしょう。確か、こちらから攻撃しようとするとすぐに行動してくれたはずです。ただし手榴弾を当ててしまうと、難易度補正値?が上昇してしまうのでハズレさせます。ハズレる事によって逆に補正値が下がっているかどうかは分かりません。あと、投げなくても進める時があったような気も。すっごい低確率だったような。

・ステインの宝石(緑)を取る

取る時は、女ガナード×3を出来るだけ画面外に出して下さい。きっと攻撃受けずに良い感じで取れると思います。

・包丁女スルー(接近バージョン)

攻撃が当たるギリギリまで接近し、当たる直前で「さっ」と避けようとすれば当たらないはず。フツーに横を通り過ぎようとしても当たります。以後、同様の避け方をしていきます。

・教会内開幕時

1~2歩ほど歩いていますが、これは制御の為。2階の帽子ガナードをスルー出来るようになります。


【チャプター2】

時間的には一番長いチャプター。無駄の無いルートをしっかり走れるかどうかがポイント。

・ダイナマイト小屋

手榴弾×2使用していますが、1発で終われる方法が見つかっているので参考にしない方が吉。

・ボタンアクション

表示が出る前から2パターン分連打していれば大丈夫でしょう。(笑)

・飛び降りてからのダイナマイト

これはダイナマイト持ってるガナードの左側を通れば大丈夫。

・女チェン戦

シカゴで倒していますが、手榴弾連投の方が早く倒せるとの情報があります。(本人未確認です。)


【チャプター3】

庭でのルートはいろいろあるようですが、自分では動画のルートがベストだと思っています。庭でダメージをもらっているので、後半は敵の攻撃が若干避け易くなっています。

・手榴弾の遠投

遠投する事によってエイダが次の行動に素早く移れます。接近してから投げると、爆発するまで離れて待たなければなりません。

更に細かい事。

倒した赤ガナードからはペセタが出るので、宝石箱を開ける時にペセタが近くに落ちているとエイダが反応してしまいます。遠投で倒すかつ、箱付近からガナードを遠くへ吹き飛ばす事により、箱調査時にペセタ取得分のタイムロスをなくしています。遠投は感覚で覚えるしかないでしょう。

・大鎌に当たる

実はこれ、わざとです。手榴弾で敵を一掃する事も考えましたが、実際には手榴弾を投げる経過時間と、攻撃を受けてスルーする経過時間はほとんど同じなんです。ただし、大鎌以外の攻撃(掴みとか)はタイムロスしてしまうのでダメ。大鎌にしか当たってはいけません。難しいですが、これが成功すれば難易度補正値の調整も出来るし一石二鳥。

・宝飾のある砂時計取得後

ボーガンが複数いますが、矢に当たるかどうかは運。

・扉蹴り→赤仮面の掴み攻撃

避けれるかどうかは運。


【チャプター4】

最悪チャプター。こんなステージやめて・・・(笑)。「運」で塗り固められているような所なので「ノーダメノー怯み」も運。コツとかほとんどありません。

・ガトリング操作~最初のリフト

ガトリング操作終了後のムービーからリフト乗るまでの操作は素早く行わないと、足場1つ分乗り遅れます。

・砲台操作

2つ壊していますが、1つだけ壊すほうが早い?砲台操作後の攻撃を避ける事が非常にシビアなので、あえて2つ壊してみました。

・リフト2回目

なんか斧を偶然スルーしましたが。(笑)。これ当たった方が良かったです。難易度補正が出来る上に、タイムロスも無いし。

・狭い所での攻撃スルー

言葉では上手く説明できないので動画見て下さい。スルーする前になんかしてます。

・最後の盾ガナード×2

扉を蹴ってる途中で攻撃受けていますが、当たってはいません。おそらく、攻撃判定外だったか、扉蹴り中の一瞬の無敵時間中に攻撃を受けたかのどちらかです。つまり運。

・ボタンアクション

チャプター2と同じです。


【チャプター5】

チャプター4よりはマシですが、やっぱり運要素多いです。ロードゲームなので途中でセーブしなくてOK

・最初の強制戦闘

ただボーガン連発するだけだと6発では終わりません。タイミングを見て撃ちましょう。

・ボーガン

ほぼ運で避けてます。(ガトリングいる所の話)

・クラウザー戦

見ての通り。足元を狙いましょう。膝をついたら頭を狙います。

・サドラー戦

ちょっと前進して頭狙うだけ。ベストなのは頭に当て続けて、更に口の中の目に当てない事。そうするとサドラーが激しく動く事はないので、すぐに戦闘が終わります。

・ラスト

ボーガンとかは運で避けてます。


【その後・・・】

以前Z氏から、また最近になってatwyatt氏からタイム短縮のアドバイスをもらい、まだタイム短縮が可能だという事が分かってきました。お二人とも本当にありがとうございます。m(__)m。それに若干のミス(ボタン反応の遅れとか)を考慮すると、理論上あと数秒は縮むはずです。具体的な数値は分かりませんが、10秒程度でしょうか。ただし、それは「運」要素が全て上手くいき、かつ操作技術面で失敗しなかった場合であって・・・。まぁそれは置いといて、この解説が今後タイムアタックをする方々の参考になれば幸いです。

まとめ

いろんな意味でTAは「運」。特に最近のソフトは、そういう感覚になりやすいかも。

最後に、SDAと自分を結びつけてくれたMT氏に感謝。


発行:2009/2/1
文責:cab

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