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Released towards the end of the console's lifespan in February of 1995, Ristar is a platformer developed by Sonic Team for the Sega Genesis/Mega Drive. While it didn't attract too much attention at the time of its release, it is often heralded by those in the know as one of the best of its genre on the Genesis because of its smooth controls, inventive level design, and great soundtrack. As Ristar you must run, swim, and swing your way through 7 worlds on a mission to save your father and the solar system from the evil space pirate Greedy.


Best time, normal difficulty: 0:28:47 by Chip 'Breakdown' Vogel on 2009-02-09.

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Author's comments:

Enhasa for hosting the speedrunning tournament and everybody who voted Ristar for Genesis week. If not for this tourney I'd have never gotten into this game in the first place.

Normand Nubcake who helped out a ton with routes and strategies and for showing me some of the pole tricks weren't in the TAS only zone of difficulty. A lot of what you see here he came up with. Thanks a bunch man.

mikwuyma for transferring from VHS to DVD (and sorry to everyone else for having to watch in VHS quality).

Everybody who took the time to voice encouragement or give advice. This runs all the better for it.

And of course the SDA crew (double thanks for two of you) past and present for running and maintaining the coolest corner of the internet there is.

As for the run, I'm very happy with how it went overall. Not too much in the way of mistakes and I think it looks pretty good overall. There are a bunch of spots where I got very lucky as well, most notably the second boss. I think with perfect luck and execution the time for this route could come down at least 30 seconds, maybe even sub 28, but that would require an insane amount of dedication.

To anyone who plans to run this game in the future, do yourself a favor and get the actual Genesis version. This was played on the PS2's Sega Genesis Collection which definitely has some shortcomings. Most notable is the sound effects. Some of them just sound wrong and you lose the cool distortion effect when the fourth boss tries to sing, but one change is a huge problem for speed running: the poles. The Genesis version had a rhythmic swinging sound while you spun around them, which served as a great audio cue to time releases while I was practicing on an emulator. This version gives you this weird grinding sound that is useless in this capacity. As a result of this, I have to either internally count or eyeball my releases which makes most of them a little slower than they can be.

If you're interested in my take on level by level stuff, keep on reading. If not, hope you liked the run. Thanks for watching.

Level Comments

Thanks for reading, and hope you enjoyed the run!

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