Rosenkreuzstilette is a solid Mega Man clone by Japanese doujin developer erka:es, released in 2007. A rarity for a doujin clone game, the setting and cast of characters were created specifically for the game instead of being stolen from another series. The actual cast of characters is pretty much entirely comprised of little girls, which is in fact not a rarity for doujin games. Rosenkreuzstilette was followed up by a sequel named Rosenkreuzstilette Freudenstachel, demonstrating once again the love Japanese people have for creating German titles they can neither understand nor pronounce.
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0:35:40.81 by Marcus Göhlert, done in 10 segments.
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Game saves are available in a .rar file.Author's comments:
This game has a KICK-ASS soundtrack. In fact, it is so good I downloaded it and I listen to it often enough. The soundtrack also was a main reason for running this, so you, that you watch this run, can hear it, too. If you want to download it freely, see here:
http://www.rockmanpm.com/?p=music/rosenkreuzstilette Credits to Rockman Perfect Memories.
Anyway, this game has 8 bosses like any other Megaman game. There is a code to play as the "Zero" of this game, but I chose the "Megaman" character Spritia Rosenberg, that can inherit powers of defeated bosses.
My YouTube Channel holds some nice additions to the run that won't be published on SDA, so check them out!
If you want to see the game's Outro, look here:
http://www.youtube.com/watch?v=8HnKCnXUq-U
Rosenkreuzstilette - Megaman games comparison showing the various references to Megaman games (with Screenshots):
http://www.youtube.com/watch?v=x75lU0XAskQ
or search for my Nickname on YouTube.com, either way works.
I included the Outro which has kick-ass music on its own of the game there.
The timer is actually important to show whether the player is playing on a lower or faster FPS, which influences and tricks the clock.
Timing of a replay stops after you select "End Game & Save Replay" and then "Yes".
Story:
Thousands of years ago, humans were gifted with a special magic called "Magi". As years passed, however, the humans eventually lost that ability and only few were born with such a gift. Those born with such a gift, however, ended up with a life of being feared, hated, and persecuted by the Holy empire and Orthodox church. The Magi users decided to stand up to the empire and fought a holy war with them. This war ultimately resulted in the Holy empire accepting the Magi users as part of their fighting force, erka:es, which never forgot the persecution of the Magi users, although it seemed like a thing of the past.
Decades later, young Spiritia Rosenberg, aided by her fairy friend Lilli, returns home to be welcomed back home by Iris Sepperin, the biological daughter of the leader of erka:es, Graf Michael Sepperin. Suddenly, a dragon appears and makes off with her, leaving her pendant behind, and Lilli, frightened, runs away. Then suddenly, the whole place comes under attack, and Spiritia rushes off to attempt to prevent the attack. She finds Lilli, and then encounters Freudia Neuwahl, and finds out from her that Tia's friends, including Freudia, are waging a holy war in belief that it is their right to use their power to claim dominance and end their persecution forever. Not one to agree with their way of doing things, Spiritia, aided by Lilli, decides to get to the bottom of their sudden madness. (Credits to RockmanPM)
Now for the Segments:
Character infos: The game's "ice boss," who is fought a grand total of three times throughout the game. She is Spiritia's best friend, though their opposing views have put a slight strain on their friendship. She's so cool, she gets her own boss music when she's fought the second time!
Her level is pretty straight forward. I just slide on the snow like mad. Afterwards, I try to dodge the Quickman beams as good as I can. Thanks to 65 for pointing the shortcut just before the boss room out. Perma-sliding is almost impossible with my gamepad, so I switched to my keyboard when I started the slide ;)
Boss: Freudia
The fight is good to complete with the Seelegewehr, which actually is the Mega Buster of this game.
Weapon: Freudenstachel
The longest boss stage segment. Freudenstachel is an awesome weapon. It barely consumes energy and can be spammed as you see. It is also mostly an instant-kill to lesser enemies and you can shoot it while sliding.
The stage basically involves me rushing through it. Because I don't have Grolla's weakness weapon I must value HP over speed slightly here because she can hurt seriously during the boss fight.
Boss: Grolla
Actually wents pretty good. Every boss gets angry after half the HP is depleted. She becomes a beast in that phase as you might see. This attack is difficult to dodge.
Weapon: Grollschwert
Item: Silberflugel - Eins
Character Infos: A sweet and innocent-looking girl, who seems to have some self-esteem issues, who can call down storms of killer rain! She cries if she kills you. Poor thing.
The main reason Grolla is tackled before her is Eins. It works as that Item 1 in NES Megaman 2 and moves straight up when activated. You can have it multiple times on screen. You can overjump the item and land on it.
The level time is decreased heavily thanks to Eins. Mainly jumping and sliding here.
Boss: Liebea
Easy with weakness. She jumps after being hit, I got her to stay on the ground for one turn, saving time.
Weapon: Liebessturm. The game says its Liebesstrum, but this is definately a typo.
Character Infos: The game's "wind boss." A loli devil girl that doesn't wear much. She's this game's version of MetalMan in the sense that after you beat her in a battle where both you and her jump around a lot, you get a strong energy-efficient weapon that can be shot in any direction!
Look at those Airman enemies. Cute! Eins is a big time saver here, too. The rest is blasted with Stachel. So much references to Airman's original level here.
Boss: Luste
Basically a Metalman. She jumps and shoots in all directions, mostly aimed at you. Liebessturm kills her quickly in 4 hits. When she gets angry, she begins to jump around and shoot MEGA versions of her projectile, you gotta see that. (Maybe in 65's Grolla run)
Weapon: Luste Atem, the Metal Blade of this game.
Item: Silberflugel - Zwei, basically Rush Jet.
Character Infos: The game's "fire boss." She fights using bombs that explode in a cross-shaped pattern, like Bomberman's. She also has a mechanical arm/gauntlet, which just seems to be there for show and a bunch of robots throughout her stage that try to look like her. Seeing as her last name is "Sepperin," it appears she's somehow related to Michael and Iris.
The level is pretty straight, an Eins shortcut here and there and Stachel spamming. I use Liebessturm to kill that Metool because this weapon instantly kills all enemies on screen and pierces guard. Otherwise, this enemy would have slowed me down. Zwei is used for a major shortcut here.
Boss: Zorne
The Bomb Man. Not the Megaman Bomb Man, but the real Bomberman! She throws bombs back and forth and during her angry phase the screen fills with blocks, which is, if I remember correctly, like Sudden Death was in Bomberman, but just once the screen is filled up entirely. Watch like her bombs explodes just like the Bomberman ones :)
Weapon: Zornes Bombe
Character Infos: The game's obligatory "shield boss." Strangest character ever, that's all I gotta say. Her pet squid thing spits out ink, causing blindness. Her stage is like a funhouse, filled with parodies and generally giving the player a good laugh... usually at the cost of one life.
This stage has the most traps I have ever seen. If you follow the way to the left like the arrows point out, you die. Trying to get the E-Tank there will drop you on spikes and so on. I mostly use Zwei here as a time saver. The Mario part is quite funny. Beware that this is a fake Eddy which throws out a bomb.
Boss: Schwer-Muta
Takes 4 hits of Bomb. I like the way how I plant the last two bombs. The charging of the bomb at the beginning saves time. Kudos to 65 again.
Weapon: Geisterwand
Character Infos: An overly well-endowed girl who throws knives and controls time, just like Dio Brando from JoJo's Bizarre Adventure and Sakuya Izayoi from Touhou. Apparently, she's good friends with Grolla, as they are seen together a lot.
Where it rains the ground is slippery. I mostly rush through using Stachel and Liebesturm versus the armored enemies. The miniboss dies to Geisterwall. I take a hit for the boss fight. Later, after using Zwei, I activate a Geisterwall and blast the remaining enemies with Storm. Here comes on of the coolest looking maneuvers ever (Thanks 65!): You actually can do short inputs when you entered the boss door. So I jump on Zwei to fly to the other side.
Boss: Sichte
The Geisterwand immediately hits her, depleting 1 HP. Grollschwert gets stronger when your own HP is critical, that is why the first hit hurts her so much and the second hit, where I am in critical HP, kills her. Otherwise, without the Geisterwand, she would still have 1 HP left now.
Weapon: Die Geplante Zukunft, just like Brightman's weapon.
Character Infos: Fights using a spear and her stage branches off, giving two arenas in which to fight her, one of which make the battle with her moderately difficult, and the other making it insanely difficult?c provided you don't have the weapon she's weak against.
The stage is mainly under water. Zwei speeds things up here and provides sliding opportunities I otherwise wouldn't have had. And here is the reason why Sichte comes before Trauare: I time stop the miniboss from even appearing (65... :)) and save a lot of time. Afterwards I collect the only optional item of the game, Lilly, Spritia's fairy which works just like Beat. The lower path in this level is a lot faster and has no second incarnation of the miniboss.
Boss: Trauare
I high jump into the boss door so I can fall down closer to Trauare, so I can hit her with her weakness three times before she switches sides. And that's it.
Weapon: Klage Harnisch
Item: Lilly
Character Infos: The leader of erka:es, who is leading the "holy war." Used to be a kind man who everyone looked up to like a father...but he somehow turned evil, and became a vampire while he was at it. Turns into a giant demon, just like Dracula in the first Castlevania game.
The level is pretty straight. I just crash into the jumping statue because it has loads of HP. Afterwards, I use Zwei to cross the ladder part quickly. Please note that the screen where you have to use Eins 4 times is designed after the same room in Megaman 2 NES Wily Stage 1 :)
Boss: Cross Wall
Dies in 4 hits to Klage Harnisch. Goes down pretty quick. Without abusing its weakness this boss is a pain.
I need the refiller here for Klage Harnisch. The rest again is pretty straight, Eins for short cuts and a forced part for using Zwei. I need to refill Zwei for later twice here.
Boss: Poltergeist
Pretty easy with using its weakness, Geisterwand. I kill it without getting hurt by its final attack, saving time.
Due to the segmenting of the Fortresses, I can skip the E-Tank now completely. Afterwards, I use some trick 65 told me about to save some serious time here. This stage is pretty close to perfection.
Boss: The Reaper or Raimund Seyfarth
This boss is actually the ghost of Grolla's grandfather. The scythe dies quickly to Grollschwert. After that phase, the Reaper himself enters battle. Using Lilly he doesn't use his big sword attack which saves a lot of time. Staying on the far edge of the screen he can't jump on you.
Here, the mistakes kick in as I got nervous (which is likely to happen after that hard to pull off Zwei flight in Sepperin 3). Anyway, I lose time to the Spear Thrower and some time pausing to get to Eins. I gain time because I slide like mad, however.
Boss: Graf Michael Sepperin
First phase is difficult because he could dodge the attack by teleporting away. No Dodge Teleports here. The second phase is really impressive considering the size of the transformation. His weakness is Klage Harnisch, that is because I needed the refill long ago.
After the battle, he gets killed by his own daughter, Iris, who is the real Mastermind behind what happens. In case you wonder, yes, he is Zorne's father (that is why she has a transformed demon arm). Look at Iris' eyebrows! Ever seen that before somewhere? :)
Time for some math here: One verifier suggested 92 seconds worth of improvement on the whole Fortress segment. Now that Mike gave his ok for the quit after the killing blow on Graf Sepperin I was able to focus more on time rather than on survival.
As an improvement, I was able to pull off a 55 seconds improvement to the whole Fortress Stages. I will take it for the time comparison.
Sepperin 1: 8 seconds faster
Sepperin 2: 13 seconds faster
Sepperin 3: 7 seconds faster
Sepperin 4: 3 seconds faster
Mistakes: 6.5 seconds
Improvement: 24.5 seconds
Time skipped with the cutscene: 35 seconds.
Character Infos: The daughter of erka:es' leader, Michael Sepperin, who gets hauled off by a dragon in the game's prologue. Obviously, rescuing her is an objective, among others, but...
How the segmentation of the Fortress stages has become possible is a story of many mysterious discoveries...65 posted at the forums that he discovered that there is a password that would let you start directly on Iris 1, which was in Story Mode (He said the game does change the password if you get a Game Over during the Iris stages, and this actually never crossed my eyes...). After that, I made up the password for Arcade Mode and tested if a replay could be saved afterwards. And as it was possible, the way was free. As far as I know, only the Patches 1.05b and 1.05c contain this password. It is A1, A4, B5, D4, E2, E5 while the password for Sepperin is A1, A4, B5, D4, E2, E6 :)
THE COOLEST STAGE MUSIC EVER HERE. Man, it is so good I stayed in that level for a long time before I got the soundtrack to download.
With the new segmenting here, I can jump over the first pit instead of waiting for the block to appear. And I can use Zwei for the next section and speed-jump off of it. Then, my timing on the appearing blocks on the next two screens is much more precise. I take the risky way on the moving platforms above those spikes now, too. I get a 5-phase Bosspider fight, which is pretty average.
Boss: Bosspider of Megaman X1
Just like the robot spider boss in Sigmas castle in MMX1 but with shooting spears on the sides. This boss is the first one where we can hear the AWESOME Iris boss theme for the first time. The Music Maker is a genius! The weakness is the ice weapon just like in X1.
More risk again please! I slide and jump on the first screens and I use Zukunft afterwards like 65 suggested as it completely removes the shields of shielded enemies. Nevertheless, those female enemies keep hanging in their places so I slide past them. The next one of those female Leaf Throwers gets owned using a quick gravity change trick which removes its shield while it drops down. The jump of faith just before the Yellow Devil is now faster, too.
Boss: Yellow Devil
Noticed the flying eye in the last passage behind the windows? That is Yellow Devils eye which watches you. Nice, right? It takes 4 hits with Sturm to kill it. I just walk behind it during the change pattern because its hard to dodge.
Boss refight time. I get to collect a forced E-Tank here. I slide past the second Spear Thrower here.
Note how Luste, as the game's Metalman, dies to her own weapon in two hits :)
I got to fight Grolla here with her weakness, so she is much easier than before.
Freudia has a weakness, but it takes too much time and isn't that effective.
Bomb kicking on Schwer-Muta saves time.
Boss: Iris Machine
Phase 1 goes down quickly to Luste Atem. You can stand savely below her, just dodge the lightning which wanders the floor.
Phase 2 is harder. I manage to beat her without an E-Tank which is tricky to do. Bomb kicking is much faster and always hits.
I use Geisterwand here to free the Dragon as it is faster, but I accidentely refill the weapon. Turns out the kidnapping in the prologue was a fake, as the Dragon was a slave to Iris all the time. But, as you free him, he becomes your friend and helps you.
Boss: Iris
Lilly is Iris' weakness. I need full energy for it to work and Lilly beats her fast enough. Much faster than with other weapons. She just fights like Dr. Wily and his saucer.
Time for some math again: Now I could take on more risky (and sometimes new) strategies for the Iris stages as this is a separate segment.
As an improvement, I was able to pull off a 55 seconds improvement to the whole Fortress Stages. I will take it for the time comparison.
Iris 1: 16 seconds faster
Iris 2: 19 seconds faster
Iris 3: 8 seconds faster
Iris 4: 1 second slower
Mistakes: 0 seconds
Room for Improvement: 4 to 6 seconds (only if the VERY random Spider fight would have more double hits from the VERY random Freudenstachel and Final Iris would be more cooperative with staying down so I could hit her)
Improvement: 42 seconds
Overall Fortress Improvement: 1 minute and 6.5 seconds.
Improvements on Freudia, Grolla, Liebea and Luste: 20 seconds summed up
Time Improvement: 2 minutes and 21.5 seconds (141.5 seconds, one verifier suggested 117 seconds; the 35 seconds cutscene skip is excluded)
Total time: 35:40.81.
After this, the replay ends. Thanks for watching. If you miss an Outro, see here: http://www.youtube.com/watch?v=8HnKCnXUq-U
Big Thank You to 65 aka Cremator who gave a lot of advice on this game and the run.
Stay tuned, 65 is working on a Grolla run as far as I know and he is really good at it.
(Credits for the Character Infos go to Hardcore Gaming 101)
Single-segment as Grolla: 0:32:59.06 by Patrik Salonen.
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Author's comments:
The main problem with running this game is that it sometimes lags on 10-frame spikes, which becomes a major issue when you're dealing with precision jumping and strict timing. I think there was just one or so of those kind of moments in this run. As I remember they didn't end up costing much time, if any.
I've run this game so many times that during the course of running it, I started to pick stages at random to keep it interesting for me (you get no weapons so the route is irrelevant). Sometimes I forgot which stages I'd beaten by the time I was choosing another one, which was a tad humiliating.
The run deteriorates somewhat towards the end of the run. I was tired of dying at some very specific spots, for example pretty much anywhere in the first half of Sepperin 4, some parts on Iris one (one of them being the boss battle) and the Grim Reaper fight. This is why I gave myself a bit of leeway. Iris evaded me more than usual, which probably adds a lot of time to this run. Seeing that fight is at the very end of the game, there's very little I could do about it, unfortunately.
I occasionally have some problems with dashing; this is because my controller was very worn at that point and on the verge of falling apart (which it did after about half a week after completing this run).
While I know there are some things that could be better, I feel this run is worthy of submission. Overall I did well enough and some things went even better than usual. For instance, I don't recall getting a two-round fight on Schwer-Muta before.
This is one of my favorite games of all time, so no doubt I will find myself running it again later, but for now I'll give it a rest.