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Solstice is a June 1990 NES adventure game where you explore a gigantic castle, tackling the enemies, obstacles, and puzzles in each room. The game's isometric platforming didn't help matters, but the rockin' soundtrack certainly did. The goal? Rescuing a kidnapped princess, of course.

 

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0:06:23 by Adam Sweeney.

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Author's comments:

Fourth of four speedruns done on April 8th, 2007.

I never thought I would be able to say this, but here it is: this speedrun was done in one attempt. I thought that nailing a speedrun in one try defied the laws of nature, but it has been done. Of course, my wealth of experience playing and speedrunning this game helped.

It looks like this run finishes in 6:24, making it my best minimalist run for this game. Some people might look at it and think that I basically stole the route from the current TAS. That's not entirely correct; I've been using this route since 2004 (Mr. Kelly Flewin of Twin Galaxies knows). It's not my fault the guys at TASvideos took an extra three years to come up with the same thing.

This run is almost mistake-free. I tell you obectively that it's one of the cleanest speedruns I've ever seen, for any game. Take a look, you won't be disappointed.

100% 0:14:24 by Adam Sweeney.

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Author's comments:

This is my second "100%" speedrun for Solstice.

I just got a pair of brand new pair of Composite cables for my NES, as the RF cable I had been using for my entire life had gone bad. When I tried the new cables, I was stunned at how improved the audio and video quality were. I figured I'd celebrate by doing a speedrun of my favorite NES game, a game that I know better than I know my own house, Solstice.

This is a speedrun where I get a 100% completion rate without taking a single hit, which is a difficult task in itself; it means that I visit all 252 rooms, and collect every item. The run looks and sounds exponentially better than the last run, and is around half a minute faster, despite the route remaining mostly unchanged. In fact, aside from imperfections stemming from being only human, there's probably a combined amount of five seconds of mistimed jumps or walking in the wrong direction. Overall, this is a very clean run.

My previous effort on this game was very popular among the other seventeen people in the world that care about Solstice, and received a mention in a 1up.com article for my "borderline pathological" mastery of the game (which is true; I once had a minimalist speedrun that was faster than the tool-assisted emulator run at the time, meaning that I effectively beat the game faster than a computer). So, I'm very happy to have trumped the previous run, and to provide a much better-looking one in the process. Have fun.

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