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Released in the United States on 24 November 1992 ("Sonic Twosday") and in Japan the next day, Sonic the Hedgehog 2 helped the Genesis/Mega Drive devour more of Nintendo's console market share. This time around, Sonic was joined by Tails, who only made himself useful as the second player character in the new 2 Player Versus mode.

 

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0:18:12 by Joe Stanski.

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External audio commentary is available in a .mp3 file.

Author's comments:

Here we go again, stanski's sonic 2 SS part très . The one thing I would like to explain is that certain things in this game cost a lot more time than it seems like, even if it visually a certain other part where I barely lose time or don't lose time at all looks worse. This especially has to do with the timed elements, which occur in a few different levels. For example, the most asked about level is usually metro 2, about how I get raped all the time in that level. It really doesn't matter how much time I lose in that level since I can't progress until a certain timed element gets to the point to let me progress.

Also have to say that yes, the routes I use are the best known routes available for any given level. I don't change anything from my IL routes really, just few minor adjustments for consistency, the overall route always stays the same though. I've gotten a few random responses about "well this looks slow, couldn't you do something different here?" No, I can't, and if it looks wrong and isn't written about in my comments, it probably is hugely minor or is not a mistake at all.

Big thanks goes out to Upthorn for discovering the Metro 1 and 3 nut glitch and the same people I thanked last time.

Now, the big question: How low can I go? When will I stop speedrunning this game in the any% category? Honestly, I have a lot of fun speedrunning this game, so I probably will improve this time eventually. At this point now though, I really feel like I'll have a lot of trouble replicating this run with just a few improvements though. I really thought my 20:02 run was pretty damn good, and so a run in 18:12 will be a tough one to beat. I'd definitely have more motivation if anyone was even close to beating/challenging this run, but I don't see that happening soon. I will just have to motivate myself further sometime in the future.

I really would like to see someone else beat this run, but I doubt anyone will have skill and the motivation to do it besides myself. I really don't know if I even can beat this run though, just because there were so many fortunate levels (oil ocean and metropolis in particular) that are usually huge time add ons. This is definitely the best run I have ever done for SDA though, so I think it will be a good watch.

Individual-levels run in 0:15:33:

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Level Time Date Player
Emerald Hill Zone, Act 1 0:00:19 2006-12-17 Joe Stanski
Emerald Hill Zone, Act 2 0:00:37 2007-01-03 Joe Stanski
Chemical Plant Zone, Act 1 0:00:22 2007-01-03 Joe Stanski
Chemical Plant Zone, Act 2 0:00:39 2007-06-21 Joe Stanski
Aquatic Ruin Zone, Act 1 0:00:21 2007-03-10 Joe Stanski
Aquatic Ruin Zone, Act 2 0:00:39 2006-11-20 Joe Stanski
Casino Night Zone, Act 1 0:00:27 2007-05-04 Joe Stanski
Casino Night Zone, Act 2 0:00:57 2007-06-21 Joe Stanski
Hill Top Zone, Act 1 0:00:39 2007-01-10 Joe Stanski
Hill Top Zone, Act 2 0:00:56 2007-06-21 Joe Stanski
Mystic Cave Zone, Act 1 0:00:32 2007-05-04 Joe Stanski
Mystic Cave Zone, Act 2 0:00:42 2007-03-10 Joe Stanski
Oil Ocean Zone, Act 1 0:00:33 2007-01-04 Joe Stanski
Oil Ocean Zone, Act 2 0:00:40 2008-05-03 Joe Stanski
Metropolis Zone, Act 1 0:00:53 2007-06-21 Joe Stanski
Metropolis Zone, Act 2 0:00:14 2009-05-19 Joe Stanski
Metropolis Zone, Act 3 0:01:24 2007-03-10 Joe Stanski
Sky Chase Zone 0:02:06 --.--.-- ----
Wing Fortress Zone 0:01:50 2007-03-10 Joe Stanski
Death Egg Zone 0:00:43 2007-08-04 Joe Stanski

Joe Stanski's comments:

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