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Launching the Dreamcast on 9/9/99, Sonic Adventure is Sonic and friends' first true-3D game. Play as one of six characters as you try to stop 'Chaos' from recollecting the chaos emeralds. Of course, you fail in the end and Chaos floods the city... but it sure looks pretty. The Director's Cut, DX version, was released in June 2003 for GameCube with some minor changes.

 

Timing note: The game's timer is used for all stages that display it (minus 10 seconds added at the end and plus any restarts/deaths). Manual timing of all areas of the adventure field, sub games, and Big the Cat's action stages are added manually. Comparing DC/GCN/PC versions should be possible with this system.

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Single-segment as Sonic with deaths 0:34:33 by Francis LeBlanc.

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Author's comments:

Well, here is the much needed speedrun improvement that this game needed. Thanks go especially to NintenDan for telling me to do this and pointing my attention to this site; I wouldn't have done it without him and would have sticked to seperate level competition elsewhere. Also thanks to nate for taking the time to rip this for everyone to see it, as he does for so many other runs.

This speedrun is probably my 15th attempt. It went quite well compared to previous ones and despise a few deaths, I couldn't quite do better so I decided this would be the one.

Chaos 0 was done in 27 seconds, I couldn't find what exactly triggers him to jump off the pole earlier at the time, so I went with that. Kinda unfortunate, because I know how to get 18 seconds and lower now.

My first early death was at the beginning of Emerald Coast, wasting about 6 seconds. Except that, the stage went alright, with just a few minor flaws.

Egg Hornet and Windy Valley went well.

I didn't quite get enough rings in the Casinopolis pinball machine, so I had to get some from the slot machines at the end, the run could also have been optimized to allow a 10 seconds improvement at the least.

Ice Cap was good, I passed through the wooden bridge on first try with no restart, but unfortunately, I didn't manage to do the huge snowboard jump by jumping from one ramp at a certain speed (allowing to get all the way to the other end in a few seconds).

Chaos 4 decided to do his attack where he splits into balls, wasting 9 seconds.

Sky Deck Act 1 was very notable because of my high score ranging in the 15 thousands. I had never seen such a high score for it anywhere before.

Twinkle Park, Speed Highway and Red Mountain went really well, especially Speed Highway (sub 1:10!). Red Mountain only had a very minor death at the very beginning.

Sky Deck is the only level that really prevented this run from being absolutely spectacular. I died at 29 seconds and had to restart at the beginning. Then, when doing a long jump, I accidently moved the camera around so I missed where I was aiming for, having to go back up and to the left to reach my shortcut. I also didn't manage to spindash jump directly from a small ramp to the capsule at the end, not even to the platform where the capsule was, so I had to improvise. It is notable that I didn't manage to land on the capsule on any of my speedrun attempts.

Lost World and Final Egg were acceptable. I intentionally killed myself twice in Final Egg to go to farther points faster. The second death could have been avoided by doing a light speed attack, but I forgot, and Sonic would have stayed frozen there until the elevator stopped anyway.

To finish, Egg Viper went well, with just one minor flaw.

When enough new shortcuts get found (and it will happen, they just never stop on coming!!), I might try speedrunning this game again, maybe on DVD this time. ;D

Single-segment as Tails 0:18:19 by Andres Montalbetti.

Author's comments:

This run of tails started quite some time ago. I had been thinking about a SS run of tails since about June when I said I would have done a segmented sonic run, a super sonic run and a tails run. I gave tails many tries over that time and I took quite big breaks. My strategies kept getting better and my end result always of higher quality, but after a while, pretty much in September, I gave up on a tails run. It wasn't because of Tri Hex's tails run which was posted the same month, but it was simply because I kept screwing up good runs, and I'm just the kind of runner who hates seeing mistakes in his runs and over exaggerates them even. While Tri Hex's tails run was quite a big accomplishment for a 2nd run through in one day, I knew the tricks I had and the kind of mistake-less runs I aim for gave me quite a faster time than him. Never the less, I didn't bother touching DX again after my 1:54 super sonic run. I started again at the end of November to play adventure, aiming to produce a tails run and not getting lazy again, since there is no more hassle with recording the run in my living room to my VCR and then moving it to my room and recording to my pc (I had bought equipment to record directly to my pc). I did a run at the beginning of November which then I improved on the 21st of December by about 40 seconds with some new tricks I came to know of. This tails run was pretty much the kind of run I wanted since I started, and I'm quite happy with it. Sure, not prefect, like any run in general, but quite polished and without mistakes that made me pull my hair for how stupid I was for making them. The steps taken in my run, comments and times for the action stages and bosses are listed below.

1: Pool area, picking up Jet Anklet, getting to Egg Hornet - It was quite a decision whether to get the jet anklet or not, but by doing some timing, I figured out it takes 20 seconds to pick up, and saves much more than that.

2: Egg Hornet (1:00.96) -I love how this boss turned out. He was nice and gave me 2 early attacks, which I took out quickly, giving me this time which is my personal best.

3: Picking up the Wind Key, getting to Windy Valley

4: Windy Valley (0:23.18) - This was a bit slower than the average time I usually get (22) but it's still good.

5: Getting to Casinopolis - Here I used a trick in the adventure field I figured out some time ago.

6: Casinopolis (0:42.00) - This level makes me go crazy some times. The air vents some times push you up real fast, but some times it's like there's a magnet on the floor. Unfortunately, in this try, I had a result somewhere in between (but I didn't loose much because of it)

7: Picking up the Ice Key, Getting to Ice Cap - I got suck on the stairs for a second while going to the train and I threw the ice key a bit too far off the keyhole.

8: Ice Cap (1:41.95) - This is quite good, but unfortunately I came into acknowledgement of a ramp shortcut after I finished the run. Overall though, this time was still good, even though I lost more time than necessary with bumps.

9: Getting to Knuckles

10: Chaos 4 (1:23.30) - Had some delays in hitting chaos, but nothing big.

11: Getting to Tails' house, Sky Act Chase Act 1

12: Going to Sand Hill - This part of the adventure field is usually the one who gets screwed bad at various times, especially with the lever to open sand hill. I had some problems getting into the kart heading to the jungle but I also had good luck hitting the switch to open sand hill.

13: Sand Hill (0:45.98) - Good, apart from that the left route at the end is a couple seconds slower than the right one, and the left is the one I took.

14: Picking up Unlimited Tails Whip, going to Tikal, getting to Tails' house again - Mhm, I somehow managed to miss the upgrade, even thought it never happened before...

15: Sky Chase Act 2, Getting in Sky Deck

16: Sky Deck (0:28.46) - 2 seconds off my best time. I'm quite happy with this.

17: Fighting E-102 Gamma - Some sort of unfair glitch happened which made me hit Gamma 4 times instead of 3. Pff, couldn't it have been 2 instead of 3? :P

18: Speed Highway (0:51.06) - I went carefully on this level, in which I lost about a second. It's still good though.

19: Egg Walker (1:04.13) - This went overall well. I got hit on the 1st attack and later I had a delay in hitting Eggman, but that didn't make me loose any more than a couple seconds..

I don't think I'll try to improve this run, since I'm pretty happy with it, but if I find faster strats or it gets beaten, then sure why not. Meanwhile, I'll stick with this time. Well, that's pretty much all, I hope You'll enjoy the run :)

Single-segment as Amy 0:10:36 by Dan Zurad.

Author's comments:

Well, this is my second speed run up at SDA and I must say I'm quite excited! The very first thing I would like to do is to dedicate this run to Megan Shipp, a real life girl (OMG). If it wasn't for her, I never would have had the motivation to finish this run as I was ready to just give up. While I'm thanking people, I should thank Radix and Nate for getting my run to actually be here.

A quick note before we get to the run. The game, as you should already know, is filled with glitches. If something seems out of place or unnatural, then just remember that it's most likely a glitch!

As for comments regarding this run, I must say that I am really quite pleased with it overall. I made a few small slip ups here and there, but no major mistakes! To keep things short, Twinkle Park didn't go exactly as I planned, but I got through alive. Hot Shelter I got held up in the gear room a bit, but I ended up beating my personal best record, and in Final Egg I managed to find the right door that led to the exit on my first try, so no complaints there. As for the adventure fields, I felt I navigated them quite well, especially the Jungle. I just hate navigating through the city though...damn camera!

Apart from the few small mistakes I made, the only real way I can see this run being improved is by getting a sub 10 second ZERO boss fight. This requires perfect timing, however, and the fact that ZERO is the final part of Amy's story doesn't help so I decided a time around 20 seconds would be suitable.

That's about it for my comments. Feel free to AIM me at GCNDAN20735 if you have any suggestions, questions, or comments about the run. Enjoy the run!

Single-segment E-102 γ 0:10:02 by Andres Montalbetti.

Author's comments:

I did this run for E-102y (Pointless note: y stands for Gamma in Greek) shortly after my tails run. It was mostly inspired by that on sonic center everyone went for most time with gamma rather than doing a pure time attack. I did some practice and looked for various shortcuts in 3 days and then I did my run, after a "few" retries. I must say it went overall well. Some things that I did not like were some silly mistakes such as going over the button on the moveable bridge instead of shooting I in hot shelter, not getting trapped in the train quickly in hot shelter and getting hit by the final boss (making me loose 8 seconds), amongst the minor mistakes such as falling in the lava in red mountain or getting trapped in a few places. The run is still good though and I'm satisfied. I'll maybe improve it in the future if I or others find some extra tricks. Hope you enjoy the run.

Single-segment Big the Cat 0:09:03 by Andres Montalbetti.

Author's comments:

Yes, I know what you're thinking, "Big the cat speedrun...wtf?". I don't Exactly like big at all. On the contrary, I think he's a really stupid cat, and that his portion of the game is incredibly stupid. However, as someone who wanted to see a full set of character runs on sda, I decided to give this a try anyway. I'd like to give thanks to trihex for making his initial speedrun of big (I was one of the verifiers), which even though it fell apart at hot shelter, it helped me in a couple things Wink The Action Level & boss times for big in this run are as follow:

Twinkle Park - 0:33.40
Ice Cap - 0:26.71
Emerald Coast - 0:20.95
Hot Shelter - 1:12.71
Chaos 6 - 0:13.63

Ed note: that's the game timer; this run was timed manually

It was overall a good run. There are a few minor mistakes, like big having trouble pressing the switch to enter hot shelter (which for some reason ALWAYS happens with me..) or missing chaos 6 once, but apart from those it's pretty clean. I'm not gonna write a long commentary as I don't really have much to say about this run....Well, I guess I should leave it at that. Have fun watching, and I hope you'll like it....and if you feel the need to laugh at big, I won't feel offended :-D

Super Sonic with deaths 0:01:52 by 'Bertin'.

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Author's comments:

Whew after many,many tries to get a couple of DH hits on Perfect Chaos I made this.
I could improve this time by probably 2-3 seconds if I do more DH hits on Perfect Chaos...but I'll consider that later.
And thanks to:

-mikwuyma (For doing submissions as always)
-F-Man (For tips on Perfect Chaos)
-Sonicandamy (For telling me to keep trying this and telling me tips on Perfect Chaos)
-Nate (Encoding videos)
-Jawzun (Many Sonic Adventure (DX) tips)

If I forgot someone sorry :|

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