The 1978 arcade classic was a hit all across the world, featuring neverending waves of aliens
and simple, addicting gameplay. This September 1999 rerelease features the same basic core as
the original, but features new bosses, special abilities, and new aliens determined to destroy
your little tank to pieces.
- Best time with deaths: 0:36:12 by Nicholas 'Sir VG' Hoppe on 2007-02-23.
- Best expert mode time with deaths: 0:49:30 by Nicholas 'Sir VG' Hoppe on 2007-02-26.
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0:36:12 by Nicholas Hoppe.
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Author's comments:
Welcome to Planet Earth. Aliens are taking over. Get in your tank and shoot
them down!
Space Invaders Speed Run Rules:
- Completed on "Normal" Difficulty
- Single Session
- No special codes
Space Invaders originally was an arcade game released in the late 1970s,
unleashed to the world and loved by people all over. This game takes the
mechanics of the game and packs it in with tons of new stuff to keep it
interesting.
Normal Difficulty incorporates 8 planets. Each planet starts with 5 waves of
aliens, then a bonus UFO shooting level, then 5 more waves. After that you face
a giant boss whose life you must drain to nothing. After that you move on to
the next planet.
Each planet (after Pluto) also features an "alien of the day" that you see only
on that planet. Each one has a different appearance, attack, and gives you a
different special weapon. Some are quite stupid (like the boomerang attack on
Saturn) while others rock your socks (like Tank Kamikaze on Venus).
After beating each boss you receive a time for that planet (so loading times
are not included). Occasionally the game lists a time as X:X. If the level is
completed with a 0 in the ten-second digit, it doesn't display it. It does if
it's in the seconds' digit (Neptune was 4:20 which is displayed in full).
After beating the game on Normal, what you unlock is the original
black-and-white Space Invaders.
Listings after planet name were the planet's time and hit percentage.
Percentages over 100% are possible as special weapons can hit multiple enemies
(so if I fired 1 special shot and hit 6 aliens, it's 600% accuracy).
- Pluto (3:27 | 216% | 0 deaths - 0:29 improvement)
This planet is simply a warm-up. The special weapon I had at the start of Wave
5 I purposely shot off early to clear it out of my inventory (same with Wave
10). The boss is ridiculously easy with double shot.
- Neptune (4:20 | 105% | 0 deaths - 0:44 improvement)
At the beginning of the boss fight, the only thing that can be damaged are the
wings, and then you can damage the body. Finally you have to blow him apart
before he kamikazes you. Of course, I win.
- Uranus (4:19 | 123% | 0 deaths - 0:15 improvement)
Boss died in a hurry. Need I say more?
- Saturn (4:21 | 90% | 0 deaths - 0:07 improvement)
The special weapon here is, in my opinion, the stupidest one in the game. The
Angler aliens are really annoying, which makes this level a bit unpleasant. As
for the boss fight...wait. This is a boss?
- Jupiter (3:47 | 110% | 0 deaths - 0:11 improvement)
The special here while quite powerful is also the slowest thing to grace god's
giant planet. The coolest thing about it is you shoot it before the aliens
appear, it'll be invisible. In the boss battle, hitting the shields does no
damage to the boss meter, but doing enough damage blows them apart so you can
actually do some decent damage to the boss.
- Mars (6:36 | 101% | 0 deaths - 0:41 improvement)
The Burster aliens are probably the most annoying aliens around. Their shots
can be destroyed, but they swamp you so quickly. They do not scatter shots when
hit with a special (or run into a shield), but Sine Missiles aren't very
helpful. This boss can be a pain in the rear if you destroy one of the three
parts too soon, which is why I start slowing down part way.
- Venus (4:37 | 107% | 0 deaths - 0:53 improvement)
Tank Kamikaze is by far the BEST special weapon in this game. I love plowing my
tank head-on into the alien forces. YEE-HAW! As for the boss, his sweeping dive
covers a large area. Luckily, I rule.
- Earth (4:45 | 123% | 1 death - 0:19 improvement)
The Splitter aliens have a great special, but the aliens themselves are great
and awful at the same time. The make the level a great difficulty to finish
this run, but they're also annoying as hell. This boss is a pain in the ass to
hit and also to avoid all those shots and I nearly avoided it all. Nearly. I
have successfully defended Earth. You can thank me later.
- Final Score | 36:12 | 114% | 1 death | 32 lives left - 3:39 improvement - 4
less deaths
This run is dedicated to all those who perished in 1978.
This run is Copyright (C) 2007 Nicholas "Sir VG" Hoppe and is allowed for
downloading and private viewing. Permissions for hosting have been granted to
Radix and Speed Demos Archive. Public viewing of this run is prohibited without
prior permission from the creator. The selling or distribution of this run for
profit in any way, shape, or form including (but not limited to) selling on
eBay and television for profit prohibited without prior permission from the
author. Any violation of the above listed may result in legal action. Space
Invaders is Copyright (C) 1999 Z-Axis and Activision.
Sir VG, signing out.
FIN
Expert mode 0:49:30 by Nicholas Hoppe.
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Author's comments:
Welcome to Planet Earth. Aliens are taking over. Get in your tank and shoot
them down!
Space Invaders Speed Run Rules:
- Completed on "Expert" Difficulty
- Single Session
- No special codes
- Suffers Deaths
Space Invaders originally was an arcade game released in the late 1970s,
unleashed to the world and loved by people all over. This game takes the
mechanics of the game and packs it in with tons of new stuff to keep it
interesting.
Expert Difficulty incorporates 10 planets. Each planet starts with 5 waves of
aliens, then a bonus UFO shooting level, then 5 more waves. After that you face
a giant boss whose life you must drain to nothing. After that you move on to
the next planet.
Each planet (after Pluto) also features an "alien of the day" that you see only
on that planet. Each one has a different appearance, attack, and gives you a
different special weapon. Some are quite stupid (like the boomerang attack on
Saturn) while others rock your socks (like Tank Kamikaze on Venus).
After beating each boss you receive a time for that planet (so loading times
are not included). Occasionally the game lists a time as X:X. For example, Mars
had a time of 6:9. If the level is completed with a 0 in the ten-second digit,
it doesn?t display it. It does if it?s in the seconds? digit (Saturn was
4:40 which is displayed in full).
Expert is a touch harder than Normal, being that the aliens move faster, and 2
new planets are added after the end of the normal game (Mercury and Alien
World). As like the other planets, there are unique aliens on these worlds with
unique specials.
After beating the game on Expert, what you unlock is Maniacal Difficulty. As
the name suggest, playing on this level of difficulty is crazy!
Listings after planet name were the planet?s time and hit percentage.
Percentages over 100% are possible as special weapons can hit multiple enemies
(so if I fired 1 special shot and hit 6 aliens, it?s 600% accuracy).
- Pluto (3:39 | 209% | 0 deaths - 0:08 improvement)
This planet is simply a warm-up. The special weapon I had at the start of Wave
5 I purposely shot off early to clear it out of my inventory (same with Wave
10). The boss is ridiculously easy with double shot.
- Neptune (4:38 | 115% | 0 deaths - 0:08 improvement)
At the beginning of the boss fight, the only thing that can be damaged are the
wings, and then you can damage the body. Finally you have to blow him apart
before he kamikazes you. Of course, I win.
- Uranus (4:18 | 133% | 0 deaths - 0:03 improvement)
Boss died in a hurry. Need I say more?
- Saturn (4:40 | 91% | 1 death - 0:03 loss)
The village called. They missed me, their village idiot shooter. The special
weapon here is, in my opinion, the stupidest one in the game. The Angler aliens
are really annoying, which makes this level a bit unpleasant. As for the boss
fight...wait. This is a boss?
- Jupiter (3:48 | 117% | 0 deaths - 0:22 improvement)
The special here while quite powerful is also the slowest thing to grace god?s
giant planet. The coolest thing about it is you shoot it before the aliens
appear, it'll be invisible. In the boss battle, hitting the shields does no
damage to the boss meter, but doing enough damage blows them apart so you can
actually do some decent damage to the boss.
- Mars (6:09 | 94% | 0 deaths - 1:21 improvement)
The Burster aliens are probably the most annoying aliens around. Their shots
can be destroyed, but they swamp you so quickly. They do not scatter shots when
hit with a special (or run into a shield), but Sine Missiles aren?t very
helpful. This boss can be a pain in the rear if you destroy one of the three
parts too soon, which is why I start slowing down part way.
- Venus (5:47 | 85% | 1 death - 0:19 improvement)
Tank Kamikaze is by far the BEST special weapon in this game. I love plowing my
tank head-on into the alien forces. YEE-HAW! As for the boss, his sweeping dive
covers a large area. Luckily, I rule.
- Earth (5:13 | 116% | 1 death - 0:01 improvement)
The Splitter aliens have a great special, but the aliens themselves are great
and awful at the same time. The make the level a great difficulty to finish
this run, but they?re also annoying as hell. This boss is a pain in the ass to
hit and also to avoid all those shots and I nearly avoided it all.
- Mercury (5:41 | 85% | 1 death - 0:12 loss)
Things get hot under the collar quickly. The boss is quite interesting, but
fairly easy with the double shot.
- Alien World (5:37 | 76% | 0 deaths - 0:22 improvement)
You know how I said the Bursters are the most annoying aliens? I lied. These
guys are. Being a fan of the original Space Invaders, this whole level is a
hoot. The final boss is a total laugh riot. ^^
- Final Score | 49:30 | 105% | 4 deaths | 23 lives left - 2:29 improvement -
6 less deaths
This run is dedicated to all those who perished in 1978.
This run is Copyright (C) 2007 Nicholas "Sir VG" Hoppe and is allowed for
downloading and private viewing. Permissions for hosting have been granted to
Radix and Speed Demos Archive. Public viewing of this run is prohibited without
prior permission from the creator. The selling or distribution of this run for
profit in any way, shape, or form including (but not limited to) selling on
eBay and television for profit prohibited without prior permission from the
author. Any violation of the above listed may result in legal action. Space
Invaders is Copyright (C) 1999 Z-Axis and Activision.
Sir VG, signing out.
FIN
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